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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.84 by root, Wed Apr 30 06:40:28 2008 UTC vs.
Revision 1.108 by elmex, Thu Apr 29 10:08:26 2010 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
90 if ($time && $m) { 87 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime 89 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
94 91
95 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96 93
97 if ($age >= $MAX_DISCONNECT_TIME) { 94 if ($age >= $MAX_DISCONNECT_TIME) {
98 $ob->message ( 95 $ob->message (
99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
103 cf::NDI_RED 100 cf::NDI_RED
104 ); 101 );
105 # kill them. 102 # kill them.
106 # reminds me of the famous badness 10000 syndrome... 103 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live 104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 my $killer = cf::arch::get "killer_login"; 105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
109 $pl->killer ($killer);
110 $killer->destroy;
111 } else { 106 } else {
112 ($map, $x, $y) = $pl->savebed; 107 ($map, $x, $y) = $pl->savebed;
113 108
114 $ob->message ( 109 $ob->message (
115 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
131 } 126 }
132 127
133 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
134} 129}
135 130
131sub encode_password {
132 crypt $_[0],
133 join '',
134 ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
135}
136
136# delete a player directory, be non-blocking AND synchronous... 137# delete a player directory, be non-blocking AND synchronous...
137# (thats hard, so we crap out and fork). 138# (that's hard, so we crap out and fork).
138sub nuke_playerdir { 139sub nuke_playerdir {
139 my ($user) = @_; 140 my ($user) = @_;
140 141
141 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 142 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
142 143
146 }; 147 };
147} 148}
148 149
149cf::client->attach (on_addme => sub { 150cf::client->attach (on_addme => sub {
150 my ($ns) = @_; 151 my ($ns) = @_;
151
152 if (!$ns->facecache)
153 {
154 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
155
156
157***
158*** WARNING:
159*** Your client does not support face/image caching,
160*** or it has been disabled. Face caching is mandatory
161*** so please enable it or use a newer client.
162***
163*** Look at your client preferences:
164***
165*** deliantra: all known versions automatically enable the facecache.
166*** cfclient: use the -cache commandline option.
167*** cfclient: map will not redraw automatically (bug).
168*** gcfclient: use -cache commandline option, or enable
169*** gcfclient: Client => Configure => Map & Image => Cache Images.
170*** jcrossclient: your client is broken, use deliantra or gcfclient.
171***
172***
173EOF
174 if ($ns->version =~ /jcrossclient/) {
175 # let them, for now
176 } else {
177 $ns->flush;
178 return $ns->destroy;
179 }
180
181 # $ns->facecache = true;
182 }
183
184 if ($ns->mapmode < cf::Map1aCmd) {
185 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
186
187
188***
189*** WARNING:
190*** Your client is too old. Please upgrade to a newer version.
191EOF
192
193 $ns->flush;
194 return $ns->destroy;
195 }
196 152
197 $ns->pl and return $ns->destroy; 153 $ns->pl and return $ns->destroy;
198 154
199 $ns->async (sub { 155 $ns->async (sub {
200 $Coro::current->{desc} = "addme init"; 156 $Coro::current->{desc} = "addme init";
211 cf::NDI_BLUE 167 cf::NDI_BLUE
212 ); 168 );
213 169
214 # read username 170 # read username
215 while () { 171 while () {
216 $user = query $ns, 0, "What is your name?\n:"; 172 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
217 173
218 if ($cf::LOGIN_LOCK{$user}) { 174 if ($cf::LOGIN_LOCK{$user}) {
219 $ns->send_drawinfo ( 175 $ns->send_drawinfo (
220 "That username is currently used in another login session. " 176 "That username is currently used in another login session. "
221 . "Chose another, or wait till the other session has ended.", 177 . "Chose another, or wait till the other session has ended.",
222 cf::NDI_RED 178 cf::NDI_RED
223 ); 179 );
224 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 180 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
225 last; 181 last;
226 } else { 182 } else {
227 $ns->send_drawinfo ( 183 $ns->send_drawinfo (
228 "Your username contains illegal characters " 184 "Your username contains illegal characters "
229 . "(only a-z, A-Z and 0-9 are allowed), " 185 . "(only a-z, A-Z and 0-9 are allowed), "
230 . "or is not between 3 and 18 characters in length.", 186 . "or is not between 3 and 20 characters in length.",
231 cf::NDI_RED 187 cf::NDI_RED
232 ); 188 );
233 } 189 }
234 Coro::Timer::sleep 0.4; 190 Coro::Timer::sleep 0.4;
235 } 191 }
353 } 309 }
354 310
355 nuke_str $pass2; 311 nuke_str $pass2;
356 312
357 my $pl = cf::player::new $user; 313 my $pl = cf::player::new $user;
358 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 314 $pl->password (encode_password $pass);
359 nuke_str $pass; 315 nuke_str $pass;
360 $pl->connect ($ns); 316 $pl->connect ($ns);
361 my $ob = $pl->ob; 317 my $ob = $pl->ob;
362 318
363 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 319 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
379 } 335 }
380 } else { 336 } else {
381 $ob->roll_stats; 337 $ob->roll_stats;
382 } 338 }
383 339
384 Coro::Timer::sleep 0.2; 340 Coro::Timer::sleep 0.05;
385 } 341 }
386 342
387 $ob->set_animation (2); 343 $ob->set_animation (2);
388 $ob->add_statbonus; 344 $ob->add_statbonus;
389 345
397 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 353 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
398 354
399 last if $res =~ /[dD]/; 355 last if $res =~ /[dD]/;
400 356
401 $pl->chargen_race_next; 357 $pl->chargen_race_next;
402 Coro::Timer::sleep 0.2; 358 Coro::Timer::sleep 0.05;
403 } 359 }
404 360
361 # create the playerdir, if necessary, as chargen_race_done did it before
362 # presumably because of unique maps
363 aio_mkdir playerdir $pl, 0770;
405 $pl->chargen_race_done; 364 $pl->chargen_race_done;
406 365
407 while () { 366 while () {
408 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 367 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
409 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 368 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
413 last; 372 last;
414 } elsif ($res =~ /^[mM]/) { 373 } elsif ($res =~ /^[mM]/) {
415 $pl->gender (0); 374 $pl->gender (0);
416 last; 375 last;
417 } 376 }
418 Coro::Timer::sleep 0.2; 377 Coro::Timer::sleep 0.05;
419 } 378 }
420 379
421 $ob->reply (undef, "Welcome to Deliantra!"); 380 $ob->reply (undef, "Welcome to Deliantra!");
422 381
382 # XXX: Workaround for delayed client ext protocol handshake
383 $pl->esrv_new_player;
384
423 delete $pl->{deny_save}; 385 delete $pl->{deny_save};
424 386
425 last; 387 last;
388 }
389
390 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
391 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
426 } 392 }
427 }); 393 });
428}); 394});
429 395
396cf::register_command password => sub {
397 my ($pl, $arg) = @_;
398
399 my (@args) = split /\s+/, $arg;
400
401 my ($new_pw, $player);
402
403 if ($pl->flag (cf::FLAG_WIZ)) {
404 ($player, $new_pw) = @args;
405 } else {
406 $new_pw = $args[0];
407 }
408
409 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
410 $pl->message (
411 "Usage: password <player> [<new password>]",
412 cf::NDI_UNIQUE | cf::NDI_REPLY);
413 return;
414 } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') {
415 $pl->message (
416 "Usage: password <new password>",
417 cf::NDI_UNIQUE | cf::NDI_REPLY);
418 return;
419 }
420
421 if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) {
422 unless ($new_pw ne '') {
423 $new_pw =
424 join '',
425 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
426 1..9;
427 }
428
429 cf::async {
430 my $plc = cf::player::find $player;
431 if ($plc) {
432 $plc->password (encode_password $new_pw);
433 $pl->message (
434 "Ok, changed password of '$player' to '$new_pw'!",
435 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
436 } else {
437 $pl->message (
438 "Fail! Couldn't set password for '$player', "
439 . "he doesn't seem to exist!",
440 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
441 }
442 };
443 } else {
444 my $change = delete $pl->{password_change};
445
446 if ($change && (time - $change->[0]) < 60) {
447 $pl->message (
448 "Ok, changed your password!",
449 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
450 $pl->contr->password (encode_password $new_pw);
451
452 } else {
453 $pl->message (
454 "Ok, please confirm your new password by sending "
455 . "the command again within one minute!",
456 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
457 $pl->{password_change} = [time, $new_pw];
458 }
459 }
460};
461
430cf::register_command quit => sub { 462cf::register_command quit => sub {
431 my ($ob, $arg) = @_; 463 my ($ob, $arg) = @_;
432 464
433 $ob->reply (undef, 465 $ob->send_msg (undef,
434 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 466 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
435 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 467 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
436 cf::NDI_UNIQUE | cf::NDI_RED); 468 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
437}; 469};
438 470
439cf::register_command quit_character => sub { 471cf::register_command quit_character => sub {
440 my ($ob, $arg) = @_; 472 my ($ob, $arg) = @_;
441 473
442 my $pl = $ob->contr; 474 my $pl = $ob->contr;
443 475
444 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 476 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
445 if ($_[0] !~ /^[yY]/) { 477 if ($_[0] !~ /^[yY]/) {
446 $ob->reply (undef, 478 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 "Ok, not not quitting then.",
448 cf::NDI_UNIQUE | cf::NDI_RED);
449 } else { 479 } else {
450 $ob->reply (undef, 480 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
451 "Ok, quitting, hope to see you again.",
452 cf::NDI_UNIQUE | cf::NDI_RED);
453 $pl->ns->flush; 481 $pl->ns->flush;
482 cf::async {
483 ext::highscore::check $pl->ob;
454 cf::async { $pl->quit_character }; 484 $pl->quit_character;
485 };
455 } 486 }
456 }); 487 });
457}; 488};
458 489
459cf::object->attach ( 490cf::object->attach (
467 498
468 # update respawn position 499 # update respawn position
469 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 500 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
470 cf::async { $pl->save }; 501 cf::async { $pl->save };
471 502
472 my $killer = cf::arch::get "killer_logout"; 503 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
473 $pl->killer ($killer); 504 ext::highscore::check $ob;
474 $killer->destroy;
475 $ob->check_score;
476 505
477 $ob->reply (undef, "In the future, you will wake up here when you die."); 506 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
478 507
479 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 508 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
480 if ($_[0] !~ /^[yY]/) { 509 if ($_[0] !~ /^[yY]/) {
481 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 510 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
482 $pl->deactivate; 511 $pl->deactivate;
507 unless safe_spot $pl; 536 unless safe_spot $pl;
508 } 537 }
509 }, 538 },
510); 539);
511 540
512#############################################################################
513 541
514our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
515our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
516
517our $SCHEDULER = cf::async_ext {
518 $Coro::current->{desc} = "player scheduler";
519
520 while () {
521 Coro::EV::timer_once $SCHEDULE_INTERVAL;
522
523 # this weird form of iteration over values is used because
524 # the hash changes underneath us frequently, and for
525 # keeps a direct reference to the value without (in 5.8 perls)
526 # keeping a reference, so this is prone to crashes or worse.
527 my @players = keys %cf::PLAYER;
528 for (@players) {
529 my $pl = $cf::PLAYER{$_}
530 or next;
531 $pl->valid or next;
532
533 eval {
534 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
535 $pl->save;
536
537 unless ($pl->active || $pl->ns) {
538 # check refcounts, this is tricky and needs to be adjusted to fit server internals
539 my $ob = $pl->ob;
540
541 my $pl_ref = $pl->refcnt_cnt;
542 my $ob_ref = $ob->refcnt_cnt;
543
544 ## pl_ref == $pl + ob->contr + %cf::PLAYER
545 ## ob_ref == $ob + pl->observe + simply being an object
546 if ($pl_ref == 3 && $ob_ref == 3) {
547 warn "player-scheduler destroy ", $ob->name;#d#
548
549 # remove from sight and get fresh "copies"
550 $pl = delete $cf::PLAYER{$ob->name};
551 $ob = $pl->ob;
552
553 $pl->destroy; # destroys $ob
554 } else {
555 my $a_ = $pl->refcnt;#d#
556 my $b_ = $ob->refcnt;#d#
557
558 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
559 }
560 }
561 }
562 };
563 warn $@ if $@;
564 cf::cede_to_tick;
565 };
566 }
567};
568
569$SCHEDULER->prio (1);
570

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