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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.71 by root, Sun Sep 2 12:45:44 2007 UTC vs.
Revision 1.112 by elmex, Mon May 10 15:54:40 2010 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
52 ); 49 );
53 50
54 1 51 1
55} 52}
56 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
57sub enter_map { 72sub enter_map {
58 my ($pl) = @_; 73 my ($pl) = @_;
59 74
60 my $ob = $pl->ob; 75 my $ob = $pl->ob;
61 76
64 ? @{delete $ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
66 81
67 $ob->enter_link; 82 $ob->enter_link;
68 83
84 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 86
87 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 89 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
74 91
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 93
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) { 94 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message ( 95 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, " 97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. " 98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<Always apply a bed of reality to disconnect from the server.>", 99 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED 100 cf::NDI_RED
108 ); 101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
109 } 124 );
110 } 125 }
111 } 126 }
112 127
113 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
114} 129}
115 130
116# delete a player directory, be non-blocking AND synchronous... 131sub encode_password($) {
117# (thats hard, so we crap out and fork). 132# crypt $_[0],
133# join '',
134# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
135 "!" . unpack "H*", $_[0]
136}
137
138sub compare_password($$) {
139 my ($pass, $token) = @_;
140
141 if ($token =~ /\!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq crypt $pass, $token;
145 }
146}
147
148# delete a player directory
118sub nuke_playerdir { 149sub nuke_playerdir {
119 my ($user) = @_; 150 my ($user) = @_;
120 151
152 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
153
121 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 154 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
122
123 cf::fork_call {
124 rename "$PLAYERDIR/$user", $temp; 155 aio_rename "$PLAYERDIR/$user", $temp;
125 system "rm", "-rf", $temp; 156 IO::AIO::aio_rmtree $temp;
126 };
127} 157}
128 158
129cf::client->attach (on_addme => sub { 159cf::client->attach (on_addme => sub {
130 my ($ns) = @_; 160 my ($ns) = @_;
131 161
132 if (!$ns->facecache)
133 {
134 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
135
136
137***
138*** WARNING:
139*** Your client does not support face/image caching,
140*** or it has been disabled. Face caching is mandatory
141*** so please enable it or use a newer client.
142***
143*** Look at your client preferences:
144***
145*** CFPlus: all known versions automatically enable the facecache.
146*** cfclient: use the -cache commandline option.
147*** cfclient: map will not redraw automatically (bug).
148*** gcfclient: use -cache commandline option, or enable
149*** gcfclient: Client => Configure => Map & Image => Cache Images.
150*** jcrossclient: your client is broken, use CFPlus or gcfclient.
151***
152***
153EOF
154 if ($ns->version =~ /jcrossclient/) {
155 # let them, for now
156 } else {
157 $ns->flush;
158 return $ns->destroy;
159 }
160
161 # $ns->facecache = true;
162 }
163
164 if ($ns->mapmode < cf::Map1aCmd) {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168***
169*** WARNING:
170*** Your client is too old. Please upgrade to a newer version.
171EOF
172
173 $ns->flush;
174 return $ns->destroy;
175 }
176
177 $ns->pl and return $ns->destroy; 162 $ns->pl and return $ns->destroy;
178 163
179 $ns->async (sub { 164 $ns->async (sub {
165 $Coro::current->{desc} = "addme init";
166
180 my ($user, $pass); 167 my ($user, $pass);
181 168
182 $ns->send_packet ("addme_success"); 169 $ns->send_packet ("addme_success");
183 170
184 for (;;) { 171 for (;;) {
189 cf::NDI_BLUE 176 cf::NDI_BLUE
190 ); 177 );
191 178
192 # read username 179 # read username
193 while () { 180 while () {
194 $user = query $ns, 0, "What is your name?\n:"; 181 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
195 182
196 if ($cf::LOGIN_LOCK{$user}) { 183 if ($cf::LOGIN_LOCK{$user}) {
197 $ns->send_drawinfo ( 184 $ns->send_drawinfo (
198 "That username is currently used in another login session. " 185 "That username is currently used in another login session. "
199 . "Chose another, or wait till the other session has ended.", 186 . "Chose another, or wait till the other session has ended.",
200 cf::NDI_RED 187 cf::NDI_RED
201 ); 188 );
202 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 189 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
203 last; 190 last;
204 } else { 191 } else {
205 $ns->send_drawinfo ( 192 $ns->send_drawinfo (
206 "Your username contains illegal characters " 193 "Your username contains illegal characters "
207 . "(only a-z, A-Z and 0-9 are allowed), " 194 . "(only a-z, A-Z and 0-9 are allowed), "
208 . "or is not between 3 and 18 characters in length.", 195 . "or is not between 3 and 20 characters in length.",
209 cf::NDI_RED 196 cf::NDI_RED
210 ); 197 );
211 } 198 }
212 Coro::Timer::sleep 0.4; 199 Coro::Timer::sleep 0.4;
213 } 200 }
214 201
215 check_playing $ns, $user and next; 202 check_playing $ns, $user and next;
203
204 $Coro::current->{desc} = "addme($user) pass";
216 205
217 $ns->send_drawinfo ( 206 $ns->send_drawinfo (
218 "Welcome $user, please enter your password now. " 207 "Welcome $user, please enter your password now. "
219 . "New users should now choose a password. " 208 . "New users should now choose a password. "
220 . "Anything your client lets you enter is fine.", 209 . "Anything your client lets you enter is fine.",
244 } 233 }
245 local $cf::LOGIN_LOCK{$user} = 1; 234 local $cf::LOGIN_LOCK{$user} = 1;
246 235
247 check_playing $ns, $user and next; 236 check_playing $ns, $user and next;
248 237
238 $Coro::current->{desc} = "addme($user) check";
239
249 # try to read the user file and check the password 240 # try to read the user file and check the password
250 if (my $pl = cf::player::find $user) { 241 if (my $pl = cf::player::find $user) {
251 aio_stat $pl->path and next; 242 aio_stat $pl->path and next;
252 my $mtime = (stat _)[9]; 243 my $mtime = (stat _)[9];
253 my $hash = $pl->password; 244 my $token = $pl->password;
254 245
255 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 246 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
247 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
256 nuke_str $pass; 248 nuke_str $pass;
257 # password matches, wonderful 249 # password matches, wonderful
258 my $pl = cf::player::find $user or next; 250 my $pl = cf::player::find $user or next;
259 $pl->connect ($ns); 251 $pl->connect ($ns);
260 enter_map $pl; 252 enter_map $pl;
306 next; 298 next;
307 } 299 }
308 } 300 }
309 301
310 # the rest of this function is character creation 302 # the rest of this function is character creation
303 $Coro::current->{desc} = "addme($user) chargen";
311 304
312 # just to make sure nothing is left over 305 # just to make sure nothing is left over
306 # normally, nothing is there.
313 nuke_playerdir $user; 307 nuke_playerdir $user;
314 308
315 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 309 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
316 310
317 if ($pass2 ne $pass) { 311 if ($pass2 ne $pass) {
326 } 320 }
327 321
328 nuke_str $pass2; 322 nuke_str $pass2;
329 323
330 my $pl = cf::player::new $user; 324 my $pl = cf::player::new $user;
331 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 325 $pl->password (encode_password $pass);
332 nuke_str $pass; 326 nuke_str $pass;
333 $pl->connect ($ns); 327 $pl->connect ($ns);
334 my $ob = $pl->ob; 328 my $ob = $pl->ob;
335 329
336 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 330 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
352 } 346 }
353 } else { 347 } else {
354 $ob->roll_stats; 348 $ob->roll_stats;
355 } 349 }
356 350
357 Coro::Timer::sleep 0.2; 351 Coro::Timer::sleep 0.05;
358 } 352 }
359 353
360 $ob->set_animation (2); 354 $ob->set_animation (2);
361 $ob->add_statbonus; 355 $ob->add_statbonus;
362 356
370 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 364 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
371 365
372 last if $res =~ /[dD]/; 366 last if $res =~ /[dD]/;
373 367
374 $pl->chargen_race_next; 368 $pl->chargen_race_next;
375 Coro::Timer::sleep 0.2; 369 Coro::Timer::sleep 0.05;
376 } 370 }
377 371
372 # create the playerdir, if necessary, as chargen_race_done did it before
373 # presumably because of unique maps
374 aio_mkdir playerdir $pl, 0770;
378 $pl->chargen_race_done; 375 $pl->chargen_race_done;
379 376
380 while () { 377 while () {
381 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
382 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 379 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
386 last; 383 last;
387 } elsif ($res =~ /^[mM]/) { 384 } elsif ($res =~ /^[mM]/) {
388 $pl->gender (0); 385 $pl->gender (0);
389 last; 386 last;
390 } 387 }
391 Coro::Timer::sleep 0.2; 388 Coro::Timer::sleep 0.05;
392 } 389 }
393 390
394 $ob->reply (undef, "Welcome to Crossfire!"); 391 $ob->reply (undef, "Welcome to Deliantra!");
392
393 # XXX: Workaround for delayed client ext protocol handshake
394 $pl->esrv_new_player;
395 395
396 delete $pl->{deny_save}; 396 delete $pl->{deny_save};
397 397
398 last; 398 last;
399 }
400
401 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
402 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
399 } 403 }
400 }); 404 });
401}); 405});
402 406
407cf::register_command password => sub {
408 my ($pl, $arg) = @_;
409
410 unless ($pl->flag (cf::FLAG_WIZ)) {
411 $pl->message (
412 "The password can currently only changed by a DM.",
413 cf::NDI_UNIQUE | cf::NDI_REPLY);
414 return;
415 }
416
417 my (@args) = split /\s+/, $arg;
418 my ($player, $new_pw) = @args;
419
420 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
421 $pl->message (
422 "Usage: password <player> [<new password>]",
423 cf::NDI_UNIQUE | cf::NDI_REPLY);
424 return;
425 }
426
427 if ($new_pw eq '') {
428 $new_pw =
429 join '',
430 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
431 1..9;
432 }
433
434 cf::async {
435 my $plc = cf::player::find $player;
436 if ($plc) {
437 $plc->password (encode_password $new_pw);
438 $pl->message (
439 "Ok, changed password of '$player' to '$new_pw'!",
440 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
441 } else {
442 $pl->message (
443 "Fail! Couldn't set password for '$player', "
444 . "he doesn't seem to exist!",
445 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
446 }
447 };
448};
449
403cf::register_command quit => sub { 450cf::register_command quit => sub {
404 my ($ob, $arg) = @_; 451 my ($ob, $arg) = @_;
405 452
406 $ob->reply (undef, 453 $ob->send_msg (undef,
407 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 454 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
408 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 455 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
409 cf::NDI_UNIQUE | cf::NDI_RED); 456 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
410}; 457};
411 458
412cf::register_command quit_character => sub { 459cf::register_command quit_character => sub {
413 my ($ob, $arg) = @_; 460 my ($ob, $arg) = @_;
414 461
415 my $pl = $ob->contr; 462 my $pl = $ob->contr;
416 463
417 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 464 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
418 if ($_[0] !~ /^[yY]/) { 465 if ($_[0] !~ /^[yY]/) {
419 $ob->reply (undef, 466 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
420 "Ok, not not quitting then.",
421 cf::NDI_UNIQUE | cf::NDI_RED);
422 } else { 467 } else {
423 $ob->reply (undef, 468 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
424 "Ok, quitting, hope to see you again.", 469 cf::async {
425 cf::NDI_UNIQUE | cf::NDI_RED);
426 $pl->ns->flush;
427 cf::async { $pl->quit_character }; 470 $pl->quit_character;
471 };
428 } 472 }
429 }); 473 });
430}; 474};
431 475
432cf::object->attach ( 476cf::object->attach (
438 482
439 my $pl = $ob->contr; 483 my $pl = $ob->contr;
440 484
441 # update respawn position 485 # update respawn position
442 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 486 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
443 cf::async { $pl->save };
444 487
445 $pl->killer ("left"); 488 cf::async {
446 $ob->check_score; 489 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
490 ext::highscore::check $ob;
447 491
448 $ob->reply (undef, "In the future, you will wake up here when you die."); 492 $pl->save;
449 493
494 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
495
450 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 496 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
451 if ($_[0] !~ /^[yY]/) { 497 if ($_[0] !~ /^[yY]/) {
452 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 498 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
453 $pl->deactivate; 499 $pl->deactivate;
454 $pl->ns->destroy; 500 $pl->ns->destroy;
455 } else { 501 }
456 cf::async { $pl->save };
457 } 502 });
458 }); 503 };
459 }, 504 },
460); 505);
461 506
462cf::player->attach ( 507cf::player->attach (
463 on_login => sub { 508 on_login => sub {
472 517
473 if ($cleanly) { 518 if ($cleanly) {
474 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 519 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
475 } else { 520 } else {
476 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 521 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
477 $pl->{unclean_save} = $cf::RUNTIME; 522 $pl->{unclean_save} = $cf::RUNTIME
523 unless safe_spot $pl;
478 } 524 }
479 }, 525 },
480); 526);
481 527
482#############################################################################
483
484our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
485our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
486
487our $SCHEDULER = cf::async_ext {
488 my $schedule_interval = Coro::Event->timer (after => 1);
489 while () {
490 $schedule_interval->interval ($SCHEDULE_INTERVAL);
491 $schedule_interval->next;
492
493 # this weird form of iteration over values is used because
494 # the hash changes underneath us frequently, and for
495 # keeps a direct reference to the value without (in 5.8 perls)
496 # keeping a reference, so this is prone to crashes or worse.
497 my @players = keys %cf::PLAYER;
498 for (@players) {
499 my $pl = $cf::PLAYER{$_}
500 or next;
501 $pl->valid or next;
502
503 eval {
504 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
505 $pl->save;
506
507 unless ($pl->active || $pl->ns) {
508 # check refcounts, this is tricky and needs to be adjusted to fit server internals
509 my $ob = $pl->ob;
510
511 my $pl_ref = $pl->refcnt_cnt;
512 my $ob_ref = $ob->refcnt_cnt;
513
514 ## pl_ref == $pl + ob->contr + %cf::PLAYER
515 ## ob_ref == $ob + pl->observe + simply being an object
516 if ($pl_ref == 3 && $ob_ref == 3) {
517 warn "player-scheduler destroy ", $ob->name;#d#
518
519 # remove from sight and get fresh "copies"
520 $pl = delete $cf::PLAYER{$ob->name};
521 $ob = $pl->ob;
522
523 $pl->destroy; # destroys $ob
524 } else {
525 my $a_ = $pl->refcnt;#d#
526 my $b_ = $ob->refcnt;#d#
527
528 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
529 }
530 }
531 }
532 };
533 warn $@ if $@;
534 Coro::cede;
535 };
536 }
537};
538
539$SCHEDULER->prio (1);
540

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