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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.6 by root, Tue Dec 26 04:46:06 2006 UTC vs.
Revision 1.77 by root, Fri Dec 28 19:44:34 2007 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# testbed for coroutines in crossfire : 10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
11 14
12sub query { 15sub query {
13 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
14 17
15 my $current = $Coro::current; 18 my $current = $Coro::current;
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
17 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
18 21
19 $current 22 $current
20} 23}
21 24
22sub can_cleanup { 25sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 26 my ($pl, $mtime) = @_;
24 27
25 my $age = time - $mtime; 28 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 29 my $level = $pl->ob->level;
27 30
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 34 || $age > 700 * 86400 # 2 years for everybody else
32} 35}
33 36
34sub check_playing { 37sub check_playing {
35 my ($ns, $user) = @_; 38 my ($ns, $user) = @_;
36 39
37 return unless cf::player::find $user; 40 return unless cf::player::find_active $user;
38 41
39 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.", 50 . "this will fix anything.",
48 cf::NDI_RED 51 cf::NDI_RED
49 ); 52 );
50 53
51 1 54 1
52} 55}
53 56
57sub safe_spot($$$) {
58 my ($m, $x, $y) = @_;
59
60 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
61}
62
63sub enter_map {
64 my ($pl) = @_;
65
66 my $ob = $pl->ob;
67
68 my ($map, $x, $y)
69 = $ob->{_link_pos}
70 ? @{delete $ob->{_link_pos}}
71 : ($pl->maplevel, $ob->x, $ob->y);
72
73 $ob->enter_link;
74
75 my $m = cf::map::find $map;
76 my $time = delete $pl->{unclean_save};
77
78 if ($time && $m && !safe_spot $m, $x, $y) {
79 if ($time < $m->{instantiate_time}) {
80 # the map was reset in the meantime
81 my $age = $cf::RUNTIME - $time;
82
83 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
84
85 ($map, $x, $y) = $pl->savebed;
86
87 if ($age >= $MAX_DISCONNECT_TIME) {
88 $ob->message (
89 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
90 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
91 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
92 . "H<You disconnected too long without having used a savebed.>",
93 cf::NDI_RED
94 );
95 # kill them.
96 # reminds me of the famous badness 10000 syndrome...
97 $ob->stats->hp (-10000); #] if they survive this they deserved to live
98 $pl->killer ("a cave-in");
99 } else {
100 $ob->message (
101 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
102 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
103 . "Better use a savebed next time, much worse things could have happened... "
104 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
105 cf::NDI_RED
106 );
107 }
108 } else {
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
111 . "as lots of things could happen when you leave by other means, such as cave-ins, "
112 . "or monsters suddenly snapping your body. Better use a savebed next time. "
113 . "H<Always apply a bed of reality to disconnect from the server.>",
114 cf::NDI_RED
115 );
116 }
117 }
118
119 $ob->goto ($map, $x, $y);
120}
121
54# delete a player directory, be non-blocking AND synchronous... 122# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 123# (thats hard, so we crap out and fork).
56sub nuke_playerdir { 124sub nuke_playerdir {
57 my ($user) = @_; 125 my ($user) = @_;
58 126
59 aio_stat "$PLAYERDIR/$user"; 127 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
60 system "cd \Q$PLAYERDIR\E "
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63}
64 128
65sub on_addme { 129 cf::fork_call {
130 rename "$PLAYERDIR/$user", $temp;
131 system "rm", "-rf", $temp;
132 };
133}
134
135cf::client->attach (on_addme => sub {
66 my ($ns) = @_; 136 my ($ns) = @_;
67 137
68 $ns->destroy if $ns->pl; 138 if (!$ns->facecache)
139 {
140 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
69 141
142
143***
144*** WARNING:
145*** Your client does not support face/image caching,
146*** or it has been disabled. Face caching is mandatory
147*** so please enable it or use a newer client.
148***
149*** Look at your client preferences:
150***
151*** CFPlus: all known versions automatically enable the facecache.
152*** cfclient: use the -cache commandline option.
153*** cfclient: map will not redraw automatically (bug).
154*** gcfclient: use -cache commandline option, or enable
155*** gcfclient: Client => Configure => Map & Image => Cache Images.
156*** jcrossclient: your client is broken, use CFPlus or gcfclient.
157***
158***
159EOF
160 if ($ns->version =~ /jcrossclient/) {
161 # let them, for now
162 } else {
163 $ns->flush;
164 return $ns->destroy;
165 }
166
167 # $ns->facecache = true;
168 }
169
170 if ($ns->mapmode < cf::Map1aCmd) {
171 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
172
173
174***
175*** WARNING:
176*** Your client is too old. Please upgrade to a newer version.
177EOF
178
179 $ns->flush;
180 return $ns->destroy;
181 }
182
183 $ns->pl and return $ns->destroy;
184
70 $ns->coro (sub { 185 $ns->async (sub {
186 $Coro::current->{desc} = "addme init";
187
71 my ($user, $pass); 188 my ($user, $pass);
72 189
73 $ns->send_packet ("addme_success"); 190 $ns->send_packet ("addme_success");
74 191
75 for (;;) { 192 for (;;) {
88 $ns->send_drawinfo ( 205 $ns->send_drawinfo (
89 "That username is currently used in another login session. " 206 "That username is currently used in another login session. "
90 . "Chose another, or wait till the other session has ended.", 207 . "Chose another, or wait till the other session has ended.",
91 cf::NDI_RED 208 cf::NDI_RED
92 ); 209 );
93 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 210 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
94 last; 211 last;
95 } else { 212 } else {
96 $ns->send_drawinfo ( 213 $ns->send_drawinfo (
97 "Your username contains illegal characters " 214 "Your username contains illegal characters "
98 . "(only a-z, A-Z and 0-9 are allowed), " 215 . "(only a-z, A-Z and 0-9 are allowed), "
99 . "or is not between 3 and 18 characters in length.", 216 . "or is not between 3 and 18 characters in length.",
100 cf::NDI_RED 217 cf::NDI_RED
101 ); 218 );
102 } 219 }
220 Coro::Timer::sleep 0.4;
103 } 221 }
104 222
105 check_playing $ns, $user and next; 223 check_playing $ns, $user and next;
224
225 $Coro::current->{desc} = "addme($user) pass";
106 226
107 $ns->send_drawinfo ( 227 $ns->send_drawinfo (
108 "Welcome $user, please enter your password now. " 228 "Welcome $user, please enter your password now. "
109 . "New users should now choose a password. " 229 . "New users should now choose a password. "
110 . "Anything your client lets you enter is fine.", 230 . "Anything your client lets you enter is fine.",
118 $ns->send_drawinfo ( 238 $ns->send_drawinfo (
119 "Try to use at least three characters as your password please, " 239 "Try to use at least three characters as your password please, "
120 . "that cannot be too much to ask for :)", 240 . "that cannot be too much to ask for :)",
121 cf::NDI_RED 241 cf::NDI_RED
122 ); 242 );
243 Coro::Timer::sleep 0.4;
123 } 244 }
124
125 my $dir = "$PLAYERDIR/$user";
126 my $plfile = "$dir/$user.pl";
127 245
128 # lock this username for the remainder of this login session 246 # lock this username for the remainder of this login session
129 if ($cf::LOGIN_LOCK{$user}) { 247 if ($cf::LOGIN_LOCK{$user}) {
130 $ns->send_drawinfo ( 248 $ns->send_drawinfo (
131 "That username is currently used in another login session. " 249 "That username is currently used in another login session. "
136 } 254 }
137 local $cf::LOGIN_LOCK{$user} = 1; 255 local $cf::LOGIN_LOCK{$user} = 1;
138 256
139 check_playing $ns, $user and next; 257 check_playing $ns, $user and next;
140 258
259 $Coro::current->{desc} = "addme($user) check";
260
141 # try to read the user file and check the password 261 # try to read the user file and check the password
142 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 262 if (my $pl = cf::player::find $user) {
263 aio_stat $pl->path and next;
143 my $mtime = (stat $fh)[9]; 264 my $mtime = (stat _)[9];
144
145 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
146 $buf =~ /^password (\S+)$/m or next;
147 my $hash = $1; 265 my $hash = $pl->password;
148 266
149 if ($hash eq crypt $pass, $hash) { 267 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
268 nuke_str $pass;
150 # password matches, wonderful 269 # password matches, wonderful
151 my $pl = cf::player::load $plfile or next; 270 my $pl = cf::player::find $user or next;
152 $pl->enable_save (1);
153 $pl->connect ($ns); 271 $pl->connect ($ns);
272 enter_map $pl;
154 last; 273 last;
155 } elsif (can_cleanup $buf, $mtime) { 274 } elsif (can_cleanup $pl, $mtime) {
156 Coro::Timer::sleep 1; 275 Coro::Timer::sleep 1;
157 276
158 $ns->send_drawinfo ( 277 $ns->send_drawinfo (
159 "Player exists, but password does not match. If this is your account, " 278 "Player exists, but password does not match. If this is your account, "
160 . "please try again. If not, you can now decide to take over this account " 279 . "please try again. If not, you can now decide to take over this account "
161 . "because it has not been in-use for some time.", 280 . "because it has not been in-use for some time.",
162 cf::NDI_RED 281 cf::NDI_RED
163 ); 282 );
164 283
284 #TODO: nuke_str
165 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 285 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
166 or next; 286 or next;
167 287
168 # check if the file hasn't changed 288 # check if the file hasn't changed
169 aio_stat $plfile and next; 289 aio_stat cf::player::path $user and next;
170 $mtime == (stat _)[9] or next; 290 $mtime == (stat _)[9] or next;
171 291
172 nuke_playerdir $user; 292 $pl->quit_character;
173 293
174 # fall through to creation 294 # fall through to creation
175 } else { 295 } else {
296 nuke_str $pass;
297
176 Coro::Timer::sleep 1; 298 Coro::Timer::sleep 1;
177 299
178 $ns->send_drawinfo ( 300 $ns->send_drawinfo (
179 "Wrong username or password. Please try again " 301 "Wrong username or password. Please try again "
180 . "(check for Numlock and other semi-obvious error sources).", 302 . "(check for Numlock and other semi-obvious error sources).",
181 cf::NDI_RED 303 cf::NDI_RED
182 ); 304 );
183 next; 305 next;
184 } 306 }
307 } else {
308 # unable to load the playerfile:
309 # check wether the player dir exists, which means the file is corrupted or
310 # something very similar.
311 if (!aio_stat cf::player::playerdir $user) {
312 $ns->send_drawinfo (
313 "Unable to retrieve this player. It might be a locked or broken account. "
314 . "If this is your account, ask a dungeon master for assistance. "
315 . "Otherwise choose a different login name.",
316 cf::NDI_RED
317 );
318 next;
319 }
185 } 320 }
186 321
187 # the rest of this function is character creation 322 # the rest of this function is character creation
323 $Coro::current->{desc} = "addme($user) chargen";
188 324
189 # just to make sure nothing is left over 325 # just to make sure nothing is left over
190 nuke_playerdir $user; 326 nuke_playerdir $user;
191 327
192 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 328 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
193 329
194 if ($pass2 ne $pass) { 330 if ($pass2 ne $pass) {
331 nuke_str $pass;
332 nuke_str $pass2;
195 $ns->send_drawinfo ( 333 $ns->send_drawinfo (
196 "The passwords do not match, please try again.", 334 "The passwords do not match, please try again.",
197 cf::NDI_RED 335 cf::NDI_RED
198 ); 336 );
337 Coro::Timer::sleep 0.5;
199 next; 338 next;
200 } 339 }
201 340
341 nuke_str $pass2;
342
202 my $pl = cf::player::create; 343 my $pl = cf::player::new $user;
203 $pl->ob->name ($user);
204 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 344 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
345 nuke_str $pass;
205 $pl->connect ($ns); 346 $pl->connect ($ns);
206
207 my $ob = $pl->ob; 347 my $ob = $pl->ob;
348
349 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
208 350
209 while () { 351 while () {
210 $ob->update_stats; 352 $ob->update_stats;
211 $pl->save_stats; 353 $pl->save_stats;
212 354
222 $ob->swap_stats ($res - 1, $swap - 1); 364 $ob->swap_stats ($res - 1, $swap - 1);
223 } 365 }
224 } else { 366 } else {
225 $ob->roll_stats; 367 $ob->roll_stats;
226 } 368 }
369
370 Coro::Timer::sleep 0.2;
227 } 371 }
228 372
229 $ob->set_animation (2); 373 $ob->set_animation (2);
230 $ob->add_statbonus; 374 $ob->add_statbonus;
231 375
232 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 376 while () {
233 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 377 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
378 my $msg = $ob->msg;
379 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
380 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
381
382 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
234 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 383 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
235 384
236 $ns->state (cf::ST_CHANGE_CLASS); 385 last if $res =~ /[dD]/;
237 $pl->enable_save (1);#d# too early 386
387 $pl->chargen_race_next;
388 Coro::Timer::sleep 0.2;
389 }
390
391 $pl->chargen_race_done;
392
393 while () {
394 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
395 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
396
397 if ($res =~ /^[fF]/) {
398 $pl->gender (1);
399 last;
400 } elsif ($res =~ /^[mM]/) {
401 $pl->gender (0);
402 last;
403 }
404 Coro::Timer::sleep 0.2;
405 }
406
407 $ob->reply (undef, "Welcome to Deliantra!");
408
409 delete $pl->{deny_save};
238 410
239 last; 411 last;
240 } 412 }
241 }); 413 });
242} 414});
415
416cf::register_command quit => sub {
417 my ($ob, $arg) = @_;
418
419 $ob->reply (undef,
420 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
421 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
422 cf::NDI_UNIQUE | cf::NDI_RED);
423};
424
425cf::register_command quit_character => sub {
426 my ($ob, $arg) = @_;
427
428 my $pl = $ob->contr;
429
430 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
431 if ($_[0] !~ /^[yY]/) {
432 $ob->reply (undef,
433 "Ok, not not quitting then.",
434 cf::NDI_UNIQUE | cf::NDI_RED);
435 } else {
436 $ob->reply (undef,
437 "Ok, quitting, hope to see you again.",
438 cf::NDI_UNIQUE | cf::NDI_RED);
439 $pl->ns->flush;
440 cf::async { $pl->quit_character };
441 }
442 });
443};
243 444
244cf::object->attach ( 445cf::object->attach (
245 type => cf::SAVEBED, 446 type => cf::SAVEBED,
246 on_apply => sub { 447 on_apply => sub {
247 my ($bed, $ob) = @_; 448 my ($bed, $ob) = @_;
248 449
249 return cf::override 0 unless $ob->type == cf::PLAYER; 450 return cf::override 0 unless $ob->type == cf::PLAYER;
250 451
452 my $pl = $ob->contr;
453
251 # update respawn position 454 # update respawn position
252 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 455 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
456 cf::async { $pl->save };
253 457
254 $ob->contr->killer ("left"); 458 $pl->killer ("left");
255 $ob->check_score; 459 $ob->check_score;
256 460
257 $ob->reply (undef, "In the future, you will wake up here when you die."); 461 $ob->reply (undef, "In the future, you will wake up here when you die.");
258 $ob->contr->save (1);
259 462
260 $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 463 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
261 $ob->contr->enable_save (1);
262 if ($_[0] !~ /^[yY]/) { 464 if ($_[0] !~ /^[yY]/) {
263 $ob->contr->save (1); 465 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
466 $pl->deactivate;
264 $ob->contr->ns->destroy; 467 $pl->ns->destroy;
468 } else {
469 cf::async { $pl->save };
265 } 470 }
266 }); 471 });
267 }, 472 },
268); 473);
269 474
270cf::client->attach (package => __PACKAGE__); 475cf::player->attach (
476 on_login => sub {
477 my ($pl) = @_;
478 my $name = $pl->ob->name;
271 479
480 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
481 },
482 on_logout => sub {
483 my ($pl, $cleanly) = @_;
484 my $name = $pl->ob->name;
485
486 if ($cleanly) {
487 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
488 } else {
489 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
490 $pl->{unclean_save} = $cf::RUNTIME;
491 }
492 },
493);
494
495#############################################################################
496
497our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
498our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
499
500our $SCHEDULER = cf::async_ext {
501 $Coro::current->{desc} = "player scheduler";
502
503 while () {
504 Coro::EV::timer_once $SCHEDULE_INTERVAL;
505
506 # this weird form of iteration over values is used because
507 # the hash changes underneath us frequently, and for
508 # keeps a direct reference to the value without (in 5.8 perls)
509 # keeping a reference, so this is prone to crashes or worse.
510 my @players = keys %cf::PLAYER;
511 for (@players) {
512 my $pl = $cf::PLAYER{$_}
513 or next;
514 $pl->valid or next;
515
516 eval {
517 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
518 $pl->save;
519
520 unless ($pl->active || $pl->ns) {
521 # check refcounts, this is tricky and needs to be adjusted to fit server internals
522 my $ob = $pl->ob;
523
524 my $pl_ref = $pl->refcnt_cnt;
525 my $ob_ref = $ob->refcnt_cnt;
526
527 ## pl_ref == $pl + ob->contr + %cf::PLAYER
528 ## ob_ref == $ob + pl->observe + simply being an object
529 if ($pl_ref == 3 && $ob_ref == 3) {
530 warn "player-scheduler destroy ", $ob->name;#d#
531
532 # remove from sight and get fresh "copies"
533 $pl = delete $cf::PLAYER{$ob->name};
534 $ob = $pl->ob;
535
536 $pl->destroy; # destroys $ob
537 } else {
538 my $a_ = $pl->refcnt;#d#
539 my $b_ = $ob->refcnt;#d#
540
541 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
542 }
543 }
544 }
545 };
546 warn $@ if $@;
547 Coro::cede;
548 };
549 }
550};
551
552$SCHEDULER->prio (1);
553

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