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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.76 by root, Fri Dec 28 19:40:22 2007 UTC vs.
Revision 1.108 by elmex, Thu Apr 29 10:08:26 2010 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
52 ); 49 );
53 50
54 1 51 1
55} 52}
56 53
57sub safe_spot($$$) { 54sub safe_spot($) {
58 my ($m, $x, $y) = @_; 55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
59 68
60 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) 69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
61} 70}
62 71
63sub enter_map { 72sub enter_map {
70 ? @{delete $ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
71 : ($pl->maplevel, $ob->x, $ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
72 81
73 $ob->enter_link; 82 $ob->enter_link;
74 83
84 my $m = cf::map::find $map;
75 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
76 if (my $m = cf::map::find $map) { 86
87 if ($time && $m) {
77 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
78 # the map was reset in the meantime 89 # the map was reset in the meantime
79 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
80 91
81 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
82 93
83 ($map, $x, $y) = $pl->savebed;
84
85 if (safe_spot $m, $x, $y) {
86 # do nothing, this is simply ok without a special scary message
87 } elsif ($age >= $MAX_DISCONNECT_TIME) { 94 if ($age >= $MAX_DISCONNECT_TIME) {
88 $ob->message (
89 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
90 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
91 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
92 . "H<You disconnected too long without having used a savebed.>",
93 cf::NDI_RED
94 );
95 # kill them.
96 # reminds me of the famous badness 10000 syndrome...
97 $ob->stats->hp (-10000); #] if they survive this they deserved to live
98 $pl->killer ("a cave-in");
99 } else {
100 $ob->message (
101 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
102 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
103 . "Better use a savebed next time, much worse things could have happened... "
104 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
105 cf::NDI_RED
106 );
107 }
108 } elsif (safe_spot $m, $x, $y) {
109 # do nothing, this is simply ok without a special scary message
110 } else {
111 $ob->message ( 95 $ob->message (
112 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
113 . "as lots of things could happen when you leave by other means, such as cave-ins, " 97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
114 . "or monsters suddenly snapping your body. Better use a savebed next time. " 98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
115 . "H<Always apply a bed of reality to disconnect from the server.>", 99 . "H<You disconnected too long without having used a savebed.>",
116 cf::NDI_RED 100 cf::NDI_RED
117 ); 101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
118 } 124 );
119 } 125 }
120 } 126 }
121 127
122 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
123} 129}
124 130
131sub encode_password {
132 crypt $_[0],
133 join '',
134 ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
135}
136
125# delete a player directory, be non-blocking AND synchronous... 137# delete a player directory, be non-blocking AND synchronous...
126# (thats hard, so we crap out and fork). 138# (that's hard, so we crap out and fork).
127sub nuke_playerdir { 139sub nuke_playerdir {
128 my ($user) = @_; 140 my ($user) = @_;
129 141
130 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 142 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
131 143
135 }; 147 };
136} 148}
137 149
138cf::client->attach (on_addme => sub { 150cf::client->attach (on_addme => sub {
139 my ($ns) = @_; 151 my ($ns) = @_;
140
141 if (!$ns->facecache)
142 {
143 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
144
145
146***
147*** WARNING:
148*** Your client does not support face/image caching,
149*** or it has been disabled. Face caching is mandatory
150*** so please enable it or use a newer client.
151***
152*** Look at your client preferences:
153***
154*** CFPlus: all known versions automatically enable the facecache.
155*** cfclient: use the -cache commandline option.
156*** cfclient: map will not redraw automatically (bug).
157*** gcfclient: use -cache commandline option, or enable
158*** gcfclient: Client => Configure => Map & Image => Cache Images.
159*** jcrossclient: your client is broken, use CFPlus or gcfclient.
160***
161***
162EOF
163 if ($ns->version =~ /jcrossclient/) {
164 # let them, for now
165 } else {
166 $ns->flush;
167 return $ns->destroy;
168 }
169
170 # $ns->facecache = true;
171 }
172
173 if ($ns->mapmode < cf::Map1aCmd) {
174 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
175
176
177***
178*** WARNING:
179*** Your client is too old. Please upgrade to a newer version.
180EOF
181
182 $ns->flush;
183 return $ns->destroy;
184 }
185 152
186 $ns->pl and return $ns->destroy; 153 $ns->pl and return $ns->destroy;
187 154
188 $ns->async (sub { 155 $ns->async (sub {
189 $Coro::current->{desc} = "addme init"; 156 $Coro::current->{desc} = "addme init";
200 cf::NDI_BLUE 167 cf::NDI_BLUE
201 ); 168 );
202 169
203 # read username 170 # read username
204 while () { 171 while () {
205 $user = query $ns, 0, "What is your name?\n:"; 172 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
206 173
207 if ($cf::LOGIN_LOCK{$user}) { 174 if ($cf::LOGIN_LOCK{$user}) {
208 $ns->send_drawinfo ( 175 $ns->send_drawinfo (
209 "That username is currently used in another login session. " 176 "That username is currently used in another login session. "
210 . "Chose another, or wait till the other session has ended.", 177 . "Chose another, or wait till the other session has ended.",
211 cf::NDI_RED 178 cf::NDI_RED
212 ); 179 );
213 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 180 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
214 last; 181 last;
215 } else { 182 } else {
216 $ns->send_drawinfo ( 183 $ns->send_drawinfo (
217 "Your username contains illegal characters " 184 "Your username contains illegal characters "
218 . "(only a-z, A-Z and 0-9 are allowed), " 185 . "(only a-z, A-Z and 0-9 are allowed), "
219 . "or is not between 3 and 18 characters in length.", 186 . "or is not between 3 and 20 characters in length.",
220 cf::NDI_RED 187 cf::NDI_RED
221 ); 188 );
222 } 189 }
223 Coro::Timer::sleep 0.4; 190 Coro::Timer::sleep 0.4;
224 } 191 }
342 } 309 }
343 310
344 nuke_str $pass2; 311 nuke_str $pass2;
345 312
346 my $pl = cf::player::new $user; 313 my $pl = cf::player::new $user;
347 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 314 $pl->password (encode_password $pass);
348 nuke_str $pass; 315 nuke_str $pass;
349 $pl->connect ($ns); 316 $pl->connect ($ns);
350 my $ob = $pl->ob; 317 my $ob = $pl->ob;
351 318
352 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 319 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
368 } 335 }
369 } else { 336 } else {
370 $ob->roll_stats; 337 $ob->roll_stats;
371 } 338 }
372 339
373 Coro::Timer::sleep 0.2; 340 Coro::Timer::sleep 0.05;
374 } 341 }
375 342
376 $ob->set_animation (2); 343 $ob->set_animation (2);
377 $ob->add_statbonus; 344 $ob->add_statbonus;
378 345
386 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 353 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
387 354
388 last if $res =~ /[dD]/; 355 last if $res =~ /[dD]/;
389 356
390 $pl->chargen_race_next; 357 $pl->chargen_race_next;
391 Coro::Timer::sleep 0.2; 358 Coro::Timer::sleep 0.05;
392 } 359 }
393 360
361 # create the playerdir, if necessary, as chargen_race_done did it before
362 # presumably because of unique maps
363 aio_mkdir playerdir $pl, 0770;
394 $pl->chargen_race_done; 364 $pl->chargen_race_done;
395 365
396 while () { 366 while () {
397 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 367 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
398 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 368 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
402 last; 372 last;
403 } elsif ($res =~ /^[mM]/) { 373 } elsif ($res =~ /^[mM]/) {
404 $pl->gender (0); 374 $pl->gender (0);
405 last; 375 last;
406 } 376 }
407 Coro::Timer::sleep 0.2; 377 Coro::Timer::sleep 0.05;
408 } 378 }
409 379
410 $ob->reply (undef, "Welcome to Deliantra!"); 380 $ob->reply (undef, "Welcome to Deliantra!");
411 381
382 # XXX: Workaround for delayed client ext protocol handshake
383 $pl->esrv_new_player;
384
412 delete $pl->{deny_save}; 385 delete $pl->{deny_save};
413 386
414 last; 387 last;
388 }
389
390 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
391 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
415 } 392 }
416 }); 393 });
417}); 394});
418 395
396cf::register_command password => sub {
397 my ($pl, $arg) = @_;
398
399 my (@args) = split /\s+/, $arg;
400
401 my ($new_pw, $player);
402
403 if ($pl->flag (cf::FLAG_WIZ)) {
404 ($player, $new_pw) = @args;
405 } else {
406 $new_pw = $args[0];
407 }
408
409 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
410 $pl->message (
411 "Usage: password <player> [<new password>]",
412 cf::NDI_UNIQUE | cf::NDI_REPLY);
413 return;
414 } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') {
415 $pl->message (
416 "Usage: password <new password>",
417 cf::NDI_UNIQUE | cf::NDI_REPLY);
418 return;
419 }
420
421 if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) {
422 unless ($new_pw ne '') {
423 $new_pw =
424 join '',
425 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
426 1..9;
427 }
428
429 cf::async {
430 my $plc = cf::player::find $player;
431 if ($plc) {
432 $plc->password (encode_password $new_pw);
433 $pl->message (
434 "Ok, changed password of '$player' to '$new_pw'!",
435 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
436 } else {
437 $pl->message (
438 "Fail! Couldn't set password for '$player', "
439 . "he doesn't seem to exist!",
440 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
441 }
442 };
443 } else {
444 my $change = delete $pl->{password_change};
445
446 if ($change && (time - $change->[0]) < 60) {
447 $pl->message (
448 "Ok, changed your password!",
449 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
450 $pl->contr->password (encode_password $new_pw);
451
452 } else {
453 $pl->message (
454 "Ok, please confirm your new password by sending "
455 . "the command again within one minute!",
456 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
457 $pl->{password_change} = [time, $new_pw];
458 }
459 }
460};
461
419cf::register_command quit => sub { 462cf::register_command quit => sub {
420 my ($ob, $arg) = @_; 463 my ($ob, $arg) = @_;
421 464
422 $ob->reply (undef, 465 $ob->send_msg (undef,
423 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 466 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
424 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 467 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
425 cf::NDI_UNIQUE | cf::NDI_RED); 468 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
426}; 469};
427 470
428cf::register_command quit_character => sub { 471cf::register_command quit_character => sub {
429 my ($ob, $arg) = @_; 472 my ($ob, $arg) = @_;
430 473
431 my $pl = $ob->contr; 474 my $pl = $ob->contr;
432 475
433 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 476 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
434 if ($_[0] !~ /^[yY]/) { 477 if ($_[0] !~ /^[yY]/) {
435 $ob->reply (undef, 478 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
436 "Ok, not not quitting then.",
437 cf::NDI_UNIQUE | cf::NDI_RED);
438 } else { 479 } else {
439 $ob->reply (undef, 480 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
440 "Ok, quitting, hope to see you again.",
441 cf::NDI_UNIQUE | cf::NDI_RED);
442 $pl->ns->flush; 481 $pl->ns->flush;
482 cf::async {
483 ext::highscore::check $pl->ob;
443 cf::async { $pl->quit_character }; 484 $pl->quit_character;
485 };
444 } 486 }
445 }); 487 });
446}; 488};
447 489
448cf::object->attach ( 490cf::object->attach (
456 498
457 # update respawn position 499 # update respawn position
458 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 500 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
459 cf::async { $pl->save }; 501 cf::async { $pl->save };
460 502
461 $pl->killer ("left"); 503 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
462 $ob->check_score; 504 ext::highscore::check $ob;
463 505
464 $ob->reply (undef, "In the future, you will wake up here when you die."); 506 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
465 507
466 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 508 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
467 if ($_[0] !~ /^[yY]/) { 509 if ($_[0] !~ /^[yY]/) {
468 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 510 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
469 $pl->deactivate; 511 $pl->deactivate;
488 530
489 if ($cleanly) { 531 if ($cleanly) {
490 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 532 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
491 } else { 533 } else {
492 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 534 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
493 $pl->{unclean_save} = $cf::RUNTIME; 535 $pl->{unclean_save} = $cf::RUNTIME
536 unless safe_spot $pl;
494 } 537 }
495 }, 538 },
496); 539);
497 540
498#############################################################################
499 541
500our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
501our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
502
503our $SCHEDULER = cf::async_ext {
504 $Coro::current->{desc} = "player scheduler";
505
506 while () {
507 Coro::EV::timer_once $SCHEDULE_INTERVAL;
508
509 # this weird form of iteration over values is used because
510 # the hash changes underneath us frequently, and for
511 # keeps a direct reference to the value without (in 5.8 perls)
512 # keeping a reference, so this is prone to crashes or worse.
513 my @players = keys %cf::PLAYER;
514 for (@players) {
515 my $pl = $cf::PLAYER{$_}
516 or next;
517 $pl->valid or next;
518
519 eval {
520 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
521 $pl->save;
522
523 unless ($pl->active || $pl->ns) {
524 # check refcounts, this is tricky and needs to be adjusted to fit server internals
525 my $ob = $pl->ob;
526
527 my $pl_ref = $pl->refcnt_cnt;
528 my $ob_ref = $ob->refcnt_cnt;
529
530 ## pl_ref == $pl + ob->contr + %cf::PLAYER
531 ## ob_ref == $ob + pl->observe + simply being an object
532 if ($pl_ref == 3 && $ob_ref == 3) {
533 warn "player-scheduler destroy ", $ob->name;#d#
534
535 # remove from sight and get fresh "copies"
536 $pl = delete $cf::PLAYER{$ob->name};
537 $ob = $pl->ob;
538
539 $pl->destroy; # destroys $ob
540 } else {
541 my $a_ = $pl->refcnt;#d#
542 my $b_ = $ob->refcnt;#d#
543
544 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
545 }
546 }
547 }
548 };
549 warn $@ if $@;
550 Coro::cede;
551 };
552 }
553};
554
555$SCHEDULER->prio (1);
556

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