ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/login.ext
(Generate patch)

Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.61 by root, Tue Jul 10 06:12:13 2007 UTC vs.
Revision 1.66 by root, Thu Jul 19 13:46:39 2007 UTC

2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
7 9
8# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
9sub nuke_str { 11sub nuke_str {
10 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
11} 13}
53} 55}
54 56
55sub enter_map { 57sub enter_map {
56 my ($pl) = @_; 58 my ($pl) = @_;
57 59
60 my $ob = $pl->ob;
61
58 my ($map, $x, $y) 62 my ($map, $x, $y)
59 = $pl->ob->{_link_pos} 63 = $ob->{_link_pos}
60 ? @{delete $pl->ob->{_link_pos}} 64 ? @{delete $ob->{_link_pos}}
61 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 65 : ($pl->maplevel, $ob->x, $ob->y);
62 66
63 $pl->ob->enter_link; 67 $ob->enter_link;
64 68
65 if (my $time = delete $pl->{unclean_save}) { 69 if (my $time = delete $pl->{unclean_save}) {
66 if (my $m = cf::map::find $map) { 70 if (my $m = cf::map::find $map) {
67 if ($time < $m->{instantiate_time}) { 71 if ($time < $m->{instantiate_time}) {
68 # the map was reset in the meantime 72 # the map was reset in the meantime
69 my $age = $cf::RUNTIME - $time; 73 my $age = $cf::RUNTIME - $time;
74
70 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
71 76
72 # for now, just go back to savebed 77 # for now, just go back to savebed
73 ($map, $x, $y) = $pl->savebed; 78 ($map, $x, $y) = $pl->savebed;
74 79
75 $pl->ns->send_drawinfo ( 80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
76 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
77 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
78 . "Better use a savebed next time, much worse things could have happened...", 96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
79 cf::NDI_RED 107 cf::NDI_RED
80 ); 108 );
81 } else {
82 $pl->ns->send_drawinfo (
83 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
84 . "as lots of things could happen when you leave by other means, such as cave-ins, "
85 . "or monsters suddenly snapping your body. Better use a savebed next time.",
86 cf::NDI_RED
87 );
88 } 109 }
89 } 110 }
90 } 111 }
91 112
92 $pl->ob->goto ($map, $x, $y); 113 $ob->goto ($map, $x, $y);
93} 114}
94 115
95# delete a player directory, be non-blocking AND synchronous... 116# delete a player directory, be non-blocking AND synchronous...
96# (thats hard, so we crap out and fork). 117# (thats hard, so we crap out and fork).
97sub nuke_playerdir { 118sub nuke_playerdir {

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines