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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.76 by root, Fri Dec 28 19:40:22 2007 UTC vs.
Revision 1.126 by root, Sat Nov 17 11:13:54 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
14 12
15sub query { 13sub query {
16 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
17 15
18 my $current = $Coro::current; 16 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 17 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 18}
24 19
25sub can_cleanup { 20sub can_cleanup {
26 my ($pl, $mtime) = @_; 21 my ($pl, $mtime) = @_;
27 22
52 ); 47 );
53 48
54 1 49 1
55} 50}
56 51
57sub safe_spot($$$) { 52sub safe_spot($) {
58 my ($m, $x, $y) = @_; 53 my ($pl) = @_;
54
55 my $ob = $pl->ob;
56
57 my $m = $ob->map
58 or return;
59 my $x = $ob->x;
60 my $y = $ob->y;
61
62 # never happens normally, but helps when shell users make mistakes
63 $m->linkable
64 or return 1;
59 65
60 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) 66 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
61} 67}
62 68
63sub enter_map { 69sub enter_map {
70 ? @{delete $ob->{_link_pos}} 76 ? @{delete $ob->{_link_pos}}
71 : ($pl->maplevel, $ob->x, $ob->y); 77 : ($pl->maplevel, $ob->x, $ob->y);
72 78
73 $ob->enter_link; 79 $ob->enter_link;
74 80
81 my $m = cf::map::find $map;
75 if (my $time = delete $pl->{unclean_save}) { 82 my $time = delete $pl->{unclean_save};
76 if (my $m = cf::map::find $map) { 83
84 if ($time && $m) {
77 if ($time < $m->{instantiate_time}) { 85 if ($time < $m->{instantiate_time}) {
78 # the map was reset in the meantime 86 # the map was reset in the meantime
79 my $age = $cf::RUNTIME - $time; 87 my $age = $cf::RUNTIME - $time;
80 88
81 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 89 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
82 90
83 ($map, $x, $y) = $pl->savebed;
84
85 if (safe_spot $m, $x, $y) {
86 # do nothing, this is simply ok without a special scary message
87 } elsif ($age >= $MAX_DISCONNECT_TIME) { 91 if ($age >= $MAX_DISCONNECT_TIME) {
88 $ob->message (
89 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
90 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
91 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
92 . "H<You disconnected too long without having used a savebed.>",
93 cf::NDI_RED
94 );
95 # kill them.
96 # reminds me of the famous badness 10000 syndrome...
97 $ob->stats->hp (-10000); #] if they survive this they deserved to live
98 $pl->killer ("a cave-in");
99 } else {
100 $ob->message (
101 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
102 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
103 . "Better use a savebed next time, much worse things could have happened... "
104 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
105 cf::NDI_RED
106 );
107 }
108 } elsif (safe_spot $m, $x, $y) {
109 # do nothing, this is simply ok without a special scary message
110 } else {
111 $ob->message ( 92 $ob->message (
112 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
113 . "as lots of things could happen when you leave by other means, such as cave-ins, " 94 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
114 . "or monsters suddenly snapping your body. Better use a savebed next time. " 95 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
115 . "H<Always apply a bed of reality to disconnect from the server.>", 96 . "H<You disconnected too long without having used a savebed.>",
116 cf::NDI_RED 97 cf::NDI_RED
117 ); 98 );
99 # kill them.
100 # reminds me of the famous badness 10000 syndrome...
101 $ob->stats->hp (-10000); #] if they survive this they deserved to live
102 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
103 } else {
104 ($map, $x, $y) = $pl->savebed;
105
106 $ob->message (
107 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
108 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
109 . "Better use a savebed next time, much worse things could have happened... "
110 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
111 cf::NDI_RED
112 );
113 }
114 } else {
115 $ob->message (
116 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
117 . "as lots of things could happen when you leave by other means, such as cave-ins, "
118 . "or monsters suddenly snapping your body. Better use a savebed next time. "
119 . "H<Always apply a bed of reality to disconnect from the server.>",
120 cf::NDI_RED
118 } 121 );
119 } 122 }
120 } 123 }
121 124
122 $ob->goto ($map, $x, $y); 125 $ob->goto ($map, $x, $y);
123} 126}
124 127
125# delete a player directory, be non-blocking AND synchronous... 128sub encode_password($) {
126# (thats hard, so we crap out and fork). 129 "!" . unpack "H*", $_[0]
130}
131
132sub compare_password($$) {
133 my ($pass, $token) = @_;
134
135 if ($token =~ /!!(.*)/) {
136 return +(substr $pass, 0, 8) eq pack "H*", $1;
137 } elsif ($token =~ /!(.*)/) {
138 return $pass eq pack "H*", $1;
139 } else {
140 return $token eq crypt $pass, $token;
141 }
142}
143
144# delete a player directory
127sub nuke_playerdir { 145sub nuke_playerdir {
128 my ($user) = @_; 146 my ($user) = @_;
129 147
148 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
149
130 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 150 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
131
132 cf::fork_call {
133 rename "$PLAYERDIR/$user", $temp; 151 aio_rename "$PLAYERDIR/$user", $temp;
134 system "rm", "-rf", $temp; 152 IO::AIO::aio_rmtree $temp;
153}
154
155sub login {
156 my ($pl) = @_;
157
158 # handle character creation, if neccessary
159 # the rest of this function is character creation
160
161 my $ns = $pl->ns;
162 my $ob = $pl->ob;
163
164 $Coro::current->{desc} = "addme(" . $ob->name . ") login";
165
166 delete $pl->{deny_save}; # set by new
167
168 if ($pl->{chargen} eq "init") {
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 $pl->save;
173
174 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
175
176 $pl->{chargen} = "stats";
135 }; 177 }
178
179 if ($pl->{chargen} eq "stats") {
180 while () {
181 $ob->update_stats;
182 $pl->save_stats;
183
184 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
185 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
186
187 if ($res =~ /^[Nn]/) {
188 last;
189 } elsif ($res > 0 && $res <= 7) {
190 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
191
192 if ($swap > 0 && $swap <= 7) {
193 $ob->swap_stats ($res - 1, $swap - 1);
194 }
195 } else {
196 $ob->roll_stats;
197 }
198
199 Coro::Timer::sleep 0.05;
200 }
201
202 $ob->set_animation (2);
203 $ob->add_statbonus;
204
205 $pl->{chargen} = "race";
206 }
207
208 if ($pl->{chargen} eq "race") {
209 while () {
210 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
211 my $msg = $ob->msg;
212 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
213 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
214
215 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
216 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
217
218 last if $res =~ /[dD]/;
219
220 $pl->chargen_race_next;
221 Coro::Timer::sleep 0.05;
222 }
223
224 $pl->chargen_race_done;
225 $pl->{chargen} = "gender";
226 }
227
228 if ($pl->{chargen} eq "race") {
229 while () {
230 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
231 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
232
233 if ($res =~ /^[fF]/) {
234 $pl->gender (1);
235 last;
236 } elsif ($res =~ /^[mM]/) {
237 $pl->gender (0);
238 last;
239 }
240 Coro::Timer::sleep 0.05;
241 }
242 $pl->{chargen} = "done";
243 }
244
245 $ns->state (cf::ST_PLAYING);
246
247 if ($pl->{chargen} eq "done") {
248 # XXX: Workaround for delayed client ext protocol handshake
249 $pl->esrv_new_player;
250
251 $pl->{chargen} = "done";
252 }
253
254 $ob->reply (undef, "Welcome to Deliantra!");
255
256 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
257 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
258 }
259}
260
261sub chargen {
262 my ($ns, $user, $hasah) = @_;
263
264 # lock again, too lazy to make this nicer
265 local $cf::LOGIN_LOCK{$user} = 1;
266
267 # just to make sure nothing is left over
268 # normally, nothing is there.
269 nuke_playerdir $user;
270
271 my $pl = cf::player::new $user;
272 $pl->password (encode_password $pass);
273 $pl->connect ($ns);
274
275 $pl->{chargen} = "init";
276
277 login $pl;
136} 278}
137 279
138cf::client->attach (on_addme => sub { 280cf::client->attach (on_addme => sub {
139 my ($ns) = @_; 281 my ($ns) = @_;
140 282
141 if (!$ns->facecache)
142 {
143 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
144
145
146***
147*** WARNING:
148*** Your client does not support face/image caching,
149*** or it has been disabled. Face caching is mandatory
150*** so please enable it or use a newer client.
151***
152*** Look at your client preferences:
153***
154*** CFPlus: all known versions automatically enable the facecache.
155*** cfclient: use the -cache commandline option.
156*** cfclient: map will not redraw automatically (bug).
157*** gcfclient: use -cache commandline option, or enable
158*** gcfclient: Client => Configure => Map & Image => Cache Images.
159*** jcrossclient: your client is broken, use CFPlus or gcfclient.
160***
161***
162EOF
163 if ($ns->version =~ /jcrossclient/) {
164 # let them, for now
165 } else {
166 $ns->flush;
167 return $ns->destroy;
168 }
169
170 # $ns->facecache = true;
171 }
172
173 if ($ns->mapmode < cf::Map1aCmd) {
174 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
175
176
177***
178*** WARNING:
179*** Your client is too old. Please upgrade to a newer version.
180EOF
181
182 $ns->flush;
183 return $ns->destroy;
184 }
185
186 $ns->pl and return $ns->destroy; 283 $ns->{addme}++ and return $ns->destroy;
187 284
188 $ns->async (sub { 285 $ns->async (sub {
189 $Coro::current->{desc} = "addme init"; 286 $Coro::current->{desc} = "addme init";
190 287
191 my ($user, $pass); 288 my ($user, $pass);
200 cf::NDI_BLUE 297 cf::NDI_BLUE
201 ); 298 );
202 299
203 # read username 300 # read username
204 while () { 301 while () {
205 $user = query $ns, 0, "What is your name?\n:"; 302 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
206 303
207 if ($cf::LOGIN_LOCK{$user}) { 304 if ($cf::LOGIN_LOCK{$user}) {
208 $ns->send_drawinfo ( 305 $ns->send_drawinfo (
209 "That username is currently used in another login session. " 306 "That username is currently used in another login session. "
210 . "Chose another, or wait till the other session has ended.", 307 . "Chose another, or wait till the other session has ended.",
211 cf::NDI_RED 308 cf::NDI_RED
212 ); 309 );
213 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 310 } elsif ($user =~ $VALID_LOGIN) {
214 last; 311 last;
215 } else { 312 } else {
216 $ns->send_drawinfo ( 313 $ns->send_drawinfo (
217 "Your username contains illegal characters " 314 "Your username contains illegal characters "
218 . "(only a-z, A-Z and 0-9 are allowed), " 315 . "(only a-z, A-Z and 0-9 are allowed), "
219 . "or is not between 3 and 18 characters in length.", 316 . "or is not between 3 and 20 characters in length.",
220 cf::NDI_RED 317 cf::NDI_RED
221 ); 318 );
222 } 319 }
223 Coro::Timer::sleep 0.4; 320 Coro::Timer::sleep 0.4;
224 } 321 }
263 360
264 # try to read the user file and check the password 361 # try to read the user file and check the password
265 if (my $pl = cf::player::find $user) { 362 if (my $pl = cf::player::find $user) {
266 aio_stat $pl->path and next; 363 aio_stat $pl->path and next;
267 my $mtime = (stat _)[9]; 364 my $mtime = (stat _)[9];
268 my $hash = $pl->password; 365 my $token = $pl->password;
269 366
270 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 367 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
271 nuke_str $pass; 368 # player exists and passwords match - we can proceed
369
272 # password matches, wonderful 370 # password matches, wonderful
273 my $pl = cf::player::find $user or next; 371 my $pl = cf::player::find $user or next;
274 $pl->connect ($ns); 372 $pl->connect ($ns);
275 enter_map $pl; 373 enter_map $pl;
374 login $pl;
276 last; 375 return;
277 } elsif (can_cleanup $pl, $mtime) { 376 } elsif (can_cleanup $pl, $mtime) {
278 Coro::Timer::sleep 1; 377 Coro::Timer::sleep 1;
279 378
280 $ns->send_drawinfo ( 379 $ns->send_drawinfo (
281 "Player exists, but password does not match. If this is your account, " 380 "Player exists, but password does not match. If this is your account, "
282 . "please try again. If not, you can now decide to take over this account " 381 . "please try again. If not, you can now decide to take over this account "
283 . "because it has not been in-use for some time.", 382 . "because it has not been in-use for some time.",
284 cf::NDI_RED 383 cf::NDI_RED
285 ); 384 );
286 385
287 #TODO: nuke_str
288 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 386 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
289 or next; 387 or next;
290 388
291 # check if the file hasn't changed 389 # check if the file hasn't changed
292 aio_stat cf::player::path $user and next; 390 aio_stat cf::player::path $user and next;
294 392
295 $pl->quit_character; 393 $pl->quit_character;
296 394
297 # fall through to creation 395 # fall through to creation
298 } else { 396 } else {
299 nuke_str $pass;
300
301 Coro::Timer::sleep 1; 397 Coro::Timer::sleep 1;
302 398
303 $ns->send_drawinfo ( 399 $ns->send_drawinfo (
304 "Wrong username or password. Please try again " 400 "Wrong username or password. Please try again "
305 . "(check for Numlock and other semi-obvious error sources).", 401 . "(check for Numlock and other semi-obvious error sources).",
307 ); 403 );
308 next; 404 next;
309 } 405 }
310 } else { 406 } else {
311 # unable to load the playerfile: 407 # unable to load the playerfile:
312 # check wether the player dir exists, which means the file is corrupted or 408 # check whether the player dir exists, which means the file is corrupted or
313 # something very similar. 409 # something very similar.
314 if (!aio_stat cf::player::playerdir $user) { 410 if (!aio_stat cf::player::playerdir $user) {
315 $ns->send_drawinfo ( 411 $ns->send_drawinfo (
316 "Unable to retrieve this player. It might be a locked or broken account. " 412 "Unable to retrieve this player. It might be a locked or broken account. "
317 . "If this is your account, ask a dungeon master for assistance. " 413 . "If this is your account, ask a dungeon master for assistance. "
320 ); 416 );
321 next; 417 next;
322 } 418 }
323 } 419 }
324 420
325 # the rest of this function is character creation
326 $Coro::current->{desc} = "addme($user) chargen";
327
328 # just to make sure nothing is left over
329 nuke_playerdir $user;
330
331 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 421 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
332 422
333 if ($pass2 ne $pass) { 423 if ($pass2 ne $pass) {
334 nuke_str $pass;
335 nuke_str $pass2;
336 $ns->send_drawinfo ( 424 $ns->send_drawinfo (
337 "The passwords do not match, please try again.", 425 "The passwords do not match, please try again.",
338 cf::NDI_RED 426 cf::NDI_RED
339 ); 427 );
340 Coro::Timer::sleep 0.5; 428 Coro::Timer::sleep 0.5;
341 next; 429 next;
342 } 430 }
343 431
344 nuke_str $pass2;
345
346 my $pl = cf::player::new $user;
347 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
348 nuke_str $pass;
349 $pl->connect ($ns);
350 my $ob = $pl->ob;
351
352 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
353
354 while () {
355 $ob->update_stats;
356 $pl->save_stats;
357
358 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
359 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
360
361 if ($res =~ /^[Nn]/) {
362 last;
363 } elsif ($res > 0 && $res <= 7) {
364 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
365
366 if ($swap > 0 && $swap <= 7) {
367 $ob->swap_stats ($res - 1, $swap - 1);
368 }
369 } else {
370 $ob->roll_stats;
371 }
372
373 Coro::Timer::sleep 0.2;
374 }
375
376 $ob->set_animation (2);
377 $ob->add_statbonus;
378
379 while () {
380 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
381 my $msg = $ob->msg;
382 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
383 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
384
385 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
386 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
387
388 last if $res =~ /[dD]/;
389
390 $pl->chargen_race_next;
391 Coro::Timer::sleep 0.2;
392 }
393
394 $pl->chargen_race_done;
395
396 while () {
397 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
398 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
399
400 if ($res =~ /^[fF]/) {
401 $pl->gender (1);
402 last;
403 } elsif ($res =~ /^[mM]/) {
404 $pl->gender (0);
405 last;
406 }
407 Coro::Timer::sleep 0.2;
408 }
409
410 $ob->reply (undef, "Welcome to Deliantra!");
411
412 delete $pl->{deny_save};
413
414 last; 432 last;
415 } 433 }
434
435 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
416 }); 436 });
417}); 437});
418 438
439cf::client->attach (
440 on_version => sub {
441 my ($ns, $arg) = @_;
442
443 # perl probably uses lrand48, which is not secure at all
444 # maybe require linux and use /dev/urandom.
445 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
446 $ns->ext_msg (nonces => @{ $ns->{nonces} });
447 },
448);
449
450cf::register_async_exticmd create_login => sub {
451 my ($ns, $reply, $user, $pass) = @_;
452
453 $ns->{addme}++ and return $ns->destroy;
454
455 $ns->async (sub {
456 my $fail = sub {
457 $reply->(0, $_[0]);
458 $ns->flush; # does not ensure that the data reaches the client - TODO
459 # need to do this in another thread, as this one gets canceled
460 Coro::async_pool {
461 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
462 $ns->destroy if $ns->valid;
463 };
464 Coro::schedule; # do the destroy, should not return
465 };
466
467 $user =~ $VALID_LOGIN
468 or return $fail (
469 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
470 . "or is not between 3 and 20 characters in length."
471 );
472
473 cf::player::find $user
474 and return $fail->("User '$user' already exists - choose another login name.");
475
476 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
477 });
478};
479
480cf::register_async_exticmd login => sub {
481 my ($ns, $reply, $user, $hash) = @_;
482
483 $ns->{addme}++ and return $ns->destroy;
484
485 $ns->async (sub {
486 local $cf::LOGIN_LOCK{$user} = 1;
487
488 $Coro::current->{desc} = "login($user) check";
489
490 my $fail = sub {
491 $reply->(0, $_[0]);
492 $ns->flush; # does not ensure that the data reaches the client - TODO
493 # need to do this in another thread, as this one gets canceled
494 Coro::async_pool {
495 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
496 $ns->destroy if $ns->valid;
497 };
498 Coro::schedule; # do the destroy, should not return
499 };
500
501 # try to read the user file and check the password
502 my $pl = cf::player::find $user
503 or return $fail->("User '$user' does not exist - wrong spelling?");
504
505 aio_stat $pl->path
506 and return $ns->destroy;
507
508 my $mtime = (stat _)[9];
509 my $token = $pl->password;
510
511 $token = $token =~ /^!/
512 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
513 : pack "H*", $token;
514
515 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
516
517 $token eq $hash
518 or $cf::CFG{ext_login_nocheck}
519 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
520
521 # player exists and passwords match - we can proceed
522
523 $reply->(1, "Success");
524
525 $pl->connect ($ns);
526 enter_map $pl;
527 login $pl;
528 });
529};
530
531cf::register_command password => sub {
532 my ($pl, $arg) = @_;
533
534 unless ($pl->flag (cf::FLAG_WIZ)) {
535 $pl->message (
536 "The password can currently only changed by a DM.",
537 cf::NDI_UNIQUE | cf::NDI_REPLY);
538 return;
539 }
540
541 $pl->message (#d#
542 "Passwords cannot currently be changed.",#d#
543 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
544 return;#d#
545
546 my (@args) = split /\s+/, $arg;
547 my ($player, $new_pw) = @args;
548
549 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
550 $pl->message (
551 "Usage: password <player> [<new password>]",
552 cf::NDI_UNIQUE | cf::NDI_REPLY);
553 return;
554 }
555
556 if ($new_pw eq '') {
557 $new_pw =
558 join '',
559 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
560 1..9;
561 }
562
563 cf::async {
564 my $plc = cf::player::find $player;
565 if ($plc) {
566 $plc->password (encode_password $new_pw);
567 $pl->message (
568 "Ok, changed password of '$player' to '$new_pw'!",
569 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
570 } else {
571 $pl->message (
572 "Fail! Couldn't set password for '$player', "
573 . "he doesn't seem to exist!",
574 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
575 }
576 };
577};
578
419cf::register_command quit => sub { 579cf::register_command quit => sub {
420 my ($ob, $arg) = @_; 580 my ($ob, $arg) = @_;
421 581
422 $ob->reply (undef, 582 $ob->send_msg (undef,
423 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 583 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
424 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 584 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
425 cf::NDI_UNIQUE | cf::NDI_RED); 585 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
426}; 586};
427 587
428cf::register_command quit_character => sub { 588cf::register_command quit_character => sub {
429 my ($ob, $arg) = @_; 589 my ($ob, $arg) = @_;
430 590
431 my $pl = $ob->contr; 591 my $pl = $ob->contr;
432 592
433 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 593 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
434 if ($_[0] !~ /^[yY]/) { 594 if ($_[0] !~ /^[yY]/) {
435 $ob->reply (undef, 595 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
436 "Ok, not not quitting then.",
437 cf::NDI_UNIQUE | cf::NDI_RED);
438 } else { 596 } else {
439 $ob->reply (undef, 597 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
440 "Ok, quitting, hope to see you again.", 598 cf::async {
441 cf::NDI_UNIQUE | cf::NDI_RED);
442 $pl->ns->flush;
443 cf::async { $pl->quit_character }; 599 $pl->quit_character;
600 };
444 } 601 }
445 }); 602 });
446}; 603};
447 604
448cf::object->attach ( 605cf::object->attach (
454 611
455 my $pl = $ob->contr; 612 my $pl = $ob->contr;
456 613
457 # update respawn position 614 # update respawn position
458 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 615 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
459 cf::async { $pl->save };
460 616
461 $pl->killer ("left"); 617 cf::async {
462 $ob->check_score; 618 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
619 ext::highscore::check $ob;
463 620
464 $ob->reply (undef, "In the future, you will wake up here when you die."); 621 $pl->save;
465 622
623 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
624
625 my $ns = $pl->ns
626 or return;
627
466 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 628 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
467 if ($_[0] !~ /^[yY]/) { 629 if ($_[0] !~ /^[yY]/) {
468 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 630 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
469 $pl->deactivate; 631 $pl->deactivate;
470 $pl->ns->destroy; 632 $pl->ns->destroy;
471 } else { 633 }
472 cf::async { $pl->save };
473 } 634 });
474 }); 635 };
475 }, 636 },
476); 637);
477 638
478cf::player->attach ( 639cf::player->attach (
479 on_login => sub { 640 on_login => sub {
488 649
489 if ($cleanly) { 650 if ($cleanly) {
490 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 651 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
491 } else { 652 } else {
492 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 653 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
493 $pl->{unclean_save} = $cf::RUNTIME; 654 $pl->{unclean_save} = $cf::RUNTIME
655 unless safe_spot $pl;
494 } 656 }
495 }, 657 },
496); 658);
497 659
498#############################################################################
499
500our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
501our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
502
503our $SCHEDULER = cf::async_ext {
504 $Coro::current->{desc} = "player scheduler";
505
506 while () {
507 Coro::EV::timer_once $SCHEDULE_INTERVAL;
508
509 # this weird form of iteration over values is used because
510 # the hash changes underneath us frequently, and for
511 # keeps a direct reference to the value without (in 5.8 perls)
512 # keeping a reference, so this is prone to crashes or worse.
513 my @players = keys %cf::PLAYER;
514 for (@players) {
515 my $pl = $cf::PLAYER{$_}
516 or next;
517 $pl->valid or next;
518
519 eval {
520 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
521 $pl->save;
522
523 unless ($pl->active || $pl->ns) {
524 # check refcounts, this is tricky and needs to be adjusted to fit server internals
525 my $ob = $pl->ob;
526
527 my $pl_ref = $pl->refcnt_cnt;
528 my $ob_ref = $ob->refcnt_cnt;
529
530 ## pl_ref == $pl + ob->contr + %cf::PLAYER
531 ## ob_ref == $ob + pl->observe + simply being an object
532 if ($pl_ref == 3 && $ob_ref == 3) {
533 warn "player-scheduler destroy ", $ob->name;#d#
534
535 # remove from sight and get fresh "copies"
536 $pl = delete $cf::PLAYER{$ob->name};
537 $ob = $pl->ob;
538
539 $pl->destroy; # destroys $ob
540 } else {
541 my $a_ = $pl->refcnt;#d#
542 my $b_ = $ob->refcnt;#d#
543
544 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
545 }
546 }
547 }
548 };
549 warn $@ if $@;
550 Coro::cede;
551 };
552 }
553};
554
555$SCHEDULER->prio (1);
556

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