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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.67 by root, Fri Jul 20 16:11:10 2007 UTC vs.
Revision 1.129 by root, Sun Nov 18 09:53:46 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11sub nuke_str { 12our %LOGIN_LOCK;
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 13
14# HACK: remove when done
15sub cf::client::send_drawinfo {
16 my ($self, $text, $flags) = @_;
17
18 utf8::encode $text;
19 $self->send_packet (sprintf "msg %d log %s", $flags || cf::NDI_BLACK, $text);
13} 20}
14 21
15sub query { 22sub query {
16 my ($ns, $flags, $text) = @_; 23 my ($ns, $flags, $text) = @_;
17 24
18 my $current = $Coro::current; 25 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 26 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 27}
24 28
25sub can_cleanup { 29sub can_cleanup {
26 my ($pl, $mtime) = @_; 30 my ($pl, $mtime) = @_;
27 31
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 36 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 37 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 38 || $age > 700 * 86400 # 2 years for everybody else
35} 39}
36 40
37sub check_playing { 41# return a guard object for a lock on the given username, if available
42sub login_guard {
38 my ($ns, $user) = @_; 43 my ($user) = @_;
39 44
45 exists $LOGIN_LOCK{$user}
46 and return undef;
47
40 return unless cf::player::find_active $user; 48 cf::player::find_active $user
49 and return undef;
41 50
42 $ns->send_drawinfo ( 51 undef $LOGIN_LOCK{$user};
43 "That player is already logged in on this server. " 52 Guard::guard { delete $LOGIN_LOCK{$user} }
44 . "If you want to create a new player, choose another name. " 53}
45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53 54
55sub safe_spot($) {
56 my ($pl) = @_;
54 1 57
58 my $ob = $pl->ob;
59
60 my $m = $ob->map
61 or return;
62 my $x = $ob->x;
63 my $y = $ob->y;
64
65 # never happens normally, but helps when shell users make mistakes
66 $m->linkable
67 or return 1;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
55} 70}
56 71
57sub enter_map { 72sub enter_map {
58 my ($pl) = @_; 73 my ($pl) = @_;
59 74
64 ? @{delete $ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
66 81
67 $ob->enter_link; 82 $ob->enter_link;
68 83
84 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 86
87 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 89 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
74 91
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 93
77 # for now, just go back to savebed 94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
78 ($map, $x, $y) = $pl->savebed; 107 ($map, $x, $y) = $pl->savebed;
79 108
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message ( 109 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, " 111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. " 112 . "Better use a savebed next time, much worse things could have happened... "
106 . "H<Always apply a bed of reality to disconnect from the server.>", 113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
107 cf::NDI_RED 114 cf::NDI_RED
108 ); 115 );
109 } 116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
124 );
110 } 125 }
111 } 126 }
112 127
113 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
114} 129}
115 130
116# delete a player directory, be non-blocking AND synchronous... 131sub encode_password($) {
117# (thats hard, so we crap out and fork). 132 unpack "H*", Deliantra::Util::hash_pw $_[0]
133}
134
135sub compare_password($$) {
136 my ($pass, $token) = @_;
137
138 if ($token =~ /!!(.*)/) {
139 return +(substr $pass, 0, 8) eq pack "H*", $1;
140 } elsif ($token =~ /!(.*)/) {
141 return $pass eq pack "H*", $1;
142 } else {
143 return $token eq crypt $pass, $token;
144 }
145}
146
147# delete a player directory
118sub nuke_playerdir { 148sub nuke_playerdir {
119 my ($user) = @_; 149 my ($user) = @_;
120 150
151 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
152
153 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
121 aio_stat "$PLAYERDIR/$user"; 154 aio_rename "$PLAYERDIR/$user", $temp;
122 system "cd \Q$PLAYERDIR\E " 155 IO::AIO::aio_rmtree $temp;
123 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 156}
124 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 157
158sub login {
159 my ($pl) = @_;
160
161 # handle character creation, if neccessary
162 # the rest of this function is character creation
163
164 my $ns = $pl->ns;
165 my $ob = $pl->ob;
166
167 if ($pl->{chargen} eq "init") {
168 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
169
170 # create the playerdir, if necessary, as chargen_race_done did it before
171 # presumably because of unique maps
172 aio_mkdir playerdir $pl, 0770;
173 delete $pl->{deny_save}; # set by new
174 $pl->save;
175
176 $pl->{chargen} = "stats";
177 }
178
179 if ($pl->{chargen} eq "stats") {
180 while () {
181 $ob->update_stats;
182 $pl->save_stats;
183
184 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
185 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
186
187 if ($res =~ /^[Nn]/) {
188 last;
189 } elsif ($res > 0 && $res <= 7) {
190 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
191
192 if ($swap > 0 && $swap <= 7) {
193 $ob->swap_stats ($res - 1, $swap - 1);
194 }
195 } else {
196 $ob->roll_stats;
197 }
198
199 Coro::Timer::sleep 0.05;
200 }
201
202 $ob->set_animation (2);
203 $ob->add_statbonus;
204
205 $pl->{chargen} = "race";
206 }
207
208 if ($pl->{chargen} eq "race") {
209 while () {
210 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
211 my $msg = $ob->msg;
212 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
213 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
214
215 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
216 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
217
218 last if $res =~ /[dD]/;
219
220 $pl->chargen_race_next;
221 Coro::Timer::sleep 0.05;
222 }
223
224 $pl->chargen_race_done;
225 $pl->{chargen} = "gender";
226 }
227
228 if ($pl->{chargen} eq "race") {
229 while () {
230 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
231 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
232
233 if ($res =~ /^[fF]/) {
234 $pl->gender (1);
235 last;
236 } elsif ($res =~ /^[mM]/) {
237 $pl->gender (0);
238 last;
239 }
240 Coro::Timer::sleep 0.05;
241 }
242 $pl->{chargen} = "done";
243 }
244
245 $ns->state (cf::ST_PLAYING);
246
247 if ($pl->{chargen} eq "done") {
248 # XXX: Workaround for delayed client ext protocol handshake
249 $pl->esrv_new_player;
250
251 $pl->{chargen} = "done";
252 }
253
254 $ob->reply (undef, "Welcome to Deliantra!");
255
256 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
257 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
258 }
259}
260
261sub chargen {
262 my ($ns, $user, $hash) = @_;
263
264 # just to make sure nothing is left over
265 # normally, nothing is there.
266 nuke_playerdir $user;
267
268 my $pl = cf::player::new $user;
269 $pl->password (unpack "H*", $hash);
270 $pl->connect ($ns);
271
272 $pl->{chargen} = "init";
273
274 login $pl;
125} 275}
126 276
127cf::client->attach (on_addme => sub { 277cf::client->attach (on_addme => sub {
128 my ($ns) = @_; 278 my ($ns) = @_;
129 279
130 if (!$ns->facecache)
131 {
132 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
133
134
135***
136*** WARNING:
137*** Your client does not support face/image caching,
138*** or it has been disabled. Face caching is mandatory
139*** so please enable it or use a newer client.
140***
141*** Look at your client preferences:
142***
143*** CFPlus: all known versions automatically enable the facecache.
144*** cfclient: use the -cache commandline option.
145*** cfclient: map will not redraw automatically (bug).
146*** gcfclient: use -cache commandline option, or enable
147*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
148*** jcrossclient: your client is broken, use CFPlus or gcfclient.
149***
150***
151EOF
152 if ($ns->version =~ /jcrossclient/) {
153 # let them, for now
154 } else {
155 $ns->flush;
156 return $ns->destroy;
157 }
158
159 # $ns->facecache = true;
160 }
161
162 if ($ns->mapmode < cf::Map1aCmd) {
163 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
164
165
166***
167*** WARNING:
168*** Your client is too old. Please upgrade to a newer version.
169EOF
170
171 $ns->flush;
172 return $ns->destroy;
173 }
174
175 $ns->pl and return $ns->destroy; 280 $ns->{addme}++ and return $ns->destroy;
176 281
177 $ns->async (sub { 282 $ns->async (sub {
283 $Coro::current->{desc} = "addme init";
284
178 my ($user, $pass); 285 my ($user, $pass);
179 286
180 $ns->send_packet ("addme_success"); 287 $ns->send_packet ("addme_success");
181 288
182 for (;;) { 289 for (;;) {
290 delete $ns->{login_guard};
291
183 $ns->send_drawinfo ( 292 $ns->send_drawinfo (
184 "Please enter your username now. If you are a new user, " 293 "Please enter your username now. If you are a new user, "
185 . "make one up that describes your character best. " 294 . "make one up that describes your character best. "
186 . "Only letters and digits are allowed, though.", 295 . "Only letters and digits are allowed, though.",
187 cf::NDI_BLUE 296 cf::NDI_BLUE
188 ); 297 );
189 298
190 # read username 299 # read username
191 while () { 300 while () {
192 $user = query $ns, 0, "What is your name?\n:"; 301 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
193 302
194 if ($cf::LOGIN_LOCK{$user}) { 303 if ($user =~ $VALID_LOGIN) {
195 $ns->send_drawinfo (
196 "That username is currently used in another login session. "
197 . "Chose another, or wait till the other session has ended.",
198 cf::NDI_RED
199 );
200 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
201 last; 304 last;
202 } else { 305 } else {
203 $ns->send_drawinfo ( 306 $ns->send_drawinfo (
204 "Your username contains illegal characters " 307 "Your username contains illegal characters "
205 . "(only a-z, A-Z and 0-9 are allowed), " 308 . "(only a-z, A-Z and 0-9 are allowed), "
206 . "or is not between 3 and 18 characters in length.", 309 . "or is not between 3 and 20 characters in length.",
207 cf::NDI_RED 310 cf::NDI_RED
208 ); 311 );
209 } 312 }
210 Coro::Timer::sleep 0.4; 313 Coro::Timer::sleep 0.4;
211 } 314 }
212 315
213 check_playing $ns, $user and next; 316 $Coro::current->{desc} = "addme($user)";
214 317
215 $ns->send_drawinfo ( 318 $ns->send_drawinfo (
216 "Welcome $user, please enter your password now. " 319 "Welcome $user, please enter your password now. "
217 . "New users should now choose a password. " 320 . "New users should now choose a password. "
218 . "Anything your client lets you enter is fine.", 321 . "Anything your client lets you enter is fine.",
229 cf::NDI_RED 332 cf::NDI_RED
230 ); 333 );
231 Coro::Timer::sleep 0.4; 334 Coro::Timer::sleep 0.4;
232 } 335 }
233 336
234 # lock this username for the remainder of this login session 337 $ns->{login_guard} = login_guard $user
235 if ($cf::LOGIN_LOCK{$user}) { 338 or do {
236 $ns->send_drawinfo ( 339 $ns->send_drawinfo (
237 "That username is currently used in another login session. " 340 "That user is already logged in (or is logging in)."
238 . "Chose another, or wait till the other session has ended.", 341 . "Chose another, or wait till the other session has ended.",
239 cf::NDI_RED 342 cf::NDI_RED
343 );
344 next;
240 ); 345 };
241 next;
242 }
243 local $cf::LOGIN_LOCK{$user} = 1;
244
245 check_playing $ns, $user and next;
246 346
247 # try to read the user file and check the password 347 # try to read the user file and check the password
248 if (my $pl = cf::player::find $user) { 348 if (my $pl = cf::player::find $user) {
249 aio_stat $pl->path and next; 349 aio_stat $pl->path and next;
250 my $mtime = (stat _)[9]; 350 my $mtime = (stat _)[9];
251 my $hash = $pl->password; 351 my $token = $pl->password;
252 352
253 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 353 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
254 nuke_str $pass; 354 # player exists and passwords match - we can proceed
355
255 # password matches, wonderful 356 # password matches, wonderful
256 my $pl = cf::player::find $user or next; 357 my $pl = cf::player::find $user or next;
257 $pl->connect ($ns); 358 $pl->connect ($ns);
258 enter_map $pl; 359 enter_map $pl;
360 login $pl;
259 last; 361 return;
260 } elsif (can_cleanup $pl, $mtime) { 362 } elsif (can_cleanup $pl, $mtime) {
261 Coro::Timer::sleep 1; 363 Coro::Timer::sleep 1;
262 364
263 $ns->send_drawinfo ( 365 $ns->send_drawinfo (
264 "Player exists, but password does not match. If this is your account, " 366 "Player exists, but password does not match. If this is your account, "
265 . "please try again. If not, you can now decide to take over this account " 367 . "please try again. If not, you can now decide to take over this account "
266 . "because it has not been in-use for some time.", 368 . "because it has not been in-use for some time.",
267 cf::NDI_RED 369 cf::NDI_RED
268 ); 370 );
269 371
270 #TODO: nuke_str
271 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 372 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
272 or next; 373 or next;
273 374
274 # check if the file hasn't changed 375 # check if the file hasn't changed
275 aio_stat cf::player::path $user and next; 376 aio_stat cf::player::path $user and next;
277 378
278 $pl->quit_character; 379 $pl->quit_character;
279 380
280 # fall through to creation 381 # fall through to creation
281 } else { 382 } else {
282 nuke_str $pass;
283
284 Coro::Timer::sleep 1; 383 Coro::Timer::sleep 1;
285 384
286 $ns->send_drawinfo ( 385 $ns->send_drawinfo (
287 "Wrong username or password. Please try again " 386 "Wrong username or password. Please try again "
288 . "(check for Numlock and other semi-obvious error sources).", 387 . "(check for Numlock and other semi-obvious error sources).",
290 ); 389 );
291 next; 390 next;
292 } 391 }
293 } else { 392 } else {
294 # unable to load the playerfile: 393 # unable to load the playerfile:
295 # check wether the player dir exists, which means the file is corrupted or 394 # check whether the player dir exists, which means the file is corrupted or
296 # something very similar. 395 # something very similar.
297 if (!aio_stat cf::player::playerdir $user) { 396 if (!aio_stat cf::player::playerdir $user) {
298 $ns->send_drawinfo ( 397 $ns->send_drawinfo (
299 "Unable to retrieve this player. It might be a locked or broken account. " 398 "Unable to retrieve this player. It might be a locked or broken account. "
300 . "If this is your account, ask a dungeon master for assistance. " 399 . "If this is your account, ask a dungeon master for assistance. "
303 ); 402 );
304 next; 403 next;
305 } 404 }
306 } 405 }
307 406
308 # the rest of this function is character creation
309
310 # just to make sure nothing is left over
311 nuke_playerdir $user;
312
313 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 407 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
314 408
315 if ($pass2 ne $pass) { 409 if ($pass2 ne $pass) {
316 nuke_str $pass;
317 nuke_str $pass2;
318 $ns->send_drawinfo ( 410 $ns->send_drawinfo (
319 "The passwords do not match, please try again.", 411 "The passwords do not match, please try again.",
320 cf::NDI_RED 412 cf::NDI_RED
321 ); 413 );
322 Coro::Timer::sleep 0.5; 414 Coro::Timer::sleep 0.5;
323 next; 415 next;
324 } 416 }
325 417
326 nuke_str $pass2;
327
328 my $pl = cf::player::new $user;
329 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
330 nuke_str $pass;
331 $pl->connect ($ns);
332 my $ob = $pl->ob;
333
334 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
335
336 while () {
337 $ob->update_stats;
338 $pl->save_stats;
339
340 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
341 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
342
343 if ($res =~ /^[Nn]/) {
344 last;
345 } elsif ($res > 0 && $res <= 7) {
346 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
347
348 if ($swap > 0 && $swap <= 7) {
349 $ob->swap_stats ($res - 1, $swap - 1);
350 }
351 } else {
352 $ob->roll_stats;
353 }
354
355 Coro::Timer::sleep 0.2;
356 }
357
358 $ob->set_animation (2);
359 $ob->add_statbonus;
360
361 while () {
362 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
363 my $msg = $ob->msg;
364 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
365 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
366
367 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
368 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
369
370 last if $res =~ /[dD]/;
371
372 $pl->chargen_race_next;
373 Coro::Timer::sleep 0.2;
374 }
375
376 $pl->chargen_race_done;
377
378 while () {
379 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
380 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
381
382 if ($res =~ /^[fF]/) {
383 $pl->gender (1);
384 last;
385 } elsif ($res =~ /^[mM]/) {
386 $pl->gender (0);
387 last;
388 }
389 Coro::Timer::sleep 0.2;
390 }
391
392 $ob->reply (undef, "Welcome to Crossfire!");
393
394 delete $pl->{deny_save};
395
396 last; 418 last;
397 } 419 }
420
421 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
398 }); 422 });
399}); 423});
400 424
425cf::client->attach (
426 on_version => sub {
427 my ($ns, $arg) = @_;
428
429 # perl probably uses lrand48, which is not secure at all
430 # maybe require linux and use /dev/urandom.
431 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
432 $ns->ext_msg (nonces => @{ $ns->{nonces} });
433 },
434);
435
436cf::register_async_exticmd create_login => sub {
437 my ($ns, $reply, $user, $pass) = @_;
438
439 $ns->{addme}++ and return $ns->destroy;
440
441 $ns->async (sub {
442 my $fail = sub {
443 $reply->(0, $_[0]);
444 $ns->flush; # does not ensure that the data reaches the client - TODO
445 # need to do this in another thread, as this one gets canceled
446 Coro::async_pool {
447 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
448 $ns->destroy if $ns->valid;
449 };
450 Coro::schedule; # do the destroy, should not return
451 };
452
453 $user =~ $VALID_LOGIN
454 or return $fail (
455 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
456 . "or is not between 3 and 20 characters in length."
457 );
458
459 $ns->{login_guard} = login_guard $user
460 or return $fail->("User name '$user' is in use - try another login name.");
461
462 cf::player::find $user
463 and return $fail->("User name '$user' is already registered - choose another login name.");
464
465 $reply->(1, "Account Created");
466
467 chargen $ns, $user, $pass;
468 });
469};
470
471cf::register_async_exticmd login => sub {
472 my ($ns, $reply, $user, $hash) = @_;
473
474 $ns->{addme}++ and return $ns->destroy;
475
476 $ns->async (sub {
477 $Coro::current->{desc} = "login($user)";
478
479 my $fail = sub {
480 $reply->(0, $_[0]);
481 $ns->flush; # does not ensure that the data reaches the client - TODO
482 # need to do this in another thread, as this one gets canceled
483 Coro::async_pool {
484 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
485 $ns->destroy if $ns->valid;
486 };
487 Coro::schedule; # do the destroy, should not return
488 };
489
490 $ns->{login_guard} = login_guard $user
491 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
492 . "user name, make sure you are not running two clients. When in doubt, reboot.");
493
494 # try to read the user file and check the password
495 my $pl = cf::player::find $user
496 or return $fail->("User '$user' does not exist - wrong spelling?");
497
498 aio_stat $pl->path
499 and return $ns->destroy;
500
501 my $mtime = (stat _)[9];
502 my $token = $pl->password;
503
504 $token = $token =~ /^!/
505 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
506 : pack "H*", $token;
507
508 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
509
510 $token eq $hash
511 or $cf::CFG{ext_login_nocheck}
512 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
513
514 # player exists and passwords match - we can proceed
515
516 $reply->(1, "Success");
517
518 $pl->connect ($ns);
519 enter_map $pl;
520 login $pl;
521 });
522};
523
524cf::register_command password => sub {
525 my ($pl, $arg) = @_;
526
527 unless ($pl->flag (cf::FLAG_WIZ)) {
528 $pl->message (
529 "The password can currently only changed by a DM.",
530 cf::NDI_UNIQUE | cf::NDI_REPLY);
531 return;
532 }
533
534 $pl->message (#d#
535 "Passwords cannot currently be changed.",#d#
536 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
537 return;#d#
538
539 my (@args) = split /\s+/, $arg;
540 my ($player, $new_pw) = @args;
541
542 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
543 $pl->message (
544 "Usage: password <player> [<new password>]",
545 cf::NDI_UNIQUE | cf::NDI_REPLY);
546 return;
547 }
548
549 if ($new_pw eq '') {
550 $new_pw =
551 join '',
552 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
553 1..9;
554 }
555
556 cf::async {
557 my $plc = cf::player::find $player;
558 if ($plc) {
559 $plc->password (encode_password $new_pw);
560 $pl->message (
561 "Ok, changed password of '$player' to '$new_pw'!",
562 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
563 } else {
564 $pl->message (
565 "Fail! Couldn't set password for '$player', "
566 . "he doesn't seem to exist!",
567 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
568 }
569 };
570};
571
401cf::register_command quit => sub { 572cf::register_command quit => sub {
402 my ($ob, $arg) = @_; 573 my ($ob, $arg) = @_;
403 574
404 $ob->reply (undef, 575 $ob->send_msg (undef,
405 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 576 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
406 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 577 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
407 cf::NDI_UNIQUE | cf::NDI_RED); 578 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
408}; 579};
409 580
410cf::register_command quit_character => sub { 581cf::register_command quit_character => sub {
411 my ($ob, $arg) = @_; 582 my ($ob, $arg) = @_;
412 583
413 my $pl = $ob->contr; 584 my $pl = $ob->contr;
414 585
415 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 586 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
416 if ($_[0] !~ /^[yY]/) { 587 if ($_[0] !~ /^[yY]/) {
417 $ob->reply (undef, 588 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
418 "Ok, not not quitting then.",
419 cf::NDI_UNIQUE | cf::NDI_RED);
420 } else { 589 } else {
421 $ob->reply (undef, 590 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
422 "Ok, quitting, hope to see you again.", 591 cf::async {
423 cf::NDI_UNIQUE | cf::NDI_RED);
424 $pl->ns->flush;
425 cf::async { $pl->quit_character }; 592 $pl->quit_character;
593 };
426 } 594 }
427 }); 595 });
428}; 596};
429 597
430cf::object->attach ( 598cf::object->attach (
436 604
437 my $pl = $ob->contr; 605 my $pl = $ob->contr;
438 606
439 # update respawn position 607 # update respawn position
440 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 608 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
441 cf::async { $pl->save };
442 609
443 $pl->killer ("left"); 610 cf::async {
444 $ob->check_score; 611 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
612 ext::highscore::check $ob;
445 613
446 $ob->reply (undef, "In the future, you will wake up here when you die."); 614 $pl->save;
447 615
616 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
617
618 my $ns = $pl->ns
619 or return;
620
448 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 621 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
449 if ($_[0] !~ /^[yY]/) { 622 if ($_[0] !~ /^[yY]/) {
450 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 623 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
451 $pl->deactivate; 624 $pl->deactivate;
452 $pl->ns->destroy; 625 $pl->ns->destroy;
453 } else { 626 }
454 cf::async { $pl->save };
455 } 627 });
456 }); 628 };
457 }, 629 },
458); 630);
459 631
460cf::player->attach ( 632cf::player->attach (
461 on_login => sub { 633 on_login => sub {
470 642
471 if ($cleanly) { 643 if ($cleanly) {
472 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 644 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
473 } else { 645 } else {
474 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 646 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
475 $pl->{unclean_save} = $cf::RUNTIME; 647 $pl->{unclean_save} = $cf::RUNTIME
648 unless safe_spot $pl;
476 } 649 }
477 }, 650 },
478); 651);
479 652
480#############################################################################
481
482our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
483our $SAVE_TIMEOUT = 20; # save players every n seconds
484
485our $SCHEDULER = cf::async_ext {
486 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
487 while () {
488 $schedule_interval->next;
489
490 # this weird form of iteration over values is used because
491 # the hash changes underneath us frequently, and for
492 # keeps a direct reference to the value without (in 5.8 perls)
493 # keeping a reference, so this is prone to crashes or worse.
494 my @players = keys %cf::PLAYER;
495 for (@players) {
496 my $pl = $cf::PLAYER{$_}
497 or next;
498 $pl->valid or next;
499
500 eval {
501 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
502 cf::wait_for_tick_begin;
503 $pl->save;
504
505 unless ($pl->active || $pl->ns) {
506 # check refcounts, this is tricky and needs to be adjusted to fit server internals
507 my $ob = $pl->ob;
508
509 my $pl_ref = $pl->refcnt_cnt;
510 my $ob_ref = $ob->refcnt_cnt;
511
512 ## pl_ref == $pl + ob->contr + %cf::PLAYER
513 ## ob_ref == $ob + pl->observe + simply being an object
514 if ($pl_ref == 3 && $ob_ref == 3) {
515 warn "player-scheduler destroy ", $ob->name;#d#
516
517 # remove from sight and get fresh "copies"
518 $pl = delete $cf::PLAYER{$ob->name};
519 $ob = $pl->ob;
520
521 $pl->destroy; # destroys $ob
522 } else {
523 my $a_ = $pl->refcnt;#d#
524 my $b_ = $ob->refcnt;#d#
525
526 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
527 }
528 }
529 }
530 };
531 warn $@ if $@;
532 Coro::cede;
533 };
534 }
535};
536
537$SCHEDULER->prio (1);
538

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