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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.60 by root, Thu Jul 5 20:52:22 2007 UTC vs.
Revision 1.115 by root, Sun Jan 23 23:37:55 2011 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
7 9
8# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
9sub nuke_str { 11sub nuke_str {
10 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
11} 13}
12 14
13sub query { 15sub query {
14 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
15 17
16 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
18 Coro::schedule while ref $current;
19
20 $current
21} 20}
22 21
23sub can_cleanup { 22sub can_cleanup {
24 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
25 24
50 ); 49 );
51 50
52 1 51 1
53} 52}
54 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->in_memory == cf::MAP_ACTIVE
66 or return 1;
67
68# return 0;#d#
69# warn join ":", $m->at ($x, $y);#d#
70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
71# return 0;
72
73 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
74}
75
55sub enter_map { 76sub enter_map {
56 my ($pl) = @_; 77 my ($pl) = @_;
57 78
79 my $ob = $pl->ob;
80
58 my ($map, $x, $y) 81 my ($map, $x, $y)
59 = $pl->ob->{_link_pos} 82 = $ob->{_link_pos}
60 ? @{delete $pl->ob->{_link_pos}} 83 ? @{delete $ob->{_link_pos}}
61 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 84 : ($pl->maplevel, $ob->x, $ob->y);
62 85
63 $pl->ob->enter_link; 86 $ob->enter_link;
64 87
88 my $m = cf::map::find $map;
65 if (my $time = delete $pl->{unclean_save}) { 89 my $time = delete $pl->{unclean_save};
66 if (my $m = cf::map::find $map) { 90
91 if ($time && $m) {
67 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
68 # the map was reset in the meantime 93 # the map was reset in the meantime
69 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
95
70 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
71 97
72 # for now, just go back to savebed 98 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103 . "H<You disconnected too long without having used a savebed.>",
104 cf::NDI_RED
105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
73 ($map, $x, $y) = $pl->savebed; 111 ($map, $x, $y) = $pl->savebed;
74 112
75 $pl->ns->send_drawinfo ( 113 $ob->message (
76 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
77 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
78 . "Better use a savebed next time, much worse things could have happened...", 116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
79 cf::NDI_RED 118 cf::NDI_RED
80 ); 119 );
120 }
81 } else { 121 } else {
82 $pl->ns->send_drawinfo ( 122 $ob->message (
83 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
84 . "as lots of things could happen when you leave by other means, such as cave-ins, " 124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
85 . "or monsters suddenly snapping your body. Better use a savebed next time.", 125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
86 cf::NDI_RED 127 cf::NDI_RED
87 ); 128 );
88 }
89 } 129 }
90 } 130 }
91 131
92 $pl->ob->goto ($map, $x, $y); 132 $ob->goto ($map, $x, $y);
93} 133}
94 134
95# delete a player directory, be non-blocking AND synchronous... 135sub encode_password($) {
96# (thats hard, so we crap out and fork). 136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /\!(.*)/) {
146 return $pass eq pack "H*", $1;
147 } else {
148 return $token eq crypt $pass, $token;
149 }
150}
151
152# delete a player directory
97sub nuke_playerdir { 153sub nuke_playerdir {
98 my ($user) = @_; 154 my ($user) = @_;
99 155
156 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
157
158 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
100 aio_stat "$PLAYERDIR/$user"; 159 aio_rename "$PLAYERDIR/$user", $temp;
101 system "cd \Q$PLAYERDIR\E " 160 IO::AIO::aio_rmtree $temp;
102 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
103 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
104} 161}
105 162
106cf::client->attach (on_addme => sub { 163cf::client->attach (on_addme => sub {
107 my ($ns) = @_; 164 my ($ns) = @_;
108 165
109 if (!$ns->facecache)
110 {
111 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
112
113
114***
115*** WARNING:
116*** Your client does not support face/image caching,
117*** or it has been disabled. Face caching is mandatory
118*** so please enable it or use a newer client.
119***
120*** Look at your client preferences:
121***
122*** CFPlus: all known versions automatically enable the facecache.
123*** cfclient: use the -cache commandline option.
124*** cfclient: map will not redraw automatically (bug).
125*** gcfclient: use -cache commandline option, or enable
126*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
127*** jcrossclient: your client is broken, use CFPlus or gcfclient.
128***
129***
130EOF
131 if ($ns->version =~ /jcrossclient/) {
132 # let them, for now
133 } else {
134 $ns->flush;
135 return $ns->destroy;
136 }
137
138 # $ns->facecache = true;
139 }
140
141 if ($ns->mapmode < cf::Map1aCmd) {
142 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
143
144
145***
146*** WARNING:
147*** Your client is too old. Please upgrade to a newer version.
148EOF
149
150 $ns->flush;
151 return $ns->destroy;
152 }
153
154 $ns->pl and return $ns->destroy; 166 $ns->pl and return $ns->destroy;
155 167
156 $ns->async (sub { 168 $ns->async (sub {
169 $Coro::current->{desc} = "addme init";
170
157 my ($user, $pass); 171 my ($user, $pass);
158 172
159 $ns->send_packet ("addme_success"); 173 $ns->send_packet ("addme_success");
160 174
161 for (;;) { 175 for (;;) {
166 cf::NDI_BLUE 180 cf::NDI_BLUE
167 ); 181 );
168 182
169 # read username 183 # read username
170 while () { 184 while () {
171 $user = query $ns, 0, "What is your name?\n:"; 185 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
172 186
173 if ($cf::LOGIN_LOCK{$user}) { 187 if ($cf::LOGIN_LOCK{$user}) {
174 $ns->send_drawinfo ( 188 $ns->send_drawinfo (
175 "That username is currently used in another login session. " 189 "That username is currently used in another login session. "
176 . "Chose another, or wait till the other session has ended.", 190 . "Chose another, or wait till the other session has ended.",
177 cf::NDI_RED 191 cf::NDI_RED
178 ); 192 );
179 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 193 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
180 last; 194 last;
181 } else { 195 } else {
182 $ns->send_drawinfo ( 196 $ns->send_drawinfo (
183 "Your username contains illegal characters " 197 "Your username contains illegal characters "
184 . "(only a-z, A-Z and 0-9 are allowed), " 198 . "(only a-z, A-Z and 0-9 are allowed), "
185 . "or is not between 3 and 18 characters in length.", 199 . "or is not between 3 and 20 characters in length.",
186 cf::NDI_RED 200 cf::NDI_RED
187 ); 201 );
188 } 202 }
203 Coro::Timer::sleep 0.4;
189 } 204 }
190 205
191 check_playing $ns, $user and next; 206 check_playing $ns, $user and next;
207
208 $Coro::current->{desc} = "addme($user) pass";
192 209
193 $ns->send_drawinfo ( 210 $ns->send_drawinfo (
194 "Welcome $user, please enter your password now. " 211 "Welcome $user, please enter your password now. "
195 . "New users should now choose a password. " 212 . "New users should now choose a password. "
196 . "Anything your client lets you enter is fine.", 213 . "Anything your client lets you enter is fine.",
204 $ns->send_drawinfo ( 221 $ns->send_drawinfo (
205 "Try to use at least three characters as your password please, " 222 "Try to use at least three characters as your password please, "
206 . "that cannot be too much to ask for :)", 223 . "that cannot be too much to ask for :)",
207 cf::NDI_RED 224 cf::NDI_RED
208 ); 225 );
226 Coro::Timer::sleep 0.4;
209 } 227 }
210 228
211 # lock this username for the remainder of this login session 229 # lock this username for the remainder of this login session
212 if ($cf::LOGIN_LOCK{$user}) { 230 if ($cf::LOGIN_LOCK{$user}) {
213 $ns->send_drawinfo ( 231 $ns->send_drawinfo (
219 } 237 }
220 local $cf::LOGIN_LOCK{$user} = 1; 238 local $cf::LOGIN_LOCK{$user} = 1;
221 239
222 check_playing $ns, $user and next; 240 check_playing $ns, $user and next;
223 241
242 $Coro::current->{desc} = "addme($user) check";
243
224 # try to read the user file and check the password 244 # try to read the user file and check the password
225 if (my $pl = cf::player::find $user) { 245 if (my $pl = cf::player::find $user) {
226 aio_stat $pl->path and next; 246 aio_stat $pl->path and next;
227 my $mtime = (stat _)[9]; 247 my $mtime = (stat _)[9];
228 my $hash = $pl->password; 248 my $token = $pl->password;
229 249
230 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 250 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
251 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
231 nuke_str $pass; 252 nuke_str $pass;
232 # password matches, wonderful 253 # password matches, wonderful
233 my $pl = cf::player::find $user or next; 254 my $pl = cf::player::find $user or next;
234 $pl->connect ($ns); 255 $pl->connect ($ns);
235 enter_map $pl; 256 enter_map $pl;
267 ); 288 );
268 next; 289 next;
269 } 290 }
270 } else { 291 } else {
271 # unable to load the playerfile: 292 # unable to load the playerfile:
272 # check wether the player dir exists, which means the file is corrupted or 293 # check whether the player dir exists, which means the file is corrupted or
273 # something very similar. 294 # something very similar.
274 if (!aio_stat cf::player::playerdir $user) { 295 if (!aio_stat cf::player::playerdir $user) {
275 $ns->send_drawinfo ( 296 $ns->send_drawinfo (
276 "Unable to retrieve this player. It might be a locked or broken account. " 297 "Unable to retrieve this player. It might be a locked or broken account. "
277 . "If this is your account, ask a dungeon master for assistance. " 298 . "If this is your account, ask a dungeon master for assistance. "
281 next; 302 next;
282 } 303 }
283 } 304 }
284 305
285 # the rest of this function is character creation 306 # the rest of this function is character creation
307 $Coro::current->{desc} = "addme($user) chargen";
286 308
287 # just to make sure nothing is left over 309 # just to make sure nothing is left over
310 # normally, nothing is there.
288 nuke_playerdir $user; 311 nuke_playerdir $user;
289 312
290 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 313 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
291 314
292 if ($pass2 ne $pass) { 315 if ($pass2 ne $pass) {
294 nuke_str $pass2; 317 nuke_str $pass2;
295 $ns->send_drawinfo ( 318 $ns->send_drawinfo (
296 "The passwords do not match, please try again.", 319 "The passwords do not match, please try again.",
297 cf::NDI_RED 320 cf::NDI_RED
298 ); 321 );
322 Coro::Timer::sleep 0.5;
299 next; 323 next;
300 } 324 }
301 325
302 nuke_str $pass2; 326 nuke_str $pass2;
303 327
304 my $pl = cf::player::new $user; 328 my $pl = cf::player::new $user;
305 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 329 $pl->password (encode_password $pass);
306 nuke_str $pass; 330 nuke_str $pass;
307 $pl->connect ($ns); 331 $pl->connect ($ns);
308 my $ob = $pl->ob; 332 my $ob = $pl->ob;
309 333
310 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 334 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
325 $ob->swap_stats ($res - 1, $swap - 1); 349 $ob->swap_stats ($res - 1, $swap - 1);
326 } 350 }
327 } else { 351 } else {
328 $ob->roll_stats; 352 $ob->roll_stats;
329 } 353 }
354
355 Coro::Timer::sleep 0.05;
330 } 356 }
331 357
332 $ob->set_animation (2); 358 $ob->set_animation (2);
333 $ob->add_statbonus; 359 $ob->add_statbonus;
334 360
335 while () { 361 while () {
336 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); 362 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
337 my $msg = $ob->msg; 363 my $msg = $ob->msg;
338 $msg =~ s/(?<=\S)\n(?=\S)/ /g; 364 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
339 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); 365 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
340 366
341 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 367 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
342 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 368 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
343 369
344 last if $res =~ /[dD]/; 370 last if $res =~ /[dD]/;
345 371
346 $pl->chargen_race_next; 372 $pl->chargen_race_next;
373 Coro::Timer::sleep 0.05;
347 } 374 }
348 375
376 # create the playerdir, if necessary, as chargen_race_done did it before
377 # presumably because of unique maps
378 aio_mkdir playerdir $pl, 0770;
349 $pl->chargen_race_done; 379 $pl->chargen_race_done;
350 380
351 while () { 381 while () {
352 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 382 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
353 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 383 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
357 last; 387 last;
358 } elsif ($res =~ /^[mM]/) { 388 } elsif ($res =~ /^[mM]/) {
359 $pl->gender (0); 389 $pl->gender (0);
360 last; 390 last;
361 } 391 }
392 Coro::Timer::sleep 0.05;
362 } 393 }
363 394
364 $ob->reply (undef, "Welcome to Crossfire!"); 395 $ob->reply (undef, "Welcome to Deliantra!");
396
397 # XXX: Workaround for delayed client ext protocol handshake
398 $pl->esrv_new_player;
365 399
366 delete $pl->{deny_save}; 400 delete $pl->{deny_save};
367 401
368 last; 402 last;
403 }
404
405 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
406 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
369 } 407 }
370 }); 408 });
371}); 409});
372 410
411cf::register_command password => sub {
412 my ($pl, $arg) = @_;
413
414 unless ($pl->flag (cf::FLAG_WIZ)) {
415 $pl->message (
416 "The password can currently only changed by a DM.",
417 cf::NDI_UNIQUE | cf::NDI_REPLY);
418 return;
419 }
420
421 my (@args) = split /\s+/, $arg;
422 my ($player, $new_pw) = @args;
423
424 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
425 $pl->message (
426 "Usage: password <player> [<new password>]",
427 cf::NDI_UNIQUE | cf::NDI_REPLY);
428 return;
429 }
430
431 if ($new_pw eq '') {
432 $new_pw =
433 join '',
434 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
435 1..9;
436 }
437
438 cf::async {
439 my $plc = cf::player::find $player;
440 if ($plc) {
441 $plc->password (encode_password $new_pw);
442 $pl->message (
443 "Ok, changed password of '$player' to '$new_pw'!",
444 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
445 } else {
446 $pl->message (
447 "Fail! Couldn't set password for '$player', "
448 . "he doesn't seem to exist!",
449 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
450 }
451 };
452};
453
373cf::register_command quit => sub { 454cf::register_command quit => sub {
374 my ($ob, $arg) = @_; 455 my ($ob, $arg) = @_;
375 456
376 $ob->reply (undef, 457 $ob->send_msg (undef,
377 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 458 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
378 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 459 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
379 cf::NDI_UNIQUE | cf::NDI_RED); 460 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
380}; 461};
381 462
382cf::register_command quit_character => sub { 463cf::register_command quit_character => sub {
383 my ($ob, $arg) = @_; 464 my ($ob, $arg) = @_;
384 465
385 my $pl = $ob->contr; 466 my $pl = $ob->contr;
386 467
387 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 468 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
388 if ($_[0] !~ /^[yY]/) { 469 if ($_[0] !~ /^[yY]/) {
389 $ob->reply (undef, 470 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
390 "Ok, not not quitting then.",
391 cf::NDI_UNIQUE | cf::NDI_RED);
392 } else { 471 } else {
393 $ob->reply (undef, 472 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
394 "Ok, quitting, hope to see you again.", 473 cf::async {
395 cf::NDI_UNIQUE | cf::NDI_RED);
396 $pl->ns->flush;
397 cf::async { $pl->quit_character }; 474 $pl->quit_character;
475 };
398 } 476 }
399 }); 477 });
400}; 478};
401 479
402cf::object->attach ( 480cf::object->attach (
408 486
409 my $pl = $ob->contr; 487 my $pl = $ob->contr;
410 488
411 # update respawn position 489 # update respawn position
412 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 490 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
413 cf::async { $pl->save };
414 491
415 $pl->killer ("left"); 492 cf::async {
416 $ob->check_score; 493 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
494 ext::highscore::check $ob;
417 495
418 $ob->reply (undef, "In the future, you will wake up here when you die."); 496 $pl->save;
419 497
498 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
499
500 my $ns = $pl->ns
501 or return;
502
420 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 503 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
421 if ($_[0] !~ /^[yY]/) { 504 if ($_[0] !~ /^[yY]/) {
422 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 505 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
423 $pl->deactivate; 506 $pl->deactivate;
424 $pl->ns->destroy; 507 $pl->ns->destroy;
425 } else { 508 }
426 cf::async { $pl->save };
427 } 509 });
428 }); 510 };
429 }, 511 },
430); 512);
431 513
432cf::player->attach ( 514cf::player->attach (
433 on_login => sub { 515 on_login => sub {
442 524
443 if ($cleanly) { 525 if ($cleanly) {
444 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 526 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
445 } else { 527 } else {
446 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 528 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
447 $pl->{unclean_save} = $cf::RUNTIME; 529 $pl->{unclean_save} = $cf::RUNTIME
530 unless safe_spot $pl;
448 } 531 }
449 }, 532 },
450); 533);
451 534
452#############################################################################
453
454our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
455our $SAVE_TIMEOUT = 20; # save players every n seconds
456
457our $SCHEDULER = cf::async_ext {
458 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
459 while () {
460 $schedule_interval->next;
461
462 # this weird form of iteration over values is used because
463 # the hash changes underneath us frequently, and for
464 # keeps a direct reference to the value without (in 5.8 perls)
465 # keeping a reference, so this is prone to crashes or worse.
466 my @players = keys %cf::PLAYER;
467 for (@players) {
468 my $pl = $cf::PLAYER{$_}
469 or next;
470 $pl->valid or next;
471
472 eval {
473 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
474 cf::wait_for_tick_begin;
475 $pl->save;
476
477 unless ($pl->active || $pl->ns) {
478 # check refcounts, this is tricky and needs to be adjusted to fit server internals
479 my $ob = $pl->ob;
480
481 my $pl_ref = $pl->refcnt_cnt;
482 my $ob_ref = $ob->refcnt_cnt;
483
484 ## pl_ref == $pl + ob->contr + %cf::PLAYER
485 ## ob_ref == $ob + pl->observe + simply being an object
486 if ($pl_ref == 3 && $ob_ref == 3) {
487 warn "player-scheduler destroy ", $ob->name;#d#
488
489 # remove from sight and get fresh "copies"
490 $pl = delete $cf::PLAYER{$ob->name};
491 $ob = $pl->ob;
492
493 $pl->destroy; # destroys $ob
494 } else {
495 my $a_ = $pl->refcnt;#d#
496 my $b_ = $ob->refcnt;#d#
497
498 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
499 }
500 }
501 }
502 };
503 warn $@ if $@;
504 Coro::cede;
505 };
506 }
507};
508
509$SCHEDULER->prio (1);
510

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