1 | #! perl # mandatory |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | use Deliantra::Util (); |
7 | |
8 | |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 | CONF MAX_DISCONNECT_TIME = 3600; |
9 | |
10 | |
10 | # paranoia function to overwrite a string-in-place |
11 | our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>; |
11 | sub nuke_str { |
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12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
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13 | } |
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14 | |
12 | |
15 | sub query { |
13 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
14 | my ($ns, $flags, $text) = @_; |
17 | |
15 | |
18 | my $current = $Coro::current; |
16 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
17 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
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21 | |
|
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22 | $current |
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|
23 | } |
18 | } |
24 | |
19 | |
25 | sub can_cleanup { |
20 | sub can_cleanup { |
26 | my ($pl, $mtime) = @_; |
21 | my ($pl, $mtime) = @_; |
27 | |
22 | |
… | |
… | |
52 | ); |
47 | ); |
53 | |
48 | |
54 | 1 |
49 | 1 |
55 | } |
50 | } |
56 | |
51 | |
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52 | sub safe_spot($) { |
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53 | my ($pl) = @_; |
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54 | |
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55 | my $ob = $pl->ob; |
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56 | |
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57 | my $m = $ob->map |
|
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58 | or return; |
|
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59 | my $x = $ob->x; |
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60 | my $y = $ob->y; |
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61 | |
|
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62 | # never happens normally, but helps when shell users make mistakes |
|
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63 | $m->linkable |
|
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64 | or return 1; |
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65 | |
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66 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
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67 | } |
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68 | |
57 | sub enter_map { |
69 | sub enter_map { |
58 | my ($pl) = @_; |
70 | my ($pl) = @_; |
59 | |
71 | |
60 | my $ob = $pl->ob; |
72 | my $ob = $pl->ob; |
61 | |
73 | |
… | |
… | |
64 | ? @{delete $ob->{_link_pos}} |
76 | ? @{delete $ob->{_link_pos}} |
65 | : ($pl->maplevel, $ob->x, $ob->y); |
77 | : ($pl->maplevel, $ob->x, $ob->y); |
66 | |
78 | |
67 | $ob->enter_link; |
79 | $ob->enter_link; |
68 | |
80 | |
|
|
81 | my $m = cf::map::find $map; |
69 | if (my $time = delete $pl->{unclean_save}) { |
82 | my $time = delete $pl->{unclean_save}; |
70 | if (my $m = cf::map::find $map) { |
83 | |
|
|
84 | if ($time && $m) { |
71 | if ($time < $m->{instantiate_time}) { |
85 | if ($time < $m->{instantiate_time}) { |
72 | # the map was reset in the meantime |
86 | # the map was reset in the meantime |
73 | my $age = $cf::RUNTIME - $time; |
87 | my $age = $cf::RUNTIME - $time; |
74 | |
88 | |
75 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
89 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
76 | |
90 | |
77 | # for now, just go back to savebed |
91 | if ($age >= $MAX_DISCONNECT_TIME) { |
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92 | $ob->message ( |
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93 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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94 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
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95 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
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96 | . "H<You disconnected too long without having used a savebed.>", |
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97 | cf::NDI_RED |
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98 | ); |
|
|
99 | # kill them. |
|
|
100 | # reminds me of the famous badness 10000 syndrome... |
|
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101 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
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102 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
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103 | } else { |
78 | ($map, $x, $y) = $pl->savebed; |
104 | ($map, $x, $y) = $pl->savebed; |
79 | |
105 | |
80 | if ($age >= $MAX_DISCONNECT_TIME) { |
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81 | $ob->message ( |
106 | $ob->message ( |
82 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
107 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
83 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
84 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
85 | . "H<You disconnected too long without having used a savebed.>", |
|
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86 | cf::NDI_RED |
|
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87 | ); |
|
|
88 | # kill them. |
|
|
89 | # reminds me of the famous badness 10000 syndrome... |
|
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90 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
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91 | } else { |
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92 | $ob->message ( |
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93 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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94 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
108 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
95 | . "Better use a savebed next time, much worse things could have happened... " |
109 | . "Better use a savebed next time, much worse things could have happened... " |
96 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
110 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
97 | cf::NDI_RED |
111 | cf::NDI_RED |
98 | ); |
112 | ); |
|
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113 | } |
|
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114 | } else { |
|
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115 | $ob->message ( |
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116 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
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117 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
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118 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
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119 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
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120 | cf::NDI_RED |
|
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121 | ); |
|
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122 | } |
|
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123 | } |
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124 | |
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125 | $ob->goto ($map, $x, $y); |
|
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126 | } |
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127 | |
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128 | sub encode_password($) { |
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129 | "!" . unpack "H*", $_[0] |
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130 | } |
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131 | |
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132 | sub compare_password($$) { |
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133 | my ($pass, $token) = @_; |
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134 | |
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135 | if ($token =~ /!!(.*)/) { |
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136 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
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137 | } elsif ($token =~ /!(.*)/) { |
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138 | return $pass eq pack "H*", $1; |
|
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139 | } else { |
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140 | return $token eq crypt $pass, $token; |
|
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141 | } |
|
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142 | } |
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143 | |
|
|
144 | # delete a player directory |
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145 | sub nuke_playerdir { |
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146 | my ($user) = @_; |
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147 | |
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148 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
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149 | |
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150 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
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151 | aio_rename "$PLAYERDIR/$user", $temp; |
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152 | IO::AIO::aio_rmtree $temp; |
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153 | } |
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154 | |
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155 | sub login { |
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156 | my ($pl) = @_; |
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157 | |
|
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158 | # handle character creation, if neccessary |
|
|
159 | # the rest of this function is character creation |
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160 | |
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161 | my $ns = $pl->ns; |
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162 | my $ob = $pl->ob; |
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163 | |
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164 | $Coro::current->{desc} = "addme(" . $ob->name . ") login"; |
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165 | |
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166 | delete $pl->{deny_save}; # set by new |
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167 | |
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168 | if ($pl->{chargen} eq "init") { |
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169 | # create the playerdir, if necessary, as chargen_race_done did it before |
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170 | # presumably because of unique maps |
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171 | aio_mkdir playerdir $pl, 0770; |
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172 | $pl->save; |
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173 | |
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174 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
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175 | |
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176 | $pl->{chargen} = "stats"; |
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177 | } |
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178 | |
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179 | if ($pl->{chargen} eq "stats") { |
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180 | while () { |
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181 | $ob->update_stats; |
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182 | $pl->save_stats; |
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183 | |
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184 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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185 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
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186 | |
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187 | if ($res =~ /^[Nn]/) { |
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188 | last; |
|
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189 | } elsif ($res > 0 && $res <= 7) { |
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190 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
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191 | |
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192 | if ($swap > 0 && $swap <= 7) { |
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193 | $ob->swap_stats ($res - 1, $swap - 1); |
99 | } |
194 | } |
100 | } else { |
195 | } else { |
101 | $ob->message ( |
196 | $ob->roll_stats; |
102 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
197 | } |
103 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
198 | |
104 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
199 | Coro::Timer::sleep 0.05; |
105 | . "H<Always apply a bed of reality to disconnect from the server.>", |
200 | } |
106 | cf::NDI_RED |
201 | |
|
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202 | $ob->set_animation (2); |
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203 | $ob->add_statbonus; |
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204 | |
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205 | $pl->{chargen} = "race"; |
|
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206 | } |
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207 | |
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208 | if ($pl->{chargen} eq "race") { |
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209 | while () { |
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210 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
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211 | my $msg = $ob->msg; |
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212 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
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213 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
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214 | |
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215 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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216 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
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217 | |
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218 | last if $res =~ /[dD]/; |
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219 | |
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220 | $pl->chargen_race_next; |
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221 | Coro::Timer::sleep 0.05; |
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222 | } |
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223 | |
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224 | $pl->chargen_race_done; |
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225 | $pl->{chargen} = "gender"; |
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226 | } |
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227 | |
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228 | if ($pl->{chargen} eq "race") { |
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229 | while () { |
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230 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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231 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
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232 | |
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233 | if ($res =~ /^[fF]/) { |
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234 | $pl->gender (1); |
107 | ); |
235 | last; |
108 | } |
236 | } elsif ($res =~ /^[mM]/) { |
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237 | $pl->gender (0); |
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238 | last; |
109 | } |
239 | } |
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240 | Coro::Timer::sleep 0.05; |
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241 | } |
|
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242 | $pl->{chargen} = "done"; |
110 | } |
243 | } |
111 | |
244 | |
112 | $ob->goto ($map, $x, $y); |
245 | $ns->state (cf::ST_PLAYING); |
113 | } |
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114 | |
246 | |
115 | # delete a player directory, be non-blocking AND synchronous... |
247 | if ($pl->{chargen} eq "done") { |
116 | # (thats hard, so we crap out and fork). |
248 | # XXX: Workaround for delayed client ext protocol handshake |
117 | sub nuke_playerdir { |
249 | $pl->esrv_new_player; |
118 | my ($user) = @_; |
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119 | |
250 | |
120 | aio_stat "$PLAYERDIR/$user"; |
251 | $pl->{chargen} = "done"; |
121 | system "cd \Q$PLAYERDIR\E " |
252 | } |
122 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
253 | |
123 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
254 | $ob->reply (undef, "Welcome to Deliantra!"); |
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255 | |
|
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256 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
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257 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
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258 | } |
|
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259 | } |
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260 | |
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261 | sub chargen { |
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262 | my ($ns, $user, $hasah) = @_; |
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263 | |
|
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264 | # lock again, too lazy to make this nicer |
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265 | local $cf::LOGIN_LOCK{$user} = 1; |
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266 | |
|
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267 | # just to make sure nothing is left over |
|
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268 | # normally, nothing is there. |
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269 | nuke_playerdir $user; |
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270 | |
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271 | my $pl = cf::player::new $user; |
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272 | $pl->password (encode_password $pass); |
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273 | $pl->connect ($ns); |
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274 | |
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275 | $pl->{chargen} = "init"; |
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276 | |
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277 | login $pl; |
124 | } |
278 | } |
125 | |
279 | |
126 | cf::client->attach (on_addme => sub { |
280 | cf::client->attach (on_addme => sub { |
127 | my ($ns) = @_; |
281 | my ($ns) = @_; |
128 | |
282 | |
129 | if (!$ns->facecache) |
|
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130 | { |
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131 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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132 | |
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133 | |
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134 | *** |
|
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135 | *** WARNING: |
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136 | *** Your client does not support face/image caching, |
|
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137 | *** or it has been disabled. Face caching is mandatory |
|
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138 | *** so please enable it or use a newer client. |
|
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139 | *** |
|
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140 | *** Look at your client preferences: |
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141 | *** |
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142 | *** CFPlus: all known versions automatically enable the facecache. |
|
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143 | *** cfclient: use the -cache commandline option. |
|
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144 | *** cfclient: map will not redraw automatically (bug). |
|
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145 | *** gcfclient: use -cache commandline option, or enable |
|
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146 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
|
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147 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
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148 | *** |
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149 | *** |
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150 | EOF |
|
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151 | if ($ns->version =~ /jcrossclient/) { |
|
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152 | # let them, for now |
|
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153 | } else { |
|
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154 | $ns->flush; |
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155 | return $ns->destroy; |
|
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156 | } |
|
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157 | |
|
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158 | # $ns->facecache = true; |
|
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159 | } |
|
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160 | |
|
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161 | if ($ns->mapmode < cf::Map1aCmd) { |
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162 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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163 | |
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164 | |
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165 | *** |
|
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166 | *** WARNING: |
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167 | *** Your client is too old. Please upgrade to a newer version. |
|
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168 | EOF |
|
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169 | |
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170 | $ns->flush; |
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171 | return $ns->destroy; |
|
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172 | } |
|
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173 | |
|
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174 | $ns->pl and return $ns->destroy; |
283 | $ns->{addme}++ and return $ns->destroy; |
175 | |
284 | |
176 | $ns->async (sub { |
285 | $ns->async (sub { |
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286 | $Coro::current->{desc} = "addme init"; |
|
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287 | |
177 | my ($user, $pass); |
288 | my ($user, $pass); |
178 | |
289 | |
179 | $ns->send_packet ("addme_success"); |
290 | $ns->send_packet ("addme_success"); |
180 | |
291 | |
181 | for (;;) { |
292 | for (;;) { |
… | |
… | |
186 | cf::NDI_BLUE |
297 | cf::NDI_BLUE |
187 | ); |
298 | ); |
188 | |
299 | |
189 | # read username |
300 | # read username |
190 | while () { |
301 | while () { |
191 | $user = query $ns, 0, "What is your name?\n:"; |
302 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
192 | |
303 | |
193 | if ($cf::LOGIN_LOCK{$user}) { |
304 | if ($cf::LOGIN_LOCK{$user}) { |
194 | $ns->send_drawinfo ( |
305 | $ns->send_drawinfo ( |
195 | "That username is currently used in another login session. " |
306 | "That username is currently used in another login session. " |
196 | . "Chose another, or wait till the other session has ended.", |
307 | . "Chose another, or wait till the other session has ended.", |
197 | cf::NDI_RED |
308 | cf::NDI_RED |
198 | ); |
309 | ); |
199 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
310 | } elsif ($user =~ $VALID_LOGIN) { |
200 | last; |
311 | last; |
201 | } else { |
312 | } else { |
202 | $ns->send_drawinfo ( |
313 | $ns->send_drawinfo ( |
203 | "Your username contains illegal characters " |
314 | "Your username contains illegal characters " |
204 | . "(only a-z, A-Z and 0-9 are allowed), " |
315 | . "(only a-z, A-Z and 0-9 are allowed), " |
205 | . "or is not between 3 and 18 characters in length.", |
316 | . "or is not between 3 and 20 characters in length.", |
206 | cf::NDI_RED |
317 | cf::NDI_RED |
207 | ); |
318 | ); |
208 | } |
319 | } |
209 | Coro::Timer::sleep 0.4; |
320 | Coro::Timer::sleep 0.4; |
210 | } |
321 | } |
211 | |
322 | |
212 | check_playing $ns, $user and next; |
323 | check_playing $ns, $user and next; |
|
|
324 | |
|
|
325 | $Coro::current->{desc} = "addme($user) pass"; |
213 | |
326 | |
214 | $ns->send_drawinfo ( |
327 | $ns->send_drawinfo ( |
215 | "Welcome $user, please enter your password now. " |
328 | "Welcome $user, please enter your password now. " |
216 | . "New users should now choose a password. " |
329 | . "New users should now choose a password. " |
217 | . "Anything your client lets you enter is fine.", |
330 | . "Anything your client lets you enter is fine.", |
… | |
… | |
241 | } |
354 | } |
242 | local $cf::LOGIN_LOCK{$user} = 1; |
355 | local $cf::LOGIN_LOCK{$user} = 1; |
243 | |
356 | |
244 | check_playing $ns, $user and next; |
357 | check_playing $ns, $user and next; |
245 | |
358 | |
|
|
359 | $Coro::current->{desc} = "addme($user) check"; |
|
|
360 | |
246 | # try to read the user file and check the password |
361 | # try to read the user file and check the password |
247 | if (my $pl = cf::player::find $user) { |
362 | if (my $pl = cf::player::find $user) { |
248 | aio_stat $pl->path and next; |
363 | aio_stat $pl->path and next; |
249 | my $mtime = (stat _)[9]; |
364 | my $mtime = (stat _)[9]; |
250 | my $hash = $pl->password; |
365 | my $token = $pl->password; |
251 | |
366 | |
252 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
367 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
253 | nuke_str $pass; |
368 | # player exists and passwords match - we can proceed |
|
|
369 | |
254 | # password matches, wonderful |
370 | # password matches, wonderful |
255 | my $pl = cf::player::find $user or next; |
371 | my $pl = cf::player::find $user or next; |
256 | $pl->connect ($ns); |
372 | $pl->connect ($ns); |
257 | enter_map $pl; |
373 | enter_map $pl; |
|
|
374 | login $pl; |
258 | last; |
375 | return; |
259 | } elsif (can_cleanup $pl, $mtime) { |
376 | } elsif (can_cleanup $pl, $mtime) { |
260 | Coro::Timer::sleep 1; |
377 | Coro::Timer::sleep 1; |
261 | |
378 | |
262 | $ns->send_drawinfo ( |
379 | $ns->send_drawinfo ( |
263 | "Player exists, but password does not match. If this is your account, " |
380 | "Player exists, but password does not match. If this is your account, " |
264 | . "please try again. If not, you can now decide to take over this account " |
381 | . "please try again. If not, you can now decide to take over this account " |
265 | . "because it has not been in-use for some time.", |
382 | . "because it has not been in-use for some time.", |
266 | cf::NDI_RED |
383 | cf::NDI_RED |
267 | ); |
384 | ); |
268 | |
385 | |
269 | #TODO: nuke_str |
|
|
270 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
386 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
271 | or next; |
387 | or next; |
272 | |
388 | |
273 | # check if the file hasn't changed |
389 | # check if the file hasn't changed |
274 | aio_stat cf::player::path $user and next; |
390 | aio_stat cf::player::path $user and next; |
… | |
… | |
276 | |
392 | |
277 | $pl->quit_character; |
393 | $pl->quit_character; |
278 | |
394 | |
279 | # fall through to creation |
395 | # fall through to creation |
280 | } else { |
396 | } else { |
281 | nuke_str $pass; |
|
|
282 | |
|
|
283 | Coro::Timer::sleep 1; |
397 | Coro::Timer::sleep 1; |
284 | |
398 | |
285 | $ns->send_drawinfo ( |
399 | $ns->send_drawinfo ( |
286 | "Wrong username or password. Please try again " |
400 | "Wrong username or password. Please try again " |
287 | . "(check for Numlock and other semi-obvious error sources).", |
401 | . "(check for Numlock and other semi-obvious error sources).", |
… | |
… | |
289 | ); |
403 | ); |
290 | next; |
404 | next; |
291 | } |
405 | } |
292 | } else { |
406 | } else { |
293 | # unable to load the playerfile: |
407 | # unable to load the playerfile: |
294 | # check wether the player dir exists, which means the file is corrupted or |
408 | # check whether the player dir exists, which means the file is corrupted or |
295 | # something very similar. |
409 | # something very similar. |
296 | if (!aio_stat cf::player::playerdir $user) { |
410 | if (!aio_stat cf::player::playerdir $user) { |
297 | $ns->send_drawinfo ( |
411 | $ns->send_drawinfo ( |
298 | "Unable to retrieve this player. It might be a locked or broken account. " |
412 | "Unable to retrieve this player. It might be a locked or broken account. " |
299 | . "If this is your account, ask a dungeon master for assistance. " |
413 | . "If this is your account, ask a dungeon master for assistance. " |
… | |
… | |
302 | ); |
416 | ); |
303 | next; |
417 | next; |
304 | } |
418 | } |
305 | } |
419 | } |
306 | |
420 | |
307 | # the rest of this function is character creation |
|
|
308 | |
|
|
309 | # just to make sure nothing is left over |
|
|
310 | nuke_playerdir $user; |
|
|
311 | |
|
|
312 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
421 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
313 | |
422 | |
314 | if ($pass2 ne $pass) { |
423 | if ($pass2 ne $pass) { |
315 | nuke_str $pass; |
|
|
316 | nuke_str $pass2; |
|
|
317 | $ns->send_drawinfo ( |
424 | $ns->send_drawinfo ( |
318 | "The passwords do not match, please try again.", |
425 | "The passwords do not match, please try again.", |
319 | cf::NDI_RED |
426 | cf::NDI_RED |
320 | ); |
427 | ); |
321 | Coro::Timer::sleep 0.5; |
428 | Coro::Timer::sleep 0.5; |
322 | next; |
429 | next; |
323 | } |
430 | } |
324 | |
431 | |
325 | nuke_str $pass2; |
|
|
326 | |
|
|
327 | my $pl = cf::player::new $user; |
|
|
328 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
329 | nuke_str $pass; |
|
|
330 | $pl->connect ($ns); |
|
|
331 | my $ob = $pl->ob; |
|
|
332 | |
|
|
333 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
|
334 | |
|
|
335 | while () { |
|
|
336 | $ob->update_stats; |
|
|
337 | $pl->save_stats; |
|
|
338 | |
|
|
339 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
340 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
341 | |
|
|
342 | if ($res =~ /^[Nn]/) { |
|
|
343 | last; |
|
|
344 | } elsif ($res > 0 && $res <= 7) { |
|
|
345 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
346 | |
|
|
347 | if ($swap > 0 && $swap <= 7) { |
|
|
348 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
349 | } |
|
|
350 | } else { |
|
|
351 | $ob->roll_stats; |
|
|
352 | } |
|
|
353 | |
|
|
354 | Coro::Timer::sleep 0.2; |
|
|
355 | } |
|
|
356 | |
|
|
357 | $ob->set_animation (2); |
|
|
358 | $ob->add_statbonus; |
|
|
359 | |
|
|
360 | while () { |
|
|
361 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
|
|
362 | my $msg = $ob->msg; |
|
|
363 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
364 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
|
|
365 | |
|
|
366 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
367 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
|
368 | |
|
|
369 | last if $res =~ /[dD]/; |
|
|
370 | |
|
|
371 | $pl->chargen_race_next; |
|
|
372 | Coro::Timer::sleep 0.2; |
|
|
373 | } |
|
|
374 | |
|
|
375 | $pl->chargen_race_done; |
|
|
376 | |
|
|
377 | while () { |
|
|
378 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
379 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
380 | |
|
|
381 | if ($res =~ /^[fF]/) { |
|
|
382 | $pl->gender (1); |
|
|
383 | last; |
|
|
384 | } elsif ($res =~ /^[mM]/) { |
|
|
385 | $pl->gender (0); |
|
|
386 | last; |
|
|
387 | } |
|
|
388 | Coro::Timer::sleep 0.2; |
|
|
389 | } |
|
|
390 | |
|
|
391 | $ob->reply (undef, "Welcome to Crossfire!"); |
|
|
392 | |
|
|
393 | delete $pl->{deny_save}; |
|
|
394 | |
|
|
395 | last; |
432 | last; |
396 | } |
433 | } |
|
|
434 | |
|
|
435 | chargen $ns, $user, Deliantra::Util::hash_pw $pass; |
397 | }); |
436 | }); |
398 | }); |
437 | }); |
399 | |
438 | |
|
|
439 | cf::client->attach ( |
|
|
440 | on_version => sub { |
|
|
441 | my ($ns, $arg) = @_; |
|
|
442 | |
|
|
443 | # perl probably uses lrand48, which is not secure at all |
|
|
444 | # maybe require linux and use /dev/urandom. |
|
|
445 | $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2]; |
|
|
446 | $ns->ext_msg (nonces => @{ $ns->{nonces} }); |
|
|
447 | }, |
|
|
448 | ); |
|
|
449 | |
|
|
450 | cf::register_async_exticmd create_login => sub { |
|
|
451 | my ($ns, $reply, $user, $pass) = @_; |
|
|
452 | |
|
|
453 | $ns->{addme}++ and return $ns->destroy; |
|
|
454 | |
|
|
455 | $ns->async (sub { |
|
|
456 | my $fail = sub { |
|
|
457 | $reply->(0, $_[0]); |
|
|
458 | $ns->flush; # does not ensure that the data reaches the client - TODO |
|
|
459 | # need to do this in another thread, as this one gets canceled |
|
|
460 | Coro::async_pool { |
|
|
461 | Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
|
|
462 | $ns->destroy; |
|
|
463 | }; |
|
|
464 | Coro::schedule; # do the destroy, should not return |
|
|
465 | }; |
|
|
466 | |
|
|
467 | $user =~ $VALID_LOGIN |
|
|
468 | or return $fail ( |
|
|
469 | "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), " |
|
|
470 | . "or is not between 3 and 20 characters in length." |
|
|
471 | ); |
|
|
472 | |
|
|
473 | cf::player::find $user |
|
|
474 | and return $fail->("User '$user' already exists - choose another login name."); |
|
|
475 | |
|
|
476 | chargen $ns, $user, Deliantra::Util::hash_pw $pass; |
|
|
477 | }); |
|
|
478 | }; |
|
|
479 | |
|
|
480 | cf::register_async_exticmd login => sub { |
|
|
481 | my ($ns, $reply, $user, $hash) = @_; |
|
|
482 | |
|
|
483 | $ns->{addme}++ and return $ns->destroy; |
|
|
484 | |
|
|
485 | $ns->async (sub { |
|
|
486 | local $cf::LOGIN_LOCK{$user} = 1; |
|
|
487 | |
|
|
488 | $Coro::current->{desc} = "login($user) check"; |
|
|
489 | |
|
|
490 | my $fail = sub { |
|
|
491 | $reply->(0, $_[0]); |
|
|
492 | $ns->flush; # does not ensure that the data reaches the client - TODO |
|
|
493 | # need to do this in another thread, as this one gets canceled |
|
|
494 | Coro::async_pool { |
|
|
495 | Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
|
|
496 | $ns->destroy; |
|
|
497 | }; |
|
|
498 | Coro::schedule; # do the destroy, should not return |
|
|
499 | }; |
|
|
500 | |
|
|
501 | # try to read the user file and check the password |
|
|
502 | my $pl = cf::player::find $user |
|
|
503 | or return $fail->("User '$user' does not exist - wrong spelling?"); |
|
|
504 | |
|
|
505 | aio_stat $pl->path |
|
|
506 | and return $ns->destroy; |
|
|
507 | |
|
|
508 | my $mtime = (stat _)[9]; |
|
|
509 | my $token = $pl->password; |
|
|
510 | |
|
|
511 | $token = $token =~ /^!/ |
|
|
512 | ? Deliantra::Util::hash_pw pack "H*", substr $token, 1 |
|
|
513 | : pack "H*", $token; |
|
|
514 | |
|
|
515 | $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1]; |
|
|
516 | |
|
|
517 | $token eq $hash |
|
|
518 | or $cf::CFG{ext_login_nocheck} |
|
|
519 | or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc."); |
|
|
520 | |
|
|
521 | # player exists and passwords match - we can proceed |
|
|
522 | |
|
|
523 | $reply->(1, "Success"); |
|
|
524 | |
|
|
525 | $pl->connect ($ns); |
|
|
526 | enter_map $pl; |
|
|
527 | login $pl; |
|
|
528 | }); |
|
|
529 | }; |
|
|
530 | |
|
|
531 | cf::register_command password => sub { |
|
|
532 | my ($pl, $arg) = @_; |
|
|
533 | |
|
|
534 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
535 | $pl->message ( |
|
|
536 | "The password can currently only changed by a DM.", |
|
|
537 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
538 | return; |
|
|
539 | } |
|
|
540 | |
|
|
541 | $pl->message (#d# |
|
|
542 | "Passwords cannot currently be changed.",#d# |
|
|
543 | cf::NDI_UNIQUE | cf::NDI_REPLY);#d# |
|
|
544 | return;#d# |
|
|
545 | |
|
|
546 | my (@args) = split /\s+/, $arg; |
|
|
547 | my ($player, $new_pw) = @args; |
|
|
548 | |
|
|
549 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
550 | $pl->message ( |
|
|
551 | "Usage: password <player> [<new password>]", |
|
|
552 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
553 | return; |
|
|
554 | } |
|
|
555 | |
|
|
556 | if ($new_pw eq '') { |
|
|
557 | $new_pw = |
|
|
558 | join '', |
|
|
559 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
560 | 1..9; |
|
|
561 | } |
|
|
562 | |
|
|
563 | cf::async { |
|
|
564 | my $plc = cf::player::find $player; |
|
|
565 | if ($plc) { |
|
|
566 | $plc->password (encode_password $new_pw); |
|
|
567 | $pl->message ( |
|
|
568 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
569 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
570 | } else { |
|
|
571 | $pl->message ( |
|
|
572 | "Fail! Couldn't set password for '$player', " |
|
|
573 | . "he doesn't seem to exist!", |
|
|
574 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
575 | } |
|
|
576 | }; |
|
|
577 | }; |
|
|
578 | |
400 | cf::register_command quit => sub { |
579 | cf::register_command quit => sub { |
401 | my ($ob, $arg) = @_; |
580 | my ($ob, $arg) = @_; |
402 | |
581 | |
403 | $ob->reply (undef, |
582 | $ob->send_msg (undef, |
404 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
583 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
405 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
584 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
406 | cf::NDI_UNIQUE | cf::NDI_RED); |
585 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
407 | }; |
586 | }; |
408 | |
587 | |
409 | cf::register_command quit_character => sub { |
588 | cf::register_command quit_character => sub { |
410 | my ($ob, $arg) = @_; |
589 | my ($ob, $arg) = @_; |
411 | |
590 | |
412 | my $pl = $ob->contr; |
591 | my $pl = $ob->contr; |
413 | |
592 | |
414 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
593 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
415 | if ($_[0] !~ /^[yY]/) { |
594 | if ($_[0] !~ /^[yY]/) { |
416 | $ob->reply (undef, |
595 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
417 | "Ok, not not quitting then.", |
|
|
418 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
419 | } else { |
596 | } else { |
420 | $ob->reply (undef, |
597 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
421 | "Ok, quitting, hope to see you again.", |
598 | cf::async { |
422 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
423 | $pl->ns->flush; |
|
|
424 | cf::async { $pl->quit_character }; |
599 | $pl->quit_character; |
|
|
600 | }; |
425 | } |
601 | } |
426 | }); |
602 | }); |
427 | }; |
603 | }; |
428 | |
604 | |
429 | cf::object->attach ( |
605 | cf::object->attach ( |
… | |
… | |
435 | |
611 | |
436 | my $pl = $ob->contr; |
612 | my $pl = $ob->contr; |
437 | |
613 | |
438 | # update respawn position |
614 | # update respawn position |
439 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
615 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
440 | cf::async { $pl->save }; |
|
|
441 | |
616 | |
442 | $pl->killer ("left"); |
617 | cf::async { |
443 | $ob->check_score; |
618 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
|
|
619 | ext::highscore::check $ob; |
444 | |
620 | |
445 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
621 | $pl->save; |
446 | |
622 | |
|
|
623 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
624 | |
|
|
625 | my $ns = $pl->ns |
|
|
626 | or return; |
|
|
627 | |
447 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
628 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
448 | if ($_[0] !~ /^[yY]/) { |
629 | if ($_[0] !~ /^[yY]/) { |
449 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
630 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
450 | $pl->deactivate; |
631 | $pl->deactivate; |
451 | $pl->ns->destroy; |
632 | $pl->ns->destroy; |
452 | } else { |
633 | } |
453 | cf::async { $pl->save }; |
|
|
454 | } |
634 | }); |
455 | }); |
635 | }; |
456 | }, |
636 | }, |
457 | ); |
637 | ); |
458 | |
638 | |
459 | cf::player->attach ( |
639 | cf::player->attach ( |
460 | on_login => sub { |
640 | on_login => sub { |
… | |
… | |
469 | |
649 | |
470 | if ($cleanly) { |
650 | if ($cleanly) { |
471 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
651 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
472 | } else { |
652 | } else { |
473 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
653 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
474 | $pl->{unclean_save} = $cf::RUNTIME; |
654 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
655 | unless safe_spot $pl; |
475 | } |
656 | } |
476 | }, |
657 | }, |
477 | ); |
658 | ); |
478 | |
659 | |
479 | ############################################################################# |
|
|
480 | |
|
|
481 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
482 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
483 | |
|
|
484 | our $SCHEDULER = cf::async_ext { |
|
|
485 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
486 | while () { |
|
|
487 | $schedule_interval->next; |
|
|
488 | |
|
|
489 | # this weird form of iteration over values is used because |
|
|
490 | # the hash changes underneath us frequently, and for |
|
|
491 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
492 | # keeping a reference, so this is prone to crashes or worse. |
|
|
493 | my @players = keys %cf::PLAYER; |
|
|
494 | for (@players) { |
|
|
495 | my $pl = $cf::PLAYER{$_} |
|
|
496 | or next; |
|
|
497 | $pl->valid or next; |
|
|
498 | |
|
|
499 | eval { |
|
|
500 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
501 | cf::wait_for_tick_begin; |
|
|
502 | $pl->save; |
|
|
503 | |
|
|
504 | unless ($pl->active || $pl->ns) { |
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505 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
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506 | my $ob = $pl->ob; |
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507 | |
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508 | my $pl_ref = $pl->refcnt_cnt; |
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509 | my $ob_ref = $ob->refcnt_cnt; |
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510 | |
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511 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
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512 | ## ob_ref == $ob + pl->observe + simply being an object |
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513 | if ($pl_ref == 3 && $ob_ref == 3) { |
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514 | warn "player-scheduler destroy ", $ob->name;#d# |
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515 | |
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516 | # remove from sight and get fresh "copies" |
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517 | $pl = delete $cf::PLAYER{$ob->name}; |
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518 | $ob = $pl->ob; |
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519 | |
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520 | $pl->destroy; # destroys $ob |
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521 | } else { |
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522 | my $a_ = $pl->refcnt;#d# |
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523 | my $b_ = $ob->refcnt;#d# |
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524 | |
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525 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
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526 | } |
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527 | } |
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528 | } |
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529 | }; |
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530 | warn $@ if $@; |
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531 | Coro::cede; |
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532 | }; |
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533 | } |
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534 | }; |
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535 | |
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536 | $SCHEDULER->prio (1); |
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537 | |
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