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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.45 by root, Tue Apr 24 00:42:02 2007 UTC vs.
Revision 1.67 by root, Fri Jul 20 16:11:10 2007 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
8 9
9# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
10sub nuke_str { 11sub nuke_str {
11 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
12} 13}
39 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
40 41
41 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
42 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
43 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
44 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
45 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
46 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
47 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
48 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
49 . "this will fix anything.", 50 . "this will fix anything.",
50 cf::NDI_RED 51 cf::NDI_RED
51 ); 52 );
52 53
53 1 54 1
54} 55}
55 56
56sub check_clean_save { 57sub enter_map {
57 my ($pl) = @_; 58 my ($pl) = @_;
58 59
60 my $ob = $pl->ob;
61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
59 if (my $time = delete $pl->{unclean_save}) { 69 if (my $time = delete $pl->{unclean_save}) {
60 $pl->ns->send_drawinfo ( 70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message (
61 "You didn't use a savebed to leave this realm. This is very dangerous, " 103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
62 . "as lots of things could happen when you leave by other means, such as cave-ins, " 104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
63 . "or monsters suddenly snapping your body. Better use a savebed next time.", 105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
64 cf::NDI_RED 107 cf::NDI_RED
108 );
109 }
65 ); 110 }
66 #d#TODO
67 } 111 }
112
113 $ob->goto ($map, $x, $y);
68} 114}
69 115
70# delete a player directory, be non-blocking AND synchronous... 116# delete a player directory, be non-blocking AND synchronous...
71# (thats hard, so we crap out and fork). 117# (thats hard, so we crap out and fork).
72sub nuke_playerdir { 118sub nuke_playerdir {
76 system "cd \Q$PLAYERDIR\E " 122 system "cd \Q$PLAYERDIR\E "
77 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 123 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
78 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 124 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
79} 125}
80 126
81sub send_capabilities { 127cf::client->attach (on_addme => sub {
82 my ($ns) = @_; 128 my ($ns) = @_;
83 129
84 return unless $ns->extcmd;
85
86 $ns->ext_event (capabilities =>
87 # id, name, flags (1 == 2d), edge length
88 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
89 );
90}
91
92sub setup {
93 my ($ns, $args) = @_;
94
95 # run through the cmds of setup
96 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
97 #
98 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
99 # The client then must sort this out
100
101 my %setup = split / +/, $args;
102 while (my ($k, $v) = each %setup) {
103 if ($k eq "sound") {
104 $ns->sound ($v);
105
106 } elsif ($k eq "exp64") {
107 $setup{$k} = 1;
108
109 } elsif ($k eq "spellmon") {
110 $ns->monitor_spells ($v);
111
112 } elsif ($k eq "darkness") {
113 $ns->darkness ($v);
114
115 } elsif ($k eq "map1cmd") {
116 $ns->mapmode (cf::Map1Cmd) if $v > 0;
117
118 } elsif ($k eq "map1acmd") {
119 $ns->mapmode (cf::Map1aCmd) if $v > 0;
120
121 } elsif ($k eq "map2cmd") {
122 # gcfclient bug, map1acmd is sent too late
123 $ns->mapmode (cf::Map1aCmd);
124 $setup{$k} = "FALSE";
125
126 } elsif ($k eq "newmapcmd") {
127 $ns->newmapcmd ($v);
128
129 } elsif ($k eq "mapinfocmd") {
130 $ns->mapinfocmd ($v);
131
132 } elsif ($k eq "extcmd") {
133 $ns->extcmd ($v > 0);
134 send_capabilities $ns;
135
136 } elsif ($k eq "extmap") {
137 $ns->extmap ($v);
138
139 } elsif ($k eq "facecache") {
140 if (!$v) {
141 $v = 1;
142 $setup{$k} = $v;
143 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
144 }
145
146 $ns->facecache ($v);
147
148 } elsif ($k eq "faceset") {
149 $ns->faceset (0);
150 $setup{$k} = 0;
151 # $ns->image2 (1)
152
153 } elsif ($k eq "tileset") {
154 $setup{$k} = $ns->faceset ($v & 1);
155
156 } elsif ($k eq "itemcmd") {
157 # Version of the item protocol command to use. Currently,
158 # only supported versions are 1 and 2. Using a numeric
159 # value will make it very easy to extend this in the future.
160 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
161
162 $setup{$k} = $ns->itemcmd;
163
164 } elsif ($k eq "mapsize") {
165 my ($x, $y) = split /x/, $v;
166
167 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
168 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
169
170 $setup{$k} = "${x}x${y}";
171
172 } elsif ($k eq "extendedMapInfos") {
173 $ns->ext_mapinfos ($v);
174
175 } elsif ($k eq "extendedTextInfos") {
176 $ns->has_readable_type ($v);
177
178 } elsif ($k eq "smoothing") { # cfplus-style smoothing
179 $ns->smoothing ($v);
180
181 } elsif ($k eq "fxix") {
182 $ns->fxix ($v);
183
184 } elsif ($k eq "msg") {
185 $ns->can_msg ($v);
186
187 } elsif ($k eq "excmd") {
188 # we support it
189
190 } else {
191 # other commands:
192 # sexp: no idea, probably for oudated servers
193 # tick: more stupidity, server should send a tick per tick
194
195 $setup{$k} = "FALSE";
196 }
197 }
198
199 $ns->send_packet (join " ", setup => %setup);
200
201 cf::datalog setup =>
202 request => $args,
203 reply => \%setup,
204 client => $ns->version,
205 ;
206}
207
208sub addme {
209 my ($ns) = @_;
210
211 if (!$ns->facecache) 130 if (!$ns->facecache)
212 { 131 {
213 $ns->send_drawinfo (<<EOF, cf::NDI_RED); 132 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
214 133
215 134
216*** 135***
217*** WARNING: 136*** WARNING:
218*** Your client does not support face/image caching, 137*** Your client does not support face/image caching,
286 . "(only a-z, A-Z and 0-9 are allowed), " 205 . "(only a-z, A-Z and 0-9 are allowed), "
287 . "or is not between 3 and 18 characters in length.", 206 . "or is not between 3 and 18 characters in length.",
288 cf::NDI_RED 207 cf::NDI_RED
289 ); 208 );
290 } 209 }
210 Coro::Timer::sleep 0.4;
291 } 211 }
292 212
293 check_playing $ns, $user and next; 213 check_playing $ns, $user and next;
294 214
295 $ns->send_drawinfo ( 215 $ns->send_drawinfo (
306 $ns->send_drawinfo ( 226 $ns->send_drawinfo (
307 "Try to use at least three characters as your password please, " 227 "Try to use at least three characters as your password please, "
308 . "that cannot be too much to ask for :)", 228 . "that cannot be too much to ask for :)",
309 cf::NDI_RED 229 cf::NDI_RED
310 ); 230 );
231 Coro::Timer::sleep 0.4;
311 } 232 }
312 233
313 # lock this username for the remainder of this login session 234 # lock this username for the remainder of this login session
314 if ($cf::LOGIN_LOCK{$user}) { 235 if ($cf::LOGIN_LOCK{$user}) {
315 $ns->send_drawinfo ( 236 $ns->send_drawinfo (
332 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 253 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
333 nuke_str $pass; 254 nuke_str $pass;
334 # password matches, wonderful 255 # password matches, wonderful
335 my $pl = cf::player::find $user or next; 256 my $pl = cf::player::find $user or next;
336 $pl->connect ($ns); 257 $pl->connect ($ns);
337 check_clean_save $pl; 258 enter_map $pl;
338 last; 259 last;
339 } elsif (can_cleanup $pl, $mtime) { 260 } elsif (can_cleanup $pl, $mtime) {
340 Coro::Timer::sleep 1; 261 Coro::Timer::sleep 1;
341 262
342 $ns->send_drawinfo ( 263 $ns->send_drawinfo (
396 nuke_str $pass2; 317 nuke_str $pass2;
397 $ns->send_drawinfo ( 318 $ns->send_drawinfo (
398 "The passwords do not match, please try again.", 319 "The passwords do not match, please try again.",
399 cf::NDI_RED 320 cf::NDI_RED
400 ); 321 );
322 Coro::Timer::sleep 0.5;
401 next; 323 next;
402 } 324 }
403 325
404 nuke_str $pass2; 326 nuke_str $pass2;
405 327
406 my $pl = cf::player::new $user; 328 my $pl = cf::player::new $user;
407 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 329 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
408 nuke_str $pass; 330 nuke_str $pass;
409 $pl->connect ($ns); 331 $pl->connect ($ns);
410
411 my $ob = $pl->ob; 332 my $ob = $pl->ob;
333
334 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
412 335
413 while () { 336 while () {
414 $ob->update_stats; 337 $ob->update_stats;
415 $pl->save_stats; 338 $pl->save_stats;
416 339
426 $ob->swap_stats ($res - 1, $swap - 1); 349 $ob->swap_stats ($res - 1, $swap - 1);
427 } 350 }
428 } else { 351 } else {
429 $ob->roll_stats; 352 $ob->roll_stats;
430 } 353 }
354
355 Coro::Timer::sleep 0.2;
431 } 356 }
432 357
433 $ob->set_animation (2); 358 $ob->set_animation (2);
434 $ob->add_statbonus; 359 $ob->add_statbonus;
435 360
436 while () { 361 while () {
437 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); 362 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
438 my $msg = $ob->msg; 363 my $msg = $ob->msg;
439 $msg =~ s/\b\n\b/ /g; 364 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
440 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); 365 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
441 366
442 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 367 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
443 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 368 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
444 369
445 last if $res =~ /[dD]/; 370 last if $res =~ /[dD]/;
446 371
447 $pl->chargen_race_next; 372 $pl->chargen_race_next;
373 Coro::Timer::sleep 0.2;
448 } 374 }
449 375
450 $pl->chargen_race_done; 376 $pl->chargen_race_done;
377
378 while () {
379 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
380 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
381
382 if ($res =~ /^[fF]/) {
383 $pl->gender (1);
384 last;
385 } elsif ($res =~ /^[mM]/) {
386 $pl->gender (0);
387 last;
388 }
389 Coro::Timer::sleep 0.2;
390 }
391
392 $ob->reply (undef, "Welcome to Crossfire!");
451 393
452 delete $pl->{deny_save}; 394 delete $pl->{deny_save};
453 395
454 last; 396 last;
455 } 397 }
456 }); 398 });
457} 399});
458 400
459cf::register_command quit => sub { 401cf::register_command quit => sub {
460 my ($ob, $arg) = @_; 402 my ($ob, $arg) = @_;
461 403
462 $ob->reply (undef, 404 $ob->reply (undef,
533 $pl->{unclean_save} = $cf::RUNTIME; 475 $pl->{unclean_save} = $cf::RUNTIME;
534 } 476 }
535 }, 477 },
536); 478);
537 479
538cf::client->attach (
539 on_addme => \&addme,
540 on_setup => \&setup,
541);
542
543############################################################################# 480#############################################################################
544 481
545our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 482our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
546our $SAVE_TIMEOUT = 20; # save players every n seconds 483our $SAVE_TIMEOUT = 20; # save players every n seconds
547 484
563 eval { 500 eval {
564 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 501 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
565 cf::wait_for_tick_begin; 502 cf::wait_for_tick_begin;
566 $pl->save; 503 $pl->save;
567 504
568 unless ($pl->active) { 505 unless ($pl->active || $pl->ns) {
569 # check refcounts, this is tricky and needs to be adjusted to fit server internals 506 # check refcounts, this is tricky and needs to be adjusted to fit server internals
570 my $ob = $pl->ob; 507 my $ob = $pl->ob;
571 Scalar::Util::weaken $pl; 508
572 Scalar::Util::weaken $ob;
573 my $a_ = $pl->refcnt;#d#
574 my $b_ = $ob->refcnt;#d#
575 my $pl_ref = $pl->refcnt_cnt; 509 my $pl_ref = $pl->refcnt_cnt;
576 my $ob_ref = $ob->refcnt_cnt; 510 my $ob_ref = $ob->refcnt_cnt;
577 511
578 ## pl_ref == one from object + one from cf::PLAYER 512 ## pl_ref == $pl + ob->contr + %cf::PLAYER
579 ## ob_ref == one from simply being an object 513 ## ob_ref == $ob + pl->observe + simply being an object
580 if ($pl_ref == 2 && $ob_ref == 1) { 514 if ($pl_ref == 3 && $ob_ref == 3) {
581 warn "player-scheduler destroy ", $ob->name;#d# 515 warn "player-scheduler destroy ", $ob->name;#d#
582 516
583 # remove from sight and get fresh "copies" 517 # remove from sight and get fresh "copies"
584 $pl = delete $cf::PLAYER{$ob->name}; 518 $pl = delete $cf::PLAYER{$ob->name};
585 $ob = $pl->ob; 519 $ob = $pl->ob;
586 520
587 $ob->destroy;
588 $pl->destroy; 521 $pl->destroy; # destroys $ob
589 } else { 522 } else {
523 my $a_ = $pl->refcnt;#d#
524 my $b_ = $ob->refcnt;#d#
525
590 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 526 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
591 } 527 }
592 } 528 }
593 } 529 }
594 }; 530 };
595 warn $@ if $@; 531 warn $@ if $@;

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