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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.19 by root, Mon Jan 8 19:25:53 2007 UTC vs.
Revision 1.67 by root, Fri Jul 20 16:11:10 2007 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
21 21
22 $current 22 $current
23} 23}
24 24
40 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
41 41
42 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 50 . "this will fix anything.",
51 cf::NDI_RED 51 cf::NDI_RED
52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub check_clean_save { 57sub enter_map {
58 my ($pl) = @_; 58 my ($pl) = @_;
59 59
60 unless (delete $pl->{clean_save}) { 60 my $ob = $pl->ob;
61 #d#TODO 61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
69 if (my $time = delete $pl->{unclean_save}) {
70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
107 cf::NDI_RED
108 );
109 }
110 }
62 } 111 }
112
113 $ob->goto ($map, $x, $y);
63} 114}
64 115
65# delete a player directory, be non-blocking AND synchronous... 116# delete a player directory, be non-blocking AND synchronous...
66# (thats hard, so we crap out and fork). 117# (thats hard, so we crap out and fork).
67sub nuke_playerdir { 118sub nuke_playerdir {
71 system "cd \Q$PLAYERDIR\E " 122 system "cd \Q$PLAYERDIR\E "
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 123 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 124 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74} 125}
75 126
76sub addme { 127cf::client->attach (on_addme => sub {
77 my ($ns) = @_; 128 my ($ns) = @_;
78 129
79 $ns->destroy if $ns->pl; 130 if (!$ns->facecache)
131 {
132 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
133
134
135***
136*** WARNING:
137*** Your client does not support face/image caching,
138*** or it has been disabled. Face caching is mandatory
139*** so please enable it or use a newer client.
140***
141*** Look at your client preferences:
142***
143*** CFPlus: all known versions automatically enable the facecache.
144*** cfclient: use the -cache commandline option.
145*** cfclient: map will not redraw automatically (bug).
146*** gcfclient: use -cache commandline option, or enable
147*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
148*** jcrossclient: your client is broken, use CFPlus or gcfclient.
149***
150***
151EOF
152 if ($ns->version =~ /jcrossclient/) {
153 # let them, for now
154 } else {
155 $ns->flush;
156 return $ns->destroy;
157 }
158
159 # $ns->facecache = true;
160 }
161
162 if ($ns->mapmode < cf::Map1aCmd) {
163 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
164
165
166***
167*** WARNING:
168*** Your client is too old. Please upgrade to a newer version.
169EOF
170
171 $ns->flush;
172 return $ns->destroy;
173 }
174
175 $ns->pl and return $ns->destroy;
80 176
81 $ns->async (sub { 177 $ns->async (sub {
82 my ($user, $pass); 178 my ($user, $pass);
83 179
84 $ns->send_packet ("addme_success"); 180 $ns->send_packet ("addme_success");
99 $ns->send_drawinfo ( 195 $ns->send_drawinfo (
100 "That username is currently used in another login session. " 196 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.", 197 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED 198 cf::NDI_RED
103 ); 199 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 200 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
105 last; 201 last;
106 } else { 202 } else {
107 $ns->send_drawinfo ( 203 $ns->send_drawinfo (
108 "Your username contains illegal characters " 204 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 205 . "(only a-z, A-Z and 0-9 are allowed), "
110 . "or is not between 3 and 18 characters in length.", 206 . "or is not between 3 and 18 characters in length.",
111 cf::NDI_RED 207 cf::NDI_RED
112 ); 208 );
113 } 209 }
210 Coro::Timer::sleep 0.4;
114 } 211 }
115 212
116 check_playing $ns, $user and next; 213 check_playing $ns, $user and next;
117 214
118 $ns->send_drawinfo ( 215 $ns->send_drawinfo (
129 $ns->send_drawinfo ( 226 $ns->send_drawinfo (
130 "Try to use at least three characters as your password please, " 227 "Try to use at least three characters as your password please, "
131 . "that cannot be too much to ask for :)", 228 . "that cannot be too much to ask for :)",
132 cf::NDI_RED 229 cf::NDI_RED
133 ); 230 );
231 Coro::Timer::sleep 0.4;
134 } 232 }
135 233
136 # lock this username for the remainder of this login session 234 # lock this username for the remainder of this login session
137 if ($cf::LOGIN_LOCK{$user}) { 235 if ($cf::LOGIN_LOCK{$user}) {
138 $ns->send_drawinfo ( 236 $ns->send_drawinfo (
155 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 253 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
156 nuke_str $pass; 254 nuke_str $pass;
157 # password matches, wonderful 255 # password matches, wonderful
158 my $pl = cf::player::find $user or next; 256 my $pl = cf::player::find $user or next;
159 $pl->connect ($ns); 257 $pl->connect ($ns);
160 check_clean_save $pl; 258 enter_map $pl;
161 $pl->{clean_save} = 1;
162 last; 259 last;
163 } elsif (can_cleanup $pl, $mtime) { 260 } elsif (can_cleanup $pl, $mtime) {
164 Coro::Timer::sleep 1; 261 Coro::Timer::sleep 1;
165 262
166 $ns->send_drawinfo ( 263 $ns->send_drawinfo (
187 Coro::Timer::sleep 1; 284 Coro::Timer::sleep 1;
188 285
189 $ns->send_drawinfo ( 286 $ns->send_drawinfo (
190 "Wrong username or password. Please try again " 287 "Wrong username or password. Please try again "
191 . "(check for Numlock and other semi-obvious error sources).", 288 . "(check for Numlock and other semi-obvious error sources).",
289 cf::NDI_RED
290 );
291 next;
292 }
293 } else {
294 # unable to load the playerfile:
295 # check wether the player dir exists, which means the file is corrupted or
296 # something very similar.
297 if (!aio_stat cf::player::playerdir $user) {
298 $ns->send_drawinfo (
299 "Unable to retrieve this player. It might be a locked or broken account. "
300 . "If this is your account, ask a dungeon master for assistance. "
301 . "Otherwise choose a different login name.",
192 cf::NDI_RED 302 cf::NDI_RED
193 ); 303 );
194 next; 304 next;
195 } 305 }
196 } 306 }
207 nuke_str $pass2; 317 nuke_str $pass2;
208 $ns->send_drawinfo ( 318 $ns->send_drawinfo (
209 "The passwords do not match, please try again.", 319 "The passwords do not match, please try again.",
210 cf::NDI_RED 320 cf::NDI_RED
211 ); 321 );
322 Coro::Timer::sleep 0.5;
212 next; 323 next;
213 } 324 }
214 325
215 nuke_str $pass2; 326 nuke_str $pass2;
216 327
217 my $pl = cf::player::new $user; 328 my $pl = cf::player::new $user;
218 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 329 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
219 nuke_str $pass; 330 nuke_str $pass;
220 $pl->connect ($ns); 331 $pl->connect ($ns);
221
222 my $ob = $pl->ob; 332 my $ob = $pl->ob;
333
334 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
223 335
224 while () { 336 while () {
225 $ob->update_stats; 337 $ob->update_stats;
226 $pl->save_stats; 338 $pl->save_stats;
227 339
237 $ob->swap_stats ($res - 1, $swap - 1); 349 $ob->swap_stats ($res - 1, $swap - 1);
238 } 350 }
239 } else { 351 } else {
240 $ob->roll_stats; 352 $ob->roll_stats;
241 } 353 }
354
355 Coro::Timer::sleep 0.2;
242 } 356 }
243 357
244 $ob->set_animation (2); 358 $ob->set_animation (2);
245 $ob->add_statbonus; 359 $ob->add_statbonus;
246 360
247 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 361 while () {
248 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 362 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
363 my $msg = $ob->msg;
364 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
365 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
366
367 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
249 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 368 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
250 369
251 $ns->state (cf::ST_CHANGE_CLASS); 370 last if $res =~ /[dD]/;
371
372 $pl->chargen_race_next;
373 Coro::Timer::sleep 0.2;
374 }
375
376 $pl->chargen_race_done;
377
378 while () {
379 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
380 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
381
382 if ($res =~ /^[fF]/) {
383 $pl->gender (1);
384 last;
385 } elsif ($res =~ /^[mM]/) {
386 $pl->gender (0);
387 last;
388 }
389 Coro::Timer::sleep 0.2;
390 }
391
392 $ob->reply (undef, "Welcome to Crossfire!");
393
252 delete $pl->{deny_save};#d# too early 394 delete $pl->{deny_save};
253 395
254 last; 396 last;
255 } 397 }
256 }); 398 });
257} 399});
258 400
259cf::register_command quit => sub { 401cf::register_command quit => sub {
260 my ($ob, $arg) = @_; 402 my ($ob, $arg) = @_;
261 403
262 $ob->reply (undef, 404 $ob->reply (undef,
278 } else { 420 } else {
279 $ob->reply (undef, 421 $ob->reply (undef,
280 "Ok, quitting, hope to see you again.", 422 "Ok, quitting, hope to see you again.",
281 cf::NDI_UNIQUE | cf::NDI_RED); 423 cf::NDI_UNIQUE | cf::NDI_RED);
282 $pl->ns->flush; 424 $pl->ns->flush;
283 $pl->quit_character; 425 cf::async { $pl->quit_character };
284 } 426 }
285 }); 427 });
286}; 428};
287 429
288cf::object->attach ( 430cf::object->attach (
294 436
295 my $pl = $ob->contr; 437 my $pl = $ob->contr;
296 438
297 # update respawn position 439 # update respawn position
298 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 440 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
441 cf::async { $pl->save };
299 442
300 $pl->killer ("left"); 443 $pl->killer ("left");
301 $ob->check_score; 444 $ob->check_score;
302 445
303 $ob->reply (undef, "In the future, you will wake up here when you die."); 446 $ob->reply (undef, "In the future, you will wake up here when you die.");
327 470
328 if ($cleanly) { 471 if ($cleanly) {
329 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 472 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
330 } else { 473 } else {
331 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 474 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
332 delete $pl->{clean_save}; 475 $pl->{unclean_save} = $cf::RUNTIME;
333 } 476 }
334 }, 477 },
335); 478);
336 479
337cf::client->attach (
338 on_addme => \&addme,
339);
340
341############################################################################# 480#############################################################################
342 481
343our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 482our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
344our $SAVE_TIMEOUT = 200; # save players every n seconds 483our $SAVE_TIMEOUT = 20; # save players every n seconds
345our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
346 484
347our $SCHEDULER = cf::async_ext { 485our $SCHEDULER = cf::async_ext {
486 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
348 while () { 487 while () {
349 Coro::Timer::sleep $SCHEDULE_INTERVAL; 488 $schedule_interval->next;
350 489
351 # this weird form of iteration over values is used because 490 # this weird form of iteration over values is used because
352 # the hash changes underneath us frequently, and for 491 # the hash changes underneath us frequently, and for
353 # keeps a direct reference to the value without (in 5.8 perls) 492 # keeps a direct reference to the value without (in 5.8 perls)
354 # keeping a reference, so this is prone to crashes or worse. 493 # keeping a reference, so this is prone to crashes or worse.
358 or next; 497 or next;
359 $pl->valid or next; 498 $pl->valid or next;
360 499
361 eval { 500 eval {
362 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 501 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
502 cf::wait_for_tick_begin;
363 $pl->save; 503 $pl->save;
364 Coro::Timer::sleep $SAVE_INTERVAL;
365 }
366 504
367 unless ($pl->active) { 505 unless ($pl->active || $pl->ns) {
368 # check refcounts, this is tricky and needs to be adjusted to fit server internals 506 # check refcounts, this is tricky and needs to be adjusted to fit server internals
369 my $ob = $pl->ob; 507 my $ob = $pl->ob;
370 Scalar::Util::weaken $pl; 508
371 Scalar::Util::weaken $ob;
372 my $a_ = $pl->refcnt;
373 my $b_ = $ob->refcnt;
374 my $pl_ref = $pl->refcnt_cnt; 509 my $pl_ref = $pl->refcnt_cnt;
375 my $ob_ref = $ob->refcnt_cnt; 510 my $ob_ref = $ob->refcnt_cnt;
376 511
512 ## pl_ref == $pl + ob->contr + %cf::PLAYER
513 ## ob_ref == $ob + pl->observe + simply being an object
377 if ($pl_ref == 2 && $ob_ref == 1) { 514 if ($pl_ref == 3 && $ob_ref == 3) {
378 warn "player-scheduler destroy ", $ob->name;#d# 515 warn "player-scheduler destroy ", $ob->name;#d#
516
517 # remove from sight and get fresh "copies"
379 delete $cf::PLAYER{$ob->name}; 518 $pl = delete $cf::PLAYER{$ob->name};
380 # pl_ref == one from object + one from cf::PLAYER
381 # ob_ref == one from simply being an object
382 $ob->destroy; 519 $ob = $pl->ob;
520
383 $pl->destroy; 521 $pl->destroy; # destroys $ob
384 } else { 522 } else {
523 my $a_ = $pl->refcnt;#d#
524 my $b_ = $ob->refcnt;#d#
525
385 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 526 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
527 }
386 } 528 }
387 } 529 }
388 }; 530 };
389 warn $@ if $@; 531 warn $@ if $@;
390 Coro::cede; 532 Coro::cede;

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