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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.71 by root, Sun Sep 2 12:45:44 2007 UTC vs.
Revision 1.115 by root, Sun Jan 23 23:37:55 2011 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
52 ); 49 );
53 50
54 1 51 1
55} 52}
56 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->in_memory == cf::MAP_ACTIVE
66 or return 1;
67
68# return 0;#d#
69# warn join ":", $m->at ($x, $y);#d#
70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
71# return 0;
72
73 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
74}
75
57sub enter_map { 76sub enter_map {
58 my ($pl) = @_; 77 my ($pl) = @_;
59 78
60 my $ob = $pl->ob; 79 my $ob = $pl->ob;
61 80
64 ? @{delete $ob->{_link_pos}} 83 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 84 : ($pl->maplevel, $ob->x, $ob->y);
66 85
67 $ob->enter_link; 86 $ob->enter_link;
68 87
88 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 89 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 90
91 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 93 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
74 95
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 97
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) { 98 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message ( 99 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, " 101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. " 102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<Always apply a bed of reality to disconnect from the server.>", 103 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED 104 cf::NDI_RED
108 ); 105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
113 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED
119 );
120 }
121 } else {
122 $ob->message (
123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
127 cf::NDI_RED
109 } 128 );
110 } 129 }
111 } 130 }
112 131
113 $ob->goto ($map, $x, $y); 132 $ob->goto ($map, $x, $y);
114} 133}
115 134
116# delete a player directory, be non-blocking AND synchronous... 135sub encode_password($) {
117# (thats hard, so we crap out and fork). 136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /\!(.*)/) {
146 return $pass eq pack "H*", $1;
147 } else {
148 return $token eq crypt $pass, $token;
149 }
150}
151
152# delete a player directory
118sub nuke_playerdir { 153sub nuke_playerdir {
119 my ($user) = @_; 154 my ($user) = @_;
120 155
156 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
157
121 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 158 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
122
123 cf::fork_call {
124 rename "$PLAYERDIR/$user", $temp; 159 aio_rename "$PLAYERDIR/$user", $temp;
125 system "rm", "-rf", $temp; 160 IO::AIO::aio_rmtree $temp;
126 };
127} 161}
128 162
129cf::client->attach (on_addme => sub { 163cf::client->attach (on_addme => sub {
130 my ($ns) = @_; 164 my ($ns) = @_;
131 165
132 if (!$ns->facecache)
133 {
134 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
135
136
137***
138*** WARNING:
139*** Your client does not support face/image caching,
140*** or it has been disabled. Face caching is mandatory
141*** so please enable it or use a newer client.
142***
143*** Look at your client preferences:
144***
145*** CFPlus: all known versions automatically enable the facecache.
146*** cfclient: use the -cache commandline option.
147*** cfclient: map will not redraw automatically (bug).
148*** gcfclient: use -cache commandline option, or enable
149*** gcfclient: Client => Configure => Map & Image => Cache Images.
150*** jcrossclient: your client is broken, use CFPlus or gcfclient.
151***
152***
153EOF
154 if ($ns->version =~ /jcrossclient/) {
155 # let them, for now
156 } else {
157 $ns->flush;
158 return $ns->destroy;
159 }
160
161 # $ns->facecache = true;
162 }
163
164 if ($ns->mapmode < cf::Map1aCmd) {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168***
169*** WARNING:
170*** Your client is too old. Please upgrade to a newer version.
171EOF
172
173 $ns->flush;
174 return $ns->destroy;
175 }
176
177 $ns->pl and return $ns->destroy; 166 $ns->pl and return $ns->destroy;
178 167
179 $ns->async (sub { 168 $ns->async (sub {
169 $Coro::current->{desc} = "addme init";
170
180 my ($user, $pass); 171 my ($user, $pass);
181 172
182 $ns->send_packet ("addme_success"); 173 $ns->send_packet ("addme_success");
183 174
184 for (;;) { 175 for (;;) {
189 cf::NDI_BLUE 180 cf::NDI_BLUE
190 ); 181 );
191 182
192 # read username 183 # read username
193 while () { 184 while () {
194 $user = query $ns, 0, "What is your name?\n:"; 185 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
195 186
196 if ($cf::LOGIN_LOCK{$user}) { 187 if ($cf::LOGIN_LOCK{$user}) {
197 $ns->send_drawinfo ( 188 $ns->send_drawinfo (
198 "That username is currently used in another login session. " 189 "That username is currently used in another login session. "
199 . "Chose another, or wait till the other session has ended.", 190 . "Chose another, or wait till the other session has ended.",
200 cf::NDI_RED 191 cf::NDI_RED
201 ); 192 );
202 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 193 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
203 last; 194 last;
204 } else { 195 } else {
205 $ns->send_drawinfo ( 196 $ns->send_drawinfo (
206 "Your username contains illegal characters " 197 "Your username contains illegal characters "
207 . "(only a-z, A-Z and 0-9 are allowed), " 198 . "(only a-z, A-Z and 0-9 are allowed), "
208 . "or is not between 3 and 18 characters in length.", 199 . "or is not between 3 and 20 characters in length.",
209 cf::NDI_RED 200 cf::NDI_RED
210 ); 201 );
211 } 202 }
212 Coro::Timer::sleep 0.4; 203 Coro::Timer::sleep 0.4;
213 } 204 }
214 205
215 check_playing $ns, $user and next; 206 check_playing $ns, $user and next;
207
208 $Coro::current->{desc} = "addme($user) pass";
216 209
217 $ns->send_drawinfo ( 210 $ns->send_drawinfo (
218 "Welcome $user, please enter your password now. " 211 "Welcome $user, please enter your password now. "
219 . "New users should now choose a password. " 212 . "New users should now choose a password. "
220 . "Anything your client lets you enter is fine.", 213 . "Anything your client lets you enter is fine.",
244 } 237 }
245 local $cf::LOGIN_LOCK{$user} = 1; 238 local $cf::LOGIN_LOCK{$user} = 1;
246 239
247 check_playing $ns, $user and next; 240 check_playing $ns, $user and next;
248 241
242 $Coro::current->{desc} = "addme($user) check";
243
249 # try to read the user file and check the password 244 # try to read the user file and check the password
250 if (my $pl = cf::player::find $user) { 245 if (my $pl = cf::player::find $user) {
251 aio_stat $pl->path and next; 246 aio_stat $pl->path and next;
252 my $mtime = (stat _)[9]; 247 my $mtime = (stat _)[9];
253 my $hash = $pl->password; 248 my $token = $pl->password;
254 249
255 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 250 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
251 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
256 nuke_str $pass; 252 nuke_str $pass;
257 # password matches, wonderful 253 # password matches, wonderful
258 my $pl = cf::player::find $user or next; 254 my $pl = cf::player::find $user or next;
259 $pl->connect ($ns); 255 $pl->connect ($ns);
260 enter_map $pl; 256 enter_map $pl;
292 ); 288 );
293 next; 289 next;
294 } 290 }
295 } else { 291 } else {
296 # unable to load the playerfile: 292 # unable to load the playerfile:
297 # check wether the player dir exists, which means the file is corrupted or 293 # check whether the player dir exists, which means the file is corrupted or
298 # something very similar. 294 # something very similar.
299 if (!aio_stat cf::player::playerdir $user) { 295 if (!aio_stat cf::player::playerdir $user) {
300 $ns->send_drawinfo ( 296 $ns->send_drawinfo (
301 "Unable to retrieve this player. It might be a locked or broken account. " 297 "Unable to retrieve this player. It might be a locked or broken account. "
302 . "If this is your account, ask a dungeon master for assistance. " 298 . "If this is your account, ask a dungeon master for assistance. "
306 next; 302 next;
307 } 303 }
308 } 304 }
309 305
310 # the rest of this function is character creation 306 # the rest of this function is character creation
307 $Coro::current->{desc} = "addme($user) chargen";
311 308
312 # just to make sure nothing is left over 309 # just to make sure nothing is left over
310 # normally, nothing is there.
313 nuke_playerdir $user; 311 nuke_playerdir $user;
314 312
315 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 313 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
316 314
317 if ($pass2 ne $pass) { 315 if ($pass2 ne $pass) {
326 } 324 }
327 325
328 nuke_str $pass2; 326 nuke_str $pass2;
329 327
330 my $pl = cf::player::new $user; 328 my $pl = cf::player::new $user;
331 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 329 $pl->password (encode_password $pass);
332 nuke_str $pass; 330 nuke_str $pass;
333 $pl->connect ($ns); 331 $pl->connect ($ns);
334 my $ob = $pl->ob; 332 my $ob = $pl->ob;
335 333
336 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 334 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
352 } 350 }
353 } else { 351 } else {
354 $ob->roll_stats; 352 $ob->roll_stats;
355 } 353 }
356 354
357 Coro::Timer::sleep 0.2; 355 Coro::Timer::sleep 0.05;
358 } 356 }
359 357
360 $ob->set_animation (2); 358 $ob->set_animation (2);
361 $ob->add_statbonus; 359 $ob->add_statbonus;
362 360
370 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 368 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
371 369
372 last if $res =~ /[dD]/; 370 last if $res =~ /[dD]/;
373 371
374 $pl->chargen_race_next; 372 $pl->chargen_race_next;
375 Coro::Timer::sleep 0.2; 373 Coro::Timer::sleep 0.05;
376 } 374 }
377 375
376 # create the playerdir, if necessary, as chargen_race_done did it before
377 # presumably because of unique maps
378 aio_mkdir playerdir $pl, 0770;
378 $pl->chargen_race_done; 379 $pl->chargen_race_done;
379 380
380 while () { 381 while () {
381 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 382 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
382 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 383 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
386 last; 387 last;
387 } elsif ($res =~ /^[mM]/) { 388 } elsif ($res =~ /^[mM]/) {
388 $pl->gender (0); 389 $pl->gender (0);
389 last; 390 last;
390 } 391 }
391 Coro::Timer::sleep 0.2; 392 Coro::Timer::sleep 0.05;
392 } 393 }
393 394
394 $ob->reply (undef, "Welcome to Crossfire!"); 395 $ob->reply (undef, "Welcome to Deliantra!");
396
397 # XXX: Workaround for delayed client ext protocol handshake
398 $pl->esrv_new_player;
395 399
396 delete $pl->{deny_save}; 400 delete $pl->{deny_save};
397 401
398 last; 402 last;
403 }
404
405 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
406 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
399 } 407 }
400 }); 408 });
401}); 409});
402 410
411cf::register_command password => sub {
412 my ($pl, $arg) = @_;
413
414 unless ($pl->flag (cf::FLAG_WIZ)) {
415 $pl->message (
416 "The password can currently only changed by a DM.",
417 cf::NDI_UNIQUE | cf::NDI_REPLY);
418 return;
419 }
420
421 my (@args) = split /\s+/, $arg;
422 my ($player, $new_pw) = @args;
423
424 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
425 $pl->message (
426 "Usage: password <player> [<new password>]",
427 cf::NDI_UNIQUE | cf::NDI_REPLY);
428 return;
429 }
430
431 if ($new_pw eq '') {
432 $new_pw =
433 join '',
434 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
435 1..9;
436 }
437
438 cf::async {
439 my $plc = cf::player::find $player;
440 if ($plc) {
441 $plc->password (encode_password $new_pw);
442 $pl->message (
443 "Ok, changed password of '$player' to '$new_pw'!",
444 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
445 } else {
446 $pl->message (
447 "Fail! Couldn't set password for '$player', "
448 . "he doesn't seem to exist!",
449 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
450 }
451 };
452};
453
403cf::register_command quit => sub { 454cf::register_command quit => sub {
404 my ($ob, $arg) = @_; 455 my ($ob, $arg) = @_;
405 456
406 $ob->reply (undef, 457 $ob->send_msg (undef,
407 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 458 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
408 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 459 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
409 cf::NDI_UNIQUE | cf::NDI_RED); 460 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
410}; 461};
411 462
412cf::register_command quit_character => sub { 463cf::register_command quit_character => sub {
413 my ($ob, $arg) = @_; 464 my ($ob, $arg) = @_;
414 465
415 my $pl = $ob->contr; 466 my $pl = $ob->contr;
416 467
417 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 468 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
418 if ($_[0] !~ /^[yY]/) { 469 if ($_[0] !~ /^[yY]/) {
419 $ob->reply (undef, 470 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
420 "Ok, not not quitting then.",
421 cf::NDI_UNIQUE | cf::NDI_RED);
422 } else { 471 } else {
423 $ob->reply (undef, 472 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
424 "Ok, quitting, hope to see you again.", 473 cf::async {
425 cf::NDI_UNIQUE | cf::NDI_RED);
426 $pl->ns->flush;
427 cf::async { $pl->quit_character }; 474 $pl->quit_character;
475 };
428 } 476 }
429 }); 477 });
430}; 478};
431 479
432cf::object->attach ( 480cf::object->attach (
438 486
439 my $pl = $ob->contr; 487 my $pl = $ob->contr;
440 488
441 # update respawn position 489 # update respawn position
442 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 490 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
443 cf::async { $pl->save };
444 491
445 $pl->killer ("left"); 492 cf::async {
446 $ob->check_score; 493 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
494 ext::highscore::check $ob;
447 495
448 $ob->reply (undef, "In the future, you will wake up here when you die."); 496 $pl->save;
449 497
498 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
499
500 my $ns = $pl->ns
501 or return;
502
450 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 503 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
451 if ($_[0] !~ /^[yY]/) { 504 if ($_[0] !~ /^[yY]/) {
452 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 505 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
453 $pl->deactivate; 506 $pl->deactivate;
454 $pl->ns->destroy; 507 $pl->ns->destroy;
455 } else { 508 }
456 cf::async { $pl->save };
457 } 509 });
458 }); 510 };
459 }, 511 },
460); 512);
461 513
462cf::player->attach ( 514cf::player->attach (
463 on_login => sub { 515 on_login => sub {
472 524
473 if ($cleanly) { 525 if ($cleanly) {
474 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 526 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
475 } else { 527 } else {
476 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 528 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
477 $pl->{unclean_save} = $cf::RUNTIME; 529 $pl->{unclean_save} = $cf::RUNTIME
530 unless safe_spot $pl;
478 } 531 }
479 }, 532 },
480); 533);
481 534
482#############################################################################
483
484our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
485our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
486
487our $SCHEDULER = cf::async_ext {
488 my $schedule_interval = Coro::Event->timer (after => 1);
489 while () {
490 $schedule_interval->interval ($SCHEDULE_INTERVAL);
491 $schedule_interval->next;
492
493 # this weird form of iteration over values is used because
494 # the hash changes underneath us frequently, and for
495 # keeps a direct reference to the value without (in 5.8 perls)
496 # keeping a reference, so this is prone to crashes or worse.
497 my @players = keys %cf::PLAYER;
498 for (@players) {
499 my $pl = $cf::PLAYER{$_}
500 or next;
501 $pl->valid or next;
502
503 eval {
504 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
505 $pl->save;
506
507 unless ($pl->active || $pl->ns) {
508 # check refcounts, this is tricky and needs to be adjusted to fit server internals
509 my $ob = $pl->ob;
510
511 my $pl_ref = $pl->refcnt_cnt;
512 my $ob_ref = $ob->refcnt_cnt;
513
514 ## pl_ref == $pl + ob->contr + %cf::PLAYER
515 ## ob_ref == $ob + pl->observe + simply being an object
516 if ($pl_ref == 3 && $ob_ref == 3) {
517 warn "player-scheduler destroy ", $ob->name;#d#
518
519 # remove from sight and get fresh "copies"
520 $pl = delete $cf::PLAYER{$ob->name};
521 $ob = $pl->ob;
522
523 $pl->destroy; # destroys $ob
524 } else {
525 my $a_ = $pl->refcnt;#d#
526 my $b_ = $ob->refcnt;#d#
527
528 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
529 }
530 }
531 }
532 };
533 warn $@ if $@;
534 Coro::cede;
535 };
536 }
537};
538
539$SCHEDULER->prio (1);
540

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