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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.64 by root, Sat Jul 14 19:27:59 2007 UTC vs.
Revision 1.112 by elmex, Mon May 10 15:54:40 2010 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
52 ); 49 );
53 50
54 1 51 1
55} 52}
56 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
57sub enter_map { 72sub enter_map {
58 my ($pl) = @_; 73 my ($pl) = @_;
59 74
60 my $ob = $pl->ob; 75 my $ob = $pl->ob;
61 76
64 ? @{delete $ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
66 81
67 $ob->enter_link; 82 $ob->enter_link;
68 83
84 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 86
87 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 89 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
74 91
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 93
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) { 94 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 } else {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
95 . "Better use a savebed next time, much worse things could have happened... "
96 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
97 cf::NDI_RED
98 );
99 }
100 } else {
101 $ob->message ( 95 $ob->message (
102 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
103 . "as lots of things could happen when you leave by other means, such as cave-ins, " 97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
104 . "or monsters suddenly snapping your body. Better use a savebed next time. " 98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
105 . "H<Always apply a bed of reality to disconnect from the server.>", 99 . "H<You disconnected too long without having used a savebed.>",
106 cf::NDI_RED 100 cf::NDI_RED
107 ); 101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
108 } 124 );
109 } 125 }
110 } 126 }
111 127
112 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
113} 129}
114 130
115# delete a player directory, be non-blocking AND synchronous... 131sub encode_password($) {
116# (thats hard, so we crap out and fork). 132# crypt $_[0],
133# join '',
134# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
135 "!" . unpack "H*", $_[0]
136}
137
138sub compare_password($$) {
139 my ($pass, $token) = @_;
140
141 if ($token =~ /\!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq crypt $pass, $token;
145 }
146}
147
148# delete a player directory
117sub nuke_playerdir { 149sub nuke_playerdir {
118 my ($user) = @_; 150 my ($user) = @_;
119 151
152 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
153
154 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
120 aio_stat "$PLAYERDIR/$user"; 155 aio_rename "$PLAYERDIR/$user", $temp;
121 system "cd \Q$PLAYERDIR\E " 156 IO::AIO::aio_rmtree $temp;
122 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
123 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
124} 157}
125 158
126cf::client->attach (on_addme => sub { 159cf::client->attach (on_addme => sub {
127 my ($ns) = @_; 160 my ($ns) = @_;
128 161
129 if (!$ns->facecache)
130 {
131 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
132
133
134***
135*** WARNING:
136*** Your client does not support face/image caching,
137*** or it has been disabled. Face caching is mandatory
138*** so please enable it or use a newer client.
139***
140*** Look at your client preferences:
141***
142*** CFPlus: all known versions automatically enable the facecache.
143*** cfclient: use the -cache commandline option.
144*** cfclient: map will not redraw automatically (bug).
145*** gcfclient: use -cache commandline option, or enable
146*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
147*** jcrossclient: your client is broken, use CFPlus or gcfclient.
148***
149***
150EOF
151 if ($ns->version =~ /jcrossclient/) {
152 # let them, for now
153 } else {
154 $ns->flush;
155 return $ns->destroy;
156 }
157
158 # $ns->facecache = true;
159 }
160
161 if ($ns->mapmode < cf::Map1aCmd) {
162 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
163
164
165***
166*** WARNING:
167*** Your client is too old. Please upgrade to a newer version.
168EOF
169
170 $ns->flush;
171 return $ns->destroy;
172 }
173
174 $ns->pl and return $ns->destroy; 162 $ns->pl and return $ns->destroy;
175 163
176 $ns->async (sub { 164 $ns->async (sub {
165 $Coro::current->{desc} = "addme init";
166
177 my ($user, $pass); 167 my ($user, $pass);
178 168
179 $ns->send_packet ("addme_success"); 169 $ns->send_packet ("addme_success");
180 170
181 for (;;) { 171 for (;;) {
186 cf::NDI_BLUE 176 cf::NDI_BLUE
187 ); 177 );
188 178
189 # read username 179 # read username
190 while () { 180 while () {
191 $user = query $ns, 0, "What is your name?\n:"; 181 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
192 182
193 if ($cf::LOGIN_LOCK{$user}) { 183 if ($cf::LOGIN_LOCK{$user}) {
194 $ns->send_drawinfo ( 184 $ns->send_drawinfo (
195 "That username is currently used in another login session. " 185 "That username is currently used in another login session. "
196 . "Chose another, or wait till the other session has ended.", 186 . "Chose another, or wait till the other session has ended.",
197 cf::NDI_RED 187 cf::NDI_RED
198 ); 188 );
199 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 189 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
200 last; 190 last;
201 } else { 191 } else {
202 $ns->send_drawinfo ( 192 $ns->send_drawinfo (
203 "Your username contains illegal characters " 193 "Your username contains illegal characters "
204 . "(only a-z, A-Z and 0-9 are allowed), " 194 . "(only a-z, A-Z and 0-9 are allowed), "
205 . "or is not between 3 and 18 characters in length.", 195 . "or is not between 3 and 20 characters in length.",
206 cf::NDI_RED 196 cf::NDI_RED
207 ); 197 );
208 } 198 }
209 Coro::Timer::sleep 0.4; 199 Coro::Timer::sleep 0.4;
210 } 200 }
211 201
212 check_playing $ns, $user and next; 202 check_playing $ns, $user and next;
203
204 $Coro::current->{desc} = "addme($user) pass";
213 205
214 $ns->send_drawinfo ( 206 $ns->send_drawinfo (
215 "Welcome $user, please enter your password now. " 207 "Welcome $user, please enter your password now. "
216 . "New users should now choose a password. " 208 . "New users should now choose a password. "
217 . "Anything your client lets you enter is fine.", 209 . "Anything your client lets you enter is fine.",
241 } 233 }
242 local $cf::LOGIN_LOCK{$user} = 1; 234 local $cf::LOGIN_LOCK{$user} = 1;
243 235
244 check_playing $ns, $user and next; 236 check_playing $ns, $user and next;
245 237
238 $Coro::current->{desc} = "addme($user) check";
239
246 # try to read the user file and check the password 240 # try to read the user file and check the password
247 if (my $pl = cf::player::find $user) { 241 if (my $pl = cf::player::find $user) {
248 aio_stat $pl->path and next; 242 aio_stat $pl->path and next;
249 my $mtime = (stat _)[9]; 243 my $mtime = (stat _)[9];
250 my $hash = $pl->password; 244 my $token = $pl->password;
251 245
252 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 246 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
247 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
253 nuke_str $pass; 248 nuke_str $pass;
254 # password matches, wonderful 249 # password matches, wonderful
255 my $pl = cf::player::find $user or next; 250 my $pl = cf::player::find $user or next;
256 $pl->connect ($ns); 251 $pl->connect ($ns);
257 enter_map $pl; 252 enter_map $pl;
303 next; 298 next;
304 } 299 }
305 } 300 }
306 301
307 # the rest of this function is character creation 302 # the rest of this function is character creation
303 $Coro::current->{desc} = "addme($user) chargen";
308 304
309 # just to make sure nothing is left over 305 # just to make sure nothing is left over
306 # normally, nothing is there.
310 nuke_playerdir $user; 307 nuke_playerdir $user;
311 308
312 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 309 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
313 310
314 if ($pass2 ne $pass) { 311 if ($pass2 ne $pass) {
323 } 320 }
324 321
325 nuke_str $pass2; 322 nuke_str $pass2;
326 323
327 my $pl = cf::player::new $user; 324 my $pl = cf::player::new $user;
328 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 325 $pl->password (encode_password $pass);
329 nuke_str $pass; 326 nuke_str $pass;
330 $pl->connect ($ns); 327 $pl->connect ($ns);
331 my $ob = $pl->ob; 328 my $ob = $pl->ob;
332 329
333 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 330 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
349 } 346 }
350 } else { 347 } else {
351 $ob->roll_stats; 348 $ob->roll_stats;
352 } 349 }
353 350
354 Coro::Timer::sleep 0.2; 351 Coro::Timer::sleep 0.05;
355 } 352 }
356 353
357 $ob->set_animation (2); 354 $ob->set_animation (2);
358 $ob->add_statbonus; 355 $ob->add_statbonus;
359 356
360 while () { 357 while () {
361 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); 358 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
362 my $msg = $ob->msg; 359 my $msg = $ob->msg;
363 $msg =~ s/(?<=\S)\n(?=\S)/ /g; 360 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
364 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); 361 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
365 362
366 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 363 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
367 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 364 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
368 365
369 last if $res =~ /[dD]/; 366 last if $res =~ /[dD]/;
370 367
371 $pl->chargen_race_next; 368 $pl->chargen_race_next;
372 Coro::Timer::sleep 0.2; 369 Coro::Timer::sleep 0.05;
373 } 370 }
374 371
372 # create the playerdir, if necessary, as chargen_race_done did it before
373 # presumably because of unique maps
374 aio_mkdir playerdir $pl, 0770;
375 $pl->chargen_race_done; 375 $pl->chargen_race_done;
376 376
377 while () { 377 while () {
378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
379 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 379 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
383 last; 383 last;
384 } elsif ($res =~ /^[mM]/) { 384 } elsif ($res =~ /^[mM]/) {
385 $pl->gender (0); 385 $pl->gender (0);
386 last; 386 last;
387 } 387 }
388 Coro::Timer::sleep 0.2; 388 Coro::Timer::sleep 0.05;
389 } 389 }
390 390
391 $ob->reply (undef, "Welcome to Crossfire!"); 391 $ob->reply (undef, "Welcome to Deliantra!");
392
393 # XXX: Workaround for delayed client ext protocol handshake
394 $pl->esrv_new_player;
392 395
393 delete $pl->{deny_save}; 396 delete $pl->{deny_save};
394 397
395 last; 398 last;
399 }
400
401 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
402 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
396 } 403 }
397 }); 404 });
398}); 405});
399 406
407cf::register_command password => sub {
408 my ($pl, $arg) = @_;
409
410 unless ($pl->flag (cf::FLAG_WIZ)) {
411 $pl->message (
412 "The password can currently only changed by a DM.",
413 cf::NDI_UNIQUE | cf::NDI_REPLY);
414 return;
415 }
416
417 my (@args) = split /\s+/, $arg;
418 my ($player, $new_pw) = @args;
419
420 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
421 $pl->message (
422 "Usage: password <player> [<new password>]",
423 cf::NDI_UNIQUE | cf::NDI_REPLY);
424 return;
425 }
426
427 if ($new_pw eq '') {
428 $new_pw =
429 join '',
430 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
431 1..9;
432 }
433
434 cf::async {
435 my $plc = cf::player::find $player;
436 if ($plc) {
437 $plc->password (encode_password $new_pw);
438 $pl->message (
439 "Ok, changed password of '$player' to '$new_pw'!",
440 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
441 } else {
442 $pl->message (
443 "Fail! Couldn't set password for '$player', "
444 . "he doesn't seem to exist!",
445 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
446 }
447 };
448};
449
400cf::register_command quit => sub { 450cf::register_command quit => sub {
401 my ($ob, $arg) = @_; 451 my ($ob, $arg) = @_;
402 452
403 $ob->reply (undef, 453 $ob->send_msg (undef,
404 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 454 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
405 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 455 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
406 cf::NDI_UNIQUE | cf::NDI_RED); 456 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
407}; 457};
408 458
409cf::register_command quit_character => sub { 459cf::register_command quit_character => sub {
410 my ($ob, $arg) = @_; 460 my ($ob, $arg) = @_;
411 461
412 my $pl = $ob->contr; 462 my $pl = $ob->contr;
413 463
414 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 464 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
415 if ($_[0] !~ /^[yY]/) { 465 if ($_[0] !~ /^[yY]/) {
416 $ob->reply (undef, 466 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
417 "Ok, not not quitting then.",
418 cf::NDI_UNIQUE | cf::NDI_RED);
419 } else { 467 } else {
420 $ob->reply (undef, 468 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
421 "Ok, quitting, hope to see you again.", 469 cf::async {
422 cf::NDI_UNIQUE | cf::NDI_RED);
423 $pl->ns->flush;
424 cf::async { $pl->quit_character }; 470 $pl->quit_character;
471 };
425 } 472 }
426 }); 473 });
427}; 474};
428 475
429cf::object->attach ( 476cf::object->attach (
435 482
436 my $pl = $ob->contr; 483 my $pl = $ob->contr;
437 484
438 # update respawn position 485 # update respawn position
439 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 486 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
440 cf::async { $pl->save };
441 487
442 $pl->killer ("left"); 488 cf::async {
443 $ob->check_score; 489 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
490 ext::highscore::check $ob;
444 491
445 $ob->reply (undef, "In the future, you will wake up here when you die."); 492 $pl->save;
446 493
494 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
495
447 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 496 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
448 if ($_[0] !~ /^[yY]/) { 497 if ($_[0] !~ /^[yY]/) {
449 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 498 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
450 $pl->deactivate; 499 $pl->deactivate;
451 $pl->ns->destroy; 500 $pl->ns->destroy;
452 } else { 501 }
453 cf::async { $pl->save };
454 } 502 });
455 }); 503 };
456 }, 504 },
457); 505);
458 506
459cf::player->attach ( 507cf::player->attach (
460 on_login => sub { 508 on_login => sub {
469 517
470 if ($cleanly) { 518 if ($cleanly) {
471 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 519 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
472 } else { 520 } else {
473 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 521 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
474 $pl->{unclean_save} = $cf::RUNTIME; 522 $pl->{unclean_save} = $cf::RUNTIME
523 unless safe_spot $pl;
475 } 524 }
476 }, 525 },
477); 526);
478 527
479#############################################################################
480
481our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
482our $SAVE_TIMEOUT = 20; # save players every n seconds
483
484our $SCHEDULER = cf::async_ext {
485 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
486 while () {
487 $schedule_interval->next;
488
489 # this weird form of iteration over values is used because
490 # the hash changes underneath us frequently, and for
491 # keeps a direct reference to the value without (in 5.8 perls)
492 # keeping a reference, so this is prone to crashes or worse.
493 my @players = keys %cf::PLAYER;
494 for (@players) {
495 my $pl = $cf::PLAYER{$_}
496 or next;
497 $pl->valid or next;
498
499 eval {
500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
501 cf::wait_for_tick_begin;
502 $pl->save;
503
504 unless ($pl->active || $pl->ns) {
505 # check refcounts, this is tricky and needs to be adjusted to fit server internals
506 my $ob = $pl->ob;
507
508 my $pl_ref = $pl->refcnt_cnt;
509 my $ob_ref = $ob->refcnt_cnt;
510
511 ## pl_ref == $pl + ob->contr + %cf::PLAYER
512 ## ob_ref == $ob + pl->observe + simply being an object
513 if ($pl_ref == 3 && $ob_ref == 3) {
514 warn "player-scheduler destroy ", $ob->name;#d#
515
516 # remove from sight and get fresh "copies"
517 $pl = delete $cf::PLAYER{$ob->name};
518 $ob = $pl->ob;
519
520 $pl->destroy; # destroys $ob
521 } else {
522 my $a_ = $pl->refcnt;#d#
523 my $b_ = $ob->refcnt;#d#
524
525 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
526 }
527 }
528 }
529 };
530 warn $@ if $@;
531 Coro::cede;
532 };
533 }
534};
535
536$SCHEDULER->prio (1);
537

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