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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.67 by root, Fri Jul 20 16:11:10 2007 UTC vs.
Revision 1.104 by root, Thu Apr 22 12:50:24 2010 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
52 ); 49 );
53 50
54 1 51 1
55} 52}
56 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
57sub enter_map { 72sub enter_map {
58 my ($pl) = @_; 73 my ($pl) = @_;
59 74
60 my $ob = $pl->ob; 75 my $ob = $pl->ob;
61 76
64 ? @{delete $ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
66 81
67 $ob->enter_link; 82 $ob->enter_link;
68 83
84 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 86
87 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 89 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
74 91
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 92 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 93
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) { 94 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message ( 95 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, " 97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. " 98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<Always apply a bed of reality to disconnect from the server.>", 99 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED 100 cf::NDI_RED
108 ); 101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
109 } 124 );
110 } 125 }
111 } 126 }
112 127
113 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
114} 129}
115 130
116# delete a player directory, be non-blocking AND synchronous... 131# delete a player directory, be non-blocking AND synchronous...
117# (thats hard, so we crap out and fork). 132# (that's hard, so we crap out and fork).
118sub nuke_playerdir { 133sub nuke_playerdir {
119 my ($user) = @_; 134 my ($user) = @_;
120 135
121 aio_stat "$PLAYERDIR/$user"; 136 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
122 system "cd \Q$PLAYERDIR\E " 137
123 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 138 cf::fork_call {
124 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 139 rename "$PLAYERDIR/$user", $temp;
140 system "rm", "-rf", $temp;
141 };
125} 142}
126 143
127cf::client->attach (on_addme => sub { 144cf::client->attach (on_addme => sub {
128 my ($ns) = @_; 145 my ($ns) = @_;
129 146
130 if (!$ns->facecache)
131 {
132 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
133
134
135***
136*** WARNING:
137*** Your client does not support face/image caching,
138*** or it has been disabled. Face caching is mandatory
139*** so please enable it or use a newer client.
140***
141*** Look at your client preferences:
142***
143*** CFPlus: all known versions automatically enable the facecache.
144*** cfclient: use the -cache commandline option.
145*** cfclient: map will not redraw automatically (bug).
146*** gcfclient: use -cache commandline option, or enable
147*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
148*** jcrossclient: your client is broken, use CFPlus or gcfclient.
149***
150***
151EOF
152 if ($ns->version =~ /jcrossclient/) {
153 # let them, for now
154 } else {
155 $ns->flush;
156 return $ns->destroy;
157 }
158
159 # $ns->facecache = true;
160 }
161
162 if ($ns->mapmode < cf::Map1aCmd) {
163 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
164
165
166***
167*** WARNING:
168*** Your client is too old. Please upgrade to a newer version.
169EOF
170
171 $ns->flush;
172 return $ns->destroy;
173 }
174
175 $ns->pl and return $ns->destroy; 147 $ns->pl and return $ns->destroy;
176 148
177 $ns->async (sub { 149 $ns->async (sub {
150 $Coro::current->{desc} = "addme init";
151
178 my ($user, $pass); 152 my ($user, $pass);
179 153
180 $ns->send_packet ("addme_success"); 154 $ns->send_packet ("addme_success");
181 155
182 for (;;) { 156 for (;;) {
187 cf::NDI_BLUE 161 cf::NDI_BLUE
188 ); 162 );
189 163
190 # read username 164 # read username
191 while () { 165 while () {
192 $user = query $ns, 0, "What is your name?\n:"; 166 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
193 167
194 if ($cf::LOGIN_LOCK{$user}) { 168 if ($cf::LOGIN_LOCK{$user}) {
195 $ns->send_drawinfo ( 169 $ns->send_drawinfo (
196 "That username is currently used in another login session. " 170 "That username is currently used in another login session. "
197 . "Chose another, or wait till the other session has ended.", 171 . "Chose another, or wait till the other session has ended.",
198 cf::NDI_RED 172 cf::NDI_RED
199 ); 173 );
200 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 174 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
201 last; 175 last;
202 } else { 176 } else {
203 $ns->send_drawinfo ( 177 $ns->send_drawinfo (
204 "Your username contains illegal characters " 178 "Your username contains illegal characters "
205 . "(only a-z, A-Z and 0-9 are allowed), " 179 . "(only a-z, A-Z and 0-9 are allowed), "
206 . "or is not between 3 and 18 characters in length.", 180 . "or is not between 3 and 20 characters in length.",
207 cf::NDI_RED 181 cf::NDI_RED
208 ); 182 );
209 } 183 }
210 Coro::Timer::sleep 0.4; 184 Coro::Timer::sleep 0.4;
211 } 185 }
212 186
213 check_playing $ns, $user and next; 187 check_playing $ns, $user and next;
188
189 $Coro::current->{desc} = "addme($user) pass";
214 190
215 $ns->send_drawinfo ( 191 $ns->send_drawinfo (
216 "Welcome $user, please enter your password now. " 192 "Welcome $user, please enter your password now. "
217 . "New users should now choose a password. " 193 . "New users should now choose a password. "
218 . "Anything your client lets you enter is fine.", 194 . "Anything your client lets you enter is fine.",
241 next; 217 next;
242 } 218 }
243 local $cf::LOGIN_LOCK{$user} = 1; 219 local $cf::LOGIN_LOCK{$user} = 1;
244 220
245 check_playing $ns, $user and next; 221 check_playing $ns, $user and next;
222
223 $Coro::current->{desc} = "addme($user) check";
246 224
247 # try to read the user file and check the password 225 # try to read the user file and check the password
248 if (my $pl = cf::player::find $user) { 226 if (my $pl = cf::player::find $user) {
249 aio_stat $pl->path and next; 227 aio_stat $pl->path and next;
250 my $mtime = (stat _)[9]; 228 my $mtime = (stat _)[9];
304 next; 282 next;
305 } 283 }
306 } 284 }
307 285
308 # the rest of this function is character creation 286 # the rest of this function is character creation
287 $Coro::current->{desc} = "addme($user) chargen";
309 288
310 # just to make sure nothing is left over 289 # just to make sure nothing is left over
311 nuke_playerdir $user; 290 nuke_playerdir $user;
312 291
313 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 292 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
324 } 303 }
325 304
326 nuke_str $pass2; 305 nuke_str $pass2;
327 306
328 my $pl = cf::player::new $user; 307 my $pl = cf::player::new $user;
329 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 308 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]);
330 nuke_str $pass; 309 nuke_str $pass;
331 $pl->connect ($ns); 310 $pl->connect ($ns);
332 my $ob = $pl->ob; 311 my $ob = $pl->ob;
333 312
334 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 313 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
350 } 329 }
351 } else { 330 } else {
352 $ob->roll_stats; 331 $ob->roll_stats;
353 } 332 }
354 333
355 Coro::Timer::sleep 0.2; 334 Coro::Timer::sleep 0.05;
356 } 335 }
357 336
358 $ob->set_animation (2); 337 $ob->set_animation (2);
359 $ob->add_statbonus; 338 $ob->add_statbonus;
360 339
368 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 347 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
369 348
370 last if $res =~ /[dD]/; 349 last if $res =~ /[dD]/;
371 350
372 $pl->chargen_race_next; 351 $pl->chargen_race_next;
373 Coro::Timer::sleep 0.2; 352 Coro::Timer::sleep 0.05;
374 } 353 }
375 354
355 # create the playerdir, if necessary, as chargen_race_done did it before
356 # presumably because of unique maps
357 aio_mkdir playerdir $pl, 0770;
376 $pl->chargen_race_done; 358 $pl->chargen_race_done;
377 359
378 while () { 360 while () {
379 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 361 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
380 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 362 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
384 last; 366 last;
385 } elsif ($res =~ /^[mM]/) { 367 } elsif ($res =~ /^[mM]/) {
386 $pl->gender (0); 368 $pl->gender (0);
387 last; 369 last;
388 } 370 }
389 Coro::Timer::sleep 0.2; 371 Coro::Timer::sleep 0.05;
390 } 372 }
391 373
392 $ob->reply (undef, "Welcome to Crossfire!"); 374 $ob->reply (undef, "Welcome to Deliantra!");
375
376 # XXX: Workaround for delayed client ext protocol handshake
377 $pl->esrv_new_player;
393 378
394 delete $pl->{deny_save}; 379 delete $pl->{deny_save};
395 380
396 last; 381 last;
382 }
383
384 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
385 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
397 } 386 }
398 }); 387 });
399}); 388});
400 389
401cf::register_command quit => sub { 390cf::register_command quit => sub {
402 my ($ob, $arg) = @_; 391 my ($ob, $arg) = @_;
403 392
404 $ob->reply (undef, 393 $ob->send_msg (undef,
405 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 394 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
406 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 395 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
407 cf::NDI_UNIQUE | cf::NDI_RED); 396 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
408}; 397};
409 398
410cf::register_command quit_character => sub { 399cf::register_command quit_character => sub {
411 my ($ob, $arg) = @_; 400 my ($ob, $arg) = @_;
412 401
413 my $pl = $ob->contr; 402 my $pl = $ob->contr;
414 403
415 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 404 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
416 if ($_[0] !~ /^[yY]/) { 405 if ($_[0] !~ /^[yY]/) {
417 $ob->reply (undef, 406 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
418 "Ok, not not quitting then.",
419 cf::NDI_UNIQUE | cf::NDI_RED);
420 } else { 407 } else {
421 $ob->reply (undef, 408 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
422 "Ok, quitting, hope to see you again.",
423 cf::NDI_UNIQUE | cf::NDI_RED);
424 $pl->ns->flush; 409 $pl->ns->flush;
425 cf::async { $pl->quit_character }; 410 cf::async { $pl->quit_character };
426 } 411 }
427 }); 412 });
428}; 413};
438 423
439 # update respawn position 424 # update respawn position
440 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 425 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
441 cf::async { $pl->save }; 426 cf::async { $pl->save };
442 427
443 $pl->killer ("left"); 428 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
444 $ob->check_score; 429 ext::highscore::check $ob;
445 430
446 $ob->reply (undef, "In the future, you will wake up here when you die."); 431 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
447 432
448 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 433 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
449 if ($_[0] !~ /^[yY]/) { 434 if ($_[0] !~ /^[yY]/) {
450 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 435 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
451 $pl->deactivate; 436 $pl->deactivate;
470 455
471 if ($cleanly) { 456 if ($cleanly) {
472 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 457 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
473 } else { 458 } else {
474 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 459 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
475 $pl->{unclean_save} = $cf::RUNTIME; 460 $pl->{unclean_save} = $cf::RUNTIME
461 unless safe_spot $pl;
476 } 462 }
477 }, 463 },
478); 464);
479 465
480#############################################################################
481 466
482our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
483our $SAVE_TIMEOUT = 20; # save players every n seconds
484
485our $SCHEDULER = cf::async_ext {
486 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
487 while () {
488 $schedule_interval->next;
489
490 # this weird form of iteration over values is used because
491 # the hash changes underneath us frequently, and for
492 # keeps a direct reference to the value without (in 5.8 perls)
493 # keeping a reference, so this is prone to crashes or worse.
494 my @players = keys %cf::PLAYER;
495 for (@players) {
496 my $pl = $cf::PLAYER{$_}
497 or next;
498 $pl->valid or next;
499
500 eval {
501 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
502 cf::wait_for_tick_begin;
503 $pl->save;
504
505 unless ($pl->active || $pl->ns) {
506 # check refcounts, this is tricky and needs to be adjusted to fit server internals
507 my $ob = $pl->ob;
508
509 my $pl_ref = $pl->refcnt_cnt;
510 my $ob_ref = $ob->refcnt_cnt;
511
512 ## pl_ref == $pl + ob->contr + %cf::PLAYER
513 ## ob_ref == $ob + pl->observe + simply being an object
514 if ($pl_ref == 3 && $ob_ref == 3) {
515 warn "player-scheduler destroy ", $ob->name;#d#
516
517 # remove from sight and get fresh "copies"
518 $pl = delete $cf::PLAYER{$ob->name};
519 $ob = $pl->ob;
520
521 $pl->destroy; # destroys $ob
522 } else {
523 my $a_ = $pl->refcnt;#d#
524 my $b_ = $ob->refcnt;#d#
525
526 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
527 }
528 }
529 }
530 };
531 warn $@ if $@;
532 Coro::cede;
533 };
534 }
535};
536
537$SCHEDULER->prio (1);
538

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