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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.26 by root, Thu Jan 18 21:27:19 2007 UTC vs.
Revision 1.76 by root, Fri Dec 28 19:40:22 2007 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
21 21
22 $current 22 $current
23} 23}
24 24
40 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
41 41
42 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 50 . "this will fix anything.",
51 cf::NDI_RED 51 cf::NDI_RED
52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub check_clean_save { 57sub safe_spot($$$) {
58 my ($m, $x, $y) = @_;
59
60 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
61}
62
63sub enter_map {
58 my ($pl) = @_; 64 my ($pl) = @_;
59 65
66 my $ob = $pl->ob;
67
68 my ($map, $x, $y)
69 = $ob->{_link_pos}
70 ? @{delete $ob->{_link_pos}}
71 : ($pl->maplevel, $ob->x, $ob->y);
72
73 $ob->enter_link;
74
60 if (my $time = delete $pl->{unclean_save}) { 75 if (my $time = delete $pl->{unclean_save}) {
61 $pl->ns->send_drawinfo ( 76 if (my $m = cf::map::find $map) {
77 if ($time < $m->{instantiate_time}) {
78 # the map was reset in the meantime
79 my $age = $cf::RUNTIME - $time;
80
81 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
82
83 ($map, $x, $y) = $pl->savebed;
84
85 if (safe_spot $m, $x, $y) {
86 # do nothing, this is simply ok without a special scary message
87 } elsif ($age >= $MAX_DISCONNECT_TIME) {
88 $ob->message (
89 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
90 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
91 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
92 . "H<You disconnected too long without having used a savebed.>",
93 cf::NDI_RED
94 );
95 # kill them.
96 # reminds me of the famous badness 10000 syndrome...
97 $ob->stats->hp (-10000); #] if they survive this they deserved to live
98 $pl->killer ("a cave-in");
99 } else {
100 $ob->message (
101 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
102 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
103 . "Better use a savebed next time, much worse things could have happened... "
104 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
105 cf::NDI_RED
106 );
107 }
108 } elsif (safe_spot $m, $x, $y) {
109 # do nothing, this is simply ok without a special scary message
110 } else {
111 $ob->message (
62 "You didn't use a savebed to leave this realm. This is very dangerous, " 112 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
63 . "as lots of things could happen when you leave by other means, such as cave-ins, " 113 . "as lots of things could happen when you leave by other means, such as cave-ins, "
64 . "or monsters suddenly snapping your body. Better use a savebed next time.", 114 . "or monsters suddenly snapping your body. Better use a savebed next time. "
115 . "H<Always apply a bed of reality to disconnect from the server.>",
65 cf::NDI_RED 116 cf::NDI_RED
117 );
118 }
66 ); 119 }
67 #d#TODO
68 } 120 }
121
122 $ob->goto ($map, $x, $y);
69} 123}
70 124
71# delete a player directory, be non-blocking AND synchronous... 125# delete a player directory, be non-blocking AND synchronous...
72# (thats hard, so we crap out and fork). 126# (thats hard, so we crap out and fork).
73sub nuke_playerdir { 127sub nuke_playerdir {
74 my ($user) = @_; 128 my ($user) = @_;
75 129
76 aio_stat "$PLAYERDIR/$user"; 130 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
77 system "cd \Q$PLAYERDIR\E "
78 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
79 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
80}
81 131
82sub addme { 132 cf::fork_call {
133 rename "$PLAYERDIR/$user", $temp;
134 system "rm", "-rf", $temp;
135 };
136}
137
138cf::client->attach (on_addme => sub {
83 my ($ns) = @_; 139 my ($ns) = @_;
84 140
85 $ns->destroy if $ns->pl; 141 if (!$ns->facecache)
142 {
143 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
144
145
146***
147*** WARNING:
148*** Your client does not support face/image caching,
149*** or it has been disabled. Face caching is mandatory
150*** so please enable it or use a newer client.
151***
152*** Look at your client preferences:
153***
154*** CFPlus: all known versions automatically enable the facecache.
155*** cfclient: use the -cache commandline option.
156*** cfclient: map will not redraw automatically (bug).
157*** gcfclient: use -cache commandline option, or enable
158*** gcfclient: Client => Configure => Map & Image => Cache Images.
159*** jcrossclient: your client is broken, use CFPlus or gcfclient.
160***
161***
162EOF
163 if ($ns->version =~ /jcrossclient/) {
164 # let them, for now
165 } else {
166 $ns->flush;
167 return $ns->destroy;
168 }
169
170 # $ns->facecache = true;
171 }
172
173 if ($ns->mapmode < cf::Map1aCmd) {
174 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
175
176
177***
178*** WARNING:
179*** Your client is too old. Please upgrade to a newer version.
180EOF
181
182 $ns->flush;
183 return $ns->destroy;
184 }
185
186 $ns->pl and return $ns->destroy;
86 187
87 $ns->async (sub { 188 $ns->async (sub {
189 $Coro::current->{desc} = "addme init";
190
88 my ($user, $pass); 191 my ($user, $pass);
89 192
90 $ns->send_packet ("addme_success"); 193 $ns->send_packet ("addme_success");
91 194
92 for (;;) { 195 for (;;) {
105 $ns->send_drawinfo ( 208 $ns->send_drawinfo (
106 "That username is currently used in another login session. " 209 "That username is currently used in another login session. "
107 . "Chose another, or wait till the other session has ended.", 210 . "Chose another, or wait till the other session has ended.",
108 cf::NDI_RED 211 cf::NDI_RED
109 ); 212 );
110 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 213 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
111 last; 214 last;
112 } else { 215 } else {
113 $ns->send_drawinfo ( 216 $ns->send_drawinfo (
114 "Your username contains illegal characters " 217 "Your username contains illegal characters "
115 . "(only a-z, A-Z and 0-9 are allowed), " 218 . "(only a-z, A-Z and 0-9 are allowed), "
116 . "or is not between 3 and 18 characters in length.", 219 . "or is not between 3 and 18 characters in length.",
117 cf::NDI_RED 220 cf::NDI_RED
118 ); 221 );
119 } 222 }
223 Coro::Timer::sleep 0.4;
120 } 224 }
121 225
122 check_playing $ns, $user and next; 226 check_playing $ns, $user and next;
227
228 $Coro::current->{desc} = "addme($user) pass";
123 229
124 $ns->send_drawinfo ( 230 $ns->send_drawinfo (
125 "Welcome $user, please enter your password now. " 231 "Welcome $user, please enter your password now. "
126 . "New users should now choose a password. " 232 . "New users should now choose a password. "
127 . "Anything your client lets you enter is fine.", 233 . "Anything your client lets you enter is fine.",
135 $ns->send_drawinfo ( 241 $ns->send_drawinfo (
136 "Try to use at least three characters as your password please, " 242 "Try to use at least three characters as your password please, "
137 . "that cannot be too much to ask for :)", 243 . "that cannot be too much to ask for :)",
138 cf::NDI_RED 244 cf::NDI_RED
139 ); 245 );
246 Coro::Timer::sleep 0.4;
140 } 247 }
141 248
142 # lock this username for the remainder of this login session 249 # lock this username for the remainder of this login session
143 if ($cf::LOGIN_LOCK{$user}) { 250 if ($cf::LOGIN_LOCK{$user}) {
144 $ns->send_drawinfo ( 251 $ns->send_drawinfo (
150 } 257 }
151 local $cf::LOGIN_LOCK{$user} = 1; 258 local $cf::LOGIN_LOCK{$user} = 1;
152 259
153 check_playing $ns, $user and next; 260 check_playing $ns, $user and next;
154 261
262 $Coro::current->{desc} = "addme($user) check";
263
155 # try to read the user file and check the password 264 # try to read the user file and check the password
156 if (my $pl = cf::player::find $user) { 265 if (my $pl = cf::player::find $user) {
157 aio_stat $pl->path and next; 266 aio_stat $pl->path and next;
158 my $mtime = (stat _)[9]; 267 my $mtime = (stat _)[9];
159 my $hash = $pl->password; 268 my $hash = $pl->password;
161 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 270 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
162 nuke_str $pass; 271 nuke_str $pass;
163 # password matches, wonderful 272 # password matches, wonderful
164 my $pl = cf::player::find $user or next; 273 my $pl = cf::player::find $user or next;
165 $pl->connect ($ns); 274 $pl->connect ($ns);
166 check_clean_save $pl; 275 enter_map $pl;
167 last; 276 last;
168 } elsif (can_cleanup $pl, $mtime) { 277 } elsif (can_cleanup $pl, $mtime) {
169 Coro::Timer::sleep 1; 278 Coro::Timer::sleep 1;
170 279
171 $ns->send_drawinfo ( 280 $ns->send_drawinfo (
196 . "(check for Numlock and other semi-obvious error sources).", 305 . "(check for Numlock and other semi-obvious error sources).",
197 cf::NDI_RED 306 cf::NDI_RED
198 ); 307 );
199 next; 308 next;
200 } 309 }
310 } else {
311 # unable to load the playerfile:
312 # check wether the player dir exists, which means the file is corrupted or
313 # something very similar.
314 if (!aio_stat cf::player::playerdir $user) {
315 $ns->send_drawinfo (
316 "Unable to retrieve this player. It might be a locked or broken account. "
317 . "If this is your account, ask a dungeon master for assistance. "
318 . "Otherwise choose a different login name.",
319 cf::NDI_RED
320 );
321 next;
322 }
201 } 323 }
202 324
203 # the rest of this function is character creation 325 # the rest of this function is character creation
326 $Coro::current->{desc} = "addme($user) chargen";
204 327
205 # just to make sure nothing is left over 328 # just to make sure nothing is left over
206 nuke_playerdir $user; 329 nuke_playerdir $user;
207 330
208 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 331 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
212 nuke_str $pass2; 335 nuke_str $pass2;
213 $ns->send_drawinfo ( 336 $ns->send_drawinfo (
214 "The passwords do not match, please try again.", 337 "The passwords do not match, please try again.",
215 cf::NDI_RED 338 cf::NDI_RED
216 ); 339 );
340 Coro::Timer::sleep 0.5;
217 next; 341 next;
218 } 342 }
219 343
220 nuke_str $pass2; 344 nuke_str $pass2;
221 345
222 my $pl = cf::player::new $user; 346 my $pl = cf::player::new $user;
223 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 347 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
224 nuke_str $pass; 348 nuke_str $pass;
225 $pl->connect ($ns); 349 $pl->connect ($ns);
226
227 my $ob = $pl->ob; 350 my $ob = $pl->ob;
351
352 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
228 353
229 while () { 354 while () {
230 $ob->update_stats; 355 $ob->update_stats;
231 $pl->save_stats; 356 $pl->save_stats;
232 357
242 $ob->swap_stats ($res - 1, $swap - 1); 367 $ob->swap_stats ($res - 1, $swap - 1);
243 } 368 }
244 } else { 369 } else {
245 $ob->roll_stats; 370 $ob->roll_stats;
246 } 371 }
372
373 Coro::Timer::sleep 0.2;
247 } 374 }
248 375
249 $ob->set_animation (2); 376 $ob->set_animation (2);
250 $ob->add_statbonus; 377 $ob->add_statbonus;
251 378
252 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 379 while () {
253 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 380 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
381 my $msg = $ob->msg;
382 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
383 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
384
385 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
254 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 386 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
255 387
256 $ns->state (cf::ST_CHANGE_CLASS); 388 last if $res =~ /[dD]/;
389
390 $pl->chargen_race_next;
391 Coro::Timer::sleep 0.2;
392 }
393
394 $pl->chargen_race_done;
395
396 while () {
397 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
398 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
399
400 if ($res =~ /^[fF]/) {
401 $pl->gender (1);
402 last;
403 } elsif ($res =~ /^[mM]/) {
404 $pl->gender (0);
405 last;
406 }
407 Coro::Timer::sleep 0.2;
408 }
409
410 $ob->reply (undef, "Welcome to Deliantra!");
411
257 delete $pl->{deny_save};#d# too early 412 delete $pl->{deny_save};
258 413
259 last; 414 last;
260 } 415 }
261 }); 416 });
262} 417});
263 418
264cf::register_command quit => sub { 419cf::register_command quit => sub {
265 my ($ob, $arg) = @_; 420 my ($ob, $arg) = @_;
266 421
267 $ob->reply (undef, 422 $ob->reply (undef,
283 } else { 438 } else {
284 $ob->reply (undef, 439 $ob->reply (undef,
285 "Ok, quitting, hope to see you again.", 440 "Ok, quitting, hope to see you again.",
286 cf::NDI_UNIQUE | cf::NDI_RED); 441 cf::NDI_UNIQUE | cf::NDI_RED);
287 $pl->ns->flush; 442 $pl->ns->flush;
288 $pl->quit_character; 443 cf::async { $pl->quit_character };
289 } 444 }
290 }); 445 });
291}; 446};
292 447
293cf::object->attach ( 448cf::object->attach (
338 $pl->{unclean_save} = $cf::RUNTIME; 493 $pl->{unclean_save} = $cf::RUNTIME;
339 } 494 }
340 }, 495 },
341); 496);
342 497
343cf::client->attach (
344 on_addme => \&addme,
345);
346
347############################################################################# 498#############################################################################
348 499
349our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 500our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
350our $SAVE_TIMEOUT = 20; # save players every n seconds 501our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
351 502
352our $SCHEDULER = cf::async_ext { 503our $SCHEDULER = cf::async_ext {
504 $Coro::current->{desc} = "player scheduler";
505
353 while () { 506 while () {
354 Coro::Timer::sleep $SCHEDULE_INTERVAL; 507 Coro::EV::timer_once $SCHEDULE_INTERVAL;
355 508
356 # this weird form of iteration over values is used because 509 # this weird form of iteration over values is used because
357 # the hash changes underneath us frequently, and for 510 # the hash changes underneath us frequently, and for
358 # keeps a direct reference to the value without (in 5.8 perls) 511 # keeps a direct reference to the value without (in 5.8 perls)
359 # keeping a reference, so this is prone to crashes or worse. 512 # keeping a reference, so this is prone to crashes or worse.
363 or next; 516 or next;
364 $pl->valid or next; 517 $pl->valid or next;
365 518
366 eval { 519 eval {
367 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 520 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
368 $cf::WAIT_FOR_TICK_ONE->wait;
369 $pl->save; 521 $pl->save;
370 522
371 unless ($pl->active) { 523 unless ($pl->active || $pl->ns) {
372 # check refcounts, this is tricky and needs to be adjusted to fit server internals 524 # check refcounts, this is tricky and needs to be adjusted to fit server internals
373 my $ob = $pl->ob; 525 my $ob = $pl->ob;
374 Scalar::Util::weaken $pl; 526
375 Scalar::Util::weaken $ob;
376 my $a_ = $pl->refcnt;#d#
377 my $b_ = $ob->refcnt;#d#
378 my $pl_ref = $pl->refcnt_cnt; 527 my $pl_ref = $pl->refcnt_cnt;
379 my $ob_ref = $ob->refcnt_cnt; 528 my $ob_ref = $ob->refcnt_cnt;
380 529
381 ## pl_ref == one from object + one from cf::PLAYER 530 ## pl_ref == $pl + ob->contr + %cf::PLAYER
382 ## ob_ref == one from simply being an object 531 ## ob_ref == $ob + pl->observe + simply being an object
383 if ($pl_ref == 2 && $ob_ref == 1) { 532 if ($pl_ref == 3 && $ob_ref == 3) {
384 warn "player-scheduler destroy ", $ob->name;#d# 533 warn "player-scheduler destroy ", $ob->name;#d#
385 534
386 # remove from sight and get fresh "copies" 535 # remove from sight and get fresh "copies"
387 $pl = delete $cf::PLAYER{$ob->name}; 536 $pl = delete $cf::PLAYER{$ob->name};
388 $ob = $pl->ob; 537 $ob = $pl->ob;
389 538
390 $ob->destroy;
391 $pl->destroy; 539 $pl->destroy; # destroys $ob
392 } else { 540 } else {
541 my $a_ = $pl->refcnt;#d#
542 my $b_ = $ob->refcnt;#d#
543
393 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 544 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
394 } 545 }
395 } 546 }
396 } 547 }
397 }; 548 };
398 warn $@ if $@; 549 warn $@ if $@;

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