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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.56 by root, Sun Jun 24 04:09:29 2007 UTC vs.
Revision 1.89 by root, Sat Aug 30 05:19:03 2008 UTC

2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8 7
9our %EXT_SETUP; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
10 9
11# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
12sub nuke_str { 11sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14} 13}
41 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
42 41
43 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 50 . "this will fix anything.",
52 cf::NDI_RED 51 cf::NDI_RED
53 ); 52 );
54 53
55 1 54 1
56} 55}
57 56
57sub safe_spot($) {
58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
61
62 my $m = $ob->map
63 or return;
64 my $x = $ob->x;
65 my $y = $ob->y;
66
67# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73}
74
58sub enter_map { 75sub enter_map {
59 my ($pl) = @_; 76 my ($pl) = @_;
60 77
78 warn $pl->ob->name, ": enter map 1\n";#d#
79 my $ob = $pl->ob;
80
61 my ($map, $x, $y) 81 my ($map, $x, $y)
62 = $pl->ob->{_link_pos} 82 = $ob->{_link_pos}
63 ? @{delete $pl->ob->{_link_pos}} 83 ? @{delete $ob->{_link_pos}}
64 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 84 : ($pl->maplevel, $ob->x, $ob->y);
65 85
86 warn $pl->ob->name, ": enter map 2\n";#d#
66 $pl->ob->enter_link; 87 $ob->enter_link;
88 warn $pl->ob->name, ": enter map 3\n";#d#
67 89
90 my $m = cf::map::find $map;
68 if (my $time = delete $pl->{unclean_save}) { 91 my $time = delete $pl->{unclean_save};
69 if (my $m = cf::map::find $map) { 92 warn $pl->ob->name, ": enter map 4\n";#d#
93
94 if ($time && $m) {
70 if ($time < $m->{instantiate_time}) { 95 if ($time < $m->{instantiate_time}) {
71 # the map was reset in the meantime 96 # the map was reset in the meantime
72 my $age = $cf::RUNTIME - $time; 97 my $age = $cf::RUNTIME - $time;
98
73 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 99 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
74 100
75 # for now, just go back to savebed 101 if ($age >= $MAX_DISCONNECT_TIME) {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED
108 );
109 # kill them.
110 # reminds me of the famous badness 10000 syndrome...
111 $ob->stats->hp (-10000); #] if they survive this they deserved to live
112 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
113 } else {
76 ($map, $x, $y) = $pl->savebed; 114 ($map, $x, $y) = $pl->savebed;
77 115
78 $pl->ns->send_drawinfo ( 116 $ob->message (
79 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 117 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
80 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 118 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
81 . "Better use a savebed next time, much worse things could have happened...", 119 . "Better use a savebed next time, much worse things could have happened... "
120 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
82 cf::NDI_RED 121 cf::NDI_RED
83 ); 122 );
123 }
84 } else { 124 } else {
85 $pl->ns->send_drawinfo ( 125 $ob->message (
86 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 126 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
87 . "as lots of things could happen when you leave by other means, such as cave-ins, " 127 . "as lots of things could happen when you leave by other means, such as cave-ins, "
88 . "or monsters suddenly snapping your body. Better use a savebed next time.", 128 . "or monsters suddenly snapping your body. Better use a savebed next time. "
129 . "H<Always apply a bed of reality to disconnect from the server.>",
89 cf::NDI_RED 130 cf::NDI_RED
90 ); 131 );
91 }
92 } 132 }
93 } 133 }
94 134
135 warn $pl->ob->name, ": enter map 5\n";#d#
95 $pl->ob->goto ($map, $x, $y); 136 #$ob->goto ($map, $x, $y);
137 $ob->goto ($map, $x, $y, sub {
138 warn $pl->ob->name, ": enter map check\n";#d#
139 $_[0]
140 }, sub {
141 warn $pl->ob->name, ": enter map done\n";#d#
142 });
143 warn $pl->ob->name, ": enter map 6\n";#d#
144
96} 145}
97 146
98# delete a player directory, be non-blocking AND synchronous... 147# delete a player directory, be non-blocking AND synchronous...
99# (thats hard, so we crap out and fork). 148# (thats hard, so we crap out and fork).
100sub nuke_playerdir { 149sub nuke_playerdir {
101 my ($user) = @_; 150 my ($user) = @_;
102 151
103 aio_stat "$PLAYERDIR/$user"; 152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
104 system "cd \Q$PLAYERDIR\E "
105 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
106 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
107}
108 153
109sub send_capabilities { 154 cf::fork_call {
155 rename "$PLAYERDIR/$user", $temp;
156 system "rm", "-rf", $temp;
157 };
158}
159
160cf::client->attach (on_addme => sub {
110 my ($ns) = @_; 161 my ($ns) = @_;
111 162
112 return unless $ns->extcmd;
113
114 $ns->ext_event (capabilities =>
115 # id, name, flags (1 == 2d), edge length
116 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
117 );
118}
119
120sub setup {
121 my ($ns, $args) = @_;
122
123 # run through the cmds of setup
124 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
125 #
126 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
127 # The client then must sort this out
128
129 my %setup = split / +/, $args;
130 while (my ($k, $v) = each %setup) {
131 if ($k eq "sound") {
132 $ns->sound ($v);
133
134 } elsif ($k eq "exp64") {
135 $setup{$k} = 1;
136
137 } elsif ($k eq "spellmon") {
138 $ns->monitor_spells ($v);
139
140 } elsif ($k eq "darkness") {
141 $ns->darkness ($v);
142
143 } elsif ($k eq "map1cmd") {
144 $ns->mapmode (cf::Map1Cmd) if $v > 0;
145
146 } elsif ($k eq "map1acmd") {
147 $ns->mapmode (cf::Map1aCmd) if $v > 0;
148
149 } elsif ($k eq "map2cmd") {
150 # gcfclient bug, map1acmd is sent too late
151 $ns->mapmode (cf::Map1aCmd);
152 $setup{$k} = "FALSE";
153
154 } elsif ($k eq "newmapcmd") {
155 $ns->newmapcmd ($v);
156
157 } elsif ($k eq "mapinfocmd") {
158 $ns->mapinfocmd ($v);
159
160 } elsif ($k eq "extcmd") {
161 $ns->extcmd ($v > 0);
162 send_capabilities $ns;
163
164 } elsif ($k eq "extmap") {
165 $ns->extmap ($v);
166
167 } elsif ($k eq "facecache") {
168 if (!$v) {
169 $v = 1;
170 $setup{$k} = $v;
171 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
172 }
173
174 $ns->facecache ($v);
175
176 } elsif ($k eq "faceset") {
177 $ns->faceset (0);
178 $setup{$k} = 0;
179 # $ns->image2 (1)
180
181 } elsif ($k eq "tileset") {
182 $setup{$k} = $ns->faceset ($v & 1);
183
184 } elsif ($k eq "itemcmd") {
185 # Version of the item protocol command to use. Currently,
186 # only supported versions are 1 and 2. Using a numeric
187 # value will make it very easy to extend this in the future.
188 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
189
190 $setup{$k} = $ns->itemcmd;
191
192 } elsif ($k eq "mapsize") {
193 my ($x, $y) = split /x/, $v;
194
195 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
196 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
197
198 $setup{$k} = "${x}x${y}";
199
200 } elsif ($k eq "extendedMapInfos") {
201 $ns->ext_mapinfos ($v);
202
203 } elsif ($k eq "extendedTextInfos") {
204 $ns->has_readable_type ($v);
205
206 } elsif ($k eq "smoothing") { # cfplus-style smoothing
207 $ns->smoothing ($v);
208
209 } elsif ($k eq "fxix") {
210 $ns->fxix ($v);
211
212 } elsif ($k eq "msg") {
213 $ns->can_msg ($v >= 2);
214 $setup{$k} = $ns->can_msg;
215
216 } elsif ($k eq "excmd") {
217 # we support it
218
219 } else {
220 # other commands:
221 # sexp: no idea, probably for oudated servers
222 # tick: more stupidity, server should send a tick per tick
223
224 $setup{$k} = "FALSE";
225 }
226 }
227
228 $ns->send_packet (join " ", setup => %setup);
229
230 cf::datalog setup =>
231 request => $args,
232 reply => \%setup,
233 client => $ns->version,
234 ;
235}
236
237sub addme {
238 my ($ns) = @_;
239
240 if (!$ns->facecache) 163 if (!$ns->facecache)
241 { 164 {
242 $ns->send_drawinfo (<<EOF, cf::NDI_RED); 165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
243 166
244 167
245*** 168***
246*** WARNING: 169*** WARNING:
247*** Your client does not support face/image caching, 170*** Your client does not support face/image caching,
248*** or it has been disabled. Face caching is mandatory 171*** or it has been disabled. Face caching is mandatory
249*** so please enable it or use a newer client. 172*** so please enable it or use a newer client.
250*** 173***
251*** Look at your client preferences: 174*** Look at your client preferences:
252*** 175***
253*** CFPlus: all known versions automatically enable the facecache. 176*** deliantra: all known versions automatically enable the facecache.
254*** cfclient: use the -cache commandline option. 177*** cfclient: use the -cache commandline option.
255*** cfclient: map will not redraw automatically (bug). 178*** cfclient: map will not redraw automatically (bug).
256*** gcfclient: use -cache commandline option, or enable 179*** gcfclient: use -cache commandline option, or enable
257*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. 180*** gcfclient: Client => Configure => Map & Image => Cache Images.
258*** jcrossclient: your client is broken, use CFPlus or gcfclient. 181*** jcrossclient: your client is broken, use deliantra or gcfclient.
259*** 182***
260*** 183***
261EOF 184EOF
262 if ($ns->version =~ /jcrossclient/) { 185 if ($ns->version =~ /jcrossclient/) {
263 # let them, for now 186 # let them, for now
283 } 206 }
284 207
285 $ns->pl and return $ns->destroy; 208 $ns->pl and return $ns->destroy;
286 209
287 $ns->async (sub { 210 $ns->async (sub {
211 $Coro::current->{desc} = "addme init";
212
288 my ($user, $pass); 213 my ($user, $pass);
289 214
290 $ns->send_packet ("addme_success"); 215 $ns->send_packet ("addme_success");
291 216
292 for (;;) { 217 for (;;) {
297 cf::NDI_BLUE 222 cf::NDI_BLUE
298 ); 223 );
299 224
300 # read username 225 # read username
301 while () { 226 while () {
302 $user = query $ns, 0, "What is your name?\n:"; 227 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
303 228
304 if ($cf::LOGIN_LOCK{$user}) { 229 if ($cf::LOGIN_LOCK{$user}) {
305 $ns->send_drawinfo ( 230 $ns->send_drawinfo (
306 "That username is currently used in another login session. " 231 "That username is currently used in another login session. "
307 . "Chose another, or wait till the other session has ended.", 232 . "Chose another, or wait till the other session has ended.",
315 . "(only a-z, A-Z and 0-9 are allowed), " 240 . "(only a-z, A-Z and 0-9 are allowed), "
316 . "or is not between 3 and 18 characters in length.", 241 . "or is not between 3 and 18 characters in length.",
317 cf::NDI_RED 242 cf::NDI_RED
318 ); 243 );
319 } 244 }
245 Coro::Timer::sleep 0.4;
320 } 246 }
321 247
322 check_playing $ns, $user and next; 248 check_playing $ns, $user and next;
249
250 $Coro::current->{desc} = "addme($user) pass";
323 251
324 $ns->send_drawinfo ( 252 $ns->send_drawinfo (
325 "Welcome $user, please enter your password now. " 253 "Welcome $user, please enter your password now. "
326 . "New users should now choose a password. " 254 . "New users should now choose a password. "
327 . "Anything your client lets you enter is fine.", 255 . "Anything your client lets you enter is fine.",
335 $ns->send_drawinfo ( 263 $ns->send_drawinfo (
336 "Try to use at least three characters as your password please, " 264 "Try to use at least three characters as your password please, "
337 . "that cannot be too much to ask for :)", 265 . "that cannot be too much to ask for :)",
338 cf::NDI_RED 266 cf::NDI_RED
339 ); 267 );
268 Coro::Timer::sleep 0.4;
340 } 269 }
341 270
342 # lock this username for the remainder of this login session 271 # lock this username for the remainder of this login session
343 if ($cf::LOGIN_LOCK{$user}) { 272 if ($cf::LOGIN_LOCK{$user}) {
344 $ns->send_drawinfo ( 273 $ns->send_drawinfo (
349 next; 278 next;
350 } 279 }
351 local $cf::LOGIN_LOCK{$user} = 1; 280 local $cf::LOGIN_LOCK{$user} = 1;
352 281
353 check_playing $ns, $user and next; 282 check_playing $ns, $user and next;
283
284 $Coro::current->{desc} = "addme($user) check";
354 285
355 # try to read the user file and check the password 286 # try to read the user file and check the password
356 if (my $pl = cf::player::find $user) { 287 if (my $pl = cf::player::find $user) {
357 aio_stat $pl->path and next; 288 aio_stat $pl->path and next;
358 my $mtime = (stat _)[9]; 289 my $mtime = (stat _)[9];
412 next; 343 next;
413 } 344 }
414 } 345 }
415 346
416 # the rest of this function is character creation 347 # the rest of this function is character creation
348 $Coro::current->{desc} = "addme($user) chargen";
417 349
418 # just to make sure nothing is left over 350 # just to make sure nothing is left over
419 nuke_playerdir $user; 351 nuke_playerdir $user;
420 352
421 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 353 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
425 nuke_str $pass2; 357 nuke_str $pass2;
426 $ns->send_drawinfo ( 358 $ns->send_drawinfo (
427 "The passwords do not match, please try again.", 359 "The passwords do not match, please try again.",
428 cf::NDI_RED 360 cf::NDI_RED
429 ); 361 );
362 Coro::Timer::sleep 0.5;
430 next; 363 next;
431 } 364 }
432 365
433 nuke_str $pass2; 366 nuke_str $pass2;
434 367
456 $ob->swap_stats ($res - 1, $swap - 1); 389 $ob->swap_stats ($res - 1, $swap - 1);
457 } 390 }
458 } else { 391 } else {
459 $ob->roll_stats; 392 $ob->roll_stats;
460 } 393 }
394
395 Coro::Timer::sleep 0.05;
461 } 396 }
462 397
463 $ob->set_animation (2); 398 $ob->set_animation (2);
464 $ob->add_statbonus; 399 $ob->add_statbonus;
465 400
466 while () { 401 while () {
467 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); 402 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
468 my $msg = $ob->msg; 403 my $msg = $ob->msg;
469 $msg =~ s/(?<=\S)\n(?=\S)/ /g; 404 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
470 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); 405 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
471 406
472 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 407 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
473 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 408 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
474 409
475 last if $res =~ /[dD]/; 410 last if $res =~ /[dD]/;
476 411
477 $pl->chargen_race_next; 412 $pl->chargen_race_next;
413 Coro::Timer::sleep 0.2;
478 } 414 }
479 415
416 # create the playerdir, if necessary, as chargen_race_done did it before
417 # presumably because of unique maps
418 aio_mkdir playerdir $pl, 0770;
480 $pl->chargen_race_done; 419 $pl->chargen_race_done;
481 420
482 while () { 421 while () {
483 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 422 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
484 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 423 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
488 last; 427 last;
489 } elsif ($res =~ /^[mM]/) { 428 } elsif ($res =~ /^[mM]/) {
490 $pl->gender (0); 429 $pl->gender (0);
491 last; 430 last;
492 } 431 }
432 Coro::Timer::sleep 0.2;
493 } 433 }
494 434
495 $ob->reply (undef, "Welcome to Crossfire!"); 435 $ob->reply (undef, "Welcome to Deliantra!");
496 436
497 delete $pl->{deny_save}; 437 delete $pl->{deny_save};
498 438
499 last; 439 last;
500 } 440 }
501 }); 441 });
502} 442});
503 443
504cf::register_command quit => sub { 444cf::register_command quit => sub {
505 my ($ob, $arg) = @_; 445 my ($ob, $arg) = @_;
506 446
507 $ob->reply (undef, 447 $ob->reply (undef,
541 481
542 # update respawn position 482 # update respawn position
543 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 483 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
544 cf::async { $pl->save }; 484 cf::async { $pl->save };
545 485
546 $pl->killer ("left"); 486 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
547 $ob->check_score; 487 $ob->check_score;
548 488
549 $ob->reply (undef, "In the future, you will wake up here when you die."); 489 $ob->reply (undef, "In the future, you will wake up here when you die.");
550 490
551 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 491 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
573 513
574 if ($cleanly) { 514 if ($cleanly) {
575 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 515 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
576 } else { 516 } else {
577 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 517 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
578 $pl->{unclean_save} = $cf::RUNTIME; 518 $pl->{unclean_save} = $cf::RUNTIME
519 unless safe_spot $pl;
579 } 520 }
580 }, 521 },
581); 522);
582 523
583cf::client->attach (
584 on_addme => \&addme,
585 on_setup => \&setup,
586);
587
588############################################################################# 524#############################################################################
589 525
590our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 526our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
591our $SAVE_TIMEOUT = 20; # save players every n seconds 527our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
592 528
593our $SCHEDULER = cf::async_ext { 529our $SCHEDULER = cf::async_ext {
594 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); 530 $Coro::current->{desc} = "player scheduler";
531
595 while () { 532 while () {
596 $schedule_interval->next; 533 Coro::EV::timer_once $SCHEDULE_INTERVAL;
597 534
598 # this weird form of iteration over values is used because 535 # this weird form of iteration over values is used because
599 # the hash changes underneath us frequently, and for 536 # the hash changes underneath us frequently, and for
600 # keeps a direct reference to the value without (in 5.8 perls) 537 # keeps a direct reference to the value without (in 5.8 perls)
601 # keeping a reference, so this is prone to crashes or worse. 538 # keeping a reference, so this is prone to crashes or worse.
605 or next; 542 or next;
606 $pl->valid or next; 543 $pl->valid or next;
607 544
608 eval { 545 eval {
609 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 546 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
610 cf::wait_for_tick_begin;
611 $pl->save; 547 $pl->save;
612 548
613 unless ($pl->active || $pl->ns) { 549 unless ($pl->active || $pl->ns) {
614 # check refcounts, this is tricky and needs to be adjusted to fit server internals 550 # check refcounts, this is tricky and needs to be adjusted to fit server internals
615 my $ob = $pl->ob; 551 my $ob = $pl->ob;
629 $pl->destroy; # destroys $ob 565 $pl->destroy; # destroys $ob
630 } else { 566 } else {
631 my $a_ = $pl->refcnt;#d# 567 my $a_ = $pl->refcnt;#d#
632 my $b_ = $ob->refcnt;#d# 568 my $b_ = $ob->refcnt;#d#
633 569
634 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# 570 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
635 } 571 }
636 } 572 }
637 } 573 }
638 }; 574 };
639 warn $@ if $@; 575 warn $@ if $@;
640 Coro::cede; 576 cf::cede_to_tick;
641 }; 577 };
642 } 578 }
643}; 579};
644 580
645$SCHEDULER->prio (1); 581$SCHEDULER->prio (1);

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