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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.36 by root, Wed Apr 4 02:20:27 2007 UTC vs.
Revision 1.61 by root, Tue Jul 10 06:12:13 2007 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
10 7
11# paranoia function to overwrite a string-in-place 8# paranoia function to overwrite a string-in-place
12sub nuke_str { 9sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 10 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14} 11}
15 12
16sub query { 13sub query {
17 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
18 15
19 my $current = $Coro::current; 16 my $current = $Coro::current;
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
21 Coro::schedule while ref $current; 18 Coro::schedule while ref $current;
22 19
23 $current 20 $current
24} 21}
25 22
41 return unless cf::player::find_active $user; 38 return unless cf::player::find_active $user;
42 39
43 $ns->send_drawinfo ( 40 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 41 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 42 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 43 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 44 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 45 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 46 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 47 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 48 . "this will fix anything.",
52 cf::NDI_RED 49 cf::NDI_RED
53 ); 50 );
54 51
55 1 52 1
56} 53}
57 54
58sub check_clean_save { 55sub enter_map {
59 my ($pl) = @_; 56 my ($pl) = @_;
60 57
58 my ($map, $x, $y)
59 = $pl->ob->{_link_pos}
60 ? @{delete $pl->ob->{_link_pos}}
61 : ($pl->maplevel, $pl->ob->x, $pl->ob->y);
62
63 $pl->ob->enter_link;
64
61 if (my $time = delete $pl->{unclean_save}) { 65 if (my $time = delete $pl->{unclean_save}) {
66 if (my $m = cf::map::find $map) {
67 if ($time < $m->{instantiate_time}) {
68 # the map was reset in the meantime
69 my $age = $cf::RUNTIME - $time;
70 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d#
71
72 # for now, just go back to savebed
73 ($map, $x, $y) = $pl->savebed;
74
62 $pl->ns->send_drawinfo ( 75 $pl->ns->send_drawinfo (
76 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
77 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
78 . "Better use a savebed next time, much worse things could have happened...",
79 cf::NDI_RED
80 );
81 } else {
82 $pl->ns->send_drawinfo (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 83 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 84 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 85 . "or monsters suddenly snapping your body. Better use a savebed next time.",
66 cf::NDI_RED 86 cf::NDI_RED
87 );
88 }
67 ); 89 }
68 #d#TODO
69 } 90 }
91
92 $pl->ob->goto ($map, $x, $y);
70} 93}
71 94
72# delete a player directory, be non-blocking AND synchronous... 95# delete a player directory, be non-blocking AND synchronous...
73# (thats hard, so we crap out and fork). 96# (thats hard, so we crap out and fork).
74sub nuke_playerdir { 97sub nuke_playerdir {
78 system "cd \Q$PLAYERDIR\E " 101 system "cd \Q$PLAYERDIR\E "
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 102 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 103 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81} 104}
82 105
83sub send_capabilities { 106cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 107 my ($ns) = @_;
85 108
86 return unless $ns->extcmd;
87
88 $ns->ext_event (capabilities =>
89 # id, name, flags (1 == 2d), edge length
90 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91 );
92}
93
94sub setup {
95 my ($ns, $args) = @_;
96
97 # run through the cmds of setup
98 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99 #
100 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101 # The client then must sort this out
102
103 my %setup = split / +/, $args;
104 while (my ($k, $v) = each %setup) {
105 if ($k eq "sound") {
106 $ns->sound ($v);
107
108 } elsif ($k eq "exp64") {
109 $setup{$k} = 1;
110
111 } elsif ($k eq "spellmon") {
112 $ns->monitor_spells ($v);
113
114 } elsif ($k eq "darkness") {
115 $ns->darkness ($v);
116
117 } elsif ($k eq "map1cmd") {
118 $ns->mapmode (cf::Map1Cmd) if $v > 0;
119
120 } elsif ($k eq "map1acmd") {
121 $ns->mapmode (cf::Map1aCmd) if $v > 0;
122
123 } elsif ($k eq "map2cmd") {
124 # gcfclient bug, map1acmd is sent too late
125 $ns->mapmode (cf::Map1aCmd);
126 $setup{$k} = "FALSE";
127
128 } elsif ($k eq "newmapcmd") {
129 $ns->newmapcmd ($v);
130
131 } elsif ($k eq "mapinfocmd") {
132 $ns->mapinfocmd ($v);
133
134 } elsif ($k eq "extcmd") {
135 $ns->extcmd ($v > 0);
136 send_capabilities $ns;
137
138 } elsif ($k eq "extmap") {
139 $ns->extmap ($v);
140
141 } elsif ($k eq "facecache") {
142 $ns->facecache ($v);
143
144 } elsif ($k eq "faceset") {
145 $ns->faceset (0);
146 $setup{$k} = 0;
147 # $ns->image2 (1)
148
149 } elsif ($k eq "tileset") {
150 $setup{$k} = $ns->faceset ($v & 1);
151
152 } elsif ($k eq "itemcmd") {
153 # Version of the item protocol command to use. Currently,
154 # only supported versions are 1 and 2. Using a numeric
155 # value will make it very easy to extend this in the future.
156 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
157
158 $setup{$k} = $ns->itemcmd;
159
160 } elsif ($k eq "mapsize") {
161 my ($x, $y) = split /x/, $v;
162
163 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
164 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
165
166 $setup{$k} = "${x}x${y}";
167
168 } elsif ($k eq "extendedMapInfos") {
169 $ns->ext_mapinfos ($v);
170
171 } elsif ($k eq "extendedTextInfos") {
172 $ns->has_readable_type ($v);
173
174 } elsif ($k eq "fxix") {
175 $ns->fxix ($v);
176
177 } else {
178 # other commands:
179 # sexp: no idea, probably for oudated servers
180 # tick: more stupidity, server should sned a tick per tick
181
182 $setup{$k} = "FALSE";
183 }
184 }
185
186 $ns->send_packet (join " ", setup => %setup);
187
188 cf::datalog setup =>
189 request => $args,
190 reply => \%setup,
191 client => $ns->version,
192 ;
193}
194
195sub addme {
196 my ($ns) = @_;
197
198 if (!$ns->facecache) 109 if (!$ns->facecache)
199 { 110 {
200 $ns->send_drawinfo (<<EOF, cf::NDI_RED); 111 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
201 112
202 113
203*** 114***
204*** WARNING: 115*** WARNING:
205*** Your client does not support face/image caching, 116*** Your client does not support face/image caching,
273 . "(only a-z, A-Z and 0-9 are allowed), " 184 . "(only a-z, A-Z and 0-9 are allowed), "
274 . "or is not between 3 and 18 characters in length.", 185 . "or is not between 3 and 18 characters in length.",
275 cf::NDI_RED 186 cf::NDI_RED
276 ); 187 );
277 } 188 }
189 Coro::Timer::sleep 0.4;
278 } 190 }
279 191
280 check_playing $ns, $user and next; 192 check_playing $ns, $user and next;
281 193
282 $ns->send_drawinfo ( 194 $ns->send_drawinfo (
293 $ns->send_drawinfo ( 205 $ns->send_drawinfo (
294 "Try to use at least three characters as your password please, " 206 "Try to use at least three characters as your password please, "
295 . "that cannot be too much to ask for :)", 207 . "that cannot be too much to ask for :)",
296 cf::NDI_RED 208 cf::NDI_RED
297 ); 209 );
210 Coro::Timer::sleep 0.4;
298 } 211 }
299 212
300 # lock this username for the remainder of this login session 213 # lock this username for the remainder of this login session
301 if ($cf::LOGIN_LOCK{$user}) { 214 if ($cf::LOGIN_LOCK{$user}) {
302 $ns->send_drawinfo ( 215 $ns->send_drawinfo (
319 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 232 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
320 nuke_str $pass; 233 nuke_str $pass;
321 # password matches, wonderful 234 # password matches, wonderful
322 my $pl = cf::player::find $user or next; 235 my $pl = cf::player::find $user or next;
323 $pl->connect ($ns); 236 $pl->connect ($ns);
324 check_clean_save $pl; 237 enter_map $pl;
325 last; 238 last;
326 } elsif (can_cleanup $pl, $mtime) { 239 } elsif (can_cleanup $pl, $mtime) {
327 Coro::Timer::sleep 1; 240 Coro::Timer::sleep 1;
328 241
329 $ns->send_drawinfo ( 242 $ns->send_drawinfo (
354 . "(check for Numlock and other semi-obvious error sources).", 267 . "(check for Numlock and other semi-obvious error sources).",
355 cf::NDI_RED 268 cf::NDI_RED
356 ); 269 );
357 next; 270 next;
358 } 271 }
272 } else {
273 # unable to load the playerfile:
274 # check wether the player dir exists, which means the file is corrupted or
275 # something very similar.
276 if (!aio_stat cf::player::playerdir $user) {
277 $ns->send_drawinfo (
278 "Unable to retrieve this player. It might be a locked or broken account. "
279 . "If this is your account, ask a dungeon master for assistance. "
280 . "Otherwise choose a different login name.",
281 cf::NDI_RED
282 );
283 next;
284 }
359 } 285 }
360 286
361 # the rest of this function is character creation 287 # the rest of this function is character creation
362 288
363 # just to make sure nothing is left over 289 # just to make sure nothing is left over
370 nuke_str $pass2; 296 nuke_str $pass2;
371 $ns->send_drawinfo ( 297 $ns->send_drawinfo (
372 "The passwords do not match, please try again.", 298 "The passwords do not match, please try again.",
373 cf::NDI_RED 299 cf::NDI_RED
374 ); 300 );
301 Coro::Timer::sleep 0.5;
375 next; 302 next;
376 } 303 }
377 304
378 nuke_str $pass2; 305 nuke_str $pass2;
379 306
380 my $pl = cf::player::new $user; 307 my $pl = cf::player::new $user;
381 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 308 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
382 nuke_str $pass; 309 nuke_str $pass;
383 $pl->connect ($ns); 310 $pl->connect ($ns);
384
385 my $ob = $pl->ob; 311 my $ob = $pl->ob;
312
313 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
386 314
387 while () { 315 while () {
388 $ob->update_stats; 316 $ob->update_stats;
389 $pl->save_stats; 317 $pl->save_stats;
390 318
400 $ob->swap_stats ($res - 1, $swap - 1); 328 $ob->swap_stats ($res - 1, $swap - 1);
401 } 329 }
402 } else { 330 } else {
403 $ob->roll_stats; 331 $ob->roll_stats;
404 } 332 }
333
334 Coro::Timer::sleep 0.2;
405 } 335 }
406 336
407 $ob->set_animation (2); 337 $ob->set_animation (2);
408 $ob->add_statbonus; 338 $ob->add_statbonus;
409 339
410 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 340 while () {
411 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 341 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
342 my $msg = $ob->msg;
343 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
344 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
345
346 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
412 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 347 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
413 348
414 $ns->state (cf::ST_CHANGE_CLASS); 349 last if $res =~ /[dD]/;
350
351 $pl->chargen_race_next;
352 Coro::Timer::sleep 0.2;
353 }
354
355 $pl->chargen_race_done;
356
357 while () {
358 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
359 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
360
361 if ($res =~ /^[fF]/) {
362 $pl->gender (1);
363 last;
364 } elsif ($res =~ /^[mM]/) {
365 $pl->gender (0);
366 last;
367 }
368 Coro::Timer::sleep 0.2;
369 }
370
371 $ob->reply (undef, "Welcome to Crossfire!");
372
415 delete $pl->{deny_save};#d# too early 373 delete $pl->{deny_save};
416 374
417 last; 375 last;
418 } 376 }
419 }); 377 });
420} 378});
421 379
422cf::register_command quit => sub { 380cf::register_command quit => sub {
423 my ($ob, $arg) = @_; 381 my ($ob, $arg) = @_;
424 382
425 $ob->reply (undef, 383 $ob->reply (undef,
496 $pl->{unclean_save} = $cf::RUNTIME; 454 $pl->{unclean_save} = $cf::RUNTIME;
497 } 455 }
498 }, 456 },
499); 457);
500 458
501cf::client->attach (
502 on_addme => \&addme,
503 on_setup => \&setup,
504);
505
506############################################################################# 459#############################################################################
507 460
508our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 461our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
509our $SAVE_TIMEOUT = 20; # save players every n seconds 462our $SAVE_TIMEOUT = 20; # save players every n seconds
510 463
523 or next; 476 or next;
524 $pl->valid or next; 477 $pl->valid or next;
525 478
526 eval { 479 eval {
527 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 480 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
528 $cf::WAIT_FOR_TICK_ONE->wait; 481 cf::wait_for_tick_begin;
529 $pl->save; 482 $pl->save;
530 483
531 unless ($pl->active) { 484 unless ($pl->active || $pl->ns) {
532 # check refcounts, this is tricky and needs to be adjusted to fit server internals 485 # check refcounts, this is tricky and needs to be adjusted to fit server internals
533 my $ob = $pl->ob; 486 my $ob = $pl->ob;
534 Scalar::Util::weaken $pl; 487
535 Scalar::Util::weaken $ob;
536 my $a_ = $pl->refcnt;#d#
537 my $b_ = $ob->refcnt;#d#
538 my $pl_ref = $pl->refcnt_cnt; 488 my $pl_ref = $pl->refcnt_cnt;
539 my $ob_ref = $ob->refcnt_cnt; 489 my $ob_ref = $ob->refcnt_cnt;
540 490
541 ## pl_ref == one from object + one from cf::PLAYER 491 ## pl_ref == $pl + ob->contr + %cf::PLAYER
542 ## ob_ref == one from simply being an object 492 ## ob_ref == $ob + pl->observe + simply being an object
543 if ($pl_ref == 2 && $ob_ref == 1) { 493 if ($pl_ref == 3 && $ob_ref == 3) {
544 warn "player-scheduler destroy ", $ob->name;#d# 494 warn "player-scheduler destroy ", $ob->name;#d#
545 495
546 # remove from sight and get fresh "copies" 496 # remove from sight and get fresh "copies"
547 $pl = delete $cf::PLAYER{$ob->name}; 497 $pl = delete $cf::PLAYER{$ob->name};
548 $ob = $pl->ob; 498 $ob = $pl->ob;
549 499
550 $ob->destroy;
551 $pl->destroy; 500 $pl->destroy; # destroys $ob
552 } else { 501 } else {
502 my $a_ = $pl->refcnt;#d#
503 my $b_ = $ob->refcnt;#d#
504
553 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 505 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
554 } 506 }
555 } 507 }
556 } 508 }
557 }; 509 };
558 warn $@ if $@; 510 warn $@ if $@;

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