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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.62 by root, Sat Jul 14 14:33:29 2007 UTC vs.
Revision 1.128 by root, Sat Nov 17 12:02:43 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8# paranoia function to overwrite a string-in-place 9CONF MAX_DISCONNECT_TIME = 3600;
9sub nuke_str { 10
10 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11}
12 12
13sub query { 13sub query {
14 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
15 15
16 my $current = $Coro::current; 16 $ns->query ($flags, $text, Coro::rouse_cb);
17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 17 Coro::rouse_wait
18 Coro::schedule while ref $current;
19
20 $current
21} 18}
22 19
23sub can_cleanup { 20sub can_cleanup {
24 my ($pl, $mtime) = @_; 21 my ($pl, $mtime) = @_;
25 22
50 ); 47 );
51 48
52 1 49 1
53} 50}
54 51
52sub safe_spot($) {
53 my ($pl) = @_;
54
55 my $ob = $pl->ob;
56
57 my $m = $ob->map
58 or return;
59 my $x = $ob->x;
60 my $y = $ob->y;
61
62 # never happens normally, but helps when shell users make mistakes
63 $m->linkable
64 or return 1;
65
66 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
67}
68
55sub enter_map { 69sub enter_map {
56 my ($pl) = @_; 70 my ($pl) = @_;
57 71
58 my $ob = $pl->ob; 72 my $ob = $pl->ob;
59 73
62 ? @{delete $ob->{_link_pos}} 76 ? @{delete $ob->{_link_pos}}
63 : ($pl->maplevel, $ob->x, $ob->y); 77 : ($pl->maplevel, $ob->x, $ob->y);
64 78
65 $ob->enter_link; 79 $ob->enter_link;
66 80
81 my $m = cf::map::find $map;
67 if (my $time = delete $pl->{unclean_save}) { 82 my $time = delete $pl->{unclean_save};
68 if (my $m = cf::map::find $map) { 83
84 if ($time && $m) {
69 if ($time < $m->{instantiate_time} || 1) {#d# 85 if ($time < $m->{instantiate_time}) {
70 # the map was reset in the meantime 86 # the map was reset in the meantime
71 my $age = $cf::RUNTIME - $time; 87 my $age = $cf::RUNTIME - $time;
88
72 warn $ob->name, " map reset after logout, logout age $age\n";#d# 89 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
73 90
74 # for now, just go back to savebed 91 if ($age >= $MAX_DISCONNECT_TIME) {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
95 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
96 . "H<You disconnected too long without having used a savebed.>",
97 cf::NDI_RED
98 );
99 # kill them.
100 # reminds me of the famous badness 10000 syndrome...
101 $ob->stats->hp (-10000); #] if they survive this they deserved to live
102 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
103 } else {
75 ($map, $x, $y) = $pl->savebed; 104 ($map, $x, $y) = $pl->savebed;
76 105
77 $pl->ns->send_drawinfo ( 106 $ob->message (
78 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 107 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
79 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 108 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
80 . "Better use a savebed next time, much worse things could have happened...", 109 . "Better use a savebed next time, much worse things could have happened... "
110 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
81 cf::NDI_RED 111 cf::NDI_RED
82 ); 112 );
113 }
83 } else { 114 } else {
84 $pl->ns->send_drawinfo ( 115 $ob->message (
85 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 116 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
86 . "as lots of things could happen when you leave by other means, such as cave-ins, " 117 . "as lots of things could happen when you leave by other means, such as cave-ins, "
87 . "or monsters suddenly snapping your body. Better use a savebed next time.", 118 . "or monsters suddenly snapping your body. Better use a savebed next time. "
119 . "H<Always apply a bed of reality to disconnect from the server.>",
88 cf::NDI_RED 120 cf::NDI_RED
89 ); 121 );
90 }
91 } 122 }
92 } 123 }
93 124
94 $ob->goto ($map, $x, $y); 125 $ob->goto ($map, $x, $y);
95} 126}
96 127
97# delete a player directory, be non-blocking AND synchronous... 128sub encode_password($) {
98# (thats hard, so we crap out and fork). 129 unpack "H*", Deliantra::Util::hash_pw $_[0]
130}
131
132sub compare_password($$) {
133 my ($pass, $token) = @_;
134
135 if ($token =~ /!!(.*)/) {
136 return +(substr $pass, 0, 8) eq pack "H*", $1;
137 } elsif ($token =~ /!(.*)/) {
138 return $pass eq pack "H*", $1;
139 } else {
140 return $token eq crypt $pass, $token;
141 }
142}
143
144# delete a player directory
99sub nuke_playerdir { 145sub nuke_playerdir {
100 my ($user) = @_; 146 my ($user) = @_;
101 147
148 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
149
150 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
102 aio_stat "$PLAYERDIR/$user"; 151 aio_rename "$PLAYERDIR/$user", $temp;
103 system "cd \Q$PLAYERDIR\E " 152 IO::AIO::aio_rmtree $temp;
104 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 153}
105 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 154
155sub login {
156 my ($pl) = @_;
157
158 # handle character creation, if neccessary
159 # the rest of this function is character creation
160
161 my $ns = $pl->ns;
162 my $ob = $pl->ob;
163
164 $Coro::current->{desc} = "addme(" . $ob->name . ") login";
165
166 if ($pl->{chargen} eq "init") {
167 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
168
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 delete $pl->{deny_save}; # set by new
173 $pl->save;
174
175 $pl->{chargen} = "stats";
176 }
177
178 if ($pl->{chargen} eq "stats") {
179 while () {
180 $ob->update_stats;
181 $pl->save_stats;
182
183 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
184 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
185
186 if ($res =~ /^[Nn]/) {
187 last;
188 } elsif ($res > 0 && $res <= 7) {
189 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
190
191 if ($swap > 0 && $swap <= 7) {
192 $ob->swap_stats ($res - 1, $swap - 1);
193 }
194 } else {
195 $ob->roll_stats;
196 }
197
198 Coro::Timer::sleep 0.05;
199 }
200
201 $ob->set_animation (2);
202 $ob->add_statbonus;
203
204 $pl->{chargen} = "race";
205 }
206
207 if ($pl->{chargen} eq "race") {
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 $pl->chargen_race_done;
224 $pl->{chargen} = "gender";
225 }
226
227 if ($pl->{chargen} eq "race") {
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241 $pl->{chargen} = "done";
242 }
243
244 $ns->state (cf::ST_PLAYING);
245
246 if ($pl->{chargen} eq "done") {
247 # XXX: Workaround for delayed client ext protocol handshake
248 $pl->esrv_new_player;
249
250 $pl->{chargen} = "done";
251 }
252
253 $ob->reply (undef, "Welcome to Deliantra!");
254
255 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
256 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
257 }
258}
259
260sub chargen {
261 my ($ns, $user, $hash) = @_;
262
263 # lock again, too lazy to make this nicer
264 local $cf::LOGIN_LOCK{$user} = 1;
265
266 # just to make sure nothing is left over
267 # normally, nothing is there.
268 nuke_playerdir $user;
269
270 my $pl = cf::player::new $user;
271 $pl->password (unpack "H*", $hash);
272 $pl->connect ($ns);
273
274 $pl->{chargen} = "init";
275
276 login $pl;
106} 277}
107 278
108cf::client->attach (on_addme => sub { 279cf::client->attach (on_addme => sub {
109 my ($ns) = @_; 280 my ($ns) = @_;
110 281
111 if (!$ns->facecache)
112 {
113 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
114
115
116***
117*** WARNING:
118*** Your client does not support face/image caching,
119*** or it has been disabled. Face caching is mandatory
120*** so please enable it or use a newer client.
121***
122*** Look at your client preferences:
123***
124*** CFPlus: all known versions automatically enable the facecache.
125*** cfclient: use the -cache commandline option.
126*** cfclient: map will not redraw automatically (bug).
127*** gcfclient: use -cache commandline option, or enable
128*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
129*** jcrossclient: your client is broken, use CFPlus or gcfclient.
130***
131***
132EOF
133 if ($ns->version =~ /jcrossclient/) {
134 # let them, for now
135 } else {
136 $ns->flush;
137 return $ns->destroy;
138 }
139
140 # $ns->facecache = true;
141 }
142
143 if ($ns->mapmode < cf::Map1aCmd) {
144 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
145
146
147***
148*** WARNING:
149*** Your client is too old. Please upgrade to a newer version.
150EOF
151
152 $ns->flush;
153 return $ns->destroy;
154 }
155
156 $ns->pl and return $ns->destroy; 282 $ns->{addme}++ and return $ns->destroy;
157 283
158 $ns->async (sub { 284 $ns->async (sub {
285 $Coro::current->{desc} = "addme init";
286
159 my ($user, $pass); 287 my ($user, $pass);
160 288
161 $ns->send_packet ("addme_success"); 289 $ns->send_packet ("addme_success");
162 290
163 for (;;) { 291 for (;;) {
168 cf::NDI_BLUE 296 cf::NDI_BLUE
169 ); 297 );
170 298
171 # read username 299 # read username
172 while () { 300 while () {
173 $user = query $ns, 0, "What is your name?\n:"; 301 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
174 302
175 if ($cf::LOGIN_LOCK{$user}) { 303 if ($cf::LOGIN_LOCK{$user}) {
176 $ns->send_drawinfo ( 304 $ns->send_drawinfo (
177 "That username is currently used in another login session. " 305 "That username is currently used in another login session. "
178 . "Chose another, or wait till the other session has ended.", 306 . "Chose another, or wait till the other session has ended.",
179 cf::NDI_RED 307 cf::NDI_RED
180 ); 308 );
181 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 309 } elsif ($user =~ $VALID_LOGIN) {
182 last; 310 last;
183 } else { 311 } else {
184 $ns->send_drawinfo ( 312 $ns->send_drawinfo (
185 "Your username contains illegal characters " 313 "Your username contains illegal characters "
186 . "(only a-z, A-Z and 0-9 are allowed), " 314 . "(only a-z, A-Z and 0-9 are allowed), "
187 . "or is not between 3 and 18 characters in length.", 315 . "or is not between 3 and 20 characters in length.",
188 cf::NDI_RED 316 cf::NDI_RED
189 ); 317 );
190 } 318 }
191 Coro::Timer::sleep 0.4; 319 Coro::Timer::sleep 0.4;
192 } 320 }
193 321
194 check_playing $ns, $user and next; 322 check_playing $ns, $user and next;
323
324 $Coro::current->{desc} = "addme($user) pass";
195 325
196 $ns->send_drawinfo ( 326 $ns->send_drawinfo (
197 "Welcome $user, please enter your password now. " 327 "Welcome $user, please enter your password now. "
198 . "New users should now choose a password. " 328 . "New users should now choose a password. "
199 . "Anything your client lets you enter is fine.", 329 . "Anything your client lets you enter is fine.",
223 } 353 }
224 local $cf::LOGIN_LOCK{$user} = 1; 354 local $cf::LOGIN_LOCK{$user} = 1;
225 355
226 check_playing $ns, $user and next; 356 check_playing $ns, $user and next;
227 357
358 $Coro::current->{desc} = "addme($user) check";
359
228 # try to read the user file and check the password 360 # try to read the user file and check the password
229 if (my $pl = cf::player::find $user) { 361 if (my $pl = cf::player::find $user) {
230 aio_stat $pl->path and next; 362 aio_stat $pl->path and next;
231 my $mtime = (stat _)[9]; 363 my $mtime = (stat _)[9];
232 my $hash = $pl->password; 364 my $token = $pl->password;
233 365
234 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 366 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
235 nuke_str $pass; 367 # player exists and passwords match - we can proceed
368
236 # password matches, wonderful 369 # password matches, wonderful
237 my $pl = cf::player::find $user or next; 370 my $pl = cf::player::find $user or next;
238 $pl->connect ($ns); 371 $pl->connect ($ns);
239 enter_map $pl; 372 enter_map $pl;
373 login $pl;
240 last; 374 return;
241 } elsif (can_cleanup $pl, $mtime) { 375 } elsif (can_cleanup $pl, $mtime) {
242 Coro::Timer::sleep 1; 376 Coro::Timer::sleep 1;
243 377
244 $ns->send_drawinfo ( 378 $ns->send_drawinfo (
245 "Player exists, but password does not match. If this is your account, " 379 "Player exists, but password does not match. If this is your account, "
246 . "please try again. If not, you can now decide to take over this account " 380 . "please try again. If not, you can now decide to take over this account "
247 . "because it has not been in-use for some time.", 381 . "because it has not been in-use for some time.",
248 cf::NDI_RED 382 cf::NDI_RED
249 ); 383 );
250 384
251 #TODO: nuke_str
252 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 385 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
253 or next; 386 or next;
254 387
255 # check if the file hasn't changed 388 # check if the file hasn't changed
256 aio_stat cf::player::path $user and next; 389 aio_stat cf::player::path $user and next;
258 391
259 $pl->quit_character; 392 $pl->quit_character;
260 393
261 # fall through to creation 394 # fall through to creation
262 } else { 395 } else {
263 nuke_str $pass;
264
265 Coro::Timer::sleep 1; 396 Coro::Timer::sleep 1;
266 397
267 $ns->send_drawinfo ( 398 $ns->send_drawinfo (
268 "Wrong username or password. Please try again " 399 "Wrong username or password. Please try again "
269 . "(check for Numlock and other semi-obvious error sources).", 400 . "(check for Numlock and other semi-obvious error sources).",
271 ); 402 );
272 next; 403 next;
273 } 404 }
274 } else { 405 } else {
275 # unable to load the playerfile: 406 # unable to load the playerfile:
276 # check wether the player dir exists, which means the file is corrupted or 407 # check whether the player dir exists, which means the file is corrupted or
277 # something very similar. 408 # something very similar.
278 if (!aio_stat cf::player::playerdir $user) { 409 if (!aio_stat cf::player::playerdir $user) {
279 $ns->send_drawinfo ( 410 $ns->send_drawinfo (
280 "Unable to retrieve this player. It might be a locked or broken account. " 411 "Unable to retrieve this player. It might be a locked or broken account. "
281 . "If this is your account, ask a dungeon master for assistance. " 412 . "If this is your account, ask a dungeon master for assistance. "
284 ); 415 );
285 next; 416 next;
286 } 417 }
287 } 418 }
288 419
289 # the rest of this function is character creation
290
291 # just to make sure nothing is left over
292 nuke_playerdir $user;
293
294 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 420 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
295 421
296 if ($pass2 ne $pass) { 422 if ($pass2 ne $pass) {
297 nuke_str $pass;
298 nuke_str $pass2;
299 $ns->send_drawinfo ( 423 $ns->send_drawinfo (
300 "The passwords do not match, please try again.", 424 "The passwords do not match, please try again.",
301 cf::NDI_RED 425 cf::NDI_RED
302 ); 426 );
303 Coro::Timer::sleep 0.5; 427 Coro::Timer::sleep 0.5;
304 next; 428 next;
305 } 429 }
306 430
307 nuke_str $pass2;
308
309 my $pl = cf::player::new $user;
310 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
311 nuke_str $pass;
312 $pl->connect ($ns);
313 my $ob = $pl->ob;
314
315 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
316
317 while () {
318 $ob->update_stats;
319 $pl->save_stats;
320
321 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
322 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
323
324 if ($res =~ /^[Nn]/) {
325 last;
326 } elsif ($res > 0 && $res <= 7) {
327 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
328
329 if ($swap > 0 && $swap <= 7) {
330 $ob->swap_stats ($res - 1, $swap - 1);
331 }
332 } else {
333 $ob->roll_stats;
334 }
335
336 Coro::Timer::sleep 0.2;
337 }
338
339 $ob->set_animation (2);
340 $ob->add_statbonus;
341
342 while () {
343 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
344 my $msg = $ob->msg;
345 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
346 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
347
348 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
349 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
350
351 last if $res =~ /[dD]/;
352
353 $pl->chargen_race_next;
354 Coro::Timer::sleep 0.2;
355 }
356
357 $pl->chargen_race_done;
358
359 while () {
360 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
361 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
362
363 if ($res =~ /^[fF]/) {
364 $pl->gender (1);
365 last;
366 } elsif ($res =~ /^[mM]/) {
367 $pl->gender (0);
368 last;
369 }
370 Coro::Timer::sleep 0.2;
371 }
372
373 $ob->reply (undef, "Welcome to Crossfire!");
374
375 delete $pl->{deny_save};
376
377 last; 431 last;
378 } 432 }
433
434 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
379 }); 435 });
380}); 436});
381 437
438cf::client->attach (
439 on_version => sub {
440 my ($ns, $arg) = @_;
441
442 # perl probably uses lrand48, which is not secure at all
443 # maybe require linux and use /dev/urandom.
444 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
445 $ns->ext_msg (nonces => @{ $ns->{nonces} });
446 },
447);
448
449cf::register_async_exticmd create_login => sub {
450 my ($ns, $reply, $user, $pass) = @_;
451
452 $ns->{addme}++ and return $ns->destroy;
453
454 $ns->async (sub {
455 my $fail = sub {
456 $reply->(0, $_[0]);
457 $ns->flush; # does not ensure that the data reaches the client - TODO
458 # need to do this in another thread, as this one gets canceled
459 Coro::async_pool {
460 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
461 $ns->destroy if $ns->valid;
462 };
463 Coro::schedule; # do the destroy, should not return
464 };
465
466 $user =~ $VALID_LOGIN
467 or return $fail (
468 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
469 . "or is not between 3 and 20 characters in length."
470 );
471
472 cf::player::find $user
473 and return $fail->("User '$user' already exists - choose another login name.");
474
475 $reply->(1, "Account Created");
476
477 chargen $ns, $user, $pass;
478 });
479};
480
481cf::register_async_exticmd login => sub {
482 my ($ns, $reply, $user, $hash) = @_;
483
484 $ns->{addme}++ and return $ns->destroy;
485
486 $ns->async (sub {
487 local $cf::LOGIN_LOCK{$user} = 1;
488
489 $Coro::current->{desc} = "login($user) check";
490
491 my $fail = sub {
492 $reply->(0, $_[0]);
493 $ns->flush; # does not ensure that the data reaches the client - TODO
494 # need to do this in another thread, as this one gets canceled
495 Coro::async_pool {
496 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
497 $ns->destroy if $ns->valid;
498 };
499 Coro::schedule; # do the destroy, should not return
500 };
501
502 # try to read the user file and check the password
503 my $pl = cf::player::find $user
504 or return $fail->("User '$user' does not exist - wrong spelling?");
505
506 aio_stat $pl->path
507 and return $ns->destroy;
508
509 my $mtime = (stat _)[9];
510 my $token = $pl->password;
511
512 $token = $token =~ /^!/
513 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
514 : pack "H*", $token;
515
516 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
517
518 $token eq $hash
519 or $cf::CFG{ext_login_nocheck}
520 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
521
522 # player exists and passwords match - we can proceed
523
524 $reply->(1, "Success");
525
526 $pl->connect ($ns);
527 enter_map $pl;
528 login $pl;
529 });
530};
531
532cf::register_command password => sub {
533 my ($pl, $arg) = @_;
534
535 unless ($pl->flag (cf::FLAG_WIZ)) {
536 $pl->message (
537 "The password can currently only changed by a DM.",
538 cf::NDI_UNIQUE | cf::NDI_REPLY);
539 return;
540 }
541
542 $pl->message (#d#
543 "Passwords cannot currently be changed.",#d#
544 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
545 return;#d#
546
547 my (@args) = split /\s+/, $arg;
548 my ($player, $new_pw) = @args;
549
550 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
551 $pl->message (
552 "Usage: password <player> [<new password>]",
553 cf::NDI_UNIQUE | cf::NDI_REPLY);
554 return;
555 }
556
557 if ($new_pw eq '') {
558 $new_pw =
559 join '',
560 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
561 1..9;
562 }
563
564 cf::async {
565 my $plc = cf::player::find $player;
566 if ($plc) {
567 $plc->password (encode_password $new_pw);
568 $pl->message (
569 "Ok, changed password of '$player' to '$new_pw'!",
570 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
571 } else {
572 $pl->message (
573 "Fail! Couldn't set password for '$player', "
574 . "he doesn't seem to exist!",
575 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
576 }
577 };
578};
579
382cf::register_command quit => sub { 580cf::register_command quit => sub {
383 my ($ob, $arg) = @_; 581 my ($ob, $arg) = @_;
384 582
385 $ob->reply (undef, 583 $ob->send_msg (undef,
386 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 584 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
387 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 585 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
388 cf::NDI_UNIQUE | cf::NDI_RED); 586 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
389}; 587};
390 588
391cf::register_command quit_character => sub { 589cf::register_command quit_character => sub {
392 my ($ob, $arg) = @_; 590 my ($ob, $arg) = @_;
393 591
394 my $pl = $ob->contr; 592 my $pl = $ob->contr;
395 593
396 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 594 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
397 if ($_[0] !~ /^[yY]/) { 595 if ($_[0] !~ /^[yY]/) {
398 $ob->reply (undef, 596 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
399 "Ok, not not quitting then.",
400 cf::NDI_UNIQUE | cf::NDI_RED);
401 } else { 597 } else {
402 $ob->reply (undef, 598 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
403 "Ok, quitting, hope to see you again.", 599 cf::async {
404 cf::NDI_UNIQUE | cf::NDI_RED);
405 $pl->ns->flush;
406 cf::async { $pl->quit_character }; 600 $pl->quit_character;
601 };
407 } 602 }
408 }); 603 });
409}; 604};
410 605
411cf::object->attach ( 606cf::object->attach (
417 612
418 my $pl = $ob->contr; 613 my $pl = $ob->contr;
419 614
420 # update respawn position 615 # update respawn position
421 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 616 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
422 cf::async { $pl->save };
423 617
424 $pl->killer ("left"); 618 cf::async {
425 $ob->check_score; 619 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
620 ext::highscore::check $ob;
426 621
427 $ob->reply (undef, "In the future, you will wake up here when you die."); 622 $pl->save;
428 623
624 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
625
626 my $ns = $pl->ns
627 or return;
628
429 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 629 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
430 if ($_[0] !~ /^[yY]/) { 630 if ($_[0] !~ /^[yY]/) {
431 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 631 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
432 $pl->deactivate; 632 $pl->deactivate;
433 $pl->ns->destroy; 633 $pl->ns->destroy;
434 } else { 634 }
435 cf::async { $pl->save };
436 } 635 });
437 }); 636 };
438 }, 637 },
439); 638);
440 639
441cf::player->attach ( 640cf::player->attach (
442 on_login => sub { 641 on_login => sub {
451 650
452 if ($cleanly) { 651 if ($cleanly) {
453 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 652 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
454 } else { 653 } else {
455 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 654 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
456 $pl->{unclean_save} = $cf::RUNTIME; 655 $pl->{unclean_save} = $cf::RUNTIME
656 unless safe_spot $pl;
457 } 657 }
458 }, 658 },
459); 659);
460 660
461#############################################################################
462
463our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
464our $SAVE_TIMEOUT = 20; # save players every n seconds
465
466our $SCHEDULER = cf::async_ext {
467 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
468 while () {
469 $schedule_interval->next;
470
471 # this weird form of iteration over values is used because
472 # the hash changes underneath us frequently, and for
473 # keeps a direct reference to the value without (in 5.8 perls)
474 # keeping a reference, so this is prone to crashes or worse.
475 my @players = keys %cf::PLAYER;
476 for (@players) {
477 my $pl = $cf::PLAYER{$_}
478 or next;
479 $pl->valid or next;
480
481 eval {
482 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
483 cf::wait_for_tick_begin;
484 $pl->save;
485
486 unless ($pl->active || $pl->ns) {
487 # check refcounts, this is tricky and needs to be adjusted to fit server internals
488 my $ob = $pl->ob;
489
490 my $pl_ref = $pl->refcnt_cnt;
491 my $ob_ref = $ob->refcnt_cnt;
492
493 ## pl_ref == $pl + ob->contr + %cf::PLAYER
494 ## ob_ref == $ob + pl->observe + simply being an object
495 if ($pl_ref == 3 && $ob_ref == 3) {
496 warn "player-scheduler destroy ", $ob->name;#d#
497
498 # remove from sight and get fresh "copies"
499 $pl = delete $cf::PLAYER{$ob->name};
500 $ob = $pl->ob;
501
502 $pl->destroy; # destroys $ob
503 } else {
504 my $a_ = $pl->refcnt;#d#
505 my $b_ = $ob->refcnt;#d#
506
507 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
508 }
509 }
510 }
511 };
512 warn $@ if $@;
513 Coro::cede;
514 };
515 }
516};
517
518$SCHEDULER->prio (1);
519

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