ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/login.ext
(Generate patch)

Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.70 by root, Sun Sep 2 12:37:10 2007 UTC vs.
Revision 1.136 by root, Sun Nov 18 15:19:48 2018 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11sub nuke_str { 12our %LOGIN_LOCK;
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 13
14# utility function to send messages to the client before
15# we have a player object to format them for. does not
16# escape anything.
17sub send_log ($$$) {
18 $_[0]->send_packet ("msg $_[2] log $_[1]");
13} 19}
14 20
15sub query { 21sub query {
16 my ($ns, $flags, $text) = @_; 22 my ($ns, $flags, $text) = @_;
17 23
18 my $current = $Coro::current; 24 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 25 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 26}
24 27
25sub can_cleanup { 28sub can_cleanup {
29 # highscore list is not cleared out, rethink
30 # also, admin accounts can be hacked this way, if unused for long.
31 return 0;
32
26 my ($pl, $mtime) = @_; 33 my ($pl, $mtime) = @_;
27 34
28 my $age = time - $mtime; 35 my $age = time - $mtime;
29 my $level = $pl->ob->level; 36 my $level = $pl->ob->level;
30 37
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 39 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 40 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 41 || $age > 700 * 86400 # 2 years for everybody else
35} 42}
36 43
37sub check_playing { 44# return a guard object for a lock on the given username, if available
45sub login_guard {
38 my ($ns, $user) = @_; 46 my ($user) = @_;
39 47
48 exists $LOGIN_LOCK{$user}
49 and return undef;
50
40 return unless cf::player::find_active $user; 51 cf::player::find_active $user
52 and return undef;
41 53
42 $ns->send_drawinfo ( 54 undef $LOGIN_LOCK{$user};
43 "That player is already logged in on this server. " 55 Guard::guard { delete $LOGIN_LOCK{$user} }
44 . "If you want to create a new player, choose another name. " 56}
45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53 57
58sub safe_spot($) {
59 my ($pl) = @_;
54 1 60
61 my $ob = $pl->ob;
62
63 my $m = $ob->map
64 or return;
65 my $x = $ob->x;
66 my $y = $ob->y;
67
68 # never happens normally, but helps when shell users make mistakes
69 $m->linkable
70 or return 1;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
55} 73}
56 74
57sub enter_map { 75sub enter_map {
58 my ($pl) = @_; 76 my ($pl) = @_;
59 77
64 ? @{delete $ob->{_link_pos}} 82 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 83 : ($pl->maplevel, $ob->x, $ob->y);
66 84
67 $ob->enter_link; 85 $ob->enter_link;
68 86
87 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 88 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 89
90 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 91 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 92 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 93 my $age = $cf::RUNTIME - $time;
74 94
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 95 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 96
77 # for now, just go back to savebed 97 if ($age >= $MAX_DISCONNECT_TIME) {
98 $ob->message (
99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
101 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
102 . "H<You disconnected too long without having used a savebed.>",
103 cf::NDI_RED | cf::NDI_REPLY
104 );
105 # kill them.
106 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
109 } else {
78 ($map, $x, $y) = $pl->savebed; 110 ($map, $x, $y) = $pl->savebed;
79 111
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message ( 112 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 113 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 114 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... " 115 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", 116 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED 117 cf::NDI_RED | cf::NDI_REPLY
99 ); 118 );
119 }
120 } else {
121 $ob->message (
122 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
123 . "as lots of things could happen when you leave by other means, such as cave-ins, "
124 . "or monsters suddenly snapping your body. Better use a savebed next time. "
125 . "H<Always apply a bed of reality to disconnect from the server.>",
126 cf::NDI_RED | cf::NDI_REPLY
127 );
128 }
129 }
130
131 $ob->goto ($map, $x, $y);
132}
133
134sub encode_password($) {
135 unpack "H*", Deliantra::Util::hash_pw $_[0]
136}
137
138sub compare_password($$) {
139 my ($pass, $token) = @_;
140
141 if ($token =~ /!!(.*)/) {
142 return +(substr $pass, 0, 8) eq pack "H*", $1;
143 } elsif ($token =~ /!(.*)/) {
144 return $pass eq pack "H*", $1;
145 } else {
146 return $token eq encode_password $pass;
147 }
148}
149
150# delete a player directory
151sub nuke_playerdir {
152 my ($user) = @_;
153
154 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
155
156 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
157 aio_rename "$PLAYERDIR/$user", $temp;
158 IO::AIO::aio_rmtree $temp;
159}
160
161sub login {
162 my ($pl) = @_;
163
164 # handle character creation, if neccessary
165 # the rest of this function is character creation
166
167 my $ns = $pl->ns;
168 my $ob = $pl->ob;
169
170 if ($pl->{chargen} eq "init") {
171 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
172
173 # create the playerdir, if necessary, as chargen_race_done did it before
174 # presumably because of unique maps
175 aio_mkdir playerdir $pl, 0770;
176 delete $pl->{deny_save}; # set by new
177 $pl->save;
178
179 $pl->{chargen} = "stats";
180 }
181
182 if ($pl->{chargen} eq "stats") {
183 while () {
184 $ob->update_stats;
185 $pl->save_stats;
186
187 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
188 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
189
190 if ($res =~ /^[Nn]/) {
191 last;
192 } elsif ($res > 0 && $res <= 7) {
193 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
194
195 if ($swap > 0 && $swap <= 7) {
196 $ob->swap_stats ($res - 1, $swap - 1);
100 } 197 }
101 } else { 198 } else {
102 $ob->message ( 199 $ob->roll_stats;
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
107 cf::NDI_RED
108 );
109 } 200 }
201
202 Coro::Timer::sleep 0.05;
203 }
204
205 $ob->set_anim_frame (2);
206 $ob->add_statbonus;
207
208 $pl->{chargen} = "race";
209 }
210
211 if ($pl->{chargen} eq "race") {
212 while () {
213 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
214 my $msg = $ob->msg;
215 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
216 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
217
218 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
219 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
220
221 last if $res =~ /[dD]/;
222
223 $pl->chargen_race_next;
224 Coro::Timer::sleep 0.05;
225 }
226
227 $pl->chargen_race_done;
228 $pl->{chargen} = "gender";
229 }
230
231 if ($pl->{chargen} eq "race") {
232 while () {
233 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
234 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
235
236 if ($res =~ /^[fF]/) {
237 $pl->gender (1);
238 last;
239 } elsif ($res =~ /^[mM]/) {
240 $pl->gender (0);
241 last;
110 } 242 }
243 Coro::Timer::sleep 0.05;
244 }
245 $pl->{chargen} = "done";
111 } 246 }
112 247
113 $ob->goto ($map, $x, $y); 248 $ns->state (cf::ST_PLAYING);
114}
115 249
116# delete a player directory, be non-blocking AND synchronous... 250 if ($pl->{chargen} eq "done") {
117# (thats hard, so we crap out and fork). 251 # XXX: Workaround for delayed client ext protocol handshake
118sub nuke_playerdir { 252 $pl->esrv_new_player;
253
254 $pl->{chargen} = "done";
255 }
256
257 $ns->update_command_faces;
258
259 $ob->reply (undef, "Welcome to Deliantra!");
260
261 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
262 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
263 }
264}
265
266sub chargen {
119 my ($user) = @_; 267 my ($ns, $user, $hash) = @_;
120 268
121 aio_rename "$PLAYERDIR/$user", "$PLAYERDIR/~$Coro::current~deleting~"; 269 # just to make sure nothing is left over
122 system "rm -rf \Q$PLAYERDIR/~$Coro::current~deleting~\E &"; 270 # normally, nothing is there.
271 nuke_playerdir $user;
272
273 my $pl = cf::player::new $user;
274 $pl->password (unpack "H*", $hash);
275 $pl->connect ($ns);
276
277 $pl->{chargen} = "init";
278
279 login $pl;
123} 280}
124 281
125cf::client->attach (on_addme => sub { 282cf::client->attach (on_addme => sub {
126 my ($ns) = @_; 283 my ($ns) = @_;
127 284
128 if (!$ns->facecache)
129 {
130 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
131
132
133***
134*** WARNING:
135*** Your client does not support face/image caching,
136*** or it has been disabled. Face caching is mandatory
137*** so please enable it or use a newer client.
138***
139*** Look at your client preferences:
140***
141*** CFPlus: all known versions automatically enable the facecache.
142*** cfclient: use the -cache commandline option.
143*** cfclient: map will not redraw automatically (bug).
144*** gcfclient: use -cache commandline option, or enable
145*** gcfclient: Client => Configure => Map & Image => Cache Images.
146*** jcrossclient: your client is broken, use CFPlus or gcfclient.
147***
148***
149EOF
150 if ($ns->version =~ /jcrossclient/) {
151 # let them, for now
152 } else {
153 $ns->flush;
154 return $ns->destroy;
155 }
156
157 # $ns->facecache = true;
158 }
159
160 if ($ns->mapmode < cf::Map1aCmd) {
161 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
162
163
164***
165*** WARNING:
166*** Your client is too old. Please upgrade to a newer version.
167EOF
168
169 $ns->flush;
170 return $ns->destroy;
171 }
172
173 $ns->pl and return $ns->destroy; 285 $ns->{addme}++ and return $ns->destroy;
174 286
175 $ns->async (sub { 287 $ns->async (sub {
288 $Coro::current->{desc} = "addme init";
289
176 my ($user, $pass); 290 my ($user, $pass);
177 291
178 $ns->send_packet ("addme_success"); 292 $ns->send_packet ("addme_success");
179 293
180 for (;;) { 294 for (;;) {
181 $ns->send_drawinfo ( 295 delete $ns->{login_guard};
296
297 send_log $ns,
182 "Please enter your username now. If you are a new user, " 298 "Please enter your username now. If you are a new user, "
183 . "make one up that describes your character best. " 299 . "make one up that describes your character best. "
184 . "Only letters and digits are allowed, though.", 300 . "Only letters and digits are allowed, though.",
185 cf::NDI_BLUE 301 cf::NDI_BLUE | cf::NDI_REPLY
186 ); 302 ;
187 303
188 # read username 304 # read username
189 while () { 305 while () {
190 $user = query $ns, 0, "What is your name?\n:"; 306 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
191 307
192 if ($cf::LOGIN_LOCK{$user}) { 308 if ($user =~ $VALID_LOGIN) {
193 $ns->send_drawinfo (
194 "That username is currently used in another login session. "
195 . "Chose another, or wait till the other session has ended.",
196 cf::NDI_RED
197 );
198 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
199 last; 309 last;
200 } else { 310 } else {
201 $ns->send_drawinfo ( 311 send_log $ns,
202 "Your username contains illegal characters " 312 "Your username contains illegal characters "
203 . "(only a-z, A-Z and 0-9 are allowed), " 313 . "(only a-z, A-Z and 0-9 are allowed), "
204 . "or is not between 3 and 18 characters in length.", 314 . "or is not between 3 and 20 characters in length.",
205 cf::NDI_RED 315 cf::NDI_RED | cf::NDI_REPLY
206 ); 316 ;
207 } 317 }
208 Coro::Timer::sleep 0.4; 318 Coro::Timer::sleep 0.4;
209 } 319 }
210 320
211 check_playing $ns, $user and next; 321 $Coro::current->{desc} = "addme($user)";
212 322
213 $ns->send_drawinfo ( 323 send_log $ns,
214 "Welcome $user, please enter your password now. " 324 "Welcome $user, please enter your password now. "
215 . "New users should now choose a password. " 325 . "New users should now choose a password. "
216 . "Anything your client lets you enter is fine.", 326 . "Anything your client lets you enter is fine.",
217 cf::NDI_BLUE 327 cf::NDI_BLUE | cf::NDI_REPLY
218 ); 328 ;
219 329
220 # read password 330 # read password
221 while () { 331 while () {
222 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 332 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
223 last if $pass =~ /.../; 333 last if $pass =~ /.../;
224 $ns->send_drawinfo ( 334 send_log $ns,
225 "Try to use at least three characters as your password please, " 335 "Try to use at least three characters as your password please, "
226 . "that cannot be too much to ask for :)", 336 . "that cannot be too much to ask for :)",
227 cf::NDI_RED 337 cf::NDI_RED | cf::NDI_REPLY
228 ); 338 ;
229 Coro::Timer::sleep 0.4; 339 Coro::Timer::sleep 0.4;
230 } 340 }
231 341
232 # lock this username for the remainder of this login session 342 $ns->{login_guard} = login_guard $user
233 if ($cf::LOGIN_LOCK{$user}) { 343 or do {
234 $ns->send_drawinfo ( 344 send_log $ns,
235 "That username is currently used in another login session. " 345 "That user is already logged in (or is logging in)."
236 . "Chose another, or wait till the other session has ended.", 346 . "Chose another, or wait till the other session has ended.",
237 cf::NDI_RED 347 cf::NDI_RED | cf::NDI_REPLY
348 ;
349 next;
238 ); 350 };
239 next;
240 }
241 local $cf::LOGIN_LOCK{$user} = 1;
242
243 check_playing $ns, $user and next;
244 351
245 # try to read the user file and check the password 352 # try to read the user file and check the password
246 if (my $pl = cf::player::find $user) { 353 if (my $pl = cf::player::find $user) {
247 aio_stat $pl->path and next; 354 aio_stat $pl->path and next;
248 my $mtime = (stat _)[9]; 355 my $mtime = (stat _)[9];
249 my $hash = $pl->password; 356 my $token = $pl->password;
250 357
251 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 358 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
252 nuke_str $pass; 359 # player exists and passwords match - we can proceed
360
253 # password matches, wonderful 361 # password matches, wonderful
254 my $pl = cf::player::find $user or next; 362 my $pl = cf::player::find $user or next;
255 $pl->connect ($ns); 363 $pl->connect ($ns);
256 enter_map $pl; 364 enter_map $pl;
365 login $pl;
257 last; 366 return;
258 } elsif (can_cleanup $pl, $mtime) { 367 } elsif (can_cleanup $pl, $mtime) {
259 Coro::Timer::sleep 1; 368 Coro::Timer::sleep 1;
260 369
261 $ns->send_drawinfo ( 370 send_log $ns,
262 "Player exists, but password does not match. If this is your account, " 371 "Player exists, but password does not match. If this is your account, "
263 . "please try again. If not, you can now decide to take over this account " 372 . "please try again. If not, you can now decide to take over this account "
264 . "because it has not been in-use for some time.", 373 . "because it has not been in-use for some time.",
265 cf::NDI_RED 374 cf::NDI_RED | cf::NDI_REPLY
266 ); 375 ;
267 376
268 #TODO: nuke_str
269 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 377 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
270 or next; 378 or next;
271 379
272 # check if the file hasn't changed 380 # check if the file hasn't changed
273 aio_stat cf::player::path $user and next; 381 aio_stat cf::player::path $user and next;
275 383
276 $pl->quit_character; 384 $pl->quit_character;
277 385
278 # fall through to creation 386 # fall through to creation
279 } else { 387 } else {
280 nuke_str $pass;
281
282 Coro::Timer::sleep 1; 388 Coro::Timer::sleep 1;
283 389
284 $ns->send_drawinfo ( 390 send_log $ns,
285 "Wrong username or password. Please try again " 391 "Wrong username or password. Please try again "
286 . "(check for Numlock and other semi-obvious error sources).", 392 . "(check for Numlock and other semi-obvious error sources).",
287 cf::NDI_RED 393 cf::NDI_RED | cf::NDI_REPLY
288 ); 394 ;
289 next; 395 next;
290 } 396 }
291 } else { 397 } else {
292 # unable to load the playerfile: 398 # unable to load the playerfile:
293 # check wether the player dir exists, which means the file is corrupted or 399 # check whether the player dir exists, which means the file is corrupted or
294 # something very similar. 400 # something very similar.
295 if (!aio_stat cf::player::playerdir $user) { 401 if (!aio_stat cf::player::playerdir $user) {
296 $ns->send_drawinfo ( 402 send_log $ns,
297 "Unable to retrieve this player. It might be a locked or broken account. " 403 "Unable to retrieve this player. It might be a locked or broken account. "
298 . "If this is your account, ask a dungeon master for assistance. " 404 . "If this is your account, ask a dungeon master for assistance. "
299 . "Otherwise choose a different login name.", 405 . "Otherwise choose a different login name.",
300 cf::NDI_RED 406 cf::NDI_RED | cf::NDI_REPLY
301 ); 407 ;
302 next; 408 next;
303 } 409 }
304 } 410 }
305 411
306 # the rest of this function is character creation
307
308 # just to make sure nothing is left over
309 nuke_playerdir $user;
310
311 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 412 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
312 413
313 if ($pass2 ne $pass) { 414 if ($pass2 ne $pass) {
314 nuke_str $pass; 415 send_log $ns,
315 nuke_str $pass2;
316 $ns->send_drawinfo (
317 "The passwords do not match, please try again.", 416 "The passwords do not match, please try again.",
318 cf::NDI_RED 417 cf::NDI_RED | cf::NDI_REPLY
319 ); 418 ;
320 Coro::Timer::sleep 0.5; 419 Coro::Timer::sleep 0.5;
321 next; 420 next;
322 } 421 }
323 422
324 nuke_str $pass2;
325
326 my $pl = cf::player::new $user;
327 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
328 nuke_str $pass;
329 $pl->connect ($ns);
330 my $ob = $pl->ob;
331
332 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
333
334 while () {
335 $ob->update_stats;
336 $pl->save_stats;
337
338 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
339 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
340
341 if ($res =~ /^[Nn]/) {
342 last;
343 } elsif ($res > 0 && $res <= 7) {
344 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
345
346 if ($swap > 0 && $swap <= 7) {
347 $ob->swap_stats ($res - 1, $swap - 1);
348 }
349 } else {
350 $ob->roll_stats;
351 }
352
353 Coro::Timer::sleep 0.2;
354 }
355
356 $ob->set_animation (2);
357 $ob->add_statbonus;
358
359 while () {
360 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
361 my $msg = $ob->msg;
362 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
363 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
364
365 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
366 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
367
368 last if $res =~ /[dD]/;
369
370 $pl->chargen_race_next;
371 Coro::Timer::sleep 0.2;
372 }
373
374 $pl->chargen_race_done;
375
376 while () {
377 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
378 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
379
380 if ($res =~ /^[fF]/) {
381 $pl->gender (1);
382 last;
383 } elsif ($res =~ /^[mM]/) {
384 $pl->gender (0);
385 last;
386 }
387 Coro::Timer::sleep 0.2;
388 }
389
390 $ob->reply (undef, "Welcome to Crossfire!");
391
392 delete $pl->{deny_save};
393
394 last; 423 last;
395 } 424 }
425
426 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
396 }); 427 });
397}); 428});
398 429
430cf::client->attach (
431 on_version => sub {
432 my ($ns, $arg) = @_;
433
434 # perl probably uses lrand48, which is not secure at all
435 # maybe require linux and use /dev/urandom.
436 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
437 $ns->ext_msg (nonces => @{ $ns->{nonces} });
438 },
439);
440
441cf::register_async_exticmd create_login => sub {
442 my ($ns, $reply, $user, $pass) = @_;
443
444 $ns->{addme}++ and return $ns->destroy;
445
446 $ns->async (sub {
447 my $fail = sub {
448 $reply->(0, $_[0]);
449 $ns->flush; # does not ensure that the data reaches the client - TODO
450 # need to do this in another thread, as this one gets canceled
451 Coro::async_pool {
452 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
453 $ns->destroy if $ns->valid;
454 };
455 Coro::schedule; # do the destroy, should not return
456 };
457
458 $user =~ $VALID_LOGIN
459 or return $fail (
460 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
461 . "or is not between 3 and 20 characters in length."
462 );
463
464 $ns->{login_guard} = login_guard $user
465 or return $fail->("User name '$user' is in use - try another login name.");
466
467 cf::player::find $user
468 and return $fail->("User name '$user' is already registered - choose another login name.");
469
470 $reply->(1, "Account Created");
471
472 chargen $ns, $user, $pass;
473 });
474};
475
476cf::register_async_exticmd login => sub {
477 my ($ns, $reply, $user, $hash) = @_;
478
479 $ns->{addme}++ and return $ns->destroy;
480
481 $ns->async (sub {
482 $Coro::current->{desc} = "login($user)";
483
484 my $fail = sub {
485 $reply->(0, $_[0]);
486 $ns->flush; # does not ensure that the data reaches the client - TODO
487 # need to do this in another thread, as this one gets canceled
488 Coro::async_pool {
489 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
490 $ns->destroy if $ns->valid;
491 };
492 Coro::schedule; # do the destroy, should not return
493 };
494
495 $ns->{login_guard} = login_guard $user
496 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
497 . "user name, make sure you are not running two clients. When in doubt, reboot.");
498
499 # try to read the user file and check the password
500 my $pl = cf::player::find $user
501 or return $fail->("User '$user' does not exist - wrong spelling?");
502
503 aio_stat $pl->path
504 and return $ns->destroy;
505
506 my $mtime = (stat _)[9];
507 my $token = $pl->password;
508
509 $token = $token =~ /^!/
510 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
511 : pack "H*", $token;
512
513 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
514
515 $token eq $hash
516 or $cf::CFG{ext_login_nocheck}
517 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
518
519 # player exists and passwords match - we can proceed
520
521 $reply->(1, "Success");
522
523 $pl->connect ($ns);
524 enter_map $pl;
525 login $pl;
526 });
527};
528
529cf::register_command password => sub {
530 my ($pl, $arg) = @_;
531
532 unless ($pl->flag (cf::FLAG_WIZ)) {
533 $pl->message (
534 "The password can currently only changed by a DM.",
535 cf::NDI_UNIQUE | cf::NDI_REPLY);
536 return;
537 }
538
539 $pl->message (#d#
540 "Passwords cannot currently be changed.",#d#
541 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
542 return;#d#
543
544 my (@args) = split /\s+/, $arg;
545 my ($player, $new_pw) = @args;
546
547 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
548 $pl->message (
549 "Usage: password <player> [<new password>]",
550 cf::NDI_UNIQUE | cf::NDI_REPLY);
551 return;
552 }
553
554 if ($new_pw eq '') {
555 $new_pw =
556 join '',
557 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
558 1..9;
559 }
560
561 cf::async {
562 my $plc = cf::player::find $player;
563 if ($plc) {
564 $plc->password (encode_password $new_pw);
565 $pl->message (
566 "Ok, changed password of '$player' to '$new_pw'!",
567 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
568 } else {
569 $pl->message (
570 "Fail! Couldn't set password for '$player', "
571 . "he doesn't seem to exist!",
572 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
573 }
574 };
575};
576
399cf::register_command quit => sub { 577cf::register_command quit => sub {
400 my ($ob, $arg) = @_; 578 my ($ob, $arg) = @_;
401 579
402 $ob->reply (undef, 580 $ob->send_msg (undef,
403 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 581 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
404 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 582 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
405 cf::NDI_UNIQUE | cf::NDI_RED); 583 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
406}; 584};
407 585
408cf::register_command quit_character => sub { 586cf::register_command quit_character => sub {
409 my ($ob, $arg) = @_; 587 my ($ob, $arg) = @_;
410 588
411 my $pl = $ob->contr; 589 my $pl = $ob->contr;
412 590
413 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 591 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
414 if ($_[0] !~ /^[yY]/) { 592 if ($_[0] !~ /^[yY]/) {
415 $ob->reply (undef, 593 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
416 "Ok, not not quitting then.",
417 cf::NDI_UNIQUE | cf::NDI_RED);
418 } else { 594 } else {
419 $ob->reply (undef, 595 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
420 "Ok, quitting, hope to see you again.", 596 cf::async {
421 cf::NDI_UNIQUE | cf::NDI_RED);
422 $pl->ns->flush;
423 cf::async { $pl->quit_character }; 597 $pl->quit_character;
598 };
424 } 599 }
425 }); 600 });
426}; 601};
427 602
428cf::object->attach ( 603cf::object->attach (
434 609
435 my $pl = $ob->contr; 610 my $pl = $ob->contr;
436 611
437 # update respawn position 612 # update respawn position
438 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 613 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
439 cf::async { $pl->save };
440 614
441 $pl->killer ("left"); 615 cf::async {
442 $ob->check_score; 616 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
617 ext::highscore::check $ob;
443 618
444 $ob->reply (undef, "In the future, you will wake up here when you die."); 619 $pl->save;
445 620
621 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
622
623 my $ns = $pl->ns
624 or return;
625
446 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 626 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
447 if ($_[0] !~ /^[yY]/) { 627 if ($_[0] !~ /^[yY]/) {
448 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 628 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
449 $pl->deactivate; 629 $pl->deactivate;
450 $pl->ns->destroy; 630 $pl->ns->destroy;
451 } else { 631 }
452 cf::async { $pl->save };
453 } 632 });
454 }); 633 };
455 }, 634 },
456); 635);
457 636
458cf::player->attach ( 637cf::player->attach (
459 on_login => sub { 638 on_login => sub {
468 647
469 if ($cleanly) { 648 if ($cleanly) {
470 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 649 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
471 } else { 650 } else {
472 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 651 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
473 $pl->{unclean_save} = $cf::RUNTIME; 652 $pl->{unclean_save} = $cf::RUNTIME
653 unless safe_spot $pl;
474 } 654 }
475 }, 655 },
476); 656);
477 657
478#############################################################################
479
480our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
481our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
482
483our $SCHEDULER = cf::async_ext {
484 my $schedule_interval = Coro::Event->timer (after => 1);
485 while () {
486 $schedule_interval->interval ($SCHEDULE_INTERVAL);
487 $schedule_interval->next;
488
489 # this weird form of iteration over values is used because
490 # the hash changes underneath us frequently, and for
491 # keeps a direct reference to the value without (in 5.8 perls)
492 # keeping a reference, so this is prone to crashes or worse.
493 my @players = keys %cf::PLAYER;
494 for (@players) {
495 my $pl = $cf::PLAYER{$_}
496 or next;
497 $pl->valid or next;
498
499 eval {
500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
501 $pl->save;
502
503 unless ($pl->active || $pl->ns) {
504 # check refcounts, this is tricky and needs to be adjusted to fit server internals
505 my $ob = $pl->ob;
506
507 my $pl_ref = $pl->refcnt_cnt;
508 my $ob_ref = $ob->refcnt_cnt;
509
510 ## pl_ref == $pl + ob->contr + %cf::PLAYER
511 ## ob_ref == $ob + pl->observe + simply being an object
512 if ($pl_ref == 3 && $ob_ref == 3) {
513 warn "player-scheduler destroy ", $ob->name;#d#
514
515 # remove from sight and get fresh "copies"
516 $pl = delete $cf::PLAYER{$ob->name};
517 $ob = $pl->ob;
518
519 $pl->destroy; # destroys $ob
520 } else {
521 my $a_ = $pl->refcnt;#d#
522 my $b_ = $ob->refcnt;#d#
523
524 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
525 }
526 }
527 }
528 };
529 warn $@ if $@;
530 Coro::cede;
531 };
532 }
533};
534
535$SCHEDULER->prio (1);
536

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines