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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.35 by root, Wed Apr 4 02:07:19 2007 UTC vs.
Revision 1.77 by root, Fri Dec 28 19:44:34 2007 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8 7
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
10 9
11# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
12sub nuke_str { 11sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14} 13}
15 14
16sub query { 15sub query {
17 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
18 17
19 my $current = $Coro::current; 18 my $current = $Coro::current;
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
21 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
22 21
23 $current 22 $current
24} 23}
25 24
41 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
42 41
43 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 50 . "this will fix anything.",
52 cf::NDI_RED 51 cf::NDI_RED
53 ); 52 );
54 53
55 1 54 1
56} 55}
57 56
58sub check_clean_save { 57sub safe_spot($$$) {
58 my ($m, $x, $y) = @_;
59
60 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
61}
62
63sub enter_map {
59 my ($pl) = @_; 64 my ($pl) = @_;
60 65
66 my $ob = $pl->ob;
67
68 my ($map, $x, $y)
69 = $ob->{_link_pos}
70 ? @{delete $ob->{_link_pos}}
71 : ($pl->maplevel, $ob->x, $ob->y);
72
73 $ob->enter_link;
74
75 my $m = cf::map::find $map;
61 if (my $time = delete $pl->{unclean_save}) { 76 my $time = delete $pl->{unclean_save};
62 $pl->ns->send_drawinfo ( 77
78 if ($time && $m && !safe_spot $m, $x, $y) {
79 if ($time < $m->{instantiate_time}) {
80 # the map was reset in the meantime
81 my $age = $cf::RUNTIME - $time;
82
83 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
84
85 ($map, $x, $y) = $pl->savebed;
86
87 if ($age >= $MAX_DISCONNECT_TIME) {
88 $ob->message (
89 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
90 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
91 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
92 . "H<You disconnected too long without having used a savebed.>",
93 cf::NDI_RED
94 );
95 # kill them.
96 # reminds me of the famous badness 10000 syndrome...
97 $ob->stats->hp (-10000); #] if they survive this they deserved to live
98 $pl->killer ("a cave-in");
99 } else {
100 $ob->message (
101 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
102 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
103 . "Better use a savebed next time, much worse things could have happened... "
104 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
105 cf::NDI_RED
106 );
107 }
108 } else {
109 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 110 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 111 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 112 . "or monsters suddenly snapping your body. Better use a savebed next time. "
113 . "H<Always apply a bed of reality to disconnect from the server.>",
66 cf::NDI_RED 114 cf::NDI_RED
67 ); 115 );
68 #d#TODO 116 }
69 } 117 }
118
119 $ob->goto ($map, $x, $y);
70} 120}
71 121
72# delete a player directory, be non-blocking AND synchronous... 122# delete a player directory, be non-blocking AND synchronous...
73# (thats hard, so we crap out and fork). 123# (thats hard, so we crap out and fork).
74sub nuke_playerdir { 124sub nuke_playerdir {
75 my ($user) = @_; 125 my ($user) = @_;
76 126
77 aio_stat "$PLAYERDIR/$user"; 127 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
78 system "cd \Q$PLAYERDIR\E "
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81}
82 128
83sub send_capabilities { 129 cf::fork_call {
130 rename "$PLAYERDIR/$user", $temp;
131 system "rm", "-rf", $temp;
132 };
133}
134
135cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 136 my ($ns) = @_;
85 137
86 return unless $ns->extcmd;
87
88 $ns->ext_event (capabilities =>
89 # id, name, flags (1 == 2d), edge length
90 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91 );
92}
93
94sub setup {
95 my ($ns, $args) = @_;
96
97 # run through the cmds of setup
98 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99 #
100 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101 # The client then must sort this out
102
103 my %setup = split / +/, $args;
104 while (my ($k, $v) = each %setup) {
105 if ($k eq "sound") {
106 $ns->sound ($v);
107
108 } elsif ($k eq "exp64") {
109 $setup{$k} = 1;
110
111 } elsif ($k eq "spellmon") {
112 $ns->monitor_spells ($v);
113
114 } elsif ($k eq "darkness") {
115 $ns->darkness ($v);
116
117 } elsif ($k eq "map1cmd") {
118 $ns->mapmode (cf::Map1Cmd) if $v > 0;
119
120 } elsif ($k eq "map1acmd") {
121 $ns->mapmode (cf::Map1aCmd) if $v > 0;
122
123 } elsif ($k eq "map2cmd") {
124 # gcfclient bug, map1acmd is sent too late
125 $ns->mapmode (cf::Map1aCmd);
126 $setup{$k} = "FALSE";
127
128 } elsif ($k eq "newmapcmd") {
129 $ns->newmapcmd ($v);
130
131 } elsif ($k eq "mapinfocmd") {
132 $ns->mapinfocmd ($v);
133
134 } elsif ($k eq "extcmd") {
135 $ns->extcmd ($v > 0);
136 send_capabilities $ns;
137
138 } elsif ($k eq "extmap") {
139 $ns->extmap ($v);
140
141 } elsif ($k eq "facecache") {
142 $ns->facecache ($v);
143
144 } elsif ($k eq "faceset") {
145 $ns->faceset (0);
146 $setup{$k} = 0;
147 # $ns->image2 (1)
148
149 } elsif ($k eq "tileset") {
150 $setup{$k} = $ns->faceset ($v & 1);
151
152 } elsif ($k eq "itemcmd") {
153 # Version of the item protocol command to use. Currently,
154 # only supported versions are 1 and 2. Using a numeric
155 # value will make it very easy to extend this in the future.
156 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
157
158 $setup{$k} = $ns->itemcmd;
159
160 } elsif ($k eq "mapsize") {
161 my ($x, $y) = split /x/, $v;
162
163 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x);
164 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y);
165
166 $setup{$k} = "${x}x${y}";
167
168 } elsif ($k eq "extendedMapInfos") {
169 $ns->ext_mapinfos ($v);
170
171 } elsif ($k eq "extendedTextInfos") {
172 $ns->has_readable_type ($v);
173
174 } elsif ($k eq "fxix") {
175 $ns->fxix ($v);
176
177 } else {
178 # other commands:
179 # sexp: no idea, probably for oudated servers
180 # tick: more stupidity, server should sned a tick per tick
181
182 $setup{$k} = "FALSE";
183 }
184 }
185
186 $ns->send_packet (join " ", setup => %setup);
187
188 cf::datalog setup =>
189 request => $args,
190 reply => \%setup,
191 client => $ns->version,
192 ;
193}
194
195sub addme {
196 my ($ns) = @_;
197
198 if (!$ns->facecache) 138 if (!$ns->facecache)
199 { 139 {
200 $ns->send_drawinfo (<<EOF, cf::NDI_RED); 140 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
201 141
202 142
203*** 143***
204*** WARNING: 144*** WARNING:
205*** Your client does not support face/image caching, 145*** Your client does not support face/image caching,
210*** 150***
211*** CFPlus: all known versions automatically enable the facecache. 151*** CFPlus: all known versions automatically enable the facecache.
212*** cfclient: use the -cache commandline option. 152*** cfclient: use the -cache commandline option.
213*** cfclient: map will not redraw automatically (bug). 153*** cfclient: map will not redraw automatically (bug).
214*** gcfclient: use -cache commandline option, or enable 154*** gcfclient: use -cache commandline option, or enable
215*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. 155*** gcfclient: Client => Configure => Map & Image => Cache Images.
216*** jcrossclient: your client is broken, use CFPlus or gcfclient. 156*** jcrossclient: your client is broken, use CFPlus or gcfclient.
217*** 157***
218*** 158***
219EOF 159EOF
220 if ($ns->version =~ /jcrossclient/) { 160 if ($ns->version =~ /jcrossclient/) {
241 } 181 }
242 182
243 $ns->pl and return $ns->destroy; 183 $ns->pl and return $ns->destroy;
244 184
245 $ns->async (sub { 185 $ns->async (sub {
186 $Coro::current->{desc} = "addme init";
187
246 my ($user, $pass); 188 my ($user, $pass);
247 189
248 $ns->send_packet ("addme_success"); 190 $ns->send_packet ("addme_success");
249 191
250 for (;;) { 192 for (;;) {
273 . "(only a-z, A-Z and 0-9 are allowed), " 215 . "(only a-z, A-Z and 0-9 are allowed), "
274 . "or is not between 3 and 18 characters in length.", 216 . "or is not between 3 and 18 characters in length.",
275 cf::NDI_RED 217 cf::NDI_RED
276 ); 218 );
277 } 219 }
220 Coro::Timer::sleep 0.4;
278 } 221 }
279 222
280 check_playing $ns, $user and next; 223 check_playing $ns, $user and next;
224
225 $Coro::current->{desc} = "addme($user) pass";
281 226
282 $ns->send_drawinfo ( 227 $ns->send_drawinfo (
283 "Welcome $user, please enter your password now. " 228 "Welcome $user, please enter your password now. "
284 . "New users should now choose a password. " 229 . "New users should now choose a password. "
285 . "Anything your client lets you enter is fine.", 230 . "Anything your client lets you enter is fine.",
293 $ns->send_drawinfo ( 238 $ns->send_drawinfo (
294 "Try to use at least three characters as your password please, " 239 "Try to use at least three characters as your password please, "
295 . "that cannot be too much to ask for :)", 240 . "that cannot be too much to ask for :)",
296 cf::NDI_RED 241 cf::NDI_RED
297 ); 242 );
243 Coro::Timer::sleep 0.4;
298 } 244 }
299 245
300 # lock this username for the remainder of this login session 246 # lock this username for the remainder of this login session
301 if ($cf::LOGIN_LOCK{$user}) { 247 if ($cf::LOGIN_LOCK{$user}) {
302 $ns->send_drawinfo ( 248 $ns->send_drawinfo (
308 } 254 }
309 local $cf::LOGIN_LOCK{$user} = 1; 255 local $cf::LOGIN_LOCK{$user} = 1;
310 256
311 check_playing $ns, $user and next; 257 check_playing $ns, $user and next;
312 258
259 $Coro::current->{desc} = "addme($user) check";
260
313 # try to read the user file and check the password 261 # try to read the user file and check the password
314 if (my $pl = cf::player::find $user) { 262 if (my $pl = cf::player::find $user) {
315 aio_stat $pl->path and next; 263 aio_stat $pl->path and next;
316 my $mtime = (stat _)[9]; 264 my $mtime = (stat _)[9];
317 my $hash = $pl->password; 265 my $hash = $pl->password;
319 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 267 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
320 nuke_str $pass; 268 nuke_str $pass;
321 # password matches, wonderful 269 # password matches, wonderful
322 my $pl = cf::player::find $user or next; 270 my $pl = cf::player::find $user or next;
323 $pl->connect ($ns); 271 $pl->connect ($ns);
324 check_clean_save $pl; 272 enter_map $pl;
325 last; 273 last;
326 } elsif (can_cleanup $pl, $mtime) { 274 } elsif (can_cleanup $pl, $mtime) {
327 Coro::Timer::sleep 1; 275 Coro::Timer::sleep 1;
328 276
329 $ns->send_drawinfo ( 277 $ns->send_drawinfo (
354 . "(check for Numlock and other semi-obvious error sources).", 302 . "(check for Numlock and other semi-obvious error sources).",
355 cf::NDI_RED 303 cf::NDI_RED
356 ); 304 );
357 next; 305 next;
358 } 306 }
307 } else {
308 # unable to load the playerfile:
309 # check wether the player dir exists, which means the file is corrupted or
310 # something very similar.
311 if (!aio_stat cf::player::playerdir $user) {
312 $ns->send_drawinfo (
313 "Unable to retrieve this player. It might be a locked or broken account. "
314 . "If this is your account, ask a dungeon master for assistance. "
315 . "Otherwise choose a different login name.",
316 cf::NDI_RED
317 );
318 next;
319 }
359 } 320 }
360 321
361 # the rest of this function is character creation 322 # the rest of this function is character creation
323 $Coro::current->{desc} = "addme($user) chargen";
362 324
363 # just to make sure nothing is left over 325 # just to make sure nothing is left over
364 nuke_playerdir $user; 326 nuke_playerdir $user;
365 327
366 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 328 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
370 nuke_str $pass2; 332 nuke_str $pass2;
371 $ns->send_drawinfo ( 333 $ns->send_drawinfo (
372 "The passwords do not match, please try again.", 334 "The passwords do not match, please try again.",
373 cf::NDI_RED 335 cf::NDI_RED
374 ); 336 );
337 Coro::Timer::sleep 0.5;
375 next; 338 next;
376 } 339 }
377 340
378 nuke_str $pass2; 341 nuke_str $pass2;
379 342
380 my $pl = cf::player::new $user; 343 my $pl = cf::player::new $user;
381 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 344 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
382 nuke_str $pass; 345 nuke_str $pass;
383 $pl->connect ($ns); 346 $pl->connect ($ns);
384
385 my $ob = $pl->ob; 347 my $ob = $pl->ob;
348
349 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
386 350
387 while () { 351 while () {
388 $ob->update_stats; 352 $ob->update_stats;
389 $pl->save_stats; 353 $pl->save_stats;
390 354
400 $ob->swap_stats ($res - 1, $swap - 1); 364 $ob->swap_stats ($res - 1, $swap - 1);
401 } 365 }
402 } else { 366 } else {
403 $ob->roll_stats; 367 $ob->roll_stats;
404 } 368 }
369
370 Coro::Timer::sleep 0.2;
405 } 371 }
406 372
407 $ob->set_animation (2); 373 $ob->set_animation (2);
408 $ob->add_statbonus; 374 $ob->add_statbonus;
409 375
410 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 376 while () {
411 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 377 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
378 my $msg = $ob->msg;
379 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
380 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
381
382 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
412 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 383 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
413 384
414 $ns->state (cf::ST_CHANGE_CLASS); 385 last if $res =~ /[dD]/;
386
387 $pl->chargen_race_next;
388 Coro::Timer::sleep 0.2;
389 }
390
391 $pl->chargen_race_done;
392
393 while () {
394 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
395 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
396
397 if ($res =~ /^[fF]/) {
398 $pl->gender (1);
399 last;
400 } elsif ($res =~ /^[mM]/) {
401 $pl->gender (0);
402 last;
403 }
404 Coro::Timer::sleep 0.2;
405 }
406
407 $ob->reply (undef, "Welcome to Deliantra!");
408
415 delete $pl->{deny_save};#d# too early 409 delete $pl->{deny_save};
416 410
417 last; 411 last;
418 } 412 }
419 }); 413 });
420} 414});
421 415
422cf::register_command quit => sub { 416cf::register_command quit => sub {
423 my ($ob, $arg) = @_; 417 my ($ob, $arg) = @_;
424 418
425 $ob->reply (undef, 419 $ob->reply (undef,
496 $pl->{unclean_save} = $cf::RUNTIME; 490 $pl->{unclean_save} = $cf::RUNTIME;
497 } 491 }
498 }, 492 },
499); 493);
500 494
501cf::client->attach (
502 on_addme => \&addme,
503 on_setup => \&setup,
504);
505
506############################################################################# 495#############################################################################
507 496
508our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 497our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
509our $SAVE_TIMEOUT = 20; # save players every n seconds 498our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
510 499
511our $SCHEDULER = cf::async_ext { 500our $SCHEDULER = cf::async_ext {
512 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); 501 $Coro::current->{desc} = "player scheduler";
502
513 while () { 503 while () {
514 $schedule_interval->next; 504 Coro::EV::timer_once $SCHEDULE_INTERVAL;
515 505
516 # this weird form of iteration over values is used because 506 # this weird form of iteration over values is used because
517 # the hash changes underneath us frequently, and for 507 # the hash changes underneath us frequently, and for
518 # keeps a direct reference to the value without (in 5.8 perls) 508 # keeps a direct reference to the value without (in 5.8 perls)
519 # keeping a reference, so this is prone to crashes or worse. 509 # keeping a reference, so this is prone to crashes or worse.
523 or next; 513 or next;
524 $pl->valid or next; 514 $pl->valid or next;
525 515
526 eval { 516 eval {
527 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 517 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
528 $cf::WAIT_FOR_TICK_ONE->wait;
529 $pl->save; 518 $pl->save;
530 519
531 unless ($pl->active) { 520 unless ($pl->active || $pl->ns) {
532 # check refcounts, this is tricky and needs to be adjusted to fit server internals 521 # check refcounts, this is tricky and needs to be adjusted to fit server internals
533 my $ob = $pl->ob; 522 my $ob = $pl->ob;
534 Scalar::Util::weaken $pl; 523
535 Scalar::Util::weaken $ob;
536 my $a_ = $pl->refcnt;#d#
537 my $b_ = $ob->refcnt;#d#
538 my $pl_ref = $pl->refcnt_cnt; 524 my $pl_ref = $pl->refcnt_cnt;
539 my $ob_ref = $ob->refcnt_cnt; 525 my $ob_ref = $ob->refcnt_cnt;
540 526
541 ## pl_ref == one from object + one from cf::PLAYER 527 ## pl_ref == $pl + ob->contr + %cf::PLAYER
542 ## ob_ref == one from simply being an object 528 ## ob_ref == $ob + pl->observe + simply being an object
543 if ($pl_ref == 2 && $ob_ref == 1) { 529 if ($pl_ref == 3 && $ob_ref == 3) {
544 warn "player-scheduler destroy ", $ob->name;#d# 530 warn "player-scheduler destroy ", $ob->name;#d#
545 531
546 # remove from sight and get fresh "copies" 532 # remove from sight and get fresh "copies"
547 $pl = delete $cf::PLAYER{$ob->name}; 533 $pl = delete $cf::PLAYER{$ob->name};
548 $ob = $pl->ob; 534 $ob = $pl->ob;
549 535
550 $ob->destroy;
551 $pl->destroy; 536 $pl->destroy; # destroys $ob
552 } else { 537 } else {
538 my $a_ = $pl->refcnt;#d#
539 my $b_ = $ob->refcnt;#d#
540
553 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 541 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
554 } 542 }
555 } 543 }
556 } 544 }
557 }; 545 };
558 warn $@ if $@; 546 warn $@ if $@;

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