--- deliantra/server/ext/login.ext 2007/07/20 16:11:10 1.67 +++ deliantra/server/ext/login.ext 2007/09/02 12:45:44 1.71 @@ -118,10 +118,12 @@ sub nuke_playerdir { my ($user) = @_; - aio_stat "$PLAYERDIR/$user"; - system "cd \Q$PLAYERDIR\E " - . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " - . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; + my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; + + cf::fork_call { + rename "$PLAYERDIR/$user", $temp; + system "rm", "-rf", $temp; + }; } cf::client->attach (on_addme => sub { @@ -144,7 +146,7 @@ *** cfclient: use the -cache commandline option. *** cfclient: map will not redraw automatically (bug). *** gcfclient: use -cache commandline option, or enable -*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. +*** gcfclient: Client => Configure => Map & Image => Cache Images. *** jcrossclient: your client is broken, use CFPlus or gcfclient. *** *** @@ -479,12 +481,13 @@ ############################################################################# -our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs -our $SAVE_TIMEOUT = 20; # save players every n seconds +our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs +our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds our $SCHEDULER = cf::async_ext { - my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); + my $schedule_interval = Coro::Event->timer (after => 1); while () { + $schedule_interval->interval ($SCHEDULE_INTERVAL); $schedule_interval->next; # this weird form of iteration over values is used because @@ -499,7 +502,6 @@ eval { if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { - cf::wait_for_tick_begin; $pl->save; unless ($pl->active || $pl->ns) {