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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.64 by root, Sat Jul 14 19:27:59 2007 UTC vs.
Revision 1.120 by root, Thu Nov 15 06:00:16 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 9CONF MAX_DISCONNECT_TIME = 3600;
9
10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
14 10
15sub query { 11sub query {
16 my ($ns, $flags, $text) = @_; 12 my ($ns, $flags, $text) = @_;
17 13
18 my $current = $Coro::current; 14 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 15 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 16}
24 17
25sub can_cleanup { 18sub can_cleanup {
26 my ($pl, $mtime) = @_; 19 my ($pl, $mtime) = @_;
27 20
52 ); 45 );
53 46
54 1 47 1
55} 48}
56 49
50sub safe_spot($) {
51 my ($pl) = @_;
52
53 my $ob = $pl->ob;
54
55 my $m = $ob->map
56 or return;
57 my $x = $ob->x;
58 my $y = $ob->y;
59
60 # never happens normally, but helps when shell users make mistakes
61 $m->linkable
62 or return 1;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
57sub enter_map { 72sub enter_map {
58 my ($pl) = @_; 73 my ($pl) = @_;
59 74
60 my $ob = $pl->ob; 75 my $ob = $pl->ob;
61 76
64 ? @{delete $ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
66 81
67 $ob->enter_link; 82 $ob->enter_link;
68 83
84 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 86
87 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 89 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
74 91
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 93
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) { 94 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 } else {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
95 . "Better use a savebed next time, much worse things could have happened... "
96 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
97 cf::NDI_RED
98 );
99 }
100 } else {
101 $ob->message ( 95 $ob->message (
102 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
103 . "as lots of things could happen when you leave by other means, such as cave-ins, " 97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
104 . "or monsters suddenly snapping your body. Better use a savebed next time. " 98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
105 . "H<Always apply a bed of reality to disconnect from the server.>", 99 . "H<You disconnected too long without having used a savebed.>",
106 cf::NDI_RED 100 cf::NDI_RED
107 ); 101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
108 } 124 );
109 } 125 }
110 } 126 }
111 127
112 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
113} 129}
114 130
115# delete a player directory, be non-blocking AND synchronous... 131sub encode_password($) {
116# (thats hard, so we crap out and fork). 132 "!" . unpack "H*", $_[0]
133}
134
135sub compare_password($$) {
136 my ($pass, $token) = @_;
137
138 if ($token =~ /!!(.*)/) {
139 return +(substr $pass, 0, 8) eq pack "H*", $1;
140 } elsif ($token =~ /!(.*)/) {
141 return $pass eq pack "H*", $1;
142 } else {
143 return $token eq crypt $pass, $token;
144 }
145}
146
147# delete a player directory
117sub nuke_playerdir { 148sub nuke_playerdir {
118 my ($user) = @_; 149 my ($user) = @_;
119 150
151 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
152
153 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
120 aio_stat "$PLAYERDIR/$user"; 154 aio_rename "$PLAYERDIR/$user", $temp;
121 system "cd \Q$PLAYERDIR\E " 155 IO::AIO::aio_rmtree $temp;
122 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 156}
123 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 157
158sub login_done {
159 my ($pl) = @_;
160
161 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
162 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
163 }
164}
165
166sub chargen {
167 my ($ns, $user, $pass) = @_;
168
169 # the rest of this function is character creation
170 $Coro::current->{desc} = "addme($user) chargen";
171
172 # just to make sure nothing is left over
173 # normally, nothing is there.
174 nuke_playerdir $user;
175
176 my $pl = cf::player::new $user;
177 $pl->password (encode_password $pass);
178 $pl->connect ($ns);
179 my $ob = $pl->ob;
180
181 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
182
183 while () {
184 $ob->update_stats;
185 $pl->save_stats;
186
187 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
188 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
189
190 if ($res =~ /^[Nn]/) {
191 last;
192 } elsif ($res > 0 && $res <= 7) {
193 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
194
195 if ($swap > 0 && $swap <= 7) {
196 $ob->swap_stats ($res - 1, $swap - 1);
197 }
198 } else {
199 $ob->roll_stats;
200 }
201
202 Coro::Timer::sleep 0.05;
203 }
204
205 $ob->set_animation (2);
206 $ob->add_statbonus;
207
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 # create the playerdir, if necessary, as chargen_race_done did it before
224 # presumably because of unique maps
225 aio_mkdir playerdir $pl, 0770;
226 $pl->chargen_race_done;
227
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241
242 $ob->reply (undef, "Welcome to Deliantra!");
243
244 # XXX: Workaround for delayed client ext protocol handshake
245 $pl->esrv_new_player;
246
247 delete $pl->{deny_save};
124} 248}
125 249
126cf::client->attach (on_addme => sub { 250cf::client->attach (on_addme => sub {
127 my ($ns) = @_; 251 my ($ns) = @_;
128 252
129 if (!$ns->facecache)
130 {
131 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
132
133
134***
135*** WARNING:
136*** Your client does not support face/image caching,
137*** or it has been disabled. Face caching is mandatory
138*** so please enable it or use a newer client.
139***
140*** Look at your client preferences:
141***
142*** CFPlus: all known versions automatically enable the facecache.
143*** cfclient: use the -cache commandline option.
144*** cfclient: map will not redraw automatically (bug).
145*** gcfclient: use -cache commandline option, or enable
146*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
147*** jcrossclient: your client is broken, use CFPlus or gcfclient.
148***
149***
150EOF
151 if ($ns->version =~ /jcrossclient/) {
152 # let them, for now
153 } else {
154 $ns->flush;
155 return $ns->destroy;
156 }
157
158 # $ns->facecache = true;
159 }
160
161 if ($ns->mapmode < cf::Map1aCmd) {
162 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
163
164
165***
166*** WARNING:
167*** Your client is too old. Please upgrade to a newer version.
168EOF
169
170 $ns->flush;
171 return $ns->destroy;
172 }
173
174 $ns->pl and return $ns->destroy; 253 $ns->pl and return $ns->destroy;
175 254
176 $ns->async (sub { 255 $ns->async (sub {
256 $Coro::current->{desc} = "addme init";
257
177 my ($user, $pass); 258 my ($user, $pass);
178 259
179 $ns->send_packet ("addme_success"); 260 $ns->send_packet ("addme_success");
180 261
181 for (;;) { 262 for (;;) {
186 cf::NDI_BLUE 267 cf::NDI_BLUE
187 ); 268 );
188 269
189 # read username 270 # read username
190 while () { 271 while () {
191 $user = query $ns, 0, "What is your name?\n:"; 272 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
192 273
193 if ($cf::LOGIN_LOCK{$user}) { 274 if ($cf::LOGIN_LOCK{$user}) {
194 $ns->send_drawinfo ( 275 $ns->send_drawinfo (
195 "That username is currently used in another login session. " 276 "That username is currently used in another login session. "
196 . "Chose another, or wait till the other session has ended.", 277 . "Chose another, or wait till the other session has ended.",
197 cf::NDI_RED 278 cf::NDI_RED
198 ); 279 );
199 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 280 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
200 last; 281 last;
201 } else { 282 } else {
202 $ns->send_drawinfo ( 283 $ns->send_drawinfo (
203 "Your username contains illegal characters " 284 "Your username contains illegal characters "
204 . "(only a-z, A-Z and 0-9 are allowed), " 285 . "(only a-z, A-Z and 0-9 are allowed), "
205 . "or is not between 3 and 18 characters in length.", 286 . "or is not between 3 and 20 characters in length.",
206 cf::NDI_RED 287 cf::NDI_RED
207 ); 288 );
208 } 289 }
209 Coro::Timer::sleep 0.4; 290 Coro::Timer::sleep 0.4;
210 } 291 }
211 292
212 check_playing $ns, $user and next; 293 check_playing $ns, $user and next;
294
295 $Coro::current->{desc} = "addme($user) pass";
213 296
214 $ns->send_drawinfo ( 297 $ns->send_drawinfo (
215 "Welcome $user, please enter your password now. " 298 "Welcome $user, please enter your password now. "
216 . "New users should now choose a password. " 299 . "New users should now choose a password. "
217 . "Anything your client lets you enter is fine.", 300 . "Anything your client lets you enter is fine.",
241 } 324 }
242 local $cf::LOGIN_LOCK{$user} = 1; 325 local $cf::LOGIN_LOCK{$user} = 1;
243 326
244 check_playing $ns, $user and next; 327 check_playing $ns, $user and next;
245 328
329 $Coro::current->{desc} = "addme($user) check";
330
246 # try to read the user file and check the password 331 # try to read the user file and check the password
247 if (my $pl = cf::player::find $user) { 332 if (my $pl = cf::player::find $user) {
248 aio_stat $pl->path and next; 333 aio_stat $pl->path and next;
249 my $mtime = (stat _)[9]; 334 my $mtime = (stat _)[9];
250 my $hash = $pl->password; 335 my $token = $pl->password;
251 336
252 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 337 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
253 nuke_str $pass; 338 # player exists and passwords match - we can proceed
339
340 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
254 # password matches, wonderful 341 # password matches, wonderful
255 my $pl = cf::player::find $user or next; 342 my $pl = cf::player::find $user or next;
256 $pl->connect ($ns); 343 $pl->connect ($ns);
257 enter_map $pl; 344 enter_map $pl;
345 login_done $pl;
258 last; 346 return;
259 } elsif (can_cleanup $pl, $mtime) { 347 } elsif (can_cleanup $pl, $mtime) {
260 Coro::Timer::sleep 1; 348 Coro::Timer::sleep 1;
261 349
262 $ns->send_drawinfo ( 350 $ns->send_drawinfo (
263 "Player exists, but password does not match. If this is your account, " 351 "Player exists, but password does not match. If this is your account, "
264 . "please try again. If not, you can now decide to take over this account " 352 . "please try again. If not, you can now decide to take over this account "
265 . "because it has not been in-use for some time.", 353 . "because it has not been in-use for some time.",
266 cf::NDI_RED 354 cf::NDI_RED
267 ); 355 );
268 356
269 #TODO: nuke_str
270 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 357 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
271 or next; 358 or next;
272 359
273 # check if the file hasn't changed 360 # check if the file hasn't changed
274 aio_stat cf::player::path $user and next; 361 aio_stat cf::player::path $user and next;
276 363
277 $pl->quit_character; 364 $pl->quit_character;
278 365
279 # fall through to creation 366 # fall through to creation
280 } else { 367 } else {
281 nuke_str $pass;
282
283 Coro::Timer::sleep 1; 368 Coro::Timer::sleep 1;
284 369
285 $ns->send_drawinfo ( 370 $ns->send_drawinfo (
286 "Wrong username or password. Please try again " 371 "Wrong username or password. Please try again "
287 . "(check for Numlock and other semi-obvious error sources).", 372 . "(check for Numlock and other semi-obvious error sources).",
289 ); 374 );
290 next; 375 next;
291 } 376 }
292 } else { 377 } else {
293 # unable to load the playerfile: 378 # unable to load the playerfile:
294 # check wether the player dir exists, which means the file is corrupted or 379 # check whether the player dir exists, which means the file is corrupted or
295 # something very similar. 380 # something very similar.
296 if (!aio_stat cf::player::playerdir $user) { 381 if (!aio_stat cf::player::playerdir $user) {
297 $ns->send_drawinfo ( 382 $ns->send_drawinfo (
298 "Unable to retrieve this player. It might be a locked or broken account. " 383 "Unable to retrieve this player. It might be a locked or broken account. "
299 . "If this is your account, ask a dungeon master for assistance. " 384 . "If this is your account, ask a dungeon master for assistance. "
302 ); 387 );
303 next; 388 next;
304 } 389 }
305 } 390 }
306 391
307 # the rest of this function is character creation
308
309 # just to make sure nothing is left over
310 nuke_playerdir $user;
311
312 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 392 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
313 393
314 if ($pass2 ne $pass) { 394 if ($pass2 ne $pass) {
315 nuke_str $pass;
316 nuke_str $pass2;
317 $ns->send_drawinfo ( 395 $ns->send_drawinfo (
318 "The passwords do not match, please try again.", 396 "The passwords do not match, please try again.",
319 cf::NDI_RED 397 cf::NDI_RED
320 ); 398 );
321 Coro::Timer::sleep 0.5; 399 Coro::Timer::sleep 0.5;
322 next; 400 next;
323 } 401 }
324 402
325 nuke_str $pass2;
326
327 my $pl = cf::player::new $user;
328 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
329 nuke_str $pass;
330 $pl->connect ($ns);
331 my $ob = $pl->ob;
332
333 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
334
335 while () {
336 $ob->update_stats;
337 $pl->save_stats;
338
339 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
340 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
341
342 if ($res =~ /^[Nn]/) {
343 last;
344 } elsif ($res > 0 && $res <= 7) {
345 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
346
347 if ($swap > 0 && $swap <= 7) {
348 $ob->swap_stats ($res - 1, $swap - 1);
349 }
350 } else {
351 $ob->roll_stats;
352 }
353
354 Coro::Timer::sleep 0.2;
355 }
356
357 $ob->set_animation (2);
358 $ob->add_statbonus;
359
360 while () {
361 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
362 my $msg = $ob->msg;
363 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
364 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
365
366 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
367 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
368
369 last if $res =~ /[dD]/;
370
371 $pl->chargen_race_next;
372 Coro::Timer::sleep 0.2;
373 }
374
375 $pl->chargen_race_done;
376
377 while () {
378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
379 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
380
381 if ($res =~ /^[fF]/) {
382 $pl->gender (1);
383 last;
384 } elsif ($res =~ /^[mM]/) {
385 $pl->gender (0);
386 last;
387 }
388 Coro::Timer::sleep 0.2;
389 }
390
391 $ob->reply (undef, "Welcome to Crossfire!");
392
393 delete $pl->{deny_save};
394
395 last; 403 last;
396 } 404 }
405
406 # lock again, too layz to make this nicer
407 local $cf::LOGIN_LOCK{$user} = 1;
408
409 chargen $ns, $user, $pass;
410 login_done $ns->pl;
397 }); 411 });
398}); 412});
399 413
414cf::register_command password => sub {
415 my ($pl, $arg) = @_;
416
417 unless ($pl->flag (cf::FLAG_WIZ)) {
418 $pl->message (
419 "The password can currently only changed by a DM.",
420 cf::NDI_UNIQUE | cf::NDI_REPLY);
421 return;
422 }
423
424 my (@args) = split /\s+/, $arg;
425 my ($player, $new_pw) = @args;
426
427 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
428 $pl->message (
429 "Usage: password <player> [<new password>]",
430 cf::NDI_UNIQUE | cf::NDI_REPLY);
431 return;
432 }
433
434 if ($new_pw eq '') {
435 $new_pw =
436 join '',
437 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
438 1..9;
439 }
440
441 cf::async {
442 my $plc = cf::player::find $player;
443 if ($plc) {
444 $plc->password (encode_password $new_pw);
445 $pl->message (
446 "Ok, changed password of '$player' to '$new_pw'!",
447 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
448 } else {
449 $pl->message (
450 "Fail! Couldn't set password for '$player', "
451 . "he doesn't seem to exist!",
452 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
453 }
454 };
455};
456
400cf::register_command quit => sub { 457cf::register_command quit => sub {
401 my ($ob, $arg) = @_; 458 my ($ob, $arg) = @_;
402 459
403 $ob->reply (undef, 460 $ob->send_msg (undef,
404 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 461 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
405 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 462 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
406 cf::NDI_UNIQUE | cf::NDI_RED); 463 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
407}; 464};
408 465
409cf::register_command quit_character => sub { 466cf::register_command quit_character => sub {
410 my ($ob, $arg) = @_; 467 my ($ob, $arg) = @_;
411 468
412 my $pl = $ob->contr; 469 my $pl = $ob->contr;
413 470
414 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 471 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
415 if ($_[0] !~ /^[yY]/) { 472 if ($_[0] !~ /^[yY]/) {
416 $ob->reply (undef, 473 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
417 "Ok, not not quitting then.",
418 cf::NDI_UNIQUE | cf::NDI_RED);
419 } else { 474 } else {
420 $ob->reply (undef, 475 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
421 "Ok, quitting, hope to see you again.", 476 cf::async {
422 cf::NDI_UNIQUE | cf::NDI_RED);
423 $pl->ns->flush;
424 cf::async { $pl->quit_character }; 477 $pl->quit_character;
478 };
425 } 479 }
426 }); 480 });
427}; 481};
428 482
429cf::object->attach ( 483cf::object->attach (
435 489
436 my $pl = $ob->contr; 490 my $pl = $ob->contr;
437 491
438 # update respawn position 492 # update respawn position
439 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 493 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
440 cf::async { $pl->save };
441 494
442 $pl->killer ("left"); 495 cf::async {
443 $ob->check_score; 496 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
497 ext::highscore::check $ob;
444 498
445 $ob->reply (undef, "In the future, you will wake up here when you die."); 499 $pl->save;
446 500
501 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
502
503 my $ns = $pl->ns
504 or return;
505
447 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 506 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
448 if ($_[0] !~ /^[yY]/) { 507 if ($_[0] !~ /^[yY]/) {
449 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 508 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
450 $pl->deactivate; 509 $pl->deactivate;
451 $pl->ns->destroy; 510 $pl->ns->destroy;
452 } else { 511 }
453 cf::async { $pl->save };
454 } 512 });
455 }); 513 };
456 }, 514 },
457); 515);
458 516
459cf::player->attach ( 517cf::player->attach (
460 on_login => sub { 518 on_login => sub {
469 527
470 if ($cleanly) { 528 if ($cleanly) {
471 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 529 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
472 } else { 530 } else {
473 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 531 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
474 $pl->{unclean_save} = $cf::RUNTIME; 532 $pl->{unclean_save} = $cf::RUNTIME
533 unless safe_spot $pl;
475 } 534 }
476 }, 535 },
477); 536);
478 537
479#############################################################################
480
481our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
482our $SAVE_TIMEOUT = 20; # save players every n seconds
483
484our $SCHEDULER = cf::async_ext {
485 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
486 while () {
487 $schedule_interval->next;
488
489 # this weird form of iteration over values is used because
490 # the hash changes underneath us frequently, and for
491 # keeps a direct reference to the value without (in 5.8 perls)
492 # keeping a reference, so this is prone to crashes or worse.
493 my @players = keys %cf::PLAYER;
494 for (@players) {
495 my $pl = $cf::PLAYER{$_}
496 or next;
497 $pl->valid or next;
498
499 eval {
500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
501 cf::wait_for_tick_begin;
502 $pl->save;
503
504 unless ($pl->active || $pl->ns) {
505 # check refcounts, this is tricky and needs to be adjusted to fit server internals
506 my $ob = $pl->ob;
507
508 my $pl_ref = $pl->refcnt_cnt;
509 my $ob_ref = $ob->refcnt_cnt;
510
511 ## pl_ref == $pl + ob->contr + %cf::PLAYER
512 ## ob_ref == $ob + pl->observe + simply being an object
513 if ($pl_ref == 3 && $ob_ref == 3) {
514 warn "player-scheduler destroy ", $ob->name;#d#
515
516 # remove from sight and get fresh "copies"
517 $pl = delete $cf::PLAYER{$ob->name};
518 $ob = $pl->ob;
519
520 $pl->destroy; # destroys $ob
521 } else {
522 my $a_ = $pl->refcnt;#d#
523 my $b_ = $ob->refcnt;#d#
524
525 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
526 }
527 }
528 }
529 };
530 warn $@ if $@;
531 Coro::cede;
532 };
533 }
534};
535
536$SCHEDULER->prio (1);
537

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