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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.37 by root, Fri Apr 6 22:57:53 2007 UTC vs.
Revision 1.62 by root, Sat Jul 14 14:33:29 2007 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
10 7
11# paranoia function to overwrite a string-in-place 8# paranoia function to overwrite a string-in-place
12sub nuke_str { 9sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 10 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14} 11}
15 12
16sub query { 13sub query {
17 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
18 15
19 my $current = $Coro::current; 16 my $current = $Coro::current;
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
21 Coro::schedule while ref $current; 18 Coro::schedule while ref $current;
22 19
23 $current 20 $current
24} 21}
25 22
41 return unless cf::player::find_active $user; 38 return unless cf::player::find_active $user;
42 39
43 $ns->send_drawinfo ( 40 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 41 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 42 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 43 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 44 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 45 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 46 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 47 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 48 . "this will fix anything.",
52 cf::NDI_RED 49 cf::NDI_RED
53 ); 50 );
54 51
55 1 52 1
56} 53}
57 54
58sub check_clean_save { 55sub enter_map {
59 my ($pl) = @_; 56 my ($pl) = @_;
60 57
58 my $ob = $pl->ob;
59
60 my ($map, $x, $y)
61 = $ob->{_link_pos}
62 ? @{delete $ob->{_link_pos}}
63 : ($pl->maplevel, $ob->x, $ob->y);
64
65 $ob->enter_link;
66
61 if (my $time = delete $pl->{unclean_save}) { 67 if (my $time = delete $pl->{unclean_save}) {
68 if (my $m = cf::map::find $map) {
69 if ($time < $m->{instantiate_time} || 1) {#d#
70 # the map was reset in the meantime
71 my $age = $cf::RUNTIME - $time;
72 warn $ob->name, " map reset after logout, logout age $age\n";#d#
73
74 # for now, just go back to savebed
75 ($map, $x, $y) = $pl->savebed;
76
62 $pl->ns->send_drawinfo ( 77 $pl->ns->send_drawinfo (
78 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
79 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
80 . "Better use a savebed next time, much worse things could have happened...",
81 cf::NDI_RED
82 );
83 } else {
84 $pl->ns->send_drawinfo (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 85 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 86 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 87 . "or monsters suddenly snapping your body. Better use a savebed next time.",
66 cf::NDI_RED 88 cf::NDI_RED
89 );
90 }
67 ); 91 }
68 #d#TODO
69 } 92 }
93
94 $ob->goto ($map, $x, $y);
70} 95}
71 96
72# delete a player directory, be non-blocking AND synchronous... 97# delete a player directory, be non-blocking AND synchronous...
73# (thats hard, so we crap out and fork). 98# (thats hard, so we crap out and fork).
74sub nuke_playerdir { 99sub nuke_playerdir {
78 system "cd \Q$PLAYERDIR\E " 103 system "cd \Q$PLAYERDIR\E "
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 104 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 105 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81} 106}
82 107
83sub send_capabilities { 108cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 109 my ($ns) = @_;
85 110
86 return unless $ns->extcmd;
87
88 $ns->ext_event (capabilities =>
89 # id, name, flags (1 == 2d), edge length
90 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91 );
92}
93
94sub setup {
95 my ($ns, $args) = @_;
96
97 # run through the cmds of setup
98 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99 #
100 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101 # The client then must sort this out
102
103 my %setup = split / +/, $args;
104 while (my ($k, $v) = each %setup) {
105 if ($k eq "sound") {
106 $ns->sound ($v);
107
108 } elsif ($k eq "exp64") {
109 $setup{$k} = 1;
110
111 } elsif ($k eq "spellmon") {
112 $ns->monitor_spells ($v);
113
114 } elsif ($k eq "darkness") {
115 $ns->darkness ($v);
116
117 } elsif ($k eq "map1cmd") {
118 $ns->mapmode (cf::Map1Cmd) if $v > 0;
119
120 } elsif ($k eq "map1acmd") {
121 $ns->mapmode (cf::Map1aCmd) if $v > 0;
122
123 } elsif ($k eq "map2cmd") {
124 # gcfclient bug, map1acmd is sent too late
125 $ns->mapmode (cf::Map1aCmd);
126 $setup{$k} = "FALSE";
127
128 } elsif ($k eq "newmapcmd") {
129 $ns->newmapcmd ($v);
130
131 } elsif ($k eq "mapinfocmd") {
132 $ns->mapinfocmd ($v);
133
134 } elsif ($k eq "extcmd") {
135 $ns->extcmd ($v > 0);
136 send_capabilities $ns;
137
138 } elsif ($k eq "extmap") {
139 $ns->extmap ($v);
140
141 } elsif ($k eq "facecache") {
142 $ns->facecache ($v);
143
144 } elsif ($k eq "faceset") {
145 $ns->faceset (0);
146 $setup{$k} = 0;
147 # $ns->image2 (1)
148
149 } elsif ($k eq "tileset") {
150 $setup{$k} = $ns->faceset ($v & 1);
151
152 } elsif ($k eq "itemcmd") {
153 # Version of the item protocol command to use. Currently,
154 # only supported versions are 1 and 2. Using a numeric
155 # value will make it very easy to extend this in the future.
156 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
157
158 $setup{$k} = $ns->itemcmd;
159
160 } elsif ($k eq "mapsize") {
161 my ($x, $y) = split /x/, $v;
162
163 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
164 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
165
166 $setup{$k} = "${x}x${y}";
167
168 } elsif ($k eq "extendedMapInfos") {
169 $ns->ext_mapinfos ($v);
170
171 } elsif ($k eq "extendedTextInfos") {
172 $ns->has_readable_type ($v);
173
174 } elsif ($k eq "fxix") {
175 $ns->fxix ($v);
176
177 } else {
178 # other commands:
179 # sexp: no idea, probably for oudated servers
180 # tick: more stupidity, server should sned a tick per tick
181
182 $setup{$k} = "FALSE";
183 }
184 }
185
186 $ns->send_packet (join " ", setup => %setup);
187
188 cf::datalog setup =>
189 request => $args,
190 reply => \%setup,
191 client => $ns->version,
192 ;
193}
194
195sub addme {
196 my ($ns) = @_;
197
198 if (!$ns->facecache) 111 if (!$ns->facecache)
199 { 112 {
200 $ns->send_drawinfo (<<EOF, cf::NDI_RED); 113 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
201 114
202 115
203*** 116***
204*** WARNING: 117*** WARNING:
205*** Your client does not support face/image caching, 118*** Your client does not support face/image caching,
273 . "(only a-z, A-Z and 0-9 are allowed), " 186 . "(only a-z, A-Z and 0-9 are allowed), "
274 . "or is not between 3 and 18 characters in length.", 187 . "or is not between 3 and 18 characters in length.",
275 cf::NDI_RED 188 cf::NDI_RED
276 ); 189 );
277 } 190 }
191 Coro::Timer::sleep 0.4;
278 } 192 }
279 193
280 check_playing $ns, $user and next; 194 check_playing $ns, $user and next;
281 195
282 $ns->send_drawinfo ( 196 $ns->send_drawinfo (
293 $ns->send_drawinfo ( 207 $ns->send_drawinfo (
294 "Try to use at least three characters as your password please, " 208 "Try to use at least three characters as your password please, "
295 . "that cannot be too much to ask for :)", 209 . "that cannot be too much to ask for :)",
296 cf::NDI_RED 210 cf::NDI_RED
297 ); 211 );
212 Coro::Timer::sleep 0.4;
298 } 213 }
299 214
300 # lock this username for the remainder of this login session 215 # lock this username for the remainder of this login session
301 if ($cf::LOGIN_LOCK{$user}) { 216 if ($cf::LOGIN_LOCK{$user}) {
302 $ns->send_drawinfo ( 217 $ns->send_drawinfo (
319 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 234 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
320 nuke_str $pass; 235 nuke_str $pass;
321 # password matches, wonderful 236 # password matches, wonderful
322 my $pl = cf::player::find $user or next; 237 my $pl = cf::player::find $user or next;
323 $pl->connect ($ns); 238 $pl->connect ($ns);
324 check_clean_save $pl; 239 enter_map $pl;
325 last; 240 last;
326 } elsif (can_cleanup $pl, $mtime) { 241 } elsif (can_cleanup $pl, $mtime) {
327 Coro::Timer::sleep 1; 242 Coro::Timer::sleep 1;
328 243
329 $ns->send_drawinfo ( 244 $ns->send_drawinfo (
383 nuke_str $pass2; 298 nuke_str $pass2;
384 $ns->send_drawinfo ( 299 $ns->send_drawinfo (
385 "The passwords do not match, please try again.", 300 "The passwords do not match, please try again.",
386 cf::NDI_RED 301 cf::NDI_RED
387 ); 302 );
303 Coro::Timer::sleep 0.5;
388 next; 304 next;
389 } 305 }
390 306
391 nuke_str $pass2; 307 nuke_str $pass2;
392 308
393 my $pl = cf::player::new $user; 309 my $pl = cf::player::new $user;
394 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 310 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
395 nuke_str $pass; 311 nuke_str $pass;
396 $pl->connect ($ns); 312 $pl->connect ($ns);
397
398 my $ob = $pl->ob; 313 my $ob = $pl->ob;
314
315 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
399 316
400 while () { 317 while () {
401 $ob->update_stats; 318 $ob->update_stats;
402 $pl->save_stats; 319 $pl->save_stats;
403 320
413 $ob->swap_stats ($res - 1, $swap - 1); 330 $ob->swap_stats ($res - 1, $swap - 1);
414 } 331 }
415 } else { 332 } else {
416 $ob->roll_stats; 333 $ob->roll_stats;
417 } 334 }
335
336 Coro::Timer::sleep 0.2;
418 } 337 }
419 338
420 $ob->set_animation (2); 339 $ob->set_animation (2);
421 $ob->add_statbonus; 340 $ob->add_statbonus;
422 341
423 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 342 while () {
424 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 343 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
344 my $msg = $ob->msg;
345 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
346 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
347
348 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
425 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 349 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
426 350
427 $ns->state (cf::ST_CHANGE_CLASS); 351 last if $res =~ /[dD]/;
352
353 $pl->chargen_race_next;
354 Coro::Timer::sleep 0.2;
355 }
356
357 $pl->chargen_race_done;
358
359 while () {
360 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
361 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
362
363 if ($res =~ /^[fF]/) {
364 $pl->gender (1);
365 last;
366 } elsif ($res =~ /^[mM]/) {
367 $pl->gender (0);
368 last;
369 }
370 Coro::Timer::sleep 0.2;
371 }
372
373 $ob->reply (undef, "Welcome to Crossfire!");
374
428 delete $pl->{deny_save};#d# too early 375 delete $pl->{deny_save};
429 376
430 last; 377 last;
431 } 378 }
432 }); 379 });
433} 380});
434 381
435cf::register_command quit => sub { 382cf::register_command quit => sub {
436 my ($ob, $arg) = @_; 383 my ($ob, $arg) = @_;
437 384
438 $ob->reply (undef, 385 $ob->reply (undef,
509 $pl->{unclean_save} = $cf::RUNTIME; 456 $pl->{unclean_save} = $cf::RUNTIME;
510 } 457 }
511 }, 458 },
512); 459);
513 460
514cf::client->attach (
515 on_addme => \&addme,
516 on_setup => \&setup,
517);
518
519############################################################################# 461#############################################################################
520 462
521our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 463our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
522our $SAVE_TIMEOUT = 20; # save players every n seconds 464our $SAVE_TIMEOUT = 20; # save players every n seconds
523 465
536 or next; 478 or next;
537 $pl->valid or next; 479 $pl->valid or next;
538 480
539 eval { 481 eval {
540 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 482 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
541 $cf::WAIT_FOR_TICK_ONE->wait; 483 cf::wait_for_tick_begin;
542 $pl->save; 484 $pl->save;
543 485
544 unless ($pl->active) { 486 unless ($pl->active || $pl->ns) {
545 # check refcounts, this is tricky and needs to be adjusted to fit server internals 487 # check refcounts, this is tricky and needs to be adjusted to fit server internals
546 my $ob = $pl->ob; 488 my $ob = $pl->ob;
547 Scalar::Util::weaken $pl; 489
548 Scalar::Util::weaken $ob;
549 my $a_ = $pl->refcnt;#d#
550 my $b_ = $ob->refcnt;#d#
551 my $pl_ref = $pl->refcnt_cnt; 490 my $pl_ref = $pl->refcnt_cnt;
552 my $ob_ref = $ob->refcnt_cnt; 491 my $ob_ref = $ob->refcnt_cnt;
553 492
554 ## pl_ref == one from object + one from cf::PLAYER 493 ## pl_ref == $pl + ob->contr + %cf::PLAYER
555 ## ob_ref == one from simply being an object 494 ## ob_ref == $ob + pl->observe + simply being an object
556 if ($pl_ref == 2 && $ob_ref == 1) { 495 if ($pl_ref == 3 && $ob_ref == 3) {
557 warn "player-scheduler destroy ", $ob->name;#d# 496 warn "player-scheduler destroy ", $ob->name;#d#
558 497
559 # remove from sight and get fresh "copies" 498 # remove from sight and get fresh "copies"
560 $pl = delete $cf::PLAYER{$ob->name}; 499 $pl = delete $cf::PLAYER{$ob->name};
561 $ob = $pl->ob; 500 $ob = $pl->ob;
562 501
563 $ob->destroy;
564 $pl->destroy; 502 $pl->destroy; # destroys $ob
565 } else { 503 } else {
504 my $a_ = $pl->refcnt;#d#
505 my $b_ = $ob->refcnt;#d#
506
566 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 507 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
567 } 508 }
568 } 509 }
569 } 510 }
570 }; 511 };
571 warn $@ if $@; 512 warn $@ if $@;

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