--- deliantra/server/ext/login.ext 2007/07/14 14:33:29 1.62 +++ deliantra/server/ext/login.ext 2007/07/23 17:53:55 1.69 @@ -5,6 +5,8 @@ use Fcntl; use Coro::AIO; +our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; + # paranoia function to overwrite a string-in-place sub nuke_str { substr $_[0], 0, (length $_[0]), "x" x length $_[0] @@ -66,25 +68,42 @@ if (my $time = delete $pl->{unclean_save}) { if (my $m = cf::map::find $map) { - if ($time < $m->{instantiate_time} || 1) {#d# + if ($time < $m->{instantiate_time}) { # the map was reset in the meantime my $age = $cf::RUNTIME - $time; - warn $ob->name, " map reset after logout, logout age $age\n";#d# + + warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# # for now, just go back to savebed ($map, $x, $y) = $pl->savebed; - $pl->ns->send_drawinfo ( - "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " - . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " - . "Better use a savebed next time, much worse things could have happened...", - cf::NDI_RED - ); + if ($age >= $MAX_DISCONNECT_TIME) { + $ob->message ( + "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " + . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " + . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " + . "H", + cf::NDI_RED + ); + # kill them. + # reminds me of the famous badness 10000 syndrome... + $ob->stats->hp (-10000); #] if they survive this they deserved to live + $pl->killer ("a cave-in"); + } else { + $ob->message ( + "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " + . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " + . "Better use a savebed next time, much worse things could have happened... " + . "H", + cf::NDI_RED + ); + } } else { - $pl->ns->send_drawinfo ( + $ob->message ( "You didn't use a bed to reality to leave this realm. This is very dangerous, " . "as lots of things could happen when you leave by other means, such as cave-ins, " - . "or monsters suddenly snapping your body. Better use a savebed next time.", + . "or monsters suddenly snapping your body. Better use a savebed next time. " + . "H", cf::NDI_RED ); } @@ -340,10 +359,10 @@ $ob->add_statbonus; while () { - $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); + $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); my $msg = $ob->msg; $msg =~ s/(?<=\S)\n(?=\S)/ /g; - $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); + $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); my $res = query $ns, cf::CS_QUERY_SINGLECHAR, "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; @@ -460,12 +479,13 @@ ############################################################################# -our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs -our $SAVE_TIMEOUT = 20; # save players every n seconds +our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs +our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds our $SCHEDULER = cf::async_ext { - my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); + my $schedule_interval = Coro::Event->timer (after => 1); while () { + $schedule_interval->interval ($SCHEDULE_INTERVAL); $schedule_interval->next; # this weird form of iteration over values is used because @@ -480,7 +500,6 @@ eval { if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { - cf::wait_for_tick_begin; $pl->save; unless ($pl->active || $pl->ns) {