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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.70 by root, Sun Sep 2 12:37:10 2007 UTC vs.
Revision 1.111 by root, Sun May 9 22:51:13 2010 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
52 ); 49 );
53 50
54 1 51 1
55} 52}
56 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
57sub enter_map { 72sub enter_map {
58 my ($pl) = @_; 73 my ($pl) = @_;
59 74
60 my $ob = $pl->ob; 75 my $ob = $pl->ob;
61 76
64 ? @{delete $ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
66 81
67 $ob->enter_link; 82 $ob->enter_link;
68 83
84 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 86
87 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 89 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
74 91
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 93
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) { 94 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message ( 95 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, " 97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. " 98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<Always apply a bed of reality to disconnect from the server.>", 99 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED 100 cf::NDI_RED
108 ); 101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
109 } 124 );
110 } 125 }
111 } 126 }
112 127
113 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
114} 129}
115 130
116# delete a player directory, be non-blocking AND synchronous... 131sub encode_password($) {
117# (thats hard, so we crap out and fork). 132# crypt $_[0],
133# join '',
134# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
135 "!" . unpack "H*", $_[0]
136}
137
138sub compare_password($$) {
139 my ($pass, $token) = @_;
140
141 if ($token =~ /\!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq crypt $pass, $token;
145 }
146}
147
148# delete a player directory
118sub nuke_playerdir { 149sub nuke_playerdir {
119 my ($user) = @_; 150 my ($user) = @_;
120 151
121 aio_rename "$PLAYERDIR/$user", "$PLAYERDIR/~$Coro::current~deleting~"; 152 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
153
122 system "rm -rf \Q$PLAYERDIR/~$Coro::current~deleting~\E &"; 154 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
155 aio_rename "$PLAYERDIR/$user", $temp;
156 IO::AIO::aio_rmtree $temp;
123} 157}
124 158
125cf::client->attach (on_addme => sub { 159cf::client->attach (on_addme => sub {
126 my ($ns) = @_; 160 my ($ns) = @_;
127 161
128 if (!$ns->facecache)
129 {
130 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
131
132
133***
134*** WARNING:
135*** Your client does not support face/image caching,
136*** or it has been disabled. Face caching is mandatory
137*** so please enable it or use a newer client.
138***
139*** Look at your client preferences:
140***
141*** CFPlus: all known versions automatically enable the facecache.
142*** cfclient: use the -cache commandline option.
143*** cfclient: map will not redraw automatically (bug).
144*** gcfclient: use -cache commandline option, or enable
145*** gcfclient: Client => Configure => Map & Image => Cache Images.
146*** jcrossclient: your client is broken, use CFPlus or gcfclient.
147***
148***
149EOF
150 if ($ns->version =~ /jcrossclient/) {
151 # let them, for now
152 } else {
153 $ns->flush;
154 return $ns->destroy;
155 }
156
157 # $ns->facecache = true;
158 }
159
160 if ($ns->mapmode < cf::Map1aCmd) {
161 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
162
163
164***
165*** WARNING:
166*** Your client is too old. Please upgrade to a newer version.
167EOF
168
169 $ns->flush;
170 return $ns->destroy;
171 }
172
173 $ns->pl and return $ns->destroy; 162 $ns->pl and return $ns->destroy;
174 163
175 $ns->async (sub { 164 $ns->async (sub {
165 $Coro::current->{desc} = "addme init";
166
176 my ($user, $pass); 167 my ($user, $pass);
177 168
178 $ns->send_packet ("addme_success"); 169 $ns->send_packet ("addme_success");
179 170
180 for (;;) { 171 for (;;) {
185 cf::NDI_BLUE 176 cf::NDI_BLUE
186 ); 177 );
187 178
188 # read username 179 # read username
189 while () { 180 while () {
190 $user = query $ns, 0, "What is your name?\n:"; 181 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
191 182
192 if ($cf::LOGIN_LOCK{$user}) { 183 if ($cf::LOGIN_LOCK{$user}) {
193 $ns->send_drawinfo ( 184 $ns->send_drawinfo (
194 "That username is currently used in another login session. " 185 "That username is currently used in another login session. "
195 . "Chose another, or wait till the other session has ended.", 186 . "Chose another, or wait till the other session has ended.",
196 cf::NDI_RED 187 cf::NDI_RED
197 ); 188 );
198 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 189 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
199 last; 190 last;
200 } else { 191 } else {
201 $ns->send_drawinfo ( 192 $ns->send_drawinfo (
202 "Your username contains illegal characters " 193 "Your username contains illegal characters "
203 . "(only a-z, A-Z and 0-9 are allowed), " 194 . "(only a-z, A-Z and 0-9 are allowed), "
204 . "or is not between 3 and 18 characters in length.", 195 . "or is not between 3 and 20 characters in length.",
205 cf::NDI_RED 196 cf::NDI_RED
206 ); 197 );
207 } 198 }
208 Coro::Timer::sleep 0.4; 199 Coro::Timer::sleep 0.4;
209 } 200 }
210 201
211 check_playing $ns, $user and next; 202 check_playing $ns, $user and next;
203
204 $Coro::current->{desc} = "addme($user) pass";
212 205
213 $ns->send_drawinfo ( 206 $ns->send_drawinfo (
214 "Welcome $user, please enter your password now. " 207 "Welcome $user, please enter your password now. "
215 . "New users should now choose a password. " 208 . "New users should now choose a password. "
216 . "Anything your client lets you enter is fine.", 209 . "Anything your client lets you enter is fine.",
240 } 233 }
241 local $cf::LOGIN_LOCK{$user} = 1; 234 local $cf::LOGIN_LOCK{$user} = 1;
242 235
243 check_playing $ns, $user and next; 236 check_playing $ns, $user and next;
244 237
238 $Coro::current->{desc} = "addme($user) check";
239
245 # try to read the user file and check the password 240 # try to read the user file and check the password
246 if (my $pl = cf::player::find $user) { 241 if (my $pl = cf::player::find $user) {
247 aio_stat $pl->path and next; 242 aio_stat $pl->path and next;
248 my $mtime = (stat _)[9]; 243 my $mtime = (stat _)[9];
249 my $hash = $pl->password; 244 my $token = $pl->password;
250 245
251 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 246 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
247 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
252 nuke_str $pass; 248 nuke_str $pass;
253 # password matches, wonderful 249 # password matches, wonderful
254 my $pl = cf::player::find $user or next; 250 my $pl = cf::player::find $user or next;
255 $pl->connect ($ns); 251 $pl->connect ($ns);
256 enter_map $pl; 252 enter_map $pl;
302 next; 298 next;
303 } 299 }
304 } 300 }
305 301
306 # the rest of this function is character creation 302 # the rest of this function is character creation
303 $Coro::current->{desc} = "addme($user) chargen";
307 304
308 # just to make sure nothing is left over 305 # just to make sure nothing is left over
306 # normally, nothing is there.
309 nuke_playerdir $user; 307 nuke_playerdir $user;
310 308
311 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 309 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
312 310
313 if ($pass2 ne $pass) { 311 if ($pass2 ne $pass) {
322 } 320 }
323 321
324 nuke_str $pass2; 322 nuke_str $pass2;
325 323
326 my $pl = cf::player::new $user; 324 my $pl = cf::player::new $user;
327 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 325 $pl->password (encode_password $pass);
328 nuke_str $pass; 326 nuke_str $pass;
329 $pl->connect ($ns); 327 $pl->connect ($ns);
330 my $ob = $pl->ob; 328 my $ob = $pl->ob;
331 329
332 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 330 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
348 } 346 }
349 } else { 347 } else {
350 $ob->roll_stats; 348 $ob->roll_stats;
351 } 349 }
352 350
353 Coro::Timer::sleep 0.2; 351 Coro::Timer::sleep 0.05;
354 } 352 }
355 353
356 $ob->set_animation (2); 354 $ob->set_animation (2);
357 $ob->add_statbonus; 355 $ob->add_statbonus;
358 356
366 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 364 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
367 365
368 last if $res =~ /[dD]/; 366 last if $res =~ /[dD]/;
369 367
370 $pl->chargen_race_next; 368 $pl->chargen_race_next;
371 Coro::Timer::sleep 0.2; 369 Coro::Timer::sleep 0.05;
372 } 370 }
373 371
372 # create the playerdir, if necessary, as chargen_race_done did it before
373 # presumably because of unique maps
374 aio_mkdir playerdir $pl, 0770;
374 $pl->chargen_race_done; 375 $pl->chargen_race_done;
375 376
376 while () { 377 while () {
377 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
378 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 379 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
382 last; 383 last;
383 } elsif ($res =~ /^[mM]/) { 384 } elsif ($res =~ /^[mM]/) {
384 $pl->gender (0); 385 $pl->gender (0);
385 last; 386 last;
386 } 387 }
387 Coro::Timer::sleep 0.2; 388 Coro::Timer::sleep 0.05;
388 } 389 }
389 390
390 $ob->reply (undef, "Welcome to Crossfire!"); 391 $ob->reply (undef, "Welcome to Deliantra!");
392
393 # XXX: Workaround for delayed client ext protocol handshake
394 $pl->esrv_new_player;
391 395
392 delete $pl->{deny_save}; 396 delete $pl->{deny_save};
393 397
394 last; 398 last;
399 }
400
401 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
402 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
395 } 403 }
396 }); 404 });
397}); 405});
398 406
407cf::register_command password => sub {
408 my ($pl, $arg) = @_;
409
410 my (@args) = split /\s+/, $arg;
411
412 my ($new_pw, $player);
413
414 if ($pl->flag (cf::FLAG_WIZ)) {
415 ($player, $new_pw) = @args;
416 } else {
417 $new_pw = $args[0];
418 }
419
420 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
421 $pl->message (
422 "Usage: password <player> [<new password>]",
423 cf::NDI_UNIQUE | cf::NDI_REPLY);
424 return;
425 } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') {
426 $pl->message (
427 "Usage: password <new password>",
428 cf::NDI_UNIQUE | cf::NDI_REPLY);
429 return;
430 }
431
432 if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) {
433 unless ($new_pw ne '') {
434 $new_pw =
435 join '',
436 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
437 1..9;
438 }
439
440 cf::async {
441 my $plc = cf::player::find $player;
442 if ($plc) {
443 $plc->password (encode_password $new_pw);
444 $pl->message (
445 "Ok, changed password of '$player' to '$new_pw'!",
446 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 } else {
448 $pl->message (
449 "Fail! Couldn't set password for '$player', "
450 . "he doesn't seem to exist!",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 }
453 };
454 } else {
455 my $change = delete $pl->{password_change};
456
457 if ($change && (time - $change->[0]) < 60) {
458 $pl->message (
459 "Ok, changed your password!",
460 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
461 $pl->contr->password (encode_password $new_pw);
462
463 } else {
464 $pl->message (
465 "Ok, please confirm your new password by sending "
466 . "the command again within one minute!",
467 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
468 $pl->{password_change} = [time, $new_pw];
469 }
470 }
471};
472
399cf::register_command quit => sub { 473cf::register_command quit => sub {
400 my ($ob, $arg) = @_; 474 my ($ob, $arg) = @_;
401 475
402 $ob->reply (undef, 476 $ob->send_msg (undef,
403 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 477 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
404 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 478 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
405 cf::NDI_UNIQUE | cf::NDI_RED); 479 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
406}; 480};
407 481
408cf::register_command quit_character => sub { 482cf::register_command quit_character => sub {
409 my ($ob, $arg) = @_; 483 my ($ob, $arg) = @_;
410 484
411 my $pl = $ob->contr; 485 my $pl = $ob->contr;
412 486
413 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 487 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
414 if ($_[0] !~ /^[yY]/) { 488 if ($_[0] !~ /^[yY]/) {
415 $ob->reply (undef, 489 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
416 "Ok, not not quitting then.",
417 cf::NDI_UNIQUE | cf::NDI_RED);
418 } else { 490 } else {
419 $ob->reply (undef, 491 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
420 "Ok, quitting, hope to see you again.", 492 cf::async {
421 cf::NDI_UNIQUE | cf::NDI_RED);
422 $pl->ns->flush;
423 cf::async { $pl->quit_character }; 493 $pl->quit_character;
494 };
424 } 495 }
425 }); 496 });
426}; 497};
427 498
428cf::object->attach ( 499cf::object->attach (
434 505
435 my $pl = $ob->contr; 506 my $pl = $ob->contr;
436 507
437 # update respawn position 508 # update respawn position
438 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 509 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
439 cf::async { $pl->save };
440 510
441 $pl->killer ("left"); 511 cf::async {
442 $ob->check_score; 512 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
513 ext::highscore::check $ob;
443 514
444 $ob->reply (undef, "In the future, you will wake up here when you die."); 515 $pl->save;
445 516
517 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
518
446 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 519 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
447 if ($_[0] !~ /^[yY]/) { 520 if ($_[0] !~ /^[yY]/) {
448 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 521 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
449 $pl->deactivate; 522 $pl->deactivate;
450 $pl->ns->destroy; 523 $pl->ns->destroy;
451 } else { 524 }
452 cf::async { $pl->save };
453 } 525 });
454 }); 526 };
455 }, 527 },
456); 528);
457 529
458cf::player->attach ( 530cf::player->attach (
459 on_login => sub { 531 on_login => sub {
468 540
469 if ($cleanly) { 541 if ($cleanly) {
470 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 542 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
471 } else { 543 } else {
472 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 544 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
473 $pl->{unclean_save} = $cf::RUNTIME; 545 $pl->{unclean_save} = $cf::RUNTIME
546 unless safe_spot $pl;
474 } 547 }
475 }, 548 },
476); 549);
477 550
478#############################################################################
479
480our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
481our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
482
483our $SCHEDULER = cf::async_ext {
484 my $schedule_interval = Coro::Event->timer (after => 1);
485 while () {
486 $schedule_interval->interval ($SCHEDULE_INTERVAL);
487 $schedule_interval->next;
488
489 # this weird form of iteration over values is used because
490 # the hash changes underneath us frequently, and for
491 # keeps a direct reference to the value without (in 5.8 perls)
492 # keeping a reference, so this is prone to crashes or worse.
493 my @players = keys %cf::PLAYER;
494 for (@players) {
495 my $pl = $cf::PLAYER{$_}
496 or next;
497 $pl->valid or next;
498
499 eval {
500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
501 $pl->save;
502
503 unless ($pl->active || $pl->ns) {
504 # check refcounts, this is tricky and needs to be adjusted to fit server internals
505 my $ob = $pl->ob;
506
507 my $pl_ref = $pl->refcnt_cnt;
508 my $ob_ref = $ob->refcnt_cnt;
509
510 ## pl_ref == $pl + ob->contr + %cf::PLAYER
511 ## ob_ref == $ob + pl->observe + simply being an object
512 if ($pl_ref == 3 && $ob_ref == 3) {
513 warn "player-scheduler destroy ", $ob->name;#d#
514
515 # remove from sight and get fresh "copies"
516 $pl = delete $cf::PLAYER{$ob->name};
517 $ob = $pl->ob;
518
519 $pl->destroy; # destroys $ob
520 } else {
521 my $a_ = $pl->refcnt;#d#
522 my $b_ = $ob->refcnt;#d#
523
524 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
525 }
526 }
527 }
528 };
529 warn $@ if $@;
530 Coro::cede;
531 };
532 }
533};
534
535$SCHEDULER->prio (1);
536

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