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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.11 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.82 by root, Sun Apr 6 17:08:51 2008 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
21 21
22 $current 22 $current
23} 23}
24 24
25sub can_cleanup { 25sub can_cleanup {
26 my ($playerfile, $mtime) = @_; 26 my ($pl, $mtime) = @_;
27 27
28 my $age = time - $mtime; 28 my $age = time - $mtime;
29 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 29 my $level = $pl->ob->level;
30 30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 34 || $age > 700 * 86400 # 2 years for everybody else
40 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
41 41
42 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 50 . "this will fix anything.",
51 cf::NDI_RED 51 cf::NDI_RED
52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub check_clean_save { 57sub safe_spot($) {
58 my ($pl) = @_; 58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
59 61
60 unless (delete $pl->{clean_save}) { 62 my $m = $ob->map
61 #d#TODO 63 or return;
64 my $x = $ob->x;
65 my $y = $ob->y;
66
67# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73}
74
75sub enter_map {
76 my ($pl) = @_;
77
78 my $ob = $pl->ob;
79
80 my ($map, $x, $y)
81 = $ob->{_link_pos}
82 ? @{delete $ob->{_link_pos}}
83 : ($pl->maplevel, $ob->x, $ob->y);
84
85 $ob->enter_link;
86
87 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save};
89
90 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time;
94
95 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96
97 if ($age >= $MAX_DISCONNECT_TIME) {
98 $ob->message (
99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
101 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
102 . "H<You disconnected too long without having used a savebed.>",
103 cf::NDI_RED
104 );
105 # kill them.
106 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 $pl->killer ("a cave-in");
109 } else {
110 ($map, $x, $y) = $pl->savebed;
111
112 $ob->message (
113 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
114 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
115 . "Better use a savebed next time, much worse things could have happened... "
116 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
117 cf::NDI_RED
118 );
119 }
120 } else {
121 $ob->message (
122 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
123 . "as lots of things could happen when you leave by other means, such as cave-ins, "
124 . "or monsters suddenly snapping your body. Better use a savebed next time. "
125 . "H<Always apply a bed of reality to disconnect from the server.>",
126 cf::NDI_RED
127 );
128 }
62 } 129 }
130
131 $ob->goto ($map, $x, $y);
63} 132}
64 133
65# delete a player directory, be non-blocking AND synchronous... 134# delete a player directory, be non-blocking AND synchronous...
66# (thats hard, so we crap out and fork). 135# (thats hard, so we crap out and fork).
67sub nuke_playerdir { 136sub nuke_playerdir {
68 my ($user) = @_; 137 my ($user) = @_;
69 138
70 aio_stat "$PLAYERDIR/$user"; 139 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
71 system "cd \Q$PLAYERDIR\E "
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74}
75 140
76sub addme { 141 cf::fork_call {
142 rename "$PLAYERDIR/$user", $temp;
143 system "rm", "-rf", $temp;
144 };
145}
146
147cf::client->attach (on_addme => sub {
77 my ($ns) = @_; 148 my ($ns) = @_;
78 149
79 $ns->destroy if $ns->pl; 150 if (!$ns->facecache)
151 {
152 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
153
154
155***
156*** WARNING:
157*** Your client does not support face/image caching,
158*** or it has been disabled. Face caching is mandatory
159*** so please enable it or use a newer client.
160***
161*** Look at your client preferences:
162***
163*** deliantra: all known versions automatically enable the facecache.
164*** cfclient: use the -cache commandline option.
165*** cfclient: map will not redraw automatically (bug).
166*** gcfclient: use -cache commandline option, or enable
167*** gcfclient: Client => Configure => Map & Image => Cache Images.
168*** jcrossclient: your client is broken, use deliantra or gcfclient.
169***
170***
171EOF
172 if ($ns->version =~ /jcrossclient/) {
173 # let them, for now
174 } else {
175 $ns->flush;
176 return $ns->destroy;
177 }
178
179 # $ns->facecache = true;
180 }
181
182 if ($ns->mapmode < cf::Map1aCmd) {
183 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
184
185
186***
187*** WARNING:
188*** Your client is too old. Please upgrade to a newer version.
189EOF
190
191 $ns->flush;
192 return $ns->destroy;
193 }
194
195 $ns->pl and return $ns->destroy;
80 196
81 $ns->async (sub { 197 $ns->async (sub {
198 $Coro::current->{desc} = "addme init";
199
82 my ($user, $pass); 200 my ($user, $pass);
83 201
84 $ns->send_packet ("addme_success"); 202 $ns->send_packet ("addme_success");
85 203
86 for (;;) { 204 for (;;) {
99 $ns->send_drawinfo ( 217 $ns->send_drawinfo (
100 "That username is currently used in another login session. " 218 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.", 219 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED 220 cf::NDI_RED
103 ); 221 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 222 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
105 last; 223 last;
106 } else { 224 } else {
107 $ns->send_drawinfo ( 225 $ns->send_drawinfo (
108 "Your username contains illegal characters " 226 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 227 . "(only a-z, A-Z and 0-9 are allowed), "
110 . "or is not between 3 and 18 characters in length.", 228 . "or is not between 3 and 18 characters in length.",
111 cf::NDI_RED 229 cf::NDI_RED
112 ); 230 );
113 } 231 }
232 Coro::Timer::sleep 0.4;
114 } 233 }
115 234
116 check_playing $ns, $user and next; 235 check_playing $ns, $user and next;
236
237 $Coro::current->{desc} = "addme($user) pass";
117 238
118 $ns->send_drawinfo ( 239 $ns->send_drawinfo (
119 "Welcome $user, please enter your password now. " 240 "Welcome $user, please enter your password now. "
120 . "New users should now choose a password. " 241 . "New users should now choose a password. "
121 . "Anything your client lets you enter is fine.", 242 . "Anything your client lets you enter is fine.",
129 $ns->send_drawinfo ( 250 $ns->send_drawinfo (
130 "Try to use at least three characters as your password please, " 251 "Try to use at least three characters as your password please, "
131 . "that cannot be too much to ask for :)", 252 . "that cannot be too much to ask for :)",
132 cf::NDI_RED 253 cf::NDI_RED
133 ); 254 );
255 Coro::Timer::sleep 0.4;
134 } 256 }
135 257
136 # lock this username for the remainder of this login session 258 # lock this username for the remainder of this login session
137 if ($cf::LOGIN_LOCK{$user}) { 259 if ($cf::LOGIN_LOCK{$user}) {
138 $ns->send_drawinfo ( 260 $ns->send_drawinfo (
144 } 266 }
145 local $cf::LOGIN_LOCK{$user} = 1; 267 local $cf::LOGIN_LOCK{$user} = 1;
146 268
147 check_playing $ns, $user and next; 269 check_playing $ns, $user and next;
148 270
271 $Coro::current->{desc} = "addme($user) check";
272
149 # try to read the user file and check the password 273 # try to read the user file and check the password
150 if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { 274 if (my $pl = cf::player::find $user) {
275 aio_stat $pl->path and next;
151 my $mtime = (stat $fh)[9]; 276 my $mtime = (stat _)[9];
152
153 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
154 $buf =~ /^password (\S+)$/m or next;
155 my $hash = $1; 277 my $hash = $pl->password;
156 278
157 if ($hash eq crypt $pass, $hash) { 279 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
158 nuke_str $pass; 280 nuke_str $pass;
159 # password matches, wonderful 281 # password matches, wonderful
160 my $pl = cf::player::find $user or next; 282 my $pl = cf::player::find $user or next;
161 $pl->connect ($ns); 283 $pl->connect ($ns);
162 check_clean_save $pl; 284 enter_map $pl;
163 last; 285 last;
164 } elsif (can_cleanup $buf, $mtime) { 286 } elsif (can_cleanup $pl, $mtime) {
165 Coro::Timer::sleep 1; 287 Coro::Timer::sleep 1;
166 288
167 $ns->send_drawinfo ( 289 $ns->send_drawinfo (
168 "Player exists, but password does not match. If this is your account, " 290 "Player exists, but password does not match. If this is your account, "
169 . "please try again. If not, you can now decide to take over this account " 291 . "please try again. If not, you can now decide to take over this account "
177 299
178 # check if the file hasn't changed 300 # check if the file hasn't changed
179 aio_stat cf::player::path $user and next; 301 aio_stat cf::player::path $user and next;
180 $mtime == (stat _)[9] or next; 302 $mtime == (stat _)[9] or next;
181 303
182 nuke_playerdir $user; 304 $pl->quit_character;
183 305
184 # fall through to creation 306 # fall through to creation
185 } else { 307 } else {
186 nuke_str $pass; 308 nuke_str $pass;
187 309
192 . "(check for Numlock and other semi-obvious error sources).", 314 . "(check for Numlock and other semi-obvious error sources).",
193 cf::NDI_RED 315 cf::NDI_RED
194 ); 316 );
195 next; 317 next;
196 } 318 }
319 } else {
320 # unable to load the playerfile:
321 # check wether the player dir exists, which means the file is corrupted or
322 # something very similar.
323 if (!aio_stat cf::player::playerdir $user) {
324 $ns->send_drawinfo (
325 "Unable to retrieve this player. It might be a locked or broken account. "
326 . "If this is your account, ask a dungeon master for assistance. "
327 . "Otherwise choose a different login name.",
328 cf::NDI_RED
329 );
330 next;
331 }
197 } 332 }
198 333
199 # the rest of this function is character creation 334 # the rest of this function is character creation
335 $Coro::current->{desc} = "addme($user) chargen";
200 336
201 # just to make sure nothing is left over 337 # just to make sure nothing is left over
202 nuke_playerdir $user; 338 nuke_playerdir $user;
203 339
204 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 340 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
208 nuke_str $pass2; 344 nuke_str $pass2;
209 $ns->send_drawinfo ( 345 $ns->send_drawinfo (
210 "The passwords do not match, please try again.", 346 "The passwords do not match, please try again.",
211 cf::NDI_RED 347 cf::NDI_RED
212 ); 348 );
349 Coro::Timer::sleep 0.5;
213 next; 350 next;
214 } 351 }
215 352
216 nuke_str $pass2; 353 nuke_str $pass2;
217 354
218 my $pl = cf::player::new $user; 355 my $pl = cf::player::new $user;
219 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 356 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
220 nuke_str $pass; 357 nuke_str $pass;
221 $pl->connect ($ns); 358 $pl->connect ($ns);
222
223 my $ob = $pl->ob; 359 my $ob = $pl->ob;
360
361 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
224 362
225 while () { 363 while () {
226 $ob->update_stats; 364 $ob->update_stats;
227 $pl->save_stats; 365 $pl->save_stats;
228 366
238 $ob->swap_stats ($res - 1, $swap - 1); 376 $ob->swap_stats ($res - 1, $swap - 1);
239 } 377 }
240 } else { 378 } else {
241 $ob->roll_stats; 379 $ob->roll_stats;
242 } 380 }
381
382 Coro::Timer::sleep 0.2;
243 } 383 }
244 384
245 $ob->set_animation (2); 385 $ob->set_animation (2);
246 $ob->add_statbonus; 386 $ob->add_statbonus;
247 387
248 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 388 while () {
249 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 389 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
390 my $msg = $ob->msg;
391 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
392 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
393
394 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
250 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 395 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
251 396
252 $ns->state (cf::ST_CHANGE_CLASS); 397 last if $res =~ /[dD]/;
398
399 $pl->chargen_race_next;
400 Coro::Timer::sleep 0.2;
401 }
402
403 $pl->chargen_race_done;
404
405 while () {
406 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
407 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
408
409 if ($res =~ /^[fF]/) {
410 $pl->gender (1);
411 last;
412 } elsif ($res =~ /^[mM]/) {
413 $pl->gender (0);
414 last;
415 }
416 Coro::Timer::sleep 0.2;
417 }
418
419 $ob->reply (undef, "Welcome to Deliantra!");
420
253 delete $pl->{deny_save};#d# too early 421 delete $pl->{deny_save};
254 422
255 last; 423 last;
256 } 424 }
257 }); 425 });
258} 426});
259 427
260# "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit." 428cf::register_command quit => sub {
261# "Quitting will delete your character.\nAre you sure you want to quit (y/n):" 429 my ($ob, $arg) = @_;
262# quit, quit_character, save 430
431 $ob->reply (undef,
432 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
433 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
434 cf::NDI_UNIQUE | cf::NDI_RED);
435};
436
437cf::register_command quit_character => sub {
438 my ($ob, $arg) = @_;
439
440 my $pl = $ob->contr;
441
442 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
443 if ($_[0] !~ /^[yY]/) {
444 $ob->reply (undef,
445 "Ok, not not quitting then.",
446 cf::NDI_UNIQUE | cf::NDI_RED);
447 } else {
448 $ob->reply (undef,
449 "Ok, quitting, hope to see you again.",
450 cf::NDI_UNIQUE | cf::NDI_RED);
451 $pl->ns->flush;
452 cf::async { $pl->quit_character };
453 }
454 });
455};
263 456
264cf::object->attach ( 457cf::object->attach (
265 type => cf::SAVEBED, 458 type => cf::SAVEBED,
266 on_apply => sub { 459 on_apply => sub {
267 my ($bed, $ob) = @_; 460 my ($bed, $ob) = @_;
268 461
269 return cf::override 0 unless $ob->type == cf::PLAYER; 462 return cf::override 0 unless $ob->type == cf::PLAYER;
270 463
271 my $pl = $ob->pl; 464 my $pl = $ob->contr;
272 465
273 # update respawn position 466 # update respawn position
274 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 467 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
468 cf::async { $pl->save };
275 469
276 $pl->killer ("left"); 470 $pl->killer ("left");
277 $ob->check_score; 471 $ob->check_score;
278 472
279 $ob->reply (undef, "In the future, you will wake up here when you die."); 473 $ob->reply (undef, "In the future, you will wake up here when you die.");
282 if ($_[0] !~ /^[yY]/) { 476 if ($_[0] !~ /^[yY]/) {
283 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 477 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
284 $pl->deactivate; 478 $pl->deactivate;
285 $pl->ns->destroy; 479 $pl->ns->destroy;
286 } else { 480 } else {
287 cf::async { 481 cf::async { $pl->save };
288 $pl->{clean_save} = 1;
289 $pl->save;
290 };
291 } 482 }
292 }); 483 });
293 }, 484 },
294); 485);
295 486
306 497
307 if ($cleanly) { 498 if ($cleanly) {
308 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 499 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
309 } else { 500 } else {
310 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 501 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
502 $pl->{unclean_save} = $cf::RUNTIME
503 unless safe_spot $pl;
311 } 504 }
312 }, 505 },
313); 506);
314 507
315cf::client->attach (
316 on_addme => \&addme,
317);
318
319############################################################################# 508#############################################################################
320 509
321our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 510our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
322our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory 511our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
323our $SAVE_TIMEOUT = 20; # save players every n seconds
324our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
325 512
326our $SCHEDULER = cf::async_ext { 513our $SCHEDULER = cf::async_ext {
514 $Coro::current->{desc} = "player scheduler";
515
327 while () { 516 while () {
328 Coro::Timer::sleep $SCHEDULE_INTERVAL; 517 Coro::EV::timer_once $SCHEDULE_INTERVAL;
329 518
330 # this weird form of iteration over values is used because 519 # this weird form of iteration over values is used because
331 # the hash changes underneath us frequently, and for 520 # the hash changes underneath us frequently, and for
332 # keeps a direct reference to the value without (in 5.8 perls) 521 # keeps a direct reference to the value without (in 5.8 perls)
333 # keeping a reference, so this is prone to crashes or worse. 522 # keeping a reference, so this is prone to crashes or worse.
338 $pl->valid or next; 527 $pl->valid or next;
339 528
340 eval { 529 eval {
341 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 530 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
342 $pl->save; 531 $pl->save;
343 Coro::Timer::sleep $SAVE_INTERVAL; 532
533 unless ($pl->active || $pl->ns) {
534 # check refcounts, this is tricky and needs to be adjusted to fit server internals
535 my $ob = $pl->ob;
536
537 my $pl_ref = $pl->refcnt_cnt;
538 my $ob_ref = $ob->refcnt_cnt;
539
540 ## pl_ref == $pl + ob->contr + %cf::PLAYER
541 ## ob_ref == $ob + pl->observe + simply being an object
542 if ($pl_ref == 3 && $ob_ref == 3) {
543 warn "player-scheduler destroy ", $ob->name;#d#
544
545 # remove from sight and get fresh "copies"
546 $pl = delete $cf::PLAYER{$ob->name};
547 $ob = $pl->ob;
548
549 $pl->destroy; # destroys $ob
550 } else {
551 my $a_ = $pl->refcnt;#d#
552 my $b_ = $ob->refcnt;#d#
553
554 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
555 }
556 }
344 } 557 }
345 }; 558 };
346 warn $@ if $@; 559 warn $@ if $@;
347 Coro::cede; 560 cf::cede_to_tick;
348 }; 561 };
349 } 562 }
350}; 563};
351 564
352$SCHEDULER->prio (1); 565$SCHEDULER->prio (1);

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