ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/login.ext
(Generate patch)

Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.62 by root, Sat Jul 14 14:33:29 2007 UTC vs.
Revision 1.101 by root, Thu Oct 15 21:56:50 2009 UTC

2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
7 9
8# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
9sub nuke_str { 11sub nuke_str {
10 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
11} 13}
12 14
13sub query { 15sub query {
14 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
15 17
16 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
18 Coro::schedule while ref $current;
19
20 $current
21} 20}
22 21
23sub can_cleanup { 22sub can_cleanup {
24 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
25 24
50 ); 49 );
51 50
52 1 51 1
53} 52}
54 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
55sub enter_map { 72sub enter_map {
56 my ($pl) = @_; 73 my ($pl) = @_;
57 74
58 my $ob = $pl->ob; 75 my $ob = $pl->ob;
59 76
62 ? @{delete $ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
63 : ($pl->maplevel, $ob->x, $ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
64 81
65 $ob->enter_link; 82 $ob->enter_link;
66 83
84 my $m = cf::map::find $map;
67 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
68 if (my $m = cf::map::find $map) { 86
87 if ($time && $m) {
69 if ($time < $m->{instantiate_time} || 1) {#d# 88 if ($time < $m->{instantiate_time}) {
70 # the map was reset in the meantime 89 # the map was reset in the meantime
71 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
91
72 warn $ob->name, " map reset after logout, logout age $age\n";#d# 92 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
73 93
74 # for now, just go back to savebed 94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
75 ($map, $x, $y) = $pl->savebed; 107 ($map, $x, $y) = $pl->savebed;
76 108
77 $pl->ns->send_drawinfo ( 109 $ob->message (
78 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
79 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
80 . "Better use a savebed next time, much worse things could have happened...", 112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
81 cf::NDI_RED 114 cf::NDI_RED
82 ); 115 );
116 }
83 } else { 117 } else {
84 $pl->ns->send_drawinfo ( 118 $ob->message (
85 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
86 . "as lots of things could happen when you leave by other means, such as cave-ins, " 120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
87 . "or monsters suddenly snapping your body. Better use a savebed next time.", 121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
88 cf::NDI_RED 123 cf::NDI_RED
89 ); 124 );
90 }
91 } 125 }
92 } 126 }
93 127
94 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
95} 129}
96 130
97# delete a player directory, be non-blocking AND synchronous... 131# delete a player directory, be non-blocking AND synchronous...
98# (thats hard, so we crap out and fork). 132# (that's hard, so we crap out and fork).
99sub nuke_playerdir { 133sub nuke_playerdir {
100 my ($user) = @_; 134 my ($user) = @_;
101 135
102 aio_stat "$PLAYERDIR/$user"; 136 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
103 system "cd \Q$PLAYERDIR\E " 137
104 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 138 cf::fork_call {
105 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 139 rename "$PLAYERDIR/$user", $temp;
140 system "rm", "-rf", $temp;
141 };
106} 142}
107 143
108cf::client->attach (on_addme => sub { 144cf::client->attach (on_addme => sub {
109 my ($ns) = @_; 145 my ($ns) = @_;
110 146
111 if (!$ns->facecache)
112 {
113 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
114
115
116***
117*** WARNING:
118*** Your client does not support face/image caching,
119*** or it has been disabled. Face caching is mandatory
120*** so please enable it or use a newer client.
121***
122*** Look at your client preferences:
123***
124*** CFPlus: all known versions automatically enable the facecache.
125*** cfclient: use the -cache commandline option.
126*** cfclient: map will not redraw automatically (bug).
127*** gcfclient: use -cache commandline option, or enable
128*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
129*** jcrossclient: your client is broken, use CFPlus or gcfclient.
130***
131***
132EOF
133 if ($ns->version =~ /jcrossclient/) {
134 # let them, for now
135 } else {
136 $ns->flush;
137 return $ns->destroy;
138 }
139
140 # $ns->facecache = true;
141 }
142
143 if ($ns->mapmode < cf::Map1aCmd) {
144 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
145
146
147***
148*** WARNING:
149*** Your client is too old. Please upgrade to a newer version.
150EOF
151
152 $ns->flush;
153 return $ns->destroy;
154 }
155
156 $ns->pl and return $ns->destroy; 147 $ns->pl and return $ns->destroy;
157 148
158 $ns->async (sub { 149 $ns->async (sub {
150 $Coro::current->{desc} = "addme init";
151
159 my ($user, $pass); 152 my ($user, $pass);
160 153
161 $ns->send_packet ("addme_success"); 154 $ns->send_packet ("addme_success");
162 155
163 for (;;) { 156 for (;;) {
168 cf::NDI_BLUE 161 cf::NDI_BLUE
169 ); 162 );
170 163
171 # read username 164 # read username
172 while () { 165 while () {
173 $user = query $ns, 0, "What is your name?\n:"; 166 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
174 167
175 if ($cf::LOGIN_LOCK{$user}) { 168 if ($cf::LOGIN_LOCK{$user}) {
176 $ns->send_drawinfo ( 169 $ns->send_drawinfo (
177 "That username is currently used in another login session. " 170 "That username is currently used in another login session. "
178 . "Chose another, or wait till the other session has ended.", 171 . "Chose another, or wait till the other session has ended.",
179 cf::NDI_RED 172 cf::NDI_RED
180 ); 173 );
181 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 174 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
182 last; 175 last;
183 } else { 176 } else {
184 $ns->send_drawinfo ( 177 $ns->send_drawinfo (
185 "Your username contains illegal characters " 178 "Your username contains illegal characters "
186 . "(only a-z, A-Z and 0-9 are allowed), " 179 . "(only a-z, A-Z and 0-9 are allowed), "
187 . "or is not between 3 and 18 characters in length.", 180 . "or is not between 3 and 20 characters in length.",
188 cf::NDI_RED 181 cf::NDI_RED
189 ); 182 );
190 } 183 }
191 Coro::Timer::sleep 0.4; 184 Coro::Timer::sleep 0.4;
192 } 185 }
193 186
194 check_playing $ns, $user and next; 187 check_playing $ns, $user and next;
188
189 $Coro::current->{desc} = "addme($user) pass";
195 190
196 $ns->send_drawinfo ( 191 $ns->send_drawinfo (
197 "Welcome $user, please enter your password now. " 192 "Welcome $user, please enter your password now. "
198 . "New users should now choose a password. " 193 . "New users should now choose a password. "
199 . "Anything your client lets you enter is fine.", 194 . "Anything your client lets you enter is fine.",
222 next; 217 next;
223 } 218 }
224 local $cf::LOGIN_LOCK{$user} = 1; 219 local $cf::LOGIN_LOCK{$user} = 1;
225 220
226 check_playing $ns, $user and next; 221 check_playing $ns, $user and next;
222
223 $Coro::current->{desc} = "addme($user) check";
227 224
228 # try to read the user file and check the password 225 # try to read the user file and check the password
229 if (my $pl = cf::player::find $user) { 226 if (my $pl = cf::player::find $user) {
230 aio_stat $pl->path and next; 227 aio_stat $pl->path and next;
231 my $mtime = (stat _)[9]; 228 my $mtime = (stat _)[9];
285 next; 282 next;
286 } 283 }
287 } 284 }
288 285
289 # the rest of this function is character creation 286 # the rest of this function is character creation
287 $Coro::current->{desc} = "addme($user) chargen";
290 288
291 # just to make sure nothing is left over 289 # just to make sure nothing is left over
292 nuke_playerdir $user; 290 nuke_playerdir $user;
293 291
294 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 292 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
331 } 329 }
332 } else { 330 } else {
333 $ob->roll_stats; 331 $ob->roll_stats;
334 } 332 }
335 333
336 Coro::Timer::sleep 0.2; 334 Coro::Timer::sleep 0.05;
337 } 335 }
338 336
339 $ob->set_animation (2); 337 $ob->set_animation (2);
340 $ob->add_statbonus; 338 $ob->add_statbonus;
341 339
342 while () { 340 while () {
343 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); 341 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
344 my $msg = $ob->msg; 342 my $msg = $ob->msg;
345 $msg =~ s/(?<=\S)\n(?=\S)/ /g; 343 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
346 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); 344 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
347 345
348 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 346 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
349 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 347 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
350 348
351 last if $res =~ /[dD]/; 349 last if $res =~ /[dD]/;
352 350
353 $pl->chargen_race_next; 351 $pl->chargen_race_next;
354 Coro::Timer::sleep 0.2; 352 Coro::Timer::sleep 0.2;
355 } 353 }
356 354
355 # create the playerdir, if necessary, as chargen_race_done did it before
356 # presumably because of unique maps
357 aio_mkdir playerdir $pl, 0770;
357 $pl->chargen_race_done; 358 $pl->chargen_race_done;
358 359
359 while () { 360 while () {
360 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 361 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
361 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 362 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
368 last; 369 last;
369 } 370 }
370 Coro::Timer::sleep 0.2; 371 Coro::Timer::sleep 0.2;
371 } 372 }
372 373
373 $ob->reply (undef, "Welcome to Crossfire!"); 374 $ob->reply (undef, "Welcome to Deliantra!");
375
376 # XXX: Workaround for delayed client ext protocol handshake
377 $pl->esrv_new_player;
374 378
375 delete $pl->{deny_save}; 379 delete $pl->{deny_save};
376 380
377 last; 381 last;
382 }
383
384 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
385 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
378 } 386 }
379 }); 387 });
380}); 388});
381 389
382cf::register_command quit => sub { 390cf::register_command quit => sub {
383 my ($ob, $arg) = @_; 391 my ($ob, $arg) = @_;
384 392
385 $ob->reply (undef, 393 $ob->send_msg (undef,
386 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 394 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
387 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 395 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
388 cf::NDI_UNIQUE | cf::NDI_RED); 396 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
389}; 397};
390 398
391cf::register_command quit_character => sub { 399cf::register_command quit_character => sub {
392 my ($ob, $arg) = @_; 400 my ($ob, $arg) = @_;
393 401
394 my $pl = $ob->contr; 402 my $pl = $ob->contr;
395 403
396 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 404 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
397 if ($_[0] !~ /^[yY]/) { 405 if ($_[0] !~ /^[yY]/) {
398 $ob->reply (undef, 406 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
399 "Ok, not not quitting then.",
400 cf::NDI_UNIQUE | cf::NDI_RED);
401 } else { 407 } else {
402 $ob->reply (undef, 408 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
403 "Ok, quitting, hope to see you again.",
404 cf::NDI_UNIQUE | cf::NDI_RED);
405 $pl->ns->flush; 409 $pl->ns->flush;
406 cf::async { $pl->quit_character }; 410 cf::async { $pl->quit_character };
407 } 411 }
408 }); 412 });
409}; 413};
419 423
420 # update respawn position 424 # update respawn position
421 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 425 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
422 cf::async { $pl->save }; 426 cf::async { $pl->save };
423 427
424 $pl->killer ("left"); 428 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
425 $ob->check_score; 429 $ob->check_score;
426 430
427 $ob->reply (undef, "In the future, you will wake up here when you die."); 431 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
428 432
429 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 433 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
430 if ($_[0] !~ /^[yY]/) { 434 if ($_[0] !~ /^[yY]/) {
431 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 435 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
432 $pl->deactivate; 436 $pl->deactivate;
451 455
452 if ($cleanly) { 456 if ($cleanly) {
453 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 457 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
454 } else { 458 } else {
455 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 459 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
456 $pl->{unclean_save} = $cf::RUNTIME; 460 $pl->{unclean_save} = $cf::RUNTIME
461 unless safe_spot $pl;
457 } 462 }
458 }, 463 },
459); 464);
460 465
461#############################################################################
462 466
463our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
464our $SAVE_TIMEOUT = 20; # save players every n seconds
465
466our $SCHEDULER = cf::async_ext {
467 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
468 while () {
469 $schedule_interval->next;
470
471 # this weird form of iteration over values is used because
472 # the hash changes underneath us frequently, and for
473 # keeps a direct reference to the value without (in 5.8 perls)
474 # keeping a reference, so this is prone to crashes or worse.
475 my @players = keys %cf::PLAYER;
476 for (@players) {
477 my $pl = $cf::PLAYER{$_}
478 or next;
479 $pl->valid or next;
480
481 eval {
482 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
483 cf::wait_for_tick_begin;
484 $pl->save;
485
486 unless ($pl->active || $pl->ns) {
487 # check refcounts, this is tricky and needs to be adjusted to fit server internals
488 my $ob = $pl->ob;
489
490 my $pl_ref = $pl->refcnt_cnt;
491 my $ob_ref = $ob->refcnt_cnt;
492
493 ## pl_ref == $pl + ob->contr + %cf::PLAYER
494 ## ob_ref == $ob + pl->observe + simply being an object
495 if ($pl_ref == 3 && $ob_ref == 3) {
496 warn "player-scheduler destroy ", $ob->name;#d#
497
498 # remove from sight and get fresh "copies"
499 $pl = delete $cf::PLAYER{$ob->name};
500 $ob = $pl->ob;
501
502 $pl->destroy; # destroys $ob
503 } else {
504 my $a_ = $pl->refcnt;#d#
505 my $b_ = $ob->refcnt;#d#
506
507 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
508 }
509 }
510 }
511 };
512 warn $@ if $@;
513 Coro::cede;
514 };
515 }
516};
517
518$SCHEDULER->prio (1);
519

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines