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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.43 by root, Mon Apr 23 18:09:57 2007 UTC vs.
Revision 1.64 by root, Sat Jul 14 19:27:59 2007 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
8 9
9# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
10sub nuke_str { 11sub nuke_str {
11 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
12} 13}
39 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
40 41
41 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
42 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
43 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
44 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
45 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
46 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
47 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
48 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
49 . "this will fix anything.", 50 . "this will fix anything.",
50 cf::NDI_RED 51 cf::NDI_RED
51 ); 52 );
52 53
53 1 54 1
54} 55}
55 56
56sub check_clean_save { 57sub enter_map {
57 my ($pl) = @_; 58 my ($pl) = @_;
58 59
60 my $ob = $pl->ob;
61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
59 if (my $time = delete $pl->{unclean_save}) { 69 if (my $time = delete $pl->{unclean_save}) {
60 $pl->ns->send_drawinfo ( 70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 } else {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
95 . "Better use a savebed next time, much worse things could have happened... "
96 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
97 cf::NDI_RED
98 );
99 }
100 } else {
101 $ob->message (
61 "You didn't use a savebed to leave this realm. This is very dangerous, " 102 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
62 . "as lots of things could happen when you leave by other means, such as cave-ins, " 103 . "as lots of things could happen when you leave by other means, such as cave-ins, "
63 . "or monsters suddenly snapping your body. Better use a savebed next time.", 104 . "or monsters suddenly snapping your body. Better use a savebed next time. "
105 . "H<Always apply a bed of reality to disconnect from the server.>",
64 cf::NDI_RED 106 cf::NDI_RED
107 );
108 }
65 ); 109 }
66 #d#TODO
67 } 110 }
111
112 $ob->goto ($map, $x, $y);
68} 113}
69 114
70# delete a player directory, be non-blocking AND synchronous... 115# delete a player directory, be non-blocking AND synchronous...
71# (thats hard, so we crap out and fork). 116# (thats hard, so we crap out and fork).
72sub nuke_playerdir { 117sub nuke_playerdir {
76 system "cd \Q$PLAYERDIR\E " 121 system "cd \Q$PLAYERDIR\E "
77 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 122 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
78 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 123 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
79} 124}
80 125
81sub send_capabilities { 126cf::client->attach (on_addme => sub {
82 my ($ns) = @_; 127 my ($ns) = @_;
83 128
84 return unless $ns->extcmd;
85
86 $ns->ext_event (capabilities =>
87 # id, name, flags (1 == 2d), edge length
88 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
89 );
90}
91
92sub setup {
93 my ($ns, $args) = @_;
94
95 # run through the cmds of setup
96 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
97 #
98 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
99 # The client then must sort this out
100
101 my %setup = split / +/, $args;
102 while (my ($k, $v) = each %setup) {
103 if ($k eq "sound") {
104 $ns->sound ($v);
105
106 } elsif ($k eq "exp64") {
107 $setup{$k} = 1;
108
109 } elsif ($k eq "spellmon") {
110 $ns->monitor_spells ($v);
111
112 } elsif ($k eq "darkness") {
113 $ns->darkness ($v);
114
115 } elsif ($k eq "map1cmd") {
116 $ns->mapmode (cf::Map1Cmd) if $v > 0;
117
118 } elsif ($k eq "map1acmd") {
119 $ns->mapmode (cf::Map1aCmd) if $v > 0;
120
121 } elsif ($k eq "map2cmd") {
122 # gcfclient bug, map1acmd is sent too late
123 $ns->mapmode (cf::Map1aCmd);
124 $setup{$k} = "FALSE";
125
126 } elsif ($k eq "newmapcmd") {
127 $ns->newmapcmd ($v);
128
129 } elsif ($k eq "mapinfocmd") {
130 $ns->mapinfocmd ($v);
131
132 } elsif ($k eq "extcmd") {
133 $ns->extcmd ($v > 0);
134 send_capabilities $ns;
135
136 } elsif ($k eq "extmap") {
137 $ns->extmap ($v);
138
139 } elsif ($k eq "facecache") {
140 if (!$v) {
141 $v = 1;
142 $setup{$k} = $v;
143 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
144 }
145
146 $ns->facecache ($v);
147
148 } elsif ($k eq "faceset") {
149 $ns->faceset (0);
150 $setup{$k} = 0;
151 # $ns->image2 (1)
152
153 } elsif ($k eq "tileset") {
154 $setup{$k} = $ns->faceset ($v & 1);
155
156 } elsif ($k eq "itemcmd") {
157 # Version of the item protocol command to use. Currently,
158 # only supported versions are 1 and 2. Using a numeric
159 # value will make it very easy to extend this in the future.
160 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
161
162 $setup{$k} = $ns->itemcmd;
163
164 } elsif ($k eq "mapsize") {
165 my ($x, $y) = split /x/, $v;
166
167 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
168 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
169
170 $setup{$k} = "${x}x${y}";
171
172 } elsif ($k eq "extendedMapInfos") {
173 $ns->ext_mapinfos ($v);
174
175 } elsif ($k eq "extendedTextInfos") {
176 $ns->has_readable_type ($v);
177
178 } elsif ($k eq "smoothing") { # cfplus-style smoothing
179 $ns->smoothing ($v);
180
181 } elsif ($k eq "fxix") {
182 $ns->fxix ($v);
183
184 } elsif ($k eq "msg") {
185 $ns->{setup}{msg} = $v;
186
187 } else {
188 # other commands:
189 # sexp: no idea, probably for oudated servers
190 # tick: more stupidity, server should sned a tick per tick
191
192 $setup{$k} = "FALSE";
193 }
194 }
195
196 $ns->send_packet (join " ", setup => %setup);
197
198 cf::datalog setup =>
199 request => $args,
200 reply => \%setup,
201 client => $ns->version,
202 ;
203}
204
205sub addme {
206 my ($ns) = @_;
207
208 if (!$ns->facecache) 129 if (!$ns->facecache)
209 { 130 {
210 $ns->send_drawinfo (<<EOF, cf::NDI_RED); 131 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
211 132
212 133
213*** 134***
214*** WARNING: 135*** WARNING:
215*** Your client does not support face/image caching, 136*** Your client does not support face/image caching,
283 . "(only a-z, A-Z and 0-9 are allowed), " 204 . "(only a-z, A-Z and 0-9 are allowed), "
284 . "or is not between 3 and 18 characters in length.", 205 . "or is not between 3 and 18 characters in length.",
285 cf::NDI_RED 206 cf::NDI_RED
286 ); 207 );
287 } 208 }
209 Coro::Timer::sleep 0.4;
288 } 210 }
289 211
290 check_playing $ns, $user and next; 212 check_playing $ns, $user and next;
291 213
292 $ns->send_drawinfo ( 214 $ns->send_drawinfo (
303 $ns->send_drawinfo ( 225 $ns->send_drawinfo (
304 "Try to use at least three characters as your password please, " 226 "Try to use at least three characters as your password please, "
305 . "that cannot be too much to ask for :)", 227 . "that cannot be too much to ask for :)",
306 cf::NDI_RED 228 cf::NDI_RED
307 ); 229 );
230 Coro::Timer::sleep 0.4;
308 } 231 }
309 232
310 # lock this username for the remainder of this login session 233 # lock this username for the remainder of this login session
311 if ($cf::LOGIN_LOCK{$user}) { 234 if ($cf::LOGIN_LOCK{$user}) {
312 $ns->send_drawinfo ( 235 $ns->send_drawinfo (
329 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 252 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
330 nuke_str $pass; 253 nuke_str $pass;
331 # password matches, wonderful 254 # password matches, wonderful
332 my $pl = cf::player::find $user or next; 255 my $pl = cf::player::find $user or next;
333 $pl->connect ($ns); 256 $pl->connect ($ns);
334 check_clean_save $pl; 257 enter_map $pl;
335 last; 258 last;
336 } elsif (can_cleanup $pl, $mtime) { 259 } elsif (can_cleanup $pl, $mtime) {
337 Coro::Timer::sleep 1; 260 Coro::Timer::sleep 1;
338 261
339 $ns->send_drawinfo ( 262 $ns->send_drawinfo (
393 nuke_str $pass2; 316 nuke_str $pass2;
394 $ns->send_drawinfo ( 317 $ns->send_drawinfo (
395 "The passwords do not match, please try again.", 318 "The passwords do not match, please try again.",
396 cf::NDI_RED 319 cf::NDI_RED
397 ); 320 );
321 Coro::Timer::sleep 0.5;
398 next; 322 next;
399 } 323 }
400 324
401 nuke_str $pass2; 325 nuke_str $pass2;
402 326
403 my $pl = cf::player::new $user; 327 my $pl = cf::player::new $user;
404 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 328 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
405 nuke_str $pass; 329 nuke_str $pass;
406 $pl->connect ($ns); 330 $pl->connect ($ns);
407
408 my $ob = $pl->ob; 331 my $ob = $pl->ob;
332
333 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
409 334
410 while () { 335 while () {
411 $ob->update_stats; 336 $ob->update_stats;
412 $pl->save_stats; 337 $pl->save_stats;
413 338
423 $ob->swap_stats ($res - 1, $swap - 1); 348 $ob->swap_stats ($res - 1, $swap - 1);
424 } 349 }
425 } else { 350 } else {
426 $ob->roll_stats; 351 $ob->roll_stats;
427 } 352 }
353
354 Coro::Timer::sleep 0.2;
428 } 355 }
429 356
430 $ob->set_animation (2); 357 $ob->set_animation (2);
431 $ob->add_statbonus; 358 $ob->add_statbonus;
432 359
433 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 360 while () {
434 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 361 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
362 my $msg = $ob->msg;
363 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
364 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
365
366 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
435 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 367 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
436 368
437 $ns->state (cf::ST_CHANGE_CLASS); 369 last if $res =~ /[dD]/;
370
371 $pl->chargen_race_next;
372 Coro::Timer::sleep 0.2;
373 }
374
375 $pl->chargen_race_done;
376
377 while () {
378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
379 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
380
381 if ($res =~ /^[fF]/) {
382 $pl->gender (1);
383 last;
384 } elsif ($res =~ /^[mM]/) {
385 $pl->gender (0);
386 last;
387 }
388 Coro::Timer::sleep 0.2;
389 }
390
391 $ob->reply (undef, "Welcome to Crossfire!");
392
438 delete $pl->{deny_save};#d# too early 393 delete $pl->{deny_save};
439 394
440 last; 395 last;
441 } 396 }
442 }); 397 });
443} 398});
444 399
445cf::register_command quit => sub { 400cf::register_command quit => sub {
446 my ($ob, $arg) = @_; 401 my ($ob, $arg) = @_;
447 402
448 $ob->reply (undef, 403 $ob->reply (undef,
519 $pl->{unclean_save} = $cf::RUNTIME; 474 $pl->{unclean_save} = $cf::RUNTIME;
520 } 475 }
521 }, 476 },
522); 477);
523 478
524cf::client->attach (
525 on_addme => \&addme,
526 on_setup => \&setup,
527);
528
529############################################################################# 479#############################################################################
530 480
531our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 481our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
532our $SAVE_TIMEOUT = 20; # save players every n seconds 482our $SAVE_TIMEOUT = 20; # save players every n seconds
533 483
549 eval { 499 eval {
550 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
551 cf::wait_for_tick_begin; 501 cf::wait_for_tick_begin;
552 $pl->save; 502 $pl->save;
553 503
554 unless ($pl->active) { 504 unless ($pl->active || $pl->ns) {
555 # check refcounts, this is tricky and needs to be adjusted to fit server internals 505 # check refcounts, this is tricky and needs to be adjusted to fit server internals
556 my $ob = $pl->ob; 506 my $ob = $pl->ob;
557 Scalar::Util::weaken $pl; 507
558 Scalar::Util::weaken $ob;
559 my $a_ = $pl->refcnt;#d#
560 my $b_ = $ob->refcnt;#d#
561 my $pl_ref = $pl->refcnt_cnt; 508 my $pl_ref = $pl->refcnt_cnt;
562 my $ob_ref = $ob->refcnt_cnt; 509 my $ob_ref = $ob->refcnt_cnt;
563 510
564 ## pl_ref == one from object + one from cf::PLAYER 511 ## pl_ref == $pl + ob->contr + %cf::PLAYER
565 ## ob_ref == one from simply being an object 512 ## ob_ref == $ob + pl->observe + simply being an object
566 if ($pl_ref == 2 && $ob_ref == 1) { 513 if ($pl_ref == 3 && $ob_ref == 3) {
567 warn "player-scheduler destroy ", $ob->name;#d# 514 warn "player-scheduler destroy ", $ob->name;#d#
568 515
569 # remove from sight and get fresh "copies" 516 # remove from sight and get fresh "copies"
570 $pl = delete $cf::PLAYER{$ob->name}; 517 $pl = delete $cf::PLAYER{$ob->name};
571 $ob = $pl->ob; 518 $ob = $pl->ob;
572 519
573 $ob->destroy;
574 $pl->destroy; 520 $pl->destroy; # destroys $ob
575 } else { 521 } else {
522 my $a_ = $pl->refcnt;#d#
523 my $b_ = $ob->refcnt;#d#
524
576 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 525 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
577 } 526 }
578 } 527 }
579 } 528 }
580 }; 529 };
581 warn $@ if $@; 530 warn $@ if $@;

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