1 | #! perl # mandatory |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | use List::Util qw(min max); |
7 | use Deliantra::Util (); |
8 | |
8 | |
9 | our %EXT_SETUP; |
9 | CONF MAX_DISCONNECT_TIME = 3600; |
10 | |
|
|
11 | # paranoia function to overwrite a string-in-place |
|
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12 | sub nuke_str { |
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13 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
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14 | } |
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15 | |
10 | |
16 | sub query { |
11 | sub query { |
17 | my ($ns, $flags, $text) = @_; |
12 | my ($ns, $flags, $text) = @_; |
18 | |
13 | |
19 | my $current = $Coro::current; |
14 | $ns->query ($flags, $text, Coro::rouse_cb); |
20 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
15 | Coro::rouse_wait |
21 | Coro::schedule while ref $current; |
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22 | |
|
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23 | $current |
|
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24 | } |
16 | } |
25 | |
17 | |
26 | sub can_cleanup { |
18 | sub can_cleanup { |
27 | my ($pl, $mtime) = @_; |
19 | my ($pl, $mtime) = @_; |
28 | |
20 | |
… | |
… | |
41 | return unless cf::player::find_active $user; |
33 | return unless cf::player::find_active $user; |
42 | |
34 | |
43 | $ns->send_drawinfo ( |
35 | $ns->send_drawinfo ( |
44 | "That player is already logged in on this server. " |
36 | "That player is already logged in on this server. " |
45 | . "If you want to create a new player, choose another name. " |
37 | . "If you want to create a new player, choose another name. " |
46 | . "If you are already a registered player, make sure nobody " |
38 | . "If you have already a registered, make sure nobody " |
47 | . "else is using your account at this time. If you lost your conenction " |
39 | . "else is using your account at this time. If you lost your connection " |
48 | . "then the server will likely timeout within a minute. If you still " |
40 | . "then the server will likely timeout within a minute. If you still " |
49 | . "cannot log-in after a minute, you are still logged in. Make sure " |
41 | . "cannot log-in after a minute, you are still logged in. Make sure " |
50 | . "you do not have another client running. If you use windows, reboot, " |
42 | . "you do not have another client running. If you use windows, reboot, " |
51 | . "this will fix anything.", |
43 | . "this will fix anything.", |
52 | cf::NDI_RED |
44 | cf::NDI_RED |
53 | ); |
45 | ); |
54 | |
46 | |
55 | 1 |
47 | 1 |
56 | } |
48 | } |
57 | |
49 | |
|
|
50 | sub safe_spot($) { |
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51 | my ($pl) = @_; |
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52 | |
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53 | my $ob = $pl->ob; |
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54 | |
|
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55 | my $m = $ob->map |
|
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56 | or return; |
|
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57 | my $x = $ob->x; |
|
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58 | my $y = $ob->y; |
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59 | |
|
|
60 | # never happens normally, but helps when shell users make mistakes |
|
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61 | $m->linkable |
|
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62 | or return 1; |
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63 | |
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64 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
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65 | } |
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66 | |
58 | sub enter_map { |
67 | sub enter_map { |
59 | my ($pl) = @_; |
68 | my ($pl) = @_; |
60 | |
69 | |
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70 | my $ob = $pl->ob; |
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71 | |
61 | my ($map, $x, $y) |
72 | my ($map, $x, $y) |
62 | = $pl->ob->{_link_pos} |
73 | = $ob->{_link_pos} |
63 | ? @{delete $pl->ob->{_link_pos}} |
74 | ? @{delete $ob->{_link_pos}} |
64 | : ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
75 | : ($pl->maplevel, $ob->x, $ob->y); |
65 | |
76 | |
66 | $pl->ob->enter_link; |
77 | $ob->enter_link; |
67 | |
78 | |
|
|
79 | my $m = cf::map::find $map; |
68 | if (my $time = delete $pl->{unclean_save}) { |
80 | my $time = delete $pl->{unclean_save}; |
69 | if (my $m = cf::map::find $map) { |
81 | |
|
|
82 | if ($time && $m) { |
70 | if ($time < $m->{instantiate_time}) { |
83 | if ($time < $m->{instantiate_time}) { |
71 | # the map was reset in the meantime |
84 | # the map was reset in the meantime |
72 | my $age = $cf::RUNTIME - $time; |
85 | my $age = $cf::RUNTIME - $time; |
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86 | |
73 | warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
87 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
74 | |
88 | |
75 | # for now, just go back to savebed |
89 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
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90 | $ob->message ( |
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91 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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92 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
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93 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
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94 | . "H<You disconnected too long without having used a savebed.>", |
|
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95 | cf::NDI_RED |
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96 | ); |
|
|
97 | # kill them. |
|
|
98 | # reminds me of the famous badness 10000 syndrome... |
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99 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
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100 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
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101 | } else { |
76 | ($map, $x, $y) = $pl->savebed; |
102 | ($map, $x, $y) = $pl->savebed; |
77 | |
103 | |
78 | $pl->ns->send_drawinfo ( |
104 | $ob->message ( |
79 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
105 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
80 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
106 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
81 | . "Better use a savebed next time, much worse things could have happened...", |
107 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
108 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
82 | cf::NDI_RED |
109 | cf::NDI_RED |
83 | ); |
110 | ); |
|
|
111 | } |
84 | } else { |
112 | } else { |
85 | $pl->ns->send_drawinfo ( |
113 | $ob->message ( |
86 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
114 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
87 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
115 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
88 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
116 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
117 | . "H<Always apply a bed of reality to disconnect from the server.>", |
89 | cf::NDI_RED |
118 | cf::NDI_RED |
90 | ); |
119 | ); |
91 | } |
120 | } |
92 | } |
|
|
93 | } |
121 | } |
94 | |
122 | |
95 | $pl->ob->goto ($map, $x, $y); |
123 | $ob->goto ($map, $x, $y); |
96 | } |
124 | } |
97 | |
125 | |
98 | # delete a player directory, be non-blocking AND synchronous... |
126 | sub encode_password($) { |
99 | # (thats hard, so we crap out and fork). |
127 | "!" . unpack "H*", $_[0] |
|
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128 | } |
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129 | |
|
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130 | sub compare_password($$) { |
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131 | my ($pass, $token) = @_; |
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132 | |
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133 | if ($token =~ /!!(.*)/) { |
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134 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
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135 | } elsif ($token =~ /!(.*)/) { |
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136 | return $pass eq pack "H*", $1; |
|
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137 | } else { |
|
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138 | return $token eq crypt $pass, $token; |
|
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139 | } |
|
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140 | } |
|
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141 | |
|
|
142 | # delete a player directory |
100 | sub nuke_playerdir { |
143 | sub nuke_playerdir { |
101 | my ($user) = @_; |
144 | my ($user) = @_; |
102 | |
145 | |
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146 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
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147 | |
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148 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
103 | aio_stat "$PLAYERDIR/$user"; |
149 | aio_rename "$PLAYERDIR/$user", $temp; |
104 | system "cd \Q$PLAYERDIR\E " |
150 | IO::AIO::aio_rmtree $temp; |
105 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
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106 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
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107 | } |
151 | } |
108 | |
152 | |
109 | sub send_capabilities { |
153 | sub login_done { |
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154 | my ($pl) = @_; |
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155 | |
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156 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
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157 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
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158 | } |
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159 | } |
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160 | |
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161 | sub chargen { |
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162 | my ($ns, $user, $pass) = @_; |
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163 | |
|
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164 | # the rest of this function is character creation |
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165 | $Coro::current->{desc} = "addme($user) chargen"; |
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166 | |
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167 | # just to make sure nothing is left over |
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168 | # normally, nothing is there. |
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169 | nuke_playerdir $user; |
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170 | |
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171 | my $pl = cf::player::new $user; |
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172 | $pl->password (encode_password $pass); |
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173 | $pl->connect ($ns); |
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174 | my $ob = $pl->ob; |
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175 | |
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176 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
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177 | |
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178 | while () { |
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179 | $ob->update_stats; |
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180 | $pl->save_stats; |
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181 | |
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182 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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183 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
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184 | |
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185 | if ($res =~ /^[Nn]/) { |
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186 | last; |
|
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187 | } elsif ($res > 0 && $res <= 7) { |
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188 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
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189 | |
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190 | if ($swap > 0 && $swap <= 7) { |
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191 | $ob->swap_stats ($res - 1, $swap - 1); |
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192 | } |
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193 | } else { |
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194 | $ob->roll_stats; |
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195 | } |
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196 | |
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197 | Coro::Timer::sleep 0.05; |
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198 | } |
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199 | |
|
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200 | $ob->set_animation (2); |
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201 | $ob->add_statbonus; |
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202 | |
|
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203 | while () { |
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204 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
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205 | my $msg = $ob->msg; |
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206 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
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207 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
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208 | |
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209 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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210 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
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211 | |
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212 | last if $res =~ /[dD]/; |
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213 | |
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214 | $pl->chargen_race_next; |
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215 | Coro::Timer::sleep 0.05; |
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216 | } |
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217 | |
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218 | # create the playerdir, if necessary, as chargen_race_done did it before |
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219 | # presumably because of unique maps |
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220 | aio_mkdir playerdir $pl, 0770; |
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221 | $pl->chargen_race_done; |
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222 | |
|
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223 | while () { |
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224 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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225 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
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226 | |
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227 | if ($res =~ /^[fF]/) { |
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228 | $pl->gender (1); |
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229 | last; |
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230 | } elsif ($res =~ /^[mM]/) { |
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231 | $pl->gender (0); |
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232 | last; |
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233 | } |
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234 | Coro::Timer::sleep 0.05; |
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235 | } |
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236 | |
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237 | $ob->reply (undef, "Welcome to Deliantra!"); |
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238 | |
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239 | # XXX: Workaround for delayed client ext protocol handshake |
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240 | $pl->esrv_new_player; |
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241 | |
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242 | delete $pl->{deny_save}; |
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243 | } |
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244 | |
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245 | cf::client->attach (on_addme => sub { |
110 | my ($ns) = @_; |
246 | my ($ns) = @_; |
111 | |
247 | |
112 | return unless $ns->extcmd; |
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113 | |
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114 | $ns->ext_event (capabilities => |
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115 | # id, name, flags (1 == 2d), edge length |
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116 | tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
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117 | ); |
|
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118 | } |
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119 | |
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120 | sub setup { |
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121 | my ($ns, $args) = @_; |
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122 | |
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123 | # run through the cmds of setup |
|
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124 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
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125 | # |
|
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126 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
|
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127 | # The client then must sort this out |
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128 | |
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129 | my %setup = split / +/, $args; |
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130 | while (my ($k, $v) = each %setup) { |
|
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131 | if ($k eq "sound") { |
|
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132 | $ns->sound ($v); |
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133 | |
|
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134 | } elsif ($k eq "exp64") { |
|
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135 | $setup{$k} = 1; |
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136 | |
|
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137 | } elsif ($k eq "spellmon") { |
|
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138 | $ns->monitor_spells ($v); |
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139 | |
|
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140 | } elsif ($k eq "darkness") { |
|
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141 | $ns->darkness ($v); |
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142 | |
|
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143 | } elsif ($k eq "map1cmd") { |
|
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144 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
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145 | |
|
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146 | } elsif ($k eq "map1acmd") { |
|
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147 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
|
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148 | |
|
|
149 | } elsif ($k eq "map2cmd") { |
|
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150 | # gcfclient bug, map1acmd is sent too late |
|
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151 | $ns->mapmode (cf::Map1aCmd); |
|
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152 | $setup{$k} = "FALSE"; |
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153 | |
|
|
154 | } elsif ($k eq "newmapcmd") { |
|
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155 | $ns->newmapcmd ($v); |
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156 | |
|
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157 | } elsif ($k eq "mapinfocmd") { |
|
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158 | $ns->mapinfocmd ($v); |
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159 | |
|
|
160 | } elsif ($k eq "extcmd") { |
|
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161 | $ns->extcmd ($v > 0); |
|
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162 | send_capabilities $ns; |
|
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163 | |
|
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164 | } elsif ($k eq "extmap") { |
|
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165 | $ns->extmap ($v); |
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166 | |
|
|
167 | } elsif ($k eq "facecache") { |
|
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168 | if (!$v) { |
|
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169 | $v = 1; |
|
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170 | $setup{$k} = $v; |
|
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171 | $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED); |
|
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172 | } |
|
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173 | |
|
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174 | $ns->facecache ($v); |
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175 | |
|
|
176 | } elsif ($k eq "faceset") { |
|
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177 | $ns->faceset (0); |
|
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178 | $setup{$k} = 0; |
|
|
179 | # $ns->image2 (1) |
|
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180 | |
|
|
181 | } elsif ($k eq "tileset") { |
|
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182 | $setup{$k} = $ns->faceset ($v & 1); |
|
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183 | |
|
|
184 | } elsif ($k eq "itemcmd") { |
|
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185 | # Version of the item protocol command to use. Currently, |
|
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186 | # only supported versions are 1 and 2. Using a numeric |
|
|
187 | # value will make it very easy to extend this in the future. |
|
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188 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
|
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189 | |
|
|
190 | $setup{$k} = $ns->itemcmd; |
|
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191 | |
|
|
192 | } elsif ($k eq "mapsize") { |
|
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193 | my ($x, $y) = split /x/, $v; |
|
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194 | |
|
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195 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1); |
|
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196 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1); |
|
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197 | |
|
|
198 | $setup{$k} = "${x}x${y}"; |
|
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199 | |
|
|
200 | } elsif ($k eq "extendedMapInfos") { |
|
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201 | $ns->ext_mapinfos ($v); |
|
|
202 | |
|
|
203 | } elsif ($k eq "extendedTextInfos") { |
|
|
204 | $ns->has_readable_type ($v); |
|
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205 | |
|
|
206 | } elsif ($k eq "smoothing") { # cfplus-style smoothing |
|
|
207 | $ns->smoothing ($v); |
|
|
208 | |
|
|
209 | } elsif ($k eq "fxix") { |
|
|
210 | $v = 2 if $v > 2; |
|
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211 | $ns->fxix ($v); |
|
|
212 | $setup{$k} = $v; |
|
|
213 | |
|
|
214 | } elsif ($k eq "msg") { |
|
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215 | $v = 2 if $v > 2; |
|
|
216 | $ns->can_msg ($v >= 2); |
|
|
217 | $setup{$k} = $v; |
|
|
218 | |
|
|
219 | } elsif ($k eq "xwidget") { |
|
|
220 | # eXperimental server-side widgets |
|
|
221 | $ns->{can_widget} = 1; |
|
|
222 | |
|
|
223 | } elsif ($k eq "excmd") { |
|
|
224 | # we support it |
|
|
225 | |
|
|
226 | } else { |
|
|
227 | # other commands: |
|
|
228 | # sexp: no idea, probably for oudated servers |
|
|
229 | # tick: more stupidity, server should send a tick per tick |
|
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230 | |
|
|
231 | $setup{$k} = "FALSE"; |
|
|
232 | } |
|
|
233 | } |
|
|
234 | |
|
|
235 | $ns->send_packet (join " ", setup => %setup); |
|
|
236 | |
|
|
237 | cf::datalog setup => |
|
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238 | request => $args, |
|
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239 | reply => \%setup, |
|
|
240 | client => $ns->version, |
|
|
241 | ; |
|
|
242 | } |
|
|
243 | |
|
|
244 | sub addme { |
|
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245 | my ($ns) = @_; |
|
|
246 | |
|
|
247 | if (!$ns->facecache) |
|
|
248 | { |
|
|
249 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
250 | |
|
|
251 | |
|
|
252 | *** |
|
|
253 | *** WARNING: |
|
|
254 | *** Your client does not support face/image caching, |
|
|
255 | *** or it has been disabled. Face caching is mandatory |
|
|
256 | *** so please enable it or use a newer client. |
|
|
257 | *** |
|
|
258 | *** Look at your client preferences: |
|
|
259 | *** |
|
|
260 | *** CFPlus: all known versions automatically enable the facecache. |
|
|
261 | *** cfclient: use the -cache commandline option. |
|
|
262 | *** cfclient: map will not redraw automatically (bug). |
|
|
263 | *** gcfclient: use -cache commandline option, or enable |
|
|
264 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
|
|
265 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
266 | *** |
|
|
267 | *** |
|
|
268 | EOF |
|
|
269 | if ($ns->version =~ /jcrossclient/) { |
|
|
270 | # let them, for now |
|
|
271 | } else { |
|
|
272 | $ns->flush; |
|
|
273 | return $ns->destroy; |
|
|
274 | } |
|
|
275 | |
|
|
276 | # $ns->facecache = true; |
|
|
277 | } |
|
|
278 | |
|
|
279 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
280 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
281 | |
|
|
282 | |
|
|
283 | *** |
|
|
284 | *** WARNING: |
|
|
285 | *** Your client is too old. Please upgrade to a newer version. |
|
|
286 | EOF |
|
|
287 | |
|
|
288 | $ns->flush; |
|
|
289 | return $ns->destroy; |
|
|
290 | } |
|
|
291 | |
|
|
292 | $ns->pl and return $ns->destroy; |
248 | $ns->pl and return $ns->destroy; |
293 | |
249 | |
294 | $ns->async (sub { |
250 | $ns->async (sub { |
|
|
251 | $Coro::current->{desc} = "addme init"; |
|
|
252 | |
295 | my ($user, $pass); |
253 | my ($user, $pass); |
296 | |
254 | |
297 | $ns->send_packet ("addme_success"); |
255 | $ns->send_packet ("addme_success"); |
298 | |
256 | |
299 | for (;;) { |
257 | for (;;) { |
… | |
… | |
304 | cf::NDI_BLUE |
262 | cf::NDI_BLUE |
305 | ); |
263 | ); |
306 | |
264 | |
307 | # read username |
265 | # read username |
308 | while () { |
266 | while () { |
309 | $user = query $ns, 0, "What is your name?\n:"; |
267 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
310 | |
268 | |
311 | if ($cf::LOGIN_LOCK{$user}) { |
269 | if ($cf::LOGIN_LOCK{$user}) { |
312 | $ns->send_drawinfo ( |
270 | $ns->send_drawinfo ( |
313 | "That username is currently used in another login session. " |
271 | "That username is currently used in another login session. " |
314 | . "Chose another, or wait till the other session has ended.", |
272 | . "Chose another, or wait till the other session has ended.", |
315 | cf::NDI_RED |
273 | cf::NDI_RED |
316 | ); |
274 | ); |
317 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
275 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
318 | last; |
276 | last; |
319 | } else { |
277 | } else { |
320 | $ns->send_drawinfo ( |
278 | $ns->send_drawinfo ( |
321 | "Your username contains illegal characters " |
279 | "Your username contains illegal characters " |
322 | . "(only a-z, A-Z and 0-9 are allowed), " |
280 | . "(only a-z, A-Z and 0-9 are allowed), " |
323 | . "or is not between 3 and 18 characters in length.", |
281 | . "or is not between 3 and 20 characters in length.", |
324 | cf::NDI_RED |
282 | cf::NDI_RED |
325 | ); |
283 | ); |
326 | } |
284 | } |
|
|
285 | Coro::Timer::sleep 0.4; |
327 | } |
286 | } |
328 | |
287 | |
329 | check_playing $ns, $user and next; |
288 | check_playing $ns, $user and next; |
|
|
289 | |
|
|
290 | $Coro::current->{desc} = "addme($user) pass"; |
330 | |
291 | |
331 | $ns->send_drawinfo ( |
292 | $ns->send_drawinfo ( |
332 | "Welcome $user, please enter your password now. " |
293 | "Welcome $user, please enter your password now. " |
333 | . "New users should now choose a password. " |
294 | . "New users should now choose a password. " |
334 | . "Anything your client lets you enter is fine.", |
295 | . "Anything your client lets you enter is fine.", |
… | |
… | |
342 | $ns->send_drawinfo ( |
303 | $ns->send_drawinfo ( |
343 | "Try to use at least three characters as your password please, " |
304 | "Try to use at least three characters as your password please, " |
344 | . "that cannot be too much to ask for :)", |
305 | . "that cannot be too much to ask for :)", |
345 | cf::NDI_RED |
306 | cf::NDI_RED |
346 | ); |
307 | ); |
|
|
308 | Coro::Timer::sleep 0.4; |
347 | } |
309 | } |
348 | |
310 | |
349 | # lock this username for the remainder of this login session |
311 | # lock this username for the remainder of this login session |
350 | if ($cf::LOGIN_LOCK{$user}) { |
312 | if ($cf::LOGIN_LOCK{$user}) { |
351 | $ns->send_drawinfo ( |
313 | $ns->send_drawinfo ( |
… | |
… | |
357 | } |
319 | } |
358 | local $cf::LOGIN_LOCK{$user} = 1; |
320 | local $cf::LOGIN_LOCK{$user} = 1; |
359 | |
321 | |
360 | check_playing $ns, $user and next; |
322 | check_playing $ns, $user and next; |
361 | |
323 | |
|
|
324 | $Coro::current->{desc} = "addme($user) check"; |
|
|
325 | |
362 | # try to read the user file and check the password |
326 | # try to read the user file and check the password |
363 | if (my $pl = cf::player::find $user) { |
327 | if (my $pl = cf::player::find $user) { |
364 | aio_stat $pl->path and next; |
328 | aio_stat $pl->path and next; |
365 | my $mtime = (stat _)[9]; |
329 | my $mtime = (stat _)[9]; |
366 | my $hash = $pl->password; |
330 | my $token = $pl->password; |
367 | |
331 | |
368 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
332 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
369 | nuke_str $pass; |
333 | # player exists and passwords match - we can proceed |
|
|
334 | |
370 | # password matches, wonderful |
335 | # password matches, wonderful |
371 | my $pl = cf::player::find $user or next; |
336 | my $pl = cf::player::find $user or next; |
372 | $pl->connect ($ns); |
337 | $pl->connect ($ns); |
373 | enter_map $pl; |
338 | enter_map $pl; |
|
|
339 | login_done $pl; |
374 | last; |
340 | return; |
375 | } elsif (can_cleanup $pl, $mtime) { |
341 | } elsif (can_cleanup $pl, $mtime) { |
376 | Coro::Timer::sleep 1; |
342 | Coro::Timer::sleep 1; |
377 | |
343 | |
378 | $ns->send_drawinfo ( |
344 | $ns->send_drawinfo ( |
379 | "Player exists, but password does not match. If this is your account, " |
345 | "Player exists, but password does not match. If this is your account, " |
380 | . "please try again. If not, you can now decide to take over this account " |
346 | . "please try again. If not, you can now decide to take over this account " |
381 | . "because it has not been in-use for some time.", |
347 | . "because it has not been in-use for some time.", |
382 | cf::NDI_RED |
348 | cf::NDI_RED |
383 | ); |
349 | ); |
384 | |
350 | |
385 | #TODO: nuke_str |
|
|
386 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
351 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
387 | or next; |
352 | or next; |
388 | |
353 | |
389 | # check if the file hasn't changed |
354 | # check if the file hasn't changed |
390 | aio_stat cf::player::path $user and next; |
355 | aio_stat cf::player::path $user and next; |
… | |
… | |
392 | |
357 | |
393 | $pl->quit_character; |
358 | $pl->quit_character; |
394 | |
359 | |
395 | # fall through to creation |
360 | # fall through to creation |
396 | } else { |
361 | } else { |
397 | nuke_str $pass; |
|
|
398 | |
|
|
399 | Coro::Timer::sleep 1; |
362 | Coro::Timer::sleep 1; |
400 | |
363 | |
401 | $ns->send_drawinfo ( |
364 | $ns->send_drawinfo ( |
402 | "Wrong username or password. Please try again " |
365 | "Wrong username or password. Please try again " |
403 | . "(check for Numlock and other semi-obvious error sources).", |
366 | . "(check for Numlock and other semi-obvious error sources).", |
… | |
… | |
405 | ); |
368 | ); |
406 | next; |
369 | next; |
407 | } |
370 | } |
408 | } else { |
371 | } else { |
409 | # unable to load the playerfile: |
372 | # unable to load the playerfile: |
410 | # check wether the player dir exists, which means the file is corrupted or |
373 | # check whether the player dir exists, which means the file is corrupted or |
411 | # something very similar. |
374 | # something very similar. |
412 | if (!aio_stat cf::player::playerdir $user) { |
375 | if (!aio_stat cf::player::playerdir $user) { |
413 | $ns->send_drawinfo ( |
376 | $ns->send_drawinfo ( |
414 | "Unable to retrieve this player. It might be a locked or broken account. " |
377 | "Unable to retrieve this player. It might be a locked or broken account. " |
415 | . "If this is your account, ask a dungeon master for assistance. " |
378 | . "If this is your account, ask a dungeon master for assistance. " |
… | |
… | |
418 | ); |
381 | ); |
419 | next; |
382 | next; |
420 | } |
383 | } |
421 | } |
384 | } |
422 | |
385 | |
423 | # the rest of this function is character creation |
|
|
424 | |
|
|
425 | # just to make sure nothing is left over |
|
|
426 | nuke_playerdir $user; |
|
|
427 | |
|
|
428 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
386 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
429 | |
387 | |
430 | if ($pass2 ne $pass) { |
388 | if ($pass2 ne $pass) { |
431 | nuke_str $pass; |
|
|
432 | nuke_str $pass2; |
|
|
433 | $ns->send_drawinfo ( |
389 | $ns->send_drawinfo ( |
434 | "The passwords do not match, please try again.", |
390 | "The passwords do not match, please try again.", |
435 | cf::NDI_RED |
391 | cf::NDI_RED |
436 | ); |
392 | ); |
|
|
393 | Coro::Timer::sleep 0.5; |
437 | next; |
394 | next; |
438 | } |
395 | } |
439 | |
396 | |
440 | nuke_str $pass2; |
|
|
441 | |
|
|
442 | my $pl = cf::player::new $user; |
|
|
443 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
444 | nuke_str $pass; |
|
|
445 | $pl->connect ($ns); |
|
|
446 | my $ob = $pl->ob; |
|
|
447 | |
|
|
448 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
|
449 | |
|
|
450 | while () { |
|
|
451 | $ob->update_stats; |
|
|
452 | $pl->save_stats; |
|
|
453 | |
|
|
454 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
455 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
456 | |
|
|
457 | if ($res =~ /^[Nn]/) { |
|
|
458 | last; |
|
|
459 | } elsif ($res > 0 && $res <= 7) { |
|
|
460 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
461 | |
|
|
462 | if ($swap > 0 && $swap <= 7) { |
|
|
463 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
464 | } |
|
|
465 | } else { |
|
|
466 | $ob->roll_stats; |
|
|
467 | } |
|
|
468 | } |
|
|
469 | |
|
|
470 | $ob->set_animation (2); |
|
|
471 | $ob->add_statbonus; |
|
|
472 | |
|
|
473 | while () { |
|
|
474 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
|
|
475 | my $msg = $ob->msg; |
|
|
476 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
477 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
|
|
478 | |
|
|
479 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
480 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
|
481 | |
|
|
482 | last if $res =~ /[dD]/; |
|
|
483 | |
|
|
484 | $pl->chargen_race_next; |
|
|
485 | } |
|
|
486 | |
|
|
487 | $pl->chargen_race_done; |
|
|
488 | |
|
|
489 | while () { |
|
|
490 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
491 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
492 | |
|
|
493 | if ($res =~ /^[fF]/) { |
|
|
494 | $pl->gender (1); |
|
|
495 | last; |
|
|
496 | } elsif ($res =~ /^[mM]/) { |
|
|
497 | $pl->gender (0); |
|
|
498 | last; |
|
|
499 | } |
|
|
500 | } |
|
|
501 | |
|
|
502 | $ob->reply (undef, "Welcome to Crossfire!"); |
|
|
503 | |
|
|
504 | delete $pl->{deny_save}; |
|
|
505 | |
|
|
506 | last; |
397 | last; |
507 | } |
398 | } |
|
|
399 | |
|
|
400 | # lock again, too layz to make this nicer |
|
|
401 | local $cf::LOGIN_LOCK{$user} = 1; |
|
|
402 | |
|
|
403 | chargen $ns, $user, $pass; |
|
|
404 | login_done $ns->pl; |
508 | }); |
405 | }); |
509 | } |
406 | }); |
|
|
407 | |
|
|
408 | cf::client->attach ( |
|
|
409 | on_version => sub { |
|
|
410 | my ($ns, $arg) = @_; |
|
|
411 | |
|
|
412 | $ns->ext_msg (nonces => map { join "", map { chr rand 256 } 0..63 } 1..2); |
|
|
413 | |
|
|
414 | fatal ($ns,"oops");#d# |
|
|
415 | }, |
|
|
416 | ); |
|
|
417 | |
|
|
418 | #cf::register_async_exticmd create_login => sub { |
|
|
419 | # my ($ns, $reply, $user, $pass) = @_; |
|
|
420 | # |
|
|
421 | # $ns->pl and return $ns->destroy; |
|
|
422 | #}; |
|
|
423 | |
|
|
424 | cf::register_async_exticmd login => sub { |
|
|
425 | my ($ns, $reply, $user, $hash) = @_; |
|
|
426 | |
|
|
427 | $ns->pl and return $ns->destroy; |
|
|
428 | }; |
|
|
429 | |
|
|
430 | cf::register_command password => sub { |
|
|
431 | my ($pl, $arg) = @_; |
|
|
432 | |
|
|
433 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
434 | $pl->message ( |
|
|
435 | "The password can currently only changed by a DM.", |
|
|
436 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
437 | return; |
|
|
438 | } |
|
|
439 | |
|
|
440 | my (@args) = split /\s+/, $arg; |
|
|
441 | my ($player, $new_pw) = @args; |
|
|
442 | |
|
|
443 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
444 | $pl->message ( |
|
|
445 | "Usage: password <player> [<new password>]", |
|
|
446 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
447 | return; |
|
|
448 | } |
|
|
449 | |
|
|
450 | if ($new_pw eq '') { |
|
|
451 | $new_pw = |
|
|
452 | join '', |
|
|
453 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
454 | 1..9; |
|
|
455 | } |
|
|
456 | |
|
|
457 | cf::async { |
|
|
458 | my $plc = cf::player::find $player; |
|
|
459 | if ($plc) { |
|
|
460 | $plc->password (encode_password $new_pw); |
|
|
461 | $pl->message ( |
|
|
462 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
463 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
464 | } else { |
|
|
465 | $pl->message ( |
|
|
466 | "Fail! Couldn't set password for '$player', " |
|
|
467 | . "he doesn't seem to exist!", |
|
|
468 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
469 | } |
|
|
470 | }; |
|
|
471 | }; |
510 | |
472 | |
511 | cf::register_command quit => sub { |
473 | cf::register_command quit => sub { |
512 | my ($ob, $arg) = @_; |
474 | my ($ob, $arg) = @_; |
513 | |
475 | |
514 | $ob->reply (undef, |
476 | $ob->send_msg (undef, |
515 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
477 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
516 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
478 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
517 | cf::NDI_UNIQUE | cf::NDI_RED); |
479 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
518 | }; |
480 | }; |
519 | |
481 | |
520 | cf::register_command quit_character => sub { |
482 | cf::register_command quit_character => sub { |
521 | my ($ob, $arg) = @_; |
483 | my ($ob, $arg) = @_; |
522 | |
484 | |
523 | my $pl = $ob->contr; |
485 | my $pl = $ob->contr; |
524 | |
486 | |
525 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
487 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
526 | if ($_[0] !~ /^[yY]/) { |
488 | if ($_[0] !~ /^[yY]/) { |
527 | $ob->reply (undef, |
489 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
528 | "Ok, not not quitting then.", |
|
|
529 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
530 | } else { |
490 | } else { |
531 | $ob->reply (undef, |
491 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
532 | "Ok, quitting, hope to see you again.", |
492 | cf::async { |
533 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
534 | $pl->ns->flush; |
|
|
535 | cf::async { $pl->quit_character }; |
493 | $pl->quit_character; |
|
|
494 | }; |
536 | } |
495 | } |
537 | }); |
496 | }); |
538 | }; |
497 | }; |
539 | |
498 | |
540 | cf::object->attach ( |
499 | cf::object->attach ( |
… | |
… | |
546 | |
505 | |
547 | my $pl = $ob->contr; |
506 | my $pl = $ob->contr; |
548 | |
507 | |
549 | # update respawn position |
508 | # update respawn position |
550 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
509 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
551 | cf::async { $pl->save }; |
|
|
552 | |
510 | |
553 | $pl->killer ("left"); |
511 | cf::async { |
554 | $ob->check_score; |
512 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
|
|
513 | ext::highscore::check $ob; |
555 | |
514 | |
556 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
515 | $pl->save; |
557 | |
516 | |
|
|
517 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
518 | |
|
|
519 | my $ns = $pl->ns |
|
|
520 | or return; |
|
|
521 | |
558 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
522 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
559 | if ($_[0] !~ /^[yY]/) { |
523 | if ($_[0] !~ /^[yY]/) { |
560 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
524 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
561 | $pl->deactivate; |
525 | $pl->deactivate; |
562 | $pl->ns->destroy; |
526 | $pl->ns->destroy; |
563 | } else { |
527 | } |
564 | cf::async { $pl->save }; |
|
|
565 | } |
528 | }); |
566 | }); |
529 | }; |
567 | }, |
530 | }, |
568 | ); |
531 | ); |
569 | |
532 | |
570 | cf::player->attach ( |
533 | cf::player->attach ( |
571 | on_login => sub { |
534 | on_login => sub { |
… | |
… | |
580 | |
543 | |
581 | if ($cleanly) { |
544 | if ($cleanly) { |
582 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
545 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
583 | } else { |
546 | } else { |
584 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
547 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
585 | $pl->{unclean_save} = $cf::RUNTIME; |
548 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
549 | unless safe_spot $pl; |
586 | } |
550 | } |
587 | }, |
551 | }, |
588 | ); |
552 | ); |
589 | |
553 | |
590 | cf::client->attach ( |
|
|
591 | on_addme => \&addme, |
|
|
592 | on_setup => \&setup, |
|
|
593 | ); |
|
|
594 | |
|
|
595 | ############################################################################# |
|
|
596 | |
|
|
597 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
598 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
599 | |
|
|
600 | our $SCHEDULER = cf::async_ext { |
|
|
601 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
602 | while () { |
|
|
603 | $schedule_interval->next; |
|
|
604 | |
|
|
605 | # this weird form of iteration over values is used because |
|
|
606 | # the hash changes underneath us frequently, and for |
|
|
607 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
608 | # keeping a reference, so this is prone to crashes or worse. |
|
|
609 | my @players = keys %cf::PLAYER; |
|
|
610 | for (@players) { |
|
|
611 | my $pl = $cf::PLAYER{$_} |
|
|
612 | or next; |
|
|
613 | $pl->valid or next; |
|
|
614 | |
|
|
615 | eval { |
|
|
616 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
617 | cf::wait_for_tick_begin; |
|
|
618 | $pl->save; |
|
|
619 | |
|
|
620 | unless ($pl->active || $pl->ns) { |
|
|
621 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
622 | my $ob = $pl->ob; |
|
|
623 | |
|
|
624 | my $pl_ref = $pl->refcnt_cnt; |
|
|
625 | my $ob_ref = $ob->refcnt_cnt; |
|
|
626 | |
|
|
627 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
628 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
629 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
630 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
631 | |
|
|
632 | # remove from sight and get fresh "copies" |
|
|
633 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
634 | $ob = $pl->ob; |
|
|
635 | |
|
|
636 | $pl->destroy; # destroys $ob |
|
|
637 | } else { |
|
|
638 | my $a_ = $pl->refcnt;#d# |
|
|
639 | my $b_ = $ob->refcnt;#d# |
|
|
640 | |
|
|
641 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
|
|
642 | } |
|
|
643 | } |
|
|
644 | } |
|
|
645 | }; |
|
|
646 | warn $@ if $@; |
|
|
647 | Coro::cede; |
|
|
648 | }; |
|
|
649 | } |
|
|
650 | }; |
|
|
651 | |
|
|
652 | $SCHEDULER->prio (1); |
|
|
653 | |
|
|