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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.79 by root, Sun Jan 13 09:19:56 2008 UTC vs.
Revision 1.97 by root, Sat Dec 27 01:25:00 2008 UTC

13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
73} 70}
74 71
75sub enter_map { 72sub enter_map {
76 my ($pl) = @_; 73 my ($pl) = @_;
77 74
75 warn $pl->ob->name, ": enter map 1\n";#d#
78 my $ob = $pl->ob; 76 my $ob = $pl->ob;
79 77
80 my ($map, $x, $y) 78 my ($map, $x, $y)
81 = $ob->{_link_pos} 79 = $ob->{_link_pos}
82 ? @{delete $ob->{_link_pos}} 80 ? @{delete $ob->{_link_pos}}
83 : ($pl->maplevel, $ob->x, $ob->y); 81 : ($pl->maplevel, $ob->x, $ob->y);
84 82
83 warn $pl->ob->name, ": enter map 2\n";#d#
85 $ob->enter_link; 84 $ob->enter_link;
85 warn $pl->ob->name, ": enter map 3\n";#d#
86 86
87 my $m = cf::map::find $map; 87 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save}; 88 my $time = delete $pl->{unclean_save};
89 warn $pl->ob->name, ": enter map 4\n";#d#
89 90
90 if ($time && $m) { 91 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime 93 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
94 95
95 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 96 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96
97 ($map, $x, $y) = $pl->savebed;
98 97
99 if ($age >= $MAX_DISCONNECT_TIME) { 98 if ($age >= $MAX_DISCONNECT_TIME) {
100 $ob->message ( 99 $ob->message (
101 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
102 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 cf::NDI_RED 104 cf::NDI_RED
106 ); 105 );
107 # kill them. 106 # kill them.
108 # reminds me of the famous badness 10000 syndrome... 107 # reminds me of the famous badness 10000 syndrome...
109 $ob->stats->hp (-10000); #] if they survive this they deserved to live 108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
110 $pl->killer ("a cave-in"); 109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
111 } else { 110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
112 $ob->message ( 113 $ob->message (
113 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
114 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
115 . "Better use a savebed next time, much worse things could have happened... " 116 . "Better use a savebed next time, much worse things could have happened... "
116 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", 117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
126 cf::NDI_RED 127 cf::NDI_RED
127 ); 128 );
128 } 129 }
129 } 130 }
130 131
132 warn $pl->ob->name, ": enter map 5\n";#d#
131 $ob->goto ($map, $x, $y); 133 #$ob->goto ($map, $x, $y);
134 $ob->goto ($map, $x, $y, sub {
135 warn $pl->ob->name, ": enter map check\n";#d#
136 $_[0]
137 }, sub {
138 warn $pl->ob->name, ": enter map done\n";#d#
139 });
140 warn $pl->ob->name, ": enter map 6\n";#d#
141
132} 142}
133 143
134# delete a player directory, be non-blocking AND synchronous... 144# delete a player directory, be non-blocking AND synchronous...
135# (thats hard, so we crap out and fork). 145# (that's hard, so we crap out and fork).
136sub nuke_playerdir { 146sub nuke_playerdir {
137 my ($user) = @_; 147 my ($user) = @_;
138 148
139 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
140 150
144 }; 154 };
145} 155}
146 156
147cf::client->attach (on_addme => sub { 157cf::client->attach (on_addme => sub {
148 my ($ns) = @_; 158 my ($ns) = @_;
149
150 if (!$ns->facecache)
151 {
152 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
153
154
155***
156*** WARNING:
157*** Your client does not support face/image caching,
158*** or it has been disabled. Face caching is mandatory
159*** so please enable it or use a newer client.
160***
161*** Look at your client preferences:
162***
163*** deliantra: all known versions automatically enable the facecache.
164*** cfclient: use the -cache commandline option.
165*** cfclient: map will not redraw automatically (bug).
166*** gcfclient: use -cache commandline option, or enable
167*** gcfclient: Client => Configure => Map & Image => Cache Images.
168*** jcrossclient: your client is broken, use deliantra or gcfclient.
169***
170***
171EOF
172 if ($ns->version =~ /jcrossclient/) {
173 # let them, for now
174 } else {
175 $ns->flush;
176 return $ns->destroy;
177 }
178
179 # $ns->facecache = true;
180 }
181
182 if ($ns->mapmode < cf::Map1aCmd) {
183 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
184
185
186***
187*** WARNING:
188*** Your client is too old. Please upgrade to a newer version.
189EOF
190
191 $ns->flush;
192 return $ns->destroy;
193 }
194 159
195 $ns->pl and return $ns->destroy; 160 $ns->pl and return $ns->destroy;
196 161
197 $ns->async (sub { 162 $ns->async (sub {
198 $Coro::current->{desc} = "addme init"; 163 $Coro::current->{desc} = "addme init";
209 cf::NDI_BLUE 174 cf::NDI_BLUE
210 ); 175 );
211 176
212 # read username 177 # read username
213 while () { 178 while () {
214 $user = query $ns, 0, "What is your name?\n:"; 179 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
215 180
216 if ($cf::LOGIN_LOCK{$user}) { 181 if ($cf::LOGIN_LOCK{$user}) {
217 $ns->send_drawinfo ( 182 $ns->send_drawinfo (
218 "That username is currently used in another login session. " 183 "That username is currently used in another login session. "
219 . "Chose another, or wait till the other session has ended.", 184 . "Chose another, or wait till the other session has ended.",
220 cf::NDI_RED 185 cf::NDI_RED
221 ); 186 );
222 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 187 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
223 last; 188 last;
224 } else { 189 } else {
225 $ns->send_drawinfo ( 190 $ns->send_drawinfo (
226 "Your username contains illegal characters " 191 "Your username contains illegal characters "
227 . "(only a-z, A-Z and 0-9 are allowed), " 192 . "(only a-z, A-Z and 0-9 are allowed), "
228 . "or is not between 3 and 18 characters in length.", 193 . "or is not between 3 and 20 characters in length.",
229 cf::NDI_RED 194 cf::NDI_RED
230 ); 195 );
231 } 196 }
232 Coro::Timer::sleep 0.4; 197 Coro::Timer::sleep 0.4;
233 } 198 }
279 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 244 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
280 nuke_str $pass; 245 nuke_str $pass;
281 # password matches, wonderful 246 # password matches, wonderful
282 my $pl = cf::player::find $user or next; 247 my $pl = cf::player::find $user or next;
283 $pl->connect ($ns); 248 $pl->connect ($ns);
249 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
284 enter_map $pl; 250 enter_map $pl;
285 last; 251 last;
286 } elsif (can_cleanup $pl, $mtime) { 252 } elsif (can_cleanup $pl, $mtime) {
287 Coro::Timer::sleep 1; 253 Coro::Timer::sleep 1;
288 254
377 } 343 }
378 } else { 344 } else {
379 $ob->roll_stats; 345 $ob->roll_stats;
380 } 346 }
381 347
382 Coro::Timer::sleep 0.2; 348 Coro::Timer::sleep 0.05;
383 } 349 }
384 350
385 $ob->set_animation (2); 351 $ob->set_animation (2);
386 $ob->add_statbonus; 352 $ob->add_statbonus;
387 353
398 364
399 $pl->chargen_race_next; 365 $pl->chargen_race_next;
400 Coro::Timer::sleep 0.2; 366 Coro::Timer::sleep 0.2;
401 } 367 }
402 368
369 # create the playerdir, if necessary, as chargen_race_done did it before
370 # presumably because of unique maps
371 aio_mkdir playerdir $pl, 0770;
403 $pl->chargen_race_done; 372 $pl->chargen_race_done;
404 373
405 while () { 374 while () {
406 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 375 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
407 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 376 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
416 Coro::Timer::sleep 0.2; 385 Coro::Timer::sleep 0.2;
417 } 386 }
418 387
419 $ob->reply (undef, "Welcome to Deliantra!"); 388 $ob->reply (undef, "Welcome to Deliantra!");
420 389
390 # XXX: Workaround for delayed client ext protocol handshake
391 $pl->esrv_new_player;
392
421 delete $pl->{deny_save}; 393 delete $pl->{deny_save};
422 394
423 last; 395 last;
424 } 396 }
425 }); 397 });
426}); 398});
427 399
428cf::register_command quit => sub { 400cf::register_command quit => sub {
429 my ($ob, $arg) = @_; 401 my ($ob, $arg) = @_;
430 402
431 $ob->reply (undef, 403 $ob->send_msg (undef,
432 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 404 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
433 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 405 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
434 cf::NDI_UNIQUE | cf::NDI_RED); 406 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
435}; 407};
436 408
437cf::register_command quit_character => sub { 409cf::register_command quit_character => sub {
438 my ($ob, $arg) = @_; 410 my ($ob, $arg) = @_;
439 411
440 my $pl = $ob->contr; 412 my $pl = $ob->contr;
441 413
442 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 414 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
443 if ($_[0] !~ /^[yY]/) { 415 if ($_[0] !~ /^[yY]/) {
444 $ob->reply (undef, 416 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
445 "Ok, not not quitting then.",
446 cf::NDI_UNIQUE | cf::NDI_RED);
447 } else { 417 } else {
448 $ob->reply (undef, 418 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
449 "Ok, quitting, hope to see you again.",
450 cf::NDI_UNIQUE | cf::NDI_RED);
451 $pl->ns->flush; 419 $pl->ns->flush;
452 cf::async { $pl->quit_character }; 420 cf::async { $pl->quit_character };
453 } 421 }
454 }); 422 });
455}; 423};
465 433
466 # update respawn position 434 # update respawn position
467 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 435 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
468 cf::async { $pl->save }; 436 cf::async { $pl->save };
469 437
470 $pl->killer ("left"); 438 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
471 $ob->check_score; 439 $ob->check_score;
472 440
473 $ob->reply (undef, "In the future, you will wake up here when you die."); 441 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
474 442
475 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 443 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
476 if ($_[0] !~ /^[yY]/) { 444 if ($_[0] !~ /^[yY]/) {
477 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 445 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
478 $pl->deactivate; 446 $pl->deactivate;
497 465
498 if ($cleanly) { 466 if ($cleanly) {
499 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 467 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
500 } else { 468 } else {
501 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 469 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
502 warn "unclean\n" unless safe_spot $pl;#d#
503 $pl->{unclean_save} = $cf::RUNTIME 470 $pl->{unclean_save} = $cf::RUNTIME
504 unless safe_spot $pl; 471 unless safe_spot $pl;
505 } 472 }
506 }, 473 },
507); 474);
508 475
509#############################################################################
510 476
511our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
512our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
513
514our $SCHEDULER = cf::async_ext {
515 $Coro::current->{desc} = "player scheduler";
516
517 while () {
518 Coro::EV::timer_once $SCHEDULE_INTERVAL;
519
520 # this weird form of iteration over values is used because
521 # the hash changes underneath us frequently, and for
522 # keeps a direct reference to the value without (in 5.8 perls)
523 # keeping a reference, so this is prone to crashes or worse.
524 my @players = keys %cf::PLAYER;
525 for (@players) {
526 my $pl = $cf::PLAYER{$_}
527 or next;
528 $pl->valid or next;
529
530 eval {
531 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
532 $pl->save;
533
534 unless ($pl->active || $pl->ns) {
535 # check refcounts, this is tricky and needs to be adjusted to fit server internals
536 my $ob = $pl->ob;
537
538 my $pl_ref = $pl->refcnt_cnt;
539 my $ob_ref = $ob->refcnt_cnt;
540
541 ## pl_ref == $pl + ob->contr + %cf::PLAYER
542 ## ob_ref == $ob + pl->observe + simply being an object
543 if ($pl_ref == 3 && $ob_ref == 3) {
544 warn "player-scheduler destroy ", $ob->name;#d#
545
546 # remove from sight and get fresh "copies"
547 $pl = delete $cf::PLAYER{$ob->name};
548 $ob = $pl->ob;
549
550 $pl->destroy; # destroys $ob
551 } else {
552 my $a_ = $pl->refcnt;#d#
553 my $b_ = $ob->refcnt;#d#
554
555 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
556 }
557 }
558 }
559 };
560 warn $@ if $@;
561 Coro::cede;
562 };
563 }
564};
565
566$SCHEDULER->prio (1);
567

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