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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.76 by root, Fri Dec 28 19:40:22 2007 UTC vs.
Revision 1.120 by root, Thu Nov 15 06:00:16 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 9CONF MAX_DISCONNECT_TIME = 3600;
9
10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
14 10
15sub query { 11sub query {
16 my ($ns, $flags, $text) = @_; 12 my ($ns, $flags, $text) = @_;
17 13
18 my $current = $Coro::current; 14 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 15 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 16}
24 17
25sub can_cleanup { 18sub can_cleanup {
26 my ($pl, $mtime) = @_; 19 my ($pl, $mtime) = @_;
27 20
52 ); 45 );
53 46
54 1 47 1
55} 48}
56 49
57sub safe_spot($$$) { 50sub safe_spot($) {
58 my ($m, $x, $y) = @_; 51 my ($pl) = @_;
52
53 my $ob = $pl->ob;
54
55 my $m = $ob->map
56 or return;
57 my $x = $ob->x;
58 my $y = $ob->y;
59
60 # never happens normally, but helps when shell users make mistakes
61 $m->linkable
62 or return 1;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
59 68
60 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) 69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
61} 70}
62 71
63sub enter_map { 72sub enter_map {
70 ? @{delete $ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
71 : ($pl->maplevel, $ob->x, $ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
72 81
73 $ob->enter_link; 82 $ob->enter_link;
74 83
84 my $m = cf::map::find $map;
75 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
76 if (my $m = cf::map::find $map) { 86
87 if ($time && $m) {
77 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
78 # the map was reset in the meantime 89 # the map was reset in the meantime
79 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
80 91
81 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
82 93
83 ($map, $x, $y) = $pl->savebed;
84
85 if (safe_spot $m, $x, $y) {
86 # do nothing, this is simply ok without a special scary message
87 } elsif ($age >= $MAX_DISCONNECT_TIME) { 94 if ($age >= $MAX_DISCONNECT_TIME) {
88 $ob->message (
89 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
90 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
91 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
92 . "H<You disconnected too long without having used a savebed.>",
93 cf::NDI_RED
94 );
95 # kill them.
96 # reminds me of the famous badness 10000 syndrome...
97 $ob->stats->hp (-10000); #] if they survive this they deserved to live
98 $pl->killer ("a cave-in");
99 } else {
100 $ob->message (
101 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
102 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
103 . "Better use a savebed next time, much worse things could have happened... "
104 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
105 cf::NDI_RED
106 );
107 }
108 } elsif (safe_spot $m, $x, $y) {
109 # do nothing, this is simply ok without a special scary message
110 } else {
111 $ob->message ( 95 $ob->message (
112 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
113 . "as lots of things could happen when you leave by other means, such as cave-ins, " 97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
114 . "or monsters suddenly snapping your body. Better use a savebed next time. " 98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
115 . "H<Always apply a bed of reality to disconnect from the server.>", 99 . "H<You disconnected too long without having used a savebed.>",
116 cf::NDI_RED 100 cf::NDI_RED
117 ); 101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
118 } 124 );
119 } 125 }
120 } 126 }
121 127
122 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
123} 129}
124 130
125# delete a player directory, be non-blocking AND synchronous... 131sub encode_password($) {
126# (thats hard, so we crap out and fork). 132 "!" . unpack "H*", $_[0]
133}
134
135sub compare_password($$) {
136 my ($pass, $token) = @_;
137
138 if ($token =~ /!!(.*)/) {
139 return +(substr $pass, 0, 8) eq pack "H*", $1;
140 } elsif ($token =~ /!(.*)/) {
141 return $pass eq pack "H*", $1;
142 } else {
143 return $token eq crypt $pass, $token;
144 }
145}
146
147# delete a player directory
127sub nuke_playerdir { 148sub nuke_playerdir {
128 my ($user) = @_; 149 my ($user) = @_;
129 150
151 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
152
130 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 153 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
131
132 cf::fork_call {
133 rename "$PLAYERDIR/$user", $temp; 154 aio_rename "$PLAYERDIR/$user", $temp;
134 system "rm", "-rf", $temp; 155 IO::AIO::aio_rmtree $temp;
156}
157
158sub login_done {
159 my ($pl) = @_;
160
161 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
162 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
135 }; 163 }
164}
165
166sub chargen {
167 my ($ns, $user, $pass) = @_;
168
169 # the rest of this function is character creation
170 $Coro::current->{desc} = "addme($user) chargen";
171
172 # just to make sure nothing is left over
173 # normally, nothing is there.
174 nuke_playerdir $user;
175
176 my $pl = cf::player::new $user;
177 $pl->password (encode_password $pass);
178 $pl->connect ($ns);
179 my $ob = $pl->ob;
180
181 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
182
183 while () {
184 $ob->update_stats;
185 $pl->save_stats;
186
187 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
188 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
189
190 if ($res =~ /^[Nn]/) {
191 last;
192 } elsif ($res > 0 && $res <= 7) {
193 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
194
195 if ($swap > 0 && $swap <= 7) {
196 $ob->swap_stats ($res - 1, $swap - 1);
197 }
198 } else {
199 $ob->roll_stats;
200 }
201
202 Coro::Timer::sleep 0.05;
203 }
204
205 $ob->set_animation (2);
206 $ob->add_statbonus;
207
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 # create the playerdir, if necessary, as chargen_race_done did it before
224 # presumably because of unique maps
225 aio_mkdir playerdir $pl, 0770;
226 $pl->chargen_race_done;
227
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241
242 $ob->reply (undef, "Welcome to Deliantra!");
243
244 # XXX: Workaround for delayed client ext protocol handshake
245 $pl->esrv_new_player;
246
247 delete $pl->{deny_save};
136} 248}
137 249
138cf::client->attach (on_addme => sub { 250cf::client->attach (on_addme => sub {
139 my ($ns) = @_; 251 my ($ns) = @_;
140
141 if (!$ns->facecache)
142 {
143 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
144
145
146***
147*** WARNING:
148*** Your client does not support face/image caching,
149*** or it has been disabled. Face caching is mandatory
150*** so please enable it or use a newer client.
151***
152*** Look at your client preferences:
153***
154*** CFPlus: all known versions automatically enable the facecache.
155*** cfclient: use the -cache commandline option.
156*** cfclient: map will not redraw automatically (bug).
157*** gcfclient: use -cache commandline option, or enable
158*** gcfclient: Client => Configure => Map & Image => Cache Images.
159*** jcrossclient: your client is broken, use CFPlus or gcfclient.
160***
161***
162EOF
163 if ($ns->version =~ /jcrossclient/) {
164 # let them, for now
165 } else {
166 $ns->flush;
167 return $ns->destroy;
168 }
169
170 # $ns->facecache = true;
171 }
172
173 if ($ns->mapmode < cf::Map1aCmd) {
174 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
175
176
177***
178*** WARNING:
179*** Your client is too old. Please upgrade to a newer version.
180EOF
181
182 $ns->flush;
183 return $ns->destroy;
184 }
185 252
186 $ns->pl and return $ns->destroy; 253 $ns->pl and return $ns->destroy;
187 254
188 $ns->async (sub { 255 $ns->async (sub {
189 $Coro::current->{desc} = "addme init"; 256 $Coro::current->{desc} = "addme init";
200 cf::NDI_BLUE 267 cf::NDI_BLUE
201 ); 268 );
202 269
203 # read username 270 # read username
204 while () { 271 while () {
205 $user = query $ns, 0, "What is your name?\n:"; 272 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
206 273
207 if ($cf::LOGIN_LOCK{$user}) { 274 if ($cf::LOGIN_LOCK{$user}) {
208 $ns->send_drawinfo ( 275 $ns->send_drawinfo (
209 "That username is currently used in another login session. " 276 "That username is currently used in another login session. "
210 . "Chose another, or wait till the other session has ended.", 277 . "Chose another, or wait till the other session has ended.",
211 cf::NDI_RED 278 cf::NDI_RED
212 ); 279 );
213 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 280 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
214 last; 281 last;
215 } else { 282 } else {
216 $ns->send_drawinfo ( 283 $ns->send_drawinfo (
217 "Your username contains illegal characters " 284 "Your username contains illegal characters "
218 . "(only a-z, A-Z and 0-9 are allowed), " 285 . "(only a-z, A-Z and 0-9 are allowed), "
219 . "or is not between 3 and 18 characters in length.", 286 . "or is not between 3 and 20 characters in length.",
220 cf::NDI_RED 287 cf::NDI_RED
221 ); 288 );
222 } 289 }
223 Coro::Timer::sleep 0.4; 290 Coro::Timer::sleep 0.4;
224 } 291 }
263 330
264 # try to read the user file and check the password 331 # try to read the user file and check the password
265 if (my $pl = cf::player::find $user) { 332 if (my $pl = cf::player::find $user) {
266 aio_stat $pl->path and next; 333 aio_stat $pl->path and next;
267 my $mtime = (stat _)[9]; 334 my $mtime = (stat _)[9];
268 my $hash = $pl->password; 335 my $token = $pl->password;
269 336
270 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 337 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
271 nuke_str $pass; 338 # player exists and passwords match - we can proceed
339
340 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
272 # password matches, wonderful 341 # password matches, wonderful
273 my $pl = cf::player::find $user or next; 342 my $pl = cf::player::find $user or next;
274 $pl->connect ($ns); 343 $pl->connect ($ns);
275 enter_map $pl; 344 enter_map $pl;
345 login_done $pl;
276 last; 346 return;
277 } elsif (can_cleanup $pl, $mtime) { 347 } elsif (can_cleanup $pl, $mtime) {
278 Coro::Timer::sleep 1; 348 Coro::Timer::sleep 1;
279 349
280 $ns->send_drawinfo ( 350 $ns->send_drawinfo (
281 "Player exists, but password does not match. If this is your account, " 351 "Player exists, but password does not match. If this is your account, "
282 . "please try again. If not, you can now decide to take over this account " 352 . "please try again. If not, you can now decide to take over this account "
283 . "because it has not been in-use for some time.", 353 . "because it has not been in-use for some time.",
284 cf::NDI_RED 354 cf::NDI_RED
285 ); 355 );
286 356
287 #TODO: nuke_str
288 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 357 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
289 or next; 358 or next;
290 359
291 # check if the file hasn't changed 360 # check if the file hasn't changed
292 aio_stat cf::player::path $user and next; 361 aio_stat cf::player::path $user and next;
294 363
295 $pl->quit_character; 364 $pl->quit_character;
296 365
297 # fall through to creation 366 # fall through to creation
298 } else { 367 } else {
299 nuke_str $pass;
300
301 Coro::Timer::sleep 1; 368 Coro::Timer::sleep 1;
302 369
303 $ns->send_drawinfo ( 370 $ns->send_drawinfo (
304 "Wrong username or password. Please try again " 371 "Wrong username or password. Please try again "
305 . "(check for Numlock and other semi-obvious error sources).", 372 . "(check for Numlock and other semi-obvious error sources).",
307 ); 374 );
308 next; 375 next;
309 } 376 }
310 } else { 377 } else {
311 # unable to load the playerfile: 378 # unable to load the playerfile:
312 # check wether the player dir exists, which means the file is corrupted or 379 # check whether the player dir exists, which means the file is corrupted or
313 # something very similar. 380 # something very similar.
314 if (!aio_stat cf::player::playerdir $user) { 381 if (!aio_stat cf::player::playerdir $user) {
315 $ns->send_drawinfo ( 382 $ns->send_drawinfo (
316 "Unable to retrieve this player. It might be a locked or broken account. " 383 "Unable to retrieve this player. It might be a locked or broken account. "
317 . "If this is your account, ask a dungeon master for assistance. " 384 . "If this is your account, ask a dungeon master for assistance. "
320 ); 387 );
321 next; 388 next;
322 } 389 }
323 } 390 }
324 391
325 # the rest of this function is character creation
326 $Coro::current->{desc} = "addme($user) chargen";
327
328 # just to make sure nothing is left over
329 nuke_playerdir $user;
330
331 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 392 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
332 393
333 if ($pass2 ne $pass) { 394 if ($pass2 ne $pass) {
334 nuke_str $pass;
335 nuke_str $pass2;
336 $ns->send_drawinfo ( 395 $ns->send_drawinfo (
337 "The passwords do not match, please try again.", 396 "The passwords do not match, please try again.",
338 cf::NDI_RED 397 cf::NDI_RED
339 ); 398 );
340 Coro::Timer::sleep 0.5; 399 Coro::Timer::sleep 0.5;
341 next; 400 next;
342 } 401 }
343 402
344 nuke_str $pass2;
345
346 my $pl = cf::player::new $user;
347 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
348 nuke_str $pass;
349 $pl->connect ($ns);
350 my $ob = $pl->ob;
351
352 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
353
354 while () {
355 $ob->update_stats;
356 $pl->save_stats;
357
358 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
359 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
360
361 if ($res =~ /^[Nn]/) {
362 last;
363 } elsif ($res > 0 && $res <= 7) {
364 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
365
366 if ($swap > 0 && $swap <= 7) {
367 $ob->swap_stats ($res - 1, $swap - 1);
368 }
369 } else {
370 $ob->roll_stats;
371 }
372
373 Coro::Timer::sleep 0.2;
374 }
375
376 $ob->set_animation (2);
377 $ob->add_statbonus;
378
379 while () {
380 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
381 my $msg = $ob->msg;
382 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
383 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
384
385 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
386 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
387
388 last if $res =~ /[dD]/;
389
390 $pl->chargen_race_next;
391 Coro::Timer::sleep 0.2;
392 }
393
394 $pl->chargen_race_done;
395
396 while () {
397 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
398 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
399
400 if ($res =~ /^[fF]/) {
401 $pl->gender (1);
402 last;
403 } elsif ($res =~ /^[mM]/) {
404 $pl->gender (0);
405 last;
406 }
407 Coro::Timer::sleep 0.2;
408 }
409
410 $ob->reply (undef, "Welcome to Deliantra!");
411
412 delete $pl->{deny_save};
413
414 last; 403 last;
415 } 404 }
405
406 # lock again, too layz to make this nicer
407 local $cf::LOGIN_LOCK{$user} = 1;
408
409 chargen $ns, $user, $pass;
410 login_done $ns->pl;
416 }); 411 });
417}); 412});
418 413
414cf::register_command password => sub {
415 my ($pl, $arg) = @_;
416
417 unless ($pl->flag (cf::FLAG_WIZ)) {
418 $pl->message (
419 "The password can currently only changed by a DM.",
420 cf::NDI_UNIQUE | cf::NDI_REPLY);
421 return;
422 }
423
424 my (@args) = split /\s+/, $arg;
425 my ($player, $new_pw) = @args;
426
427 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
428 $pl->message (
429 "Usage: password <player> [<new password>]",
430 cf::NDI_UNIQUE | cf::NDI_REPLY);
431 return;
432 }
433
434 if ($new_pw eq '') {
435 $new_pw =
436 join '',
437 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
438 1..9;
439 }
440
441 cf::async {
442 my $plc = cf::player::find $player;
443 if ($plc) {
444 $plc->password (encode_password $new_pw);
445 $pl->message (
446 "Ok, changed password of '$player' to '$new_pw'!",
447 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
448 } else {
449 $pl->message (
450 "Fail! Couldn't set password for '$player', "
451 . "he doesn't seem to exist!",
452 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
453 }
454 };
455};
456
419cf::register_command quit => sub { 457cf::register_command quit => sub {
420 my ($ob, $arg) = @_; 458 my ($ob, $arg) = @_;
421 459
422 $ob->reply (undef, 460 $ob->send_msg (undef,
423 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 461 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
424 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 462 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
425 cf::NDI_UNIQUE | cf::NDI_RED); 463 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
426}; 464};
427 465
428cf::register_command quit_character => sub { 466cf::register_command quit_character => sub {
429 my ($ob, $arg) = @_; 467 my ($ob, $arg) = @_;
430 468
431 my $pl = $ob->contr; 469 my $pl = $ob->contr;
432 470
433 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 471 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
434 if ($_[0] !~ /^[yY]/) { 472 if ($_[0] !~ /^[yY]/) {
435 $ob->reply (undef, 473 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
436 "Ok, not not quitting then.",
437 cf::NDI_UNIQUE | cf::NDI_RED);
438 } else { 474 } else {
439 $ob->reply (undef, 475 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
440 "Ok, quitting, hope to see you again.", 476 cf::async {
441 cf::NDI_UNIQUE | cf::NDI_RED);
442 $pl->ns->flush;
443 cf::async { $pl->quit_character }; 477 $pl->quit_character;
478 };
444 } 479 }
445 }); 480 });
446}; 481};
447 482
448cf::object->attach ( 483cf::object->attach (
454 489
455 my $pl = $ob->contr; 490 my $pl = $ob->contr;
456 491
457 # update respawn position 492 # update respawn position
458 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 493 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
459 cf::async { $pl->save };
460 494
461 $pl->killer ("left"); 495 cf::async {
462 $ob->check_score; 496 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
497 ext::highscore::check $ob;
463 498
464 $ob->reply (undef, "In the future, you will wake up here when you die."); 499 $pl->save;
465 500
501 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
502
503 my $ns = $pl->ns
504 or return;
505
466 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 506 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
467 if ($_[0] !~ /^[yY]/) { 507 if ($_[0] !~ /^[yY]/) {
468 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 508 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
469 $pl->deactivate; 509 $pl->deactivate;
470 $pl->ns->destroy; 510 $pl->ns->destroy;
471 } else { 511 }
472 cf::async { $pl->save };
473 } 512 });
474 }); 513 };
475 }, 514 },
476); 515);
477 516
478cf::player->attach ( 517cf::player->attach (
479 on_login => sub { 518 on_login => sub {
488 527
489 if ($cleanly) { 528 if ($cleanly) {
490 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 529 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
491 } else { 530 } else {
492 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 531 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
493 $pl->{unclean_save} = $cf::RUNTIME; 532 $pl->{unclean_save} = $cf::RUNTIME
533 unless safe_spot $pl;
494 } 534 }
495 }, 535 },
496); 536);
497 537
498#############################################################################
499
500our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
501our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
502
503our $SCHEDULER = cf::async_ext {
504 $Coro::current->{desc} = "player scheduler";
505
506 while () {
507 Coro::EV::timer_once $SCHEDULE_INTERVAL;
508
509 # this weird form of iteration over values is used because
510 # the hash changes underneath us frequently, and for
511 # keeps a direct reference to the value without (in 5.8 perls)
512 # keeping a reference, so this is prone to crashes or worse.
513 my @players = keys %cf::PLAYER;
514 for (@players) {
515 my $pl = $cf::PLAYER{$_}
516 or next;
517 $pl->valid or next;
518
519 eval {
520 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
521 $pl->save;
522
523 unless ($pl->active || $pl->ns) {
524 # check refcounts, this is tricky and needs to be adjusted to fit server internals
525 my $ob = $pl->ob;
526
527 my $pl_ref = $pl->refcnt_cnt;
528 my $ob_ref = $ob->refcnt_cnt;
529
530 ## pl_ref == $pl + ob->contr + %cf::PLAYER
531 ## ob_ref == $ob + pl->observe + simply being an object
532 if ($pl_ref == 3 && $ob_ref == 3) {
533 warn "player-scheduler destroy ", $ob->name;#d#
534
535 # remove from sight and get fresh "copies"
536 $pl = delete $cf::PLAYER{$ob->name};
537 $ob = $pl->ob;
538
539 $pl->destroy; # destroys $ob
540 } else {
541 my $a_ = $pl->refcnt;#d#
542 my $b_ = $ob->refcnt;#d#
543
544 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
545 }
546 }
547 }
548 };
549 warn $@ if $@;
550 Coro::cede;
551 };
552 }
553};
554
555$SCHEDULER->prio (1);
556

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