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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.84 by root, Wed Apr 30 06:40:28 2008 UTC vs.
Revision 1.110 by root, Sat May 8 10:49:44 2010 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
90 if ($time && $m) { 87 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime 89 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
94 91
95 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96 93
97 if ($age >= $MAX_DISCONNECT_TIME) { 94 if ($age >= $MAX_DISCONNECT_TIME) {
98 $ob->message ( 95 $ob->message (
99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
103 cf::NDI_RED 100 cf::NDI_RED
104 ); 101 );
105 # kill them. 102 # kill them.
106 # reminds me of the famous badness 10000 syndrome... 103 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live 104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 my $killer = cf::arch::get "killer_login"; 105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
109 $pl->killer ($killer);
110 $killer->destroy;
111 } else { 106 } else {
112 ($map, $x, $y) = $pl->savebed; 107 ($map, $x, $y) = $pl->savebed;
113 108
114 $ob->message ( 109 $ob->message (
115 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
131 } 126 }
132 127
133 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
134} 129}
135 130
131sub encode_password($) {
132# crypt $_[0],
133# join '',
134# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
135 "!" . unpack "H*", $_[0]
136}
137
138sub compare_password($$) {
139 my ($pass, $token) = @_;
140
141 if ($token =~ /\!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq crypt $pass, $token;
145 }
146}
147
136# delete a player directory, be non-blocking AND synchronous... 148# delete a player directory, be non-blocking AND synchronous...
137# (thats hard, so we crap out and fork). 149# (that's hard, so we crap out and fork).
138sub nuke_playerdir { 150sub nuke_playerdir {
139 my ($user) = @_; 151 my ($user) = @_;
140 152
141 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 153 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
142 154
146 }; 158 };
147} 159}
148 160
149cf::client->attach (on_addme => sub { 161cf::client->attach (on_addme => sub {
150 my ($ns) = @_; 162 my ($ns) = @_;
151
152 if (!$ns->facecache)
153 {
154 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
155
156
157***
158*** WARNING:
159*** Your client does not support face/image caching,
160*** or it has been disabled. Face caching is mandatory
161*** so please enable it or use a newer client.
162***
163*** Look at your client preferences:
164***
165*** deliantra: all known versions automatically enable the facecache.
166*** cfclient: use the -cache commandline option.
167*** cfclient: map will not redraw automatically (bug).
168*** gcfclient: use -cache commandline option, or enable
169*** gcfclient: Client => Configure => Map & Image => Cache Images.
170*** jcrossclient: your client is broken, use deliantra or gcfclient.
171***
172***
173EOF
174 if ($ns->version =~ /jcrossclient/) {
175 # let them, for now
176 } else {
177 $ns->flush;
178 return $ns->destroy;
179 }
180
181 # $ns->facecache = true;
182 }
183
184 if ($ns->mapmode < cf::Map1aCmd) {
185 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
186
187
188***
189*** WARNING:
190*** Your client is too old. Please upgrade to a newer version.
191EOF
192
193 $ns->flush;
194 return $ns->destroy;
195 }
196 163
197 $ns->pl and return $ns->destroy; 164 $ns->pl and return $ns->destroy;
198 165
199 $ns->async (sub { 166 $ns->async (sub {
200 $Coro::current->{desc} = "addme init"; 167 $Coro::current->{desc} = "addme init";
211 cf::NDI_BLUE 178 cf::NDI_BLUE
212 ); 179 );
213 180
214 # read username 181 # read username
215 while () { 182 while () {
216 $user = query $ns, 0, "What is your name?\n:"; 183 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
217 184
218 if ($cf::LOGIN_LOCK{$user}) { 185 if ($cf::LOGIN_LOCK{$user}) {
219 $ns->send_drawinfo ( 186 $ns->send_drawinfo (
220 "That username is currently used in another login session. " 187 "That username is currently used in another login session. "
221 . "Chose another, or wait till the other session has ended.", 188 . "Chose another, or wait till the other session has ended.",
222 cf::NDI_RED 189 cf::NDI_RED
223 ); 190 );
224 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 191 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
225 last; 192 last;
226 } else { 193 } else {
227 $ns->send_drawinfo ( 194 $ns->send_drawinfo (
228 "Your username contains illegal characters " 195 "Your username contains illegal characters "
229 . "(only a-z, A-Z and 0-9 are allowed), " 196 . "(only a-z, A-Z and 0-9 are allowed), "
230 . "or is not between 3 and 18 characters in length.", 197 . "or is not between 3 and 20 characters in length.",
231 cf::NDI_RED 198 cf::NDI_RED
232 ); 199 );
233 } 200 }
234 Coro::Timer::sleep 0.4; 201 Coro::Timer::sleep 0.4;
235 } 202 }
274 241
275 # try to read the user file and check the password 242 # try to read the user file and check the password
276 if (my $pl = cf::player::find $user) { 243 if (my $pl = cf::player::find $user) {
277 aio_stat $pl->path and next; 244 aio_stat $pl->path and next;
278 my $mtime = (stat _)[9]; 245 my $mtime = (stat _)[9];
279 my $hash = $pl->password; 246 my $token = $pl->password;
280 247
281 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 248 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
249 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
282 nuke_str $pass; 250 nuke_str $pass;
283 # password matches, wonderful 251 # password matches, wonderful
284 my $pl = cf::player::find $user or next; 252 my $pl = cf::player::find $user or next;
285 $pl->connect ($ns); 253 $pl->connect ($ns);
286 enter_map $pl; 254 enter_map $pl;
353 } 321 }
354 322
355 nuke_str $pass2; 323 nuke_str $pass2;
356 324
357 my $pl = cf::player::new $user; 325 my $pl = cf::player::new $user;
358 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 326 $pl->password (encode_password $pass);
359 nuke_str $pass; 327 nuke_str $pass;
360 $pl->connect ($ns); 328 $pl->connect ($ns);
361 my $ob = $pl->ob; 329 my $ob = $pl->ob;
362 330
363 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 331 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
379 } 347 }
380 } else { 348 } else {
381 $ob->roll_stats; 349 $ob->roll_stats;
382 } 350 }
383 351
384 Coro::Timer::sleep 0.2; 352 Coro::Timer::sleep 0.05;
385 } 353 }
386 354
387 $ob->set_animation (2); 355 $ob->set_animation (2);
388 $ob->add_statbonus; 356 $ob->add_statbonus;
389 357
397 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 365 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
398 366
399 last if $res =~ /[dD]/; 367 last if $res =~ /[dD]/;
400 368
401 $pl->chargen_race_next; 369 $pl->chargen_race_next;
402 Coro::Timer::sleep 0.2; 370 Coro::Timer::sleep 0.05;
403 } 371 }
404 372
373 # create the playerdir, if necessary, as chargen_race_done did it before
374 # presumably because of unique maps
375 aio_mkdir playerdir $pl, 0770;
405 $pl->chargen_race_done; 376 $pl->chargen_race_done;
406 377
407 while () { 378 while () {
408 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 379 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
409 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 380 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
413 last; 384 last;
414 } elsif ($res =~ /^[mM]/) { 385 } elsif ($res =~ /^[mM]/) {
415 $pl->gender (0); 386 $pl->gender (0);
416 last; 387 last;
417 } 388 }
418 Coro::Timer::sleep 0.2; 389 Coro::Timer::sleep 0.05;
419 } 390 }
420 391
421 $ob->reply (undef, "Welcome to Deliantra!"); 392 $ob->reply (undef, "Welcome to Deliantra!");
422 393
394 # XXX: Workaround for delayed client ext protocol handshake
395 $pl->esrv_new_player;
396
423 delete $pl->{deny_save}; 397 delete $pl->{deny_save};
424 398
425 last; 399 last;
400 }
401
402 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
403 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
426 } 404 }
427 }); 405 });
428}); 406});
429 407
408cf::register_command password => sub {
409 my ($pl, $arg) = @_;
410
411 my (@args) = split /\s+/, $arg;
412
413 my ($new_pw, $player);
414
415 if ($pl->flag (cf::FLAG_WIZ)) {
416 ($player, $new_pw) = @args;
417 } else {
418 $new_pw = $args[0];
419 }
420
421 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
422 $pl->message (
423 "Usage: password <player> [<new password>]",
424 cf::NDI_UNIQUE | cf::NDI_REPLY);
425 return;
426 } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') {
427 $pl->message (
428 "Usage: password <new password>",
429 cf::NDI_UNIQUE | cf::NDI_REPLY);
430 return;
431 }
432
433 if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) {
434 unless ($new_pw ne '') {
435 $new_pw =
436 join '',
437 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
438 1..9;
439 }
440
441 cf::async {
442 my $plc = cf::player::find $player;
443 if ($plc) {
444 $plc->password (encode_password $new_pw);
445 $pl->message (
446 "Ok, changed password of '$player' to '$new_pw'!",
447 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
448 } else {
449 $pl->message (
450 "Fail! Couldn't set password for '$player', "
451 . "he doesn't seem to exist!",
452 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
453 }
454 };
455 } else {
456 my $change = delete $pl->{password_change};
457
458 if ($change && (time - $change->[0]) < 60) {
459 $pl->message (
460 "Ok, changed your password!",
461 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
462 $pl->contr->password (encode_password $new_pw);
463
464 } else {
465 $pl->message (
466 "Ok, please confirm your new password by sending "
467 . "the command again within one minute!",
468 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
469 $pl->{password_change} = [time, $new_pw];
470 }
471 }
472};
473
430cf::register_command quit => sub { 474cf::register_command quit => sub {
431 my ($ob, $arg) = @_; 475 my ($ob, $arg) = @_;
432 476
433 $ob->reply (undef, 477 $ob->send_msg (undef,
434 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 478 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
435 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 479 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
436 cf::NDI_UNIQUE | cf::NDI_RED); 480 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
437}; 481};
438 482
439cf::register_command quit_character => sub { 483cf::register_command quit_character => sub {
440 my ($ob, $arg) = @_; 484 my ($ob, $arg) = @_;
441 485
442 my $pl = $ob->contr; 486 my $pl = $ob->contr;
443 487
444 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 488 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
445 if ($_[0] !~ /^[yY]/) { 489 if ($_[0] !~ /^[yY]/) {
446 $ob->reply (undef, 490 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 "Ok, not not quitting then.",
448 cf::NDI_UNIQUE | cf::NDI_RED);
449 } else { 491 } else {
450 $ob->reply (undef, 492 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
451 "Ok, quitting, hope to see you again.",
452 cf::NDI_UNIQUE | cf::NDI_RED);
453 $pl->ns->flush; 493 $pl->ns->flush;
494 cf::async {
495 ext::highscore::check $pl->ob;
454 cf::async { $pl->quit_character }; 496 $pl->quit_character;
497 };
455 } 498 }
456 }); 499 });
457}; 500};
458 501
459cf::object->attach ( 502cf::object->attach (
467 510
468 # update respawn position 511 # update respawn position
469 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 512 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
470 cf::async { $pl->save }; 513 cf::async { $pl->save };
471 514
472 my $killer = cf::arch::get "killer_logout"; 515 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
473 $pl->killer ($killer); 516 ext::highscore::check $ob;
474 $killer->destroy;
475 $ob->check_score;
476 517
477 $ob->reply (undef, "In the future, you will wake up here when you die."); 518 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
478 519
479 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 520 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
480 if ($_[0] !~ /^[yY]/) { 521 if ($_[0] !~ /^[yY]/) {
481 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 522 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
482 $pl->deactivate; 523 $pl->deactivate;
507 unless safe_spot $pl; 548 unless safe_spot $pl;
508 } 549 }
509 }, 550 },
510); 551);
511 552
512#############################################################################
513
514our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
515our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
516
517our $SCHEDULER = cf::async_ext {
518 $Coro::current->{desc} = "player scheduler";
519
520 while () {
521 Coro::EV::timer_once $SCHEDULE_INTERVAL;
522
523 # this weird form of iteration over values is used because
524 # the hash changes underneath us frequently, and for
525 # keeps a direct reference to the value without (in 5.8 perls)
526 # keeping a reference, so this is prone to crashes or worse.
527 my @players = keys %cf::PLAYER;
528 for (@players) {
529 my $pl = $cf::PLAYER{$_}
530 or next;
531 $pl->valid or next;
532
533 eval {
534 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
535 $pl->save;
536
537 unless ($pl->active || $pl->ns) {
538 # check refcounts, this is tricky and needs to be adjusted to fit server internals
539 my $ob = $pl->ob;
540
541 my $pl_ref = $pl->refcnt_cnt;
542 my $ob_ref = $ob->refcnt_cnt;
543
544 ## pl_ref == $pl + ob->contr + %cf::PLAYER
545 ## ob_ref == $ob + pl->observe + simply being an object
546 if ($pl_ref == 3 && $ob_ref == 3) {
547 warn "player-scheduler destroy ", $ob->name;#d#
548
549 # remove from sight and get fresh "copies"
550 $pl = delete $cf::PLAYER{$ob->name};
551 $ob = $pl->ob;
552
553 $pl->destroy; # destroys $ob
554 } else {
555 my $a_ = $pl->refcnt;#d#
556 my $b_ = $ob->refcnt;#d#
557
558 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
559 }
560 }
561 }
562 };
563 warn $@ if $@;
564 cf::cede_to_tick;
565 };
566 }
567};
568
569$SCHEDULER->prio (1);
570

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