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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.31 by root, Sat Feb 17 23:54:35 2007 UTC vs.
Revision 1.64 by root, Sat Jul 14 19:27:59 2007 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
21 21
22 $current 22 $current
23} 23}
24 24
40 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
41 41
42 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 50 . "this will fix anything.",
51 cf::NDI_RED 51 cf::NDI_RED
52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub check_clean_save { 57sub enter_map {
58 my ($pl) = @_; 58 my ($pl) = @_;
59 59
60 my $ob = $pl->ob;
61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
60 if (my $time = delete $pl->{unclean_save}) { 69 if (my $time = delete $pl->{unclean_save}) {
61 $pl->ns->send_drawinfo ( 70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 } else {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
95 . "Better use a savebed next time, much worse things could have happened... "
96 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
97 cf::NDI_RED
98 );
99 }
100 } else {
101 $ob->message (
62 "You didn't use a savebed to leave this realm. This is very dangerous, " 102 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
63 . "as lots of things could happen when you leave by other means, such as cave-ins, " 103 . "as lots of things could happen when you leave by other means, such as cave-ins, "
64 . "or monsters suddenly snapping your body. Better use a savebed next time.", 104 . "or monsters suddenly snapping your body. Better use a savebed next time. "
105 . "H<Always apply a bed of reality to disconnect from the server.>",
65 cf::NDI_RED 106 cf::NDI_RED
107 );
108 }
66 ); 109 }
67 #d#TODO
68 } 110 }
111
112 $ob->goto ($map, $x, $y);
69} 113}
70 114
71# delete a player directory, be non-blocking AND synchronous... 115# delete a player directory, be non-blocking AND synchronous...
72# (thats hard, so we crap out and fork). 116# (thats hard, so we crap out and fork).
73sub nuke_playerdir { 117sub nuke_playerdir {
77 system "cd \Q$PLAYERDIR\E " 121 system "cd \Q$PLAYERDIR\E "
78 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 122 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
79 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 123 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
80} 124}
81 125
82sub addme { 126cf::client->attach (on_addme => sub {
83 my ($ns) = @_; 127 my ($ns) = @_;
84 128
85 $ns->destroy if $ns->pl; 129 if (!$ns->facecache)
130 {
131 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
132
133
134***
135*** WARNING:
136*** Your client does not support face/image caching,
137*** or it has been disabled. Face caching is mandatory
138*** so please enable it or use a newer client.
139***
140*** Look at your client preferences:
141***
142*** CFPlus: all known versions automatically enable the facecache.
143*** cfclient: use the -cache commandline option.
144*** cfclient: map will not redraw automatically (bug).
145*** gcfclient: use -cache commandline option, or enable
146*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
147*** jcrossclient: your client is broken, use CFPlus or gcfclient.
148***
149***
150EOF
151 if ($ns->version =~ /jcrossclient/) {
152 # let them, for now
153 } else {
154 $ns->flush;
155 return $ns->destroy;
156 }
157
158 # $ns->facecache = true;
159 }
160
161 if ($ns->mapmode < cf::Map1aCmd) {
162 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
163
164
165***
166*** WARNING:
167*** Your client is too old. Please upgrade to a newer version.
168EOF
169
170 $ns->flush;
171 return $ns->destroy;
172 }
173
174 $ns->pl and return $ns->destroy;
86 175
87 $ns->async (sub { 176 $ns->async (sub {
88 my ($user, $pass); 177 my ($user, $pass);
89 178
90 $ns->send_packet ("addme_success"); 179 $ns->send_packet ("addme_success");
115 . "(only a-z, A-Z and 0-9 are allowed), " 204 . "(only a-z, A-Z and 0-9 are allowed), "
116 . "or is not between 3 and 18 characters in length.", 205 . "or is not between 3 and 18 characters in length.",
117 cf::NDI_RED 206 cf::NDI_RED
118 ); 207 );
119 } 208 }
209 Coro::Timer::sleep 0.4;
120 } 210 }
121 211
122 check_playing $ns, $user and next; 212 check_playing $ns, $user and next;
123 213
124 $ns->send_drawinfo ( 214 $ns->send_drawinfo (
135 $ns->send_drawinfo ( 225 $ns->send_drawinfo (
136 "Try to use at least three characters as your password please, " 226 "Try to use at least three characters as your password please, "
137 . "that cannot be too much to ask for :)", 227 . "that cannot be too much to ask for :)",
138 cf::NDI_RED 228 cf::NDI_RED
139 ); 229 );
230 Coro::Timer::sleep 0.4;
140 } 231 }
141 232
142 # lock this username for the remainder of this login session 233 # lock this username for the remainder of this login session
143 if ($cf::LOGIN_LOCK{$user}) { 234 if ($cf::LOGIN_LOCK{$user}) {
144 $ns->send_drawinfo ( 235 $ns->send_drawinfo (
161 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 252 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
162 nuke_str $pass; 253 nuke_str $pass;
163 # password matches, wonderful 254 # password matches, wonderful
164 my $pl = cf::player::find $user or next; 255 my $pl = cf::player::find $user or next;
165 $pl->connect ($ns); 256 $pl->connect ($ns);
166 check_clean_save $pl; 257 enter_map $pl;
167 last; 258 last;
168 } elsif (can_cleanup $pl, $mtime) { 259 } elsif (can_cleanup $pl, $mtime) {
169 Coro::Timer::sleep 1; 260 Coro::Timer::sleep 1;
170 261
171 $ns->send_drawinfo ( 262 $ns->send_drawinfo (
192 Coro::Timer::sleep 1; 283 Coro::Timer::sleep 1;
193 284
194 $ns->send_drawinfo ( 285 $ns->send_drawinfo (
195 "Wrong username or password. Please try again " 286 "Wrong username or password. Please try again "
196 . "(check for Numlock and other semi-obvious error sources).", 287 . "(check for Numlock and other semi-obvious error sources).",
288 cf::NDI_RED
289 );
290 next;
291 }
292 } else {
293 # unable to load the playerfile:
294 # check wether the player dir exists, which means the file is corrupted or
295 # something very similar.
296 if (!aio_stat cf::player::playerdir $user) {
297 $ns->send_drawinfo (
298 "Unable to retrieve this player. It might be a locked or broken account. "
299 . "If this is your account, ask a dungeon master for assistance. "
300 . "Otherwise choose a different login name.",
197 cf::NDI_RED 301 cf::NDI_RED
198 ); 302 );
199 next; 303 next;
200 } 304 }
201 } 305 }
212 nuke_str $pass2; 316 nuke_str $pass2;
213 $ns->send_drawinfo ( 317 $ns->send_drawinfo (
214 "The passwords do not match, please try again.", 318 "The passwords do not match, please try again.",
215 cf::NDI_RED 319 cf::NDI_RED
216 ); 320 );
321 Coro::Timer::sleep 0.5;
217 next; 322 next;
218 } 323 }
219 324
220 nuke_str $pass2; 325 nuke_str $pass2;
221 326
222 my $pl = cf::player::new $user; 327 my $pl = cf::player::new $user;
223 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 328 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
224 nuke_str $pass; 329 nuke_str $pass;
225 $pl->connect ($ns); 330 $pl->connect ($ns);
226
227 my $ob = $pl->ob; 331 my $ob = $pl->ob;
332
333 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
228 334
229 while () { 335 while () {
230 $ob->update_stats; 336 $ob->update_stats;
231 $pl->save_stats; 337 $pl->save_stats;
232 338
242 $ob->swap_stats ($res - 1, $swap - 1); 348 $ob->swap_stats ($res - 1, $swap - 1);
243 } 349 }
244 } else { 350 } else {
245 $ob->roll_stats; 351 $ob->roll_stats;
246 } 352 }
353
354 Coro::Timer::sleep 0.2;
247 } 355 }
248 356
249 $ob->set_animation (2); 357 $ob->set_animation (2);
250 $ob->add_statbonus; 358 $ob->add_statbonus;
251 359
252 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 360 while () {
253 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 361 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
362 my $msg = $ob->msg;
363 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
364 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
365
366 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
254 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 367 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
255 368
256 $ns->state (cf::ST_CHANGE_CLASS); 369 last if $res =~ /[dD]/;
370
371 $pl->chargen_race_next;
372 Coro::Timer::sleep 0.2;
373 }
374
375 $pl->chargen_race_done;
376
377 while () {
378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
379 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
380
381 if ($res =~ /^[fF]/) {
382 $pl->gender (1);
383 last;
384 } elsif ($res =~ /^[mM]/) {
385 $pl->gender (0);
386 last;
387 }
388 Coro::Timer::sleep 0.2;
389 }
390
391 $ob->reply (undef, "Welcome to Crossfire!");
392
257 delete $pl->{deny_save};#d# too early 393 delete $pl->{deny_save};
258 394
259 last; 395 last;
260 } 396 }
261 }); 397 });
262} 398});
263 399
264cf::register_command quit => sub { 400cf::register_command quit => sub {
265 my ($ob, $arg) = @_; 401 my ($ob, $arg) = @_;
266 402
267 $ob->reply (undef, 403 $ob->reply (undef,
338 $pl->{unclean_save} = $cf::RUNTIME; 474 $pl->{unclean_save} = $cf::RUNTIME;
339 } 475 }
340 }, 476 },
341); 477);
342 478
343cf::client->attach (
344 on_addme => \&addme,
345);
346
347############################################################################# 479#############################################################################
348 480
349our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 481our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
350our $SAVE_TIMEOUT = 20; # save players every n seconds 482our $SAVE_TIMEOUT = 20; # save players every n seconds
351 483
364 or next; 496 or next;
365 $pl->valid or next; 497 $pl->valid or next;
366 498
367 eval { 499 eval {
368 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
369 $cf::WAIT_FOR_TICK_ONE->wait; 501 cf::wait_for_tick_begin;
370 $pl->save; 502 $pl->save;
371 503
372 unless ($pl->active) { 504 unless ($pl->active || $pl->ns) {
373 # check refcounts, this is tricky and needs to be adjusted to fit server internals 505 # check refcounts, this is tricky and needs to be adjusted to fit server internals
374 my $ob = $pl->ob; 506 my $ob = $pl->ob;
375 Scalar::Util::weaken $pl; 507
376 Scalar::Util::weaken $ob;
377 my $a_ = $pl->refcnt;#d#
378 my $b_ = $ob->refcnt;#d#
379 my $pl_ref = $pl->refcnt_cnt; 508 my $pl_ref = $pl->refcnt_cnt;
380 my $ob_ref = $ob->refcnt_cnt; 509 my $ob_ref = $ob->refcnt_cnt;
381 510
382 ## pl_ref == one from object + one from cf::PLAYER 511 ## pl_ref == $pl + ob->contr + %cf::PLAYER
383 ## ob_ref == one from simply being an object 512 ## ob_ref == $ob + pl->observe + simply being an object
384 if ($pl_ref == 2 && $ob_ref == 1) { 513 if ($pl_ref == 3 && $ob_ref == 3) {
385 warn "player-scheduler destroy ", $ob->name;#d# 514 warn "player-scheduler destroy ", $ob->name;#d#
386 515
387 # remove from sight and get fresh "copies" 516 # remove from sight and get fresh "copies"
388 $pl = delete $cf::PLAYER{$ob->name}; 517 $pl = delete $cf::PLAYER{$ob->name};
389 $ob = $pl->ob; 518 $ob = $pl->ob;
390 519
391 $ob->destroy;
392 $pl->destroy; 520 $pl->destroy; # destroys $ob
393 } else { 521 } else {
522 my $a_ = $pl->refcnt;#d#
523 my $b_ = $ob->refcnt;#d#
524
394 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 525 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
395 } 526 }
396 } 527 }
397 } 528 }
398 }; 529 };
399 warn $@ if $@; 530 warn $@ if $@;

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