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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.64 by root, Sat Jul 14 19:27:59 2007 UTC vs.
Revision 1.132 by root, Tue Nov 20 14:30:22 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11sub nuke_str { 12our %LOGIN_LOCK;
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 13
14# utility function to send messages to the client before
15# we have a player object to format them for. does not
16# escape anything.
17sub send_log ($$$) {
18 $_[0]->send_packet ("msg $_[2] log $_[1]");
13} 19}
14 20
15sub query { 21sub query {
16 my ($ns, $flags, $text) = @_; 22 my ($ns, $flags, $text) = @_;
17 23
18 my $current = $Coro::current; 24 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 25 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 26}
24 27
25sub can_cleanup { 28sub can_cleanup {
26 my ($pl, $mtime) = @_; 29 my ($pl, $mtime) = @_;
27 30
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 35 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 36 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 37 || $age > 700 * 86400 # 2 years for everybody else
35} 38}
36 39
37sub check_playing { 40# return a guard object for a lock on the given username, if available
41sub login_guard {
38 my ($ns, $user) = @_; 42 my ($user) = @_;
39 43
44 exists $LOGIN_LOCK{$user}
45 and return undef;
46
40 return unless cf::player::find_active $user; 47 cf::player::find_active $user
48 and return undef;
41 49
42 $ns->send_drawinfo ( 50 undef $LOGIN_LOCK{$user};
43 "That player is already logged in on this server. " 51 Guard::guard { delete $LOGIN_LOCK{$user} }
44 . "If you want to create a new player, choose another name. " 52}
45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53 53
54sub safe_spot($) {
55 my ($pl) = @_;
54 1 56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
67
68 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
55} 69}
56 70
57sub enter_map { 71sub enter_map {
58 my ($pl) = @_; 72 my ($pl) = @_;
59 73
64 ? @{delete $ob->{_link_pos}} 78 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 79 : ($pl->maplevel, $ob->x, $ob->y);
66 80
67 $ob->enter_link; 81 $ob->enter_link;
68 82
83 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 84 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 85
86 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 87 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 88 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 89 my $age = $cf::RUNTIME - $time;
74 90
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 91 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 92
77 # for now, just go back to savebed 93 if ($age >= $MAX_DISCONNECT_TIME) {
94 $ob->message (
95 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
96 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
97 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
98 . "H<You disconnected too long without having used a savebed.>",
99 cf::NDI_RED | cf::NDI_REPLY
100 );
101 # kill them.
102 # reminds me of the famous badness 10000 syndrome...
103 $ob->stats->hp (-10000); #] if they survive this they deserved to live
104 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
105 } else {
78 ($map, $x, $y) = $pl->savebed; 106 ($map, $x, $y) = $pl->savebed;
79 107
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message ( 108 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 109 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 } else {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 110 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
95 . "Better use a savebed next time, much worse things could have happened... " 111 . "Better use a savebed next time, much worse things could have happened... "
96 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", 112 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
97 cf::NDI_RED 113 cf::NDI_RED | cf::NDI_REPLY
98 ); 114 );
115 }
116 } else {
117 $ob->message (
118 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
119 . "as lots of things could happen when you leave by other means, such as cave-ins, "
120 . "or monsters suddenly snapping your body. Better use a savebed next time. "
121 . "H<Always apply a bed of reality to disconnect from the server.>",
122 cf::NDI_RED | cf::NDI_REPLY
123 );
124 }
125 }
126
127 $ob->goto ($map, $x, $y);
128}
129
130sub encode_password($) {
131 unpack "H*", Deliantra::Util::hash_pw $_[0]
132}
133
134sub compare_password($$) {
135 my ($pass, $token) = @_;
136
137 if ($token =~ /!!(.*)/) {
138 return +(substr $pass, 0, 8) eq pack "H*", $1;
139 } elsif ($token =~ /!(.*)/) {
140 return $pass eq pack "H*", $1;
141 } else {
142 return $token eq crypt $pass, $token;
143 }
144}
145
146# delete a player directory
147sub nuke_playerdir {
148 my ($user) = @_;
149
150 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
151
152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
153 aio_rename "$PLAYERDIR/$user", $temp;
154 IO::AIO::aio_rmtree $temp;
155}
156
157sub login {
158 my ($pl) = @_;
159
160 # handle character creation, if neccessary
161 # the rest of this function is character creation
162
163 my $ns = $pl->ns;
164 my $ob = $pl->ob;
165
166 if ($pl->{chargen} eq "init") {
167 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
168
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 delete $pl->{deny_save}; # set by new
173 $pl->save;
174
175 $pl->{chargen} = "stats";
176 }
177
178 if ($pl->{chargen} eq "stats") {
179 while () {
180 $ob->update_stats;
181 $pl->save_stats;
182
183 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
184 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
185
186 if ($res =~ /^[Nn]/) {
187 last;
188 } elsif ($res > 0 && $res <= 7) {
189 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
190
191 if ($swap > 0 && $swap <= 7) {
192 $ob->swap_stats ($res - 1, $swap - 1);
99 } 193 }
100 } else { 194 } else {
101 $ob->message ( 195 $ob->roll_stats;
102 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
103 . "as lots of things could happen when you leave by other means, such as cave-ins, "
104 . "or monsters suddenly snapping your body. Better use a savebed next time. "
105 . "H<Always apply a bed of reality to disconnect from the server.>",
106 cf::NDI_RED
107 );
108 } 196 }
197
198 Coro::Timer::sleep 0.05;
199 }
200
201 $ob->set_animation (2);
202 $ob->add_statbonus;
203
204 $pl->{chargen} = "race";
205 }
206
207 if ($pl->{chargen} eq "race") {
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 $pl->chargen_race_done;
224 $pl->{chargen} = "gender";
225 }
226
227 if ($pl->{chargen} eq "race") {
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
109 } 238 }
239 Coro::Timer::sleep 0.05;
240 }
241 $pl->{chargen} = "done";
110 } 242 }
111 243
112 $ob->goto ($map, $x, $y); 244 $ns->state (cf::ST_PLAYING);
113}
114 245
115# delete a player directory, be non-blocking AND synchronous... 246 if ($pl->{chargen} eq "done") {
116# (thats hard, so we crap out and fork). 247 # XXX: Workaround for delayed client ext protocol handshake
117sub nuke_playerdir { 248 $pl->esrv_new_player;
249
250 $pl->{chargen} = "done";
251 }
252
253 $ns->update_command_faces;
254
255 $ob->reply (undef, "Welcome to Deliantra!");
256
257 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
258 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
259 }
260}
261
262sub chargen {
118 my ($user) = @_; 263 my ($ns, $user, $hash) = @_;
119 264
120 aio_stat "$PLAYERDIR/$user"; 265 # just to make sure nothing is left over
121 system "cd \Q$PLAYERDIR\E " 266 # normally, nothing is there.
122 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 267 nuke_playerdir $user;
123 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 268
269 my $pl = cf::player::new $user;
270 $pl->password (unpack "H*", $hash);
271 $pl->connect ($ns);
272
273 $pl->{chargen} = "init";
274
275 login $pl;
124} 276}
125 277
126cf::client->attach (on_addme => sub { 278cf::client->attach (on_addme => sub {
127 my ($ns) = @_; 279 my ($ns) = @_;
128 280
129 if (!$ns->facecache)
130 {
131 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
132
133
134***
135*** WARNING:
136*** Your client does not support face/image caching,
137*** or it has been disabled. Face caching is mandatory
138*** so please enable it or use a newer client.
139***
140*** Look at your client preferences:
141***
142*** CFPlus: all known versions automatically enable the facecache.
143*** cfclient: use the -cache commandline option.
144*** cfclient: map will not redraw automatically (bug).
145*** gcfclient: use -cache commandline option, or enable
146*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
147*** jcrossclient: your client is broken, use CFPlus or gcfclient.
148***
149***
150EOF
151 if ($ns->version =~ /jcrossclient/) {
152 # let them, for now
153 } else {
154 $ns->flush;
155 return $ns->destroy;
156 }
157
158 # $ns->facecache = true;
159 }
160
161 if ($ns->mapmode < cf::Map1aCmd) {
162 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
163
164
165***
166*** WARNING:
167*** Your client is too old. Please upgrade to a newer version.
168EOF
169
170 $ns->flush;
171 return $ns->destroy;
172 }
173
174 $ns->pl and return $ns->destroy; 281 $ns->{addme}++ and return $ns->destroy;
175 282
176 $ns->async (sub { 283 $ns->async (sub {
284 $Coro::current->{desc} = "addme init";
285
177 my ($user, $pass); 286 my ($user, $pass);
178 287
179 $ns->send_packet ("addme_success"); 288 $ns->send_packet ("addme_success");
180 289
181 for (;;) { 290 for (;;) {
182 $ns->send_drawinfo ( 291 delete $ns->{login_guard};
292
293 send_log $ns,
183 "Please enter your username now. If you are a new user, " 294 "Please enter your username now. If you are a new user, "
184 . "make one up that describes your character best. " 295 . "make one up that describes your character best. "
185 . "Only letters and digits are allowed, though.", 296 . "Only letters and digits are allowed, though.",
186 cf::NDI_BLUE 297 cf::NDI_BLUE | cf::NDI_REPLY
187 ); 298 ;
188 299
189 # read username 300 # read username
190 while () { 301 while () {
191 $user = query $ns, 0, "What is your name?\n:"; 302 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
192 303
193 if ($cf::LOGIN_LOCK{$user}) { 304 if ($user =~ $VALID_LOGIN) {
194 $ns->send_drawinfo (
195 "That username is currently used in another login session. "
196 . "Chose another, or wait till the other session has ended.",
197 cf::NDI_RED
198 );
199 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
200 last; 305 last;
201 } else { 306 } else {
202 $ns->send_drawinfo ( 307 send_log $ns,
203 "Your username contains illegal characters " 308 "Your username contains illegal characters "
204 . "(only a-z, A-Z and 0-9 are allowed), " 309 . "(only a-z, A-Z and 0-9 are allowed), "
205 . "or is not between 3 and 18 characters in length.", 310 . "or is not between 3 and 20 characters in length.",
206 cf::NDI_RED 311 cf::NDI_RED | cf::NDI_REPLY
207 ); 312 ;
208 } 313 }
209 Coro::Timer::sleep 0.4; 314 Coro::Timer::sleep 0.4;
210 } 315 }
211 316
212 check_playing $ns, $user and next; 317 $Coro::current->{desc} = "addme($user)";
213 318
214 $ns->send_drawinfo ( 319 send_log $ns,
215 "Welcome $user, please enter your password now. " 320 "Welcome $user, please enter your password now. "
216 . "New users should now choose a password. " 321 . "New users should now choose a password. "
217 . "Anything your client lets you enter is fine.", 322 . "Anything your client lets you enter is fine.",
218 cf::NDI_BLUE 323 cf::NDI_BLUE | cf::NDI_REPLY
219 ); 324 ;
220 325
221 # read password 326 # read password
222 while () { 327 while () {
223 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 328 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
224 last if $pass =~ /.../; 329 last if $pass =~ /.../;
225 $ns->send_drawinfo ( 330 send_log $ns,
226 "Try to use at least three characters as your password please, " 331 "Try to use at least three characters as your password please, "
227 . "that cannot be too much to ask for :)", 332 . "that cannot be too much to ask for :)",
228 cf::NDI_RED 333 cf::NDI_RED | cf::NDI_REPLY
229 ); 334 ;
230 Coro::Timer::sleep 0.4; 335 Coro::Timer::sleep 0.4;
231 } 336 }
232 337
233 # lock this username for the remainder of this login session 338 $ns->{login_guard} = login_guard $user
234 if ($cf::LOGIN_LOCK{$user}) { 339 or do {
235 $ns->send_drawinfo ( 340 send_log $ns,
236 "That username is currently used in another login session. " 341 "That user is already logged in (or is logging in)."
237 . "Chose another, or wait till the other session has ended.", 342 . "Chose another, or wait till the other session has ended.",
238 cf::NDI_RED 343 cf::NDI_RED | cf::NDI_REPLY
344 ;
345 next;
239 ); 346 };
240 next;
241 }
242 local $cf::LOGIN_LOCK{$user} = 1;
243
244 check_playing $ns, $user and next;
245 347
246 # try to read the user file and check the password 348 # try to read the user file and check the password
247 if (my $pl = cf::player::find $user) { 349 if (my $pl = cf::player::find $user) {
248 aio_stat $pl->path and next; 350 aio_stat $pl->path and next;
249 my $mtime = (stat _)[9]; 351 my $mtime = (stat _)[9];
250 my $hash = $pl->password; 352 my $token = $pl->password;
251 353
252 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 354 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
253 nuke_str $pass; 355 # player exists and passwords match - we can proceed
356
254 # password matches, wonderful 357 # password matches, wonderful
255 my $pl = cf::player::find $user or next; 358 my $pl = cf::player::find $user or next;
256 $pl->connect ($ns); 359 $pl->connect ($ns);
257 enter_map $pl; 360 enter_map $pl;
361 login $pl;
258 last; 362 return;
259 } elsif (can_cleanup $pl, $mtime) { 363 } elsif (can_cleanup $pl, $mtime) {
260 Coro::Timer::sleep 1; 364 Coro::Timer::sleep 1;
261 365
262 $ns->send_drawinfo ( 366 send_log $ns,
263 "Player exists, but password does not match. If this is your account, " 367 "Player exists, but password does not match. If this is your account, "
264 . "please try again. If not, you can now decide to take over this account " 368 . "please try again. If not, you can now decide to take over this account "
265 . "because it has not been in-use for some time.", 369 . "because it has not been in-use for some time.",
266 cf::NDI_RED 370 cf::NDI_RED | cf::NDI_REPLY
267 ); 371 ;
268 372
269 #TODO: nuke_str
270 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 373 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
271 or next; 374 or next;
272 375
273 # check if the file hasn't changed 376 # check if the file hasn't changed
274 aio_stat cf::player::path $user and next; 377 aio_stat cf::player::path $user and next;
276 379
277 $pl->quit_character; 380 $pl->quit_character;
278 381
279 # fall through to creation 382 # fall through to creation
280 } else { 383 } else {
281 nuke_str $pass;
282
283 Coro::Timer::sleep 1; 384 Coro::Timer::sleep 1;
284 385
285 $ns->send_drawinfo ( 386 send_log $ns,
286 "Wrong username or password. Please try again " 387 "Wrong username or password. Please try again "
287 . "(check for Numlock and other semi-obvious error sources).", 388 . "(check for Numlock and other semi-obvious error sources).",
288 cf::NDI_RED 389 cf::NDI_RED | cf::NDI_REPLY
289 ); 390 ;
290 next; 391 next;
291 } 392 }
292 } else { 393 } else {
293 # unable to load the playerfile: 394 # unable to load the playerfile:
294 # check wether the player dir exists, which means the file is corrupted or 395 # check whether the player dir exists, which means the file is corrupted or
295 # something very similar. 396 # something very similar.
296 if (!aio_stat cf::player::playerdir $user) { 397 if (!aio_stat cf::player::playerdir $user) {
297 $ns->send_drawinfo ( 398 send_log $ns,
298 "Unable to retrieve this player. It might be a locked or broken account. " 399 "Unable to retrieve this player. It might be a locked or broken account. "
299 . "If this is your account, ask a dungeon master for assistance. " 400 . "If this is your account, ask a dungeon master for assistance. "
300 . "Otherwise choose a different login name.", 401 . "Otherwise choose a different login name.",
301 cf::NDI_RED 402 cf::NDI_RED | cf::NDI_REPLY
302 ); 403 ;
303 next; 404 next;
304 } 405 }
305 } 406 }
306 407
307 # the rest of this function is character creation
308
309 # just to make sure nothing is left over
310 nuke_playerdir $user;
311
312 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 408 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
313 409
314 if ($pass2 ne $pass) { 410 if ($pass2 ne $pass) {
315 nuke_str $pass; 411 send_log $ns,
316 nuke_str $pass2;
317 $ns->send_drawinfo (
318 "The passwords do not match, please try again.", 412 "The passwords do not match, please try again.",
319 cf::NDI_RED 413 cf::NDI_RED | cf::NDI_REPLY
320 ); 414 ;
321 Coro::Timer::sleep 0.5; 415 Coro::Timer::sleep 0.5;
322 next; 416 next;
323 } 417 }
324 418
325 nuke_str $pass2;
326
327 my $pl = cf::player::new $user;
328 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
329 nuke_str $pass;
330 $pl->connect ($ns);
331 my $ob = $pl->ob;
332
333 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
334
335 while () {
336 $ob->update_stats;
337 $pl->save_stats;
338
339 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
340 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
341
342 if ($res =~ /^[Nn]/) {
343 last;
344 } elsif ($res > 0 && $res <= 7) {
345 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
346
347 if ($swap > 0 && $swap <= 7) {
348 $ob->swap_stats ($res - 1, $swap - 1);
349 }
350 } else {
351 $ob->roll_stats;
352 }
353
354 Coro::Timer::sleep 0.2;
355 }
356
357 $ob->set_animation (2);
358 $ob->add_statbonus;
359
360 while () {
361 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
362 my $msg = $ob->msg;
363 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
364 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
365
366 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
367 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
368
369 last if $res =~ /[dD]/;
370
371 $pl->chargen_race_next;
372 Coro::Timer::sleep 0.2;
373 }
374
375 $pl->chargen_race_done;
376
377 while () {
378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
379 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
380
381 if ($res =~ /^[fF]/) {
382 $pl->gender (1);
383 last;
384 } elsif ($res =~ /^[mM]/) {
385 $pl->gender (0);
386 last;
387 }
388 Coro::Timer::sleep 0.2;
389 }
390
391 $ob->reply (undef, "Welcome to Crossfire!");
392
393 delete $pl->{deny_save};
394
395 last; 419 last;
396 } 420 }
421
422 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
397 }); 423 });
398}); 424});
399 425
426cf::client->attach (
427 on_version => sub {
428 my ($ns, $arg) = @_;
429
430 # perl probably uses lrand48, which is not secure at all
431 # maybe require linux and use /dev/urandom.
432 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
433 $ns->ext_msg (nonces => @{ $ns->{nonces} });
434 },
435);
436
437cf::register_async_exticmd create_login => sub {
438 my ($ns, $reply, $user, $pass) = @_;
439
440 $ns->{addme}++ and return $ns->destroy;
441
442 $ns->async (sub {
443 my $fail = sub {
444 $reply->(0, $_[0]);
445 $ns->flush; # does not ensure that the data reaches the client - TODO
446 # need to do this in another thread, as this one gets canceled
447 Coro::async_pool {
448 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
449 $ns->destroy if $ns->valid;
450 };
451 Coro::schedule; # do the destroy, should not return
452 };
453
454 $user =~ $VALID_LOGIN
455 or return $fail (
456 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
457 . "or is not between 3 and 20 characters in length."
458 );
459
460 $ns->{login_guard} = login_guard $user
461 or return $fail->("User name '$user' is in use - try another login name.");
462
463 cf::player::find $user
464 and return $fail->("User name '$user' is already registered - choose another login name.");
465
466 $reply->(1, "Account Created");
467
468 chargen $ns, $user, $pass;
469 });
470};
471
472cf::register_async_exticmd login => sub {
473 my ($ns, $reply, $user, $hash) = @_;
474
475 $ns->{addme}++ and return $ns->destroy;
476
477 $ns->async (sub {
478 $Coro::current->{desc} = "login($user)";
479
480 my $fail = sub {
481 $reply->(0, $_[0]);
482 $ns->flush; # does not ensure that the data reaches the client - TODO
483 # need to do this in another thread, as this one gets canceled
484 Coro::async_pool {
485 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
486 $ns->destroy if $ns->valid;
487 };
488 Coro::schedule; # do the destroy, should not return
489 };
490
491 $ns->{login_guard} = login_guard $user
492 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
493 . "user name, make sure you are not running two clients. When in doubt, reboot.");
494
495 # try to read the user file and check the password
496 my $pl = cf::player::find $user
497 or return $fail->("User '$user' does not exist - wrong spelling?");
498
499 aio_stat $pl->path
500 and return $ns->destroy;
501
502 my $mtime = (stat _)[9];
503 my $token = $pl->password;
504
505 $token = $token =~ /^!/
506 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
507 : pack "H*", $token;
508
509 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
510
511 $token eq $hash
512 or $cf::CFG{ext_login_nocheck}
513 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
514
515 # player exists and passwords match - we can proceed
516
517 $reply->(1, "Success");
518
519 $pl->connect ($ns);
520 enter_map $pl;
521 login $pl;
522 });
523};
524
525cf::register_command password => sub {
526 my ($pl, $arg) = @_;
527
528 unless ($pl->flag (cf::FLAG_WIZ)) {
529 $pl->message (
530 "The password can currently only changed by a DM.",
531 cf::NDI_UNIQUE | cf::NDI_REPLY);
532 return;
533 }
534
535 $pl->message (#d#
536 "Passwords cannot currently be changed.",#d#
537 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
538 return;#d#
539
540 my (@args) = split /\s+/, $arg;
541 my ($player, $new_pw) = @args;
542
543 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
544 $pl->message (
545 "Usage: password <player> [<new password>]",
546 cf::NDI_UNIQUE | cf::NDI_REPLY);
547 return;
548 }
549
550 if ($new_pw eq '') {
551 $new_pw =
552 join '',
553 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
554 1..9;
555 }
556
557 cf::async {
558 my $plc = cf::player::find $player;
559 if ($plc) {
560 $plc->password (encode_password $new_pw);
561 $pl->message (
562 "Ok, changed password of '$player' to '$new_pw'!",
563 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
564 } else {
565 $pl->message (
566 "Fail! Couldn't set password for '$player', "
567 . "he doesn't seem to exist!",
568 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
569 }
570 };
571};
572
400cf::register_command quit => sub { 573cf::register_command quit => sub {
401 my ($ob, $arg) = @_; 574 my ($ob, $arg) = @_;
402 575
403 $ob->reply (undef, 576 $ob->send_msg (undef,
404 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 577 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
405 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 578 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
406 cf::NDI_UNIQUE | cf::NDI_RED); 579 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
407}; 580};
408 581
409cf::register_command quit_character => sub { 582cf::register_command quit_character => sub {
410 my ($ob, $arg) = @_; 583 my ($ob, $arg) = @_;
411 584
412 my $pl = $ob->contr; 585 my $pl = $ob->contr;
413 586
414 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 587 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
415 if ($_[0] !~ /^[yY]/) { 588 if ($_[0] !~ /^[yY]/) {
416 $ob->reply (undef, 589 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
417 "Ok, not not quitting then.",
418 cf::NDI_UNIQUE | cf::NDI_RED);
419 } else { 590 } else {
420 $ob->reply (undef, 591 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
421 "Ok, quitting, hope to see you again.", 592 cf::async {
422 cf::NDI_UNIQUE | cf::NDI_RED);
423 $pl->ns->flush;
424 cf::async { $pl->quit_character }; 593 $pl->quit_character;
594 };
425 } 595 }
426 }); 596 });
427}; 597};
428 598
429cf::object->attach ( 599cf::object->attach (
435 605
436 my $pl = $ob->contr; 606 my $pl = $ob->contr;
437 607
438 # update respawn position 608 # update respawn position
439 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 609 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
440 cf::async { $pl->save };
441 610
442 $pl->killer ("left"); 611 cf::async {
443 $ob->check_score; 612 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
613 ext::highscore::check $ob;
444 614
445 $ob->reply (undef, "In the future, you will wake up here when you die."); 615 $pl->save;
446 616
617 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
618
619 my $ns = $pl->ns
620 or return;
621
447 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 622 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
448 if ($_[0] !~ /^[yY]/) { 623 if ($_[0] !~ /^[yY]/) {
449 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 624 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
450 $pl->deactivate; 625 $pl->deactivate;
451 $pl->ns->destroy; 626 $pl->ns->destroy;
452 } else { 627 }
453 cf::async { $pl->save };
454 } 628 });
455 }); 629 };
456 }, 630 },
457); 631);
458 632
459cf::player->attach ( 633cf::player->attach (
460 on_login => sub { 634 on_login => sub {
469 643
470 if ($cleanly) { 644 if ($cleanly) {
471 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 645 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
472 } else { 646 } else {
473 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 647 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
474 $pl->{unclean_save} = $cf::RUNTIME; 648 $pl->{unclean_save} = $cf::RUNTIME
649 unless safe_spot $pl;
475 } 650 }
476 }, 651 },
477); 652);
478 653
479#############################################################################
480
481our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
482our $SAVE_TIMEOUT = 20; # save players every n seconds
483
484our $SCHEDULER = cf::async_ext {
485 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
486 while () {
487 $schedule_interval->next;
488
489 # this weird form of iteration over values is used because
490 # the hash changes underneath us frequently, and for
491 # keeps a direct reference to the value without (in 5.8 perls)
492 # keeping a reference, so this is prone to crashes or worse.
493 my @players = keys %cf::PLAYER;
494 for (@players) {
495 my $pl = $cf::PLAYER{$_}
496 or next;
497 $pl->valid or next;
498
499 eval {
500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
501 cf::wait_for_tick_begin;
502 $pl->save;
503
504 unless ($pl->active || $pl->ns) {
505 # check refcounts, this is tricky and needs to be adjusted to fit server internals
506 my $ob = $pl->ob;
507
508 my $pl_ref = $pl->refcnt_cnt;
509 my $ob_ref = $ob->refcnt_cnt;
510
511 ## pl_ref == $pl + ob->contr + %cf::PLAYER
512 ## ob_ref == $ob + pl->observe + simply being an object
513 if ($pl_ref == 3 && $ob_ref == 3) {
514 warn "player-scheduler destroy ", $ob->name;#d#
515
516 # remove from sight and get fresh "copies"
517 $pl = delete $cf::PLAYER{$ob->name};
518 $ob = $pl->ob;
519
520 $pl->destroy; # destroys $ob
521 } else {
522 my $a_ = $pl->refcnt;#d#
523 my $b_ = $ob->refcnt;#d#
524
525 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
526 }
527 }
528 }
529 };
530 warn $@ if $@;
531 Coro::cede;
532 };
533 }
534};
535
536$SCHEDULER->prio (1);
537

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