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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.63 by root, Sat Jul 14 14:54:05 2007 UTC vs.
Revision 1.73 by root, Mon Oct 1 00:55:50 2007 UTC

2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
7 9
8# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
9sub nuke_str { 11sub nuke_str {
10 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
11} 13}
67 if (my $time = delete $pl->{unclean_save}) { 69 if (my $time = delete $pl->{unclean_save}) {
68 if (my $m = cf::map::find $map) { 70 if (my $m = cf::map::find $map) {
69 if ($time < $m->{instantiate_time}) { 71 if ($time < $m->{instantiate_time}) {
70 # the map was reset in the meantime 72 # the map was reset in the meantime
71 my $age = $cf::RUNTIME - $time; 73 my $age = $cf::RUNTIME - $time;
74
72 warn $ob->name, " map reset after logout, logout age $age\n";#d# 75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
73 76
74 # for now, just go back to savebed 77 # for now, just go back to savebed
75 ($map, $x, $y) = $pl->savebed; 78 ($map, $x, $y) = $pl->savebed;
76 79
77 $pl->ns->send_drawinfo ( 80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
78 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
79 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
80 . "Better use a savebed next time, much worse things could have happened...", 96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
81 cf::NDI_RED 98 cf::NDI_RED
82 ); 99 );
100 }
83 } else { 101 } else {
84 $pl->ns->send_drawinfo ( 102 $ob->message (
85 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
86 . "as lots of things could happen when you leave by other means, such as cave-ins, " 104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
87 . "or monsters suddenly snapping your body. Better use a savebed next time.", 105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
88 cf::NDI_RED 107 cf::NDI_RED
89 ); 108 );
90 } 109 }
91 } 110 }
92 } 111 }
97# delete a player directory, be non-blocking AND synchronous... 116# delete a player directory, be non-blocking AND synchronous...
98# (thats hard, so we crap out and fork). 117# (thats hard, so we crap out and fork).
99sub nuke_playerdir { 118sub nuke_playerdir {
100 my ($user) = @_; 119 my ($user) = @_;
101 120
102 aio_stat "$PLAYERDIR/$user"; 121 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
103 system "cd \Q$PLAYERDIR\E " 122
104 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 123 cf::fork_call {
105 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 124 rename "$PLAYERDIR/$user", $temp;
125 system "rm", "-rf", $temp;
126 };
106} 127}
107 128
108cf::client->attach (on_addme => sub { 129cf::client->attach (on_addme => sub {
109 my ($ns) = @_; 130 my ($ns) = @_;
110 131
123*** 144***
124*** CFPlus: all known versions automatically enable the facecache. 145*** CFPlus: all known versions automatically enable the facecache.
125*** cfclient: use the -cache commandline option. 146*** cfclient: use the -cache commandline option.
126*** cfclient: map will not redraw automatically (bug). 147*** cfclient: map will not redraw automatically (bug).
127*** gcfclient: use -cache commandline option, or enable 148*** gcfclient: use -cache commandline option, or enable
128*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. 149*** gcfclient: Client => Configure => Map & Image => Cache Images.
129*** jcrossclient: your client is broken, use CFPlus or gcfclient. 150*** jcrossclient: your client is broken, use CFPlus or gcfclient.
130*** 151***
131*** 152***
132EOF 153EOF
133 if ($ns->version =~ /jcrossclient/) { 154 if ($ns->version =~ /jcrossclient/) {
154 } 175 }
155 176
156 $ns->pl and return $ns->destroy; 177 $ns->pl and return $ns->destroy;
157 178
158 $ns->async (sub { 179 $ns->async (sub {
180 $Coro::current->{desc} = "addme init";
181
159 my ($user, $pass); 182 my ($user, $pass);
160 183
161 $ns->send_packet ("addme_success"); 184 $ns->send_packet ("addme_success");
162 185
163 for (;;) { 186 for (;;) {
190 } 213 }
191 Coro::Timer::sleep 0.4; 214 Coro::Timer::sleep 0.4;
192 } 215 }
193 216
194 check_playing $ns, $user and next; 217 check_playing $ns, $user and next;
218
219 $Coro::current->{desc} = "addme($user) pass";
195 220
196 $ns->send_drawinfo ( 221 $ns->send_drawinfo (
197 "Welcome $user, please enter your password now. " 222 "Welcome $user, please enter your password now. "
198 . "New users should now choose a password. " 223 . "New users should now choose a password. "
199 . "Anything your client lets you enter is fine.", 224 . "Anything your client lets you enter is fine.",
223 } 248 }
224 local $cf::LOGIN_LOCK{$user} = 1; 249 local $cf::LOGIN_LOCK{$user} = 1;
225 250
226 check_playing $ns, $user and next; 251 check_playing $ns, $user and next;
227 252
253 $Coro::current->{desc} = "addme($user) check";
254
228 # try to read the user file and check the password 255 # try to read the user file and check the password
229 if (my $pl = cf::player::find $user) { 256 if (my $pl = cf::player::find $user) {
230 aio_stat $pl->path and next; 257 aio_stat $pl->path and next;
231 my $mtime = (stat _)[9]; 258 my $mtime = (stat _)[9];
232 my $hash = $pl->password; 259 my $hash = $pl->password;
285 next; 312 next;
286 } 313 }
287 } 314 }
288 315
289 # the rest of this function is character creation 316 # the rest of this function is character creation
317 $Coro::current->{desc} = "addme($user) chargen";
290 318
291 # just to make sure nothing is left over 319 # just to make sure nothing is left over
292 nuke_playerdir $user; 320 nuke_playerdir $user;
293 321
294 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 322 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
338 366
339 $ob->set_animation (2); 367 $ob->set_animation (2);
340 $ob->add_statbonus; 368 $ob->add_statbonus;
341 369
342 while () { 370 while () {
343 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); 371 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
344 my $msg = $ob->msg; 372 my $msg = $ob->msg;
345 $msg =~ s/(?<=\S)\n(?=\S)/ /g; 373 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
346 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); 374 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
347 375
348 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 376 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
349 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 377 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
350 378
351 last if $res =~ /[dD]/; 379 last if $res =~ /[dD]/;
458 }, 486 },
459); 487);
460 488
461############################################################################# 489#############################################################################
462 490
463our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 491our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
464our $SAVE_TIMEOUT = 20; # save players every n seconds 492our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
465 493
466our $SCHEDULER = cf::async_ext { 494our $SCHEDULER = cf::async_ext {
495 $Coro::current->{desc} = "player scheduler";
496
467 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); 497 my $schedule_interval = Coro::Event->timer (after => 1, data => cf::WF_AUTOCANCEL);
468 while () { 498 while () {
499 $schedule_interval->interval ($SCHEDULE_INTERVAL);
469 $schedule_interval->next; 500 $schedule_interval->next;
470 501
471 # this weird form of iteration over values is used because 502 # this weird form of iteration over values is used because
472 # the hash changes underneath us frequently, and for 503 # the hash changes underneath us frequently, and for
473 # keeps a direct reference to the value without (in 5.8 perls) 504 # keeps a direct reference to the value without (in 5.8 perls)
478 or next; 509 or next;
479 $pl->valid or next; 510 $pl->valid or next;
480 511
481 eval { 512 eval {
482 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 513 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
483 cf::wait_for_tick_begin;
484 $pl->save; 514 $pl->save;
485 515
486 unless ($pl->active || $pl->ns) { 516 unless ($pl->active || $pl->ns) {
487 # check refcounts, this is tricky and needs to be adjusted to fit server internals 517 # check refcounts, this is tricky and needs to be adjusted to fit server internals
488 my $ob = $pl->ob; 518 my $ob = $pl->ob;

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