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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.84 by root, Wed Apr 30 06:40:28 2008 UTC vs.
Revision 1.119 by root, Thu Nov 15 05:54:02 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 8CONF MAX_DISCONNECT_TIME = 3600;
9
10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
14 9
15sub query { 10sub query {
16 my ($ns, $flags, $text) = @_; 11 my ($ns, $flags, $text) = @_;
17 12
18 my $current = $Coro::current; 13 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 14 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 15}
24 16
25sub can_cleanup { 17sub can_cleanup {
26 my ($pl, $mtime) = @_; 18 my ($pl, $mtime) = @_;
27 19
62 my $m = $ob->map 54 my $m = $ob->map
63 or return; 55 or return;
64 my $x = $ob->x; 56 my $x = $ob->x;
65 my $y = $ob->y; 57 my $y = $ob->y;
66 58
59 # never happens normally, but helps when shell users make mistakes
60 $m->linkable
61 or return 1;
62
67# return 0;#d# 63# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d# 64# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; 65# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0; 66# return 0;
71 67
90 if ($time && $m) { 86 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) { 87 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime 88 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time; 89 my $age = $cf::RUNTIME - $time;
94 90
95 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 91 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96 92
97 if ($age >= $MAX_DISCONNECT_TIME) { 93 if ($age >= $MAX_DISCONNECT_TIME) {
98 $ob->message ( 94 $ob->message (
99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 95 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 96 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
103 cf::NDI_RED 99 cf::NDI_RED
104 ); 100 );
105 # kill them. 101 # kill them.
106 # reminds me of the famous badness 10000 syndrome... 102 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live 103 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 my $killer = cf::arch::get "killer_login"; 104 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
109 $pl->killer ($killer);
110 $killer->destroy;
111 } else { 105 } else {
112 ($map, $x, $y) = $pl->savebed; 106 ($map, $x, $y) = $pl->savebed;
113 107
114 $ob->message ( 108 $ob->message (
115 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 109 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
131 } 125 }
132 126
133 $ob->goto ($map, $x, $y); 127 $ob->goto ($map, $x, $y);
134} 128}
135 129
136# delete a player directory, be non-blocking AND synchronous... 130sub encode_password($) {
137# (thats hard, so we crap out and fork). 131 "!" . unpack "H*", $_[0]
132}
133
134sub compare_password($$) {
135 my ($pass, $token) = @_;
136
137 if ($token =~ /!!(.*)/) {
138 return +(substr $pass, 0, 8) eq pack "H*", $1;
139 } elsif ($token =~ /!(.*)/) {
140 return $pass eq pack "H*", $1;
141 } else {
142 return $token eq crypt $pass, $token;
143 }
144}
145
146# delete a player directory
138sub nuke_playerdir { 147sub nuke_playerdir {
139 my ($user) = @_; 148 my ($user) = @_;
140 149
150 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
151
141 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
142
143 cf::fork_call {
144 rename "$PLAYERDIR/$user", $temp; 153 aio_rename "$PLAYERDIR/$user", $temp;
145 system "rm", "-rf", $temp; 154 IO::AIO::aio_rmtree $temp;
155}
156
157sub login_done {
158 my ($pl) = @_;
159
160 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
161 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
146 }; 162 }
163}
164
165sub chargen {
166 my ($ns, $user, $pass) = @_;
167
168 # the rest of this function is character creation
169 $Coro::current->{desc} = "addme($user) chargen";
170
171 # just to make sure nothing is left over
172 # normally, nothing is there.
173 nuke_playerdir $user;
174
175 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
176
177 if ($pass2 ne $pass) {
178 $ns->send_drawinfo (
179 "The passwords do not match, please try again.",
180 cf::NDI_RED
181 );
182 Coro::Timer::sleep 0.5;
183 next;
184 }
185
186 my $pl = cf::player::new $user;
187 $pl->password (encode_password $pass);
188 $pl->connect ($ns);
189 my $ob = $pl->ob;
190
191 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
192
193 while () {
194 $ob->update_stats;
195 $pl->save_stats;
196
197 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
198 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
199
200 if ($res =~ /^[Nn]/) {
201 last;
202 } elsif ($res > 0 && $res <= 7) {
203 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
204
205 if ($swap > 0 && $swap <= 7) {
206 $ob->swap_stats ($res - 1, $swap - 1);
207 }
208 } else {
209 $ob->roll_stats;
210 }
211
212 Coro::Timer::sleep 0.05;
213 }
214
215 $ob->set_animation (2);
216 $ob->add_statbonus;
217
218 while () {
219 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
220 my $msg = $ob->msg;
221 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
222 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
223
224 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
225 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
226
227 last if $res =~ /[dD]/;
228
229 $pl->chargen_race_next;
230 Coro::Timer::sleep 0.05;
231 }
232
233 # create the playerdir, if necessary, as chargen_race_done did it before
234 # presumably because of unique maps
235 aio_mkdir playerdir $pl, 0770;
236 $pl->chargen_race_done;
237
238 while () {
239 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
240 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
241
242 if ($res =~ /^[fF]/) {
243 $pl->gender (1);
244 last;
245 } elsif ($res =~ /^[mM]/) {
246 $pl->gender (0);
247 last;
248 }
249 Coro::Timer::sleep 0.05;
250 }
251
252 $ob->reply (undef, "Welcome to Deliantra!");
253
254 # XXX: Workaround for delayed client ext protocol handshake
255 $pl->esrv_new_player;
256
257 delete $pl->{deny_save};
147} 258}
148 259
149cf::client->attach (on_addme => sub { 260cf::client->attach (on_addme => sub {
150 my ($ns) = @_; 261 my ($ns) = @_;
151
152 if (!$ns->facecache)
153 {
154 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
155
156
157***
158*** WARNING:
159*** Your client does not support face/image caching,
160*** or it has been disabled. Face caching is mandatory
161*** so please enable it or use a newer client.
162***
163*** Look at your client preferences:
164***
165*** deliantra: all known versions automatically enable the facecache.
166*** cfclient: use the -cache commandline option.
167*** cfclient: map will not redraw automatically (bug).
168*** gcfclient: use -cache commandline option, or enable
169*** gcfclient: Client => Configure => Map & Image => Cache Images.
170*** jcrossclient: your client is broken, use deliantra or gcfclient.
171***
172***
173EOF
174 if ($ns->version =~ /jcrossclient/) {
175 # let them, for now
176 } else {
177 $ns->flush;
178 return $ns->destroy;
179 }
180
181 # $ns->facecache = true;
182 }
183
184 if ($ns->mapmode < cf::Map1aCmd) {
185 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
186
187
188***
189*** WARNING:
190*** Your client is too old. Please upgrade to a newer version.
191EOF
192
193 $ns->flush;
194 return $ns->destroy;
195 }
196 262
197 $ns->pl and return $ns->destroy; 263 $ns->pl and return $ns->destroy;
198 264
199 $ns->async (sub { 265 $ns->async (sub {
200 $Coro::current->{desc} = "addme init"; 266 $Coro::current->{desc} = "addme init";
211 cf::NDI_BLUE 277 cf::NDI_BLUE
212 ); 278 );
213 279
214 # read username 280 # read username
215 while () { 281 while () {
216 $user = query $ns, 0, "What is your name?\n:"; 282 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
217 283
218 if ($cf::LOGIN_LOCK{$user}) { 284 if ($cf::LOGIN_LOCK{$user}) {
219 $ns->send_drawinfo ( 285 $ns->send_drawinfo (
220 "That username is currently used in another login session. " 286 "That username is currently used in another login session. "
221 . "Chose another, or wait till the other session has ended.", 287 . "Chose another, or wait till the other session has ended.",
222 cf::NDI_RED 288 cf::NDI_RED
223 ); 289 );
224 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 290 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
225 last; 291 last;
226 } else { 292 } else {
227 $ns->send_drawinfo ( 293 $ns->send_drawinfo (
228 "Your username contains illegal characters " 294 "Your username contains illegal characters "
229 . "(only a-z, A-Z and 0-9 are allowed), " 295 . "(only a-z, A-Z and 0-9 are allowed), "
230 . "or is not between 3 and 18 characters in length.", 296 . "or is not between 3 and 20 characters in length.",
231 cf::NDI_RED 297 cf::NDI_RED
232 ); 298 );
233 } 299 }
234 Coro::Timer::sleep 0.4; 300 Coro::Timer::sleep 0.4;
235 } 301 }
274 340
275 # try to read the user file and check the password 341 # try to read the user file and check the password
276 if (my $pl = cf::player::find $user) { 342 if (my $pl = cf::player::find $user) {
277 aio_stat $pl->path and next; 343 aio_stat $pl->path and next;
278 my $mtime = (stat _)[9]; 344 my $mtime = (stat _)[9];
279 my $hash = $pl->password; 345 my $token = $pl->password;
280 346
281 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 347 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
282 nuke_str $pass; 348 # player exists and passwords match - we can proceed
349
350 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
283 # password matches, wonderful 351 # password matches, wonderful
284 my $pl = cf::player::find $user or next; 352 my $pl = cf::player::find $user or next;
285 $pl->connect ($ns); 353 $pl->connect ($ns);
286 enter_map $pl; 354 enter_map $pl;
355 login_done $pl;
287 last; 356 return;
288 } elsif (can_cleanup $pl, $mtime) { 357 } elsif (can_cleanup $pl, $mtime) {
289 Coro::Timer::sleep 1; 358 Coro::Timer::sleep 1;
290 359
291 $ns->send_drawinfo ( 360 $ns->send_drawinfo (
292 "Player exists, but password does not match. If this is your account, " 361 "Player exists, but password does not match. If this is your account, "
293 . "please try again. If not, you can now decide to take over this account " 362 . "please try again. If not, you can now decide to take over this account "
294 . "because it has not been in-use for some time.", 363 . "because it has not been in-use for some time.",
295 cf::NDI_RED 364 cf::NDI_RED
296 ); 365 );
297 366
298 #TODO: nuke_str
299 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 367 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
300 or next; 368 or next;
301 369
302 # check if the file hasn't changed 370 # check if the file hasn't changed
303 aio_stat cf::player::path $user and next; 371 aio_stat cf::player::path $user and next;
305 373
306 $pl->quit_character; 374 $pl->quit_character;
307 375
308 # fall through to creation 376 # fall through to creation
309 } else { 377 } else {
310 nuke_str $pass;
311
312 Coro::Timer::sleep 1; 378 Coro::Timer::sleep 1;
313 379
314 $ns->send_drawinfo ( 380 $ns->send_drawinfo (
315 "Wrong username or password. Please try again " 381 "Wrong username or password. Please try again "
316 . "(check for Numlock and other semi-obvious error sources).", 382 . "(check for Numlock and other semi-obvious error sources).",
318 ); 384 );
319 next; 385 next;
320 } 386 }
321 } else { 387 } else {
322 # unable to load the playerfile: 388 # unable to load the playerfile:
323 # check wether the player dir exists, which means the file is corrupted or 389 # check whether the player dir exists, which means the file is corrupted or
324 # something very similar. 390 # something very similar.
325 if (!aio_stat cf::player::playerdir $user) { 391 if (!aio_stat cf::player::playerdir $user) {
326 $ns->send_drawinfo ( 392 $ns->send_drawinfo (
327 "Unable to retrieve this player. It might be a locked or broken account. " 393 "Unable to retrieve this player. It might be a locked or broken account. "
328 . "If this is your account, ask a dungeon master for assistance. " 394 . "If this is your account, ask a dungeon master for assistance. "
331 ); 397 );
332 next; 398 next;
333 } 399 }
334 } 400 }
335 401
336 # the rest of this function is character creation
337 $Coro::current->{desc} = "addme($user) chargen";
338
339 # just to make sure nothing is left over
340 nuke_playerdir $user;
341
342 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
343
344 if ($pass2 ne $pass) {
345 nuke_str $pass;
346 nuke_str $pass2;
347 $ns->send_drawinfo (
348 "The passwords do not match, please try again.",
349 cf::NDI_RED
350 );
351 Coro::Timer::sleep 0.5;
352 next;
353 }
354
355 nuke_str $pass2;
356
357 my $pl = cf::player::new $user;
358 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
359 nuke_str $pass;
360 $pl->connect ($ns);
361 my $ob = $pl->ob;
362
363 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
364
365 while () {
366 $ob->update_stats;
367 $pl->save_stats;
368
369 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
370 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
371
372 if ($res =~ /^[Nn]/) {
373 last;
374 } elsif ($res > 0 && $res <= 7) {
375 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
376
377 if ($swap > 0 && $swap <= 7) {
378 $ob->swap_stats ($res - 1, $swap - 1);
379 }
380 } else {
381 $ob->roll_stats;
382 }
383
384 Coro::Timer::sleep 0.2;
385 }
386
387 $ob->set_animation (2);
388 $ob->add_statbonus;
389
390 while () {
391 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
392 my $msg = $ob->msg;
393 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
394 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
395
396 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
397 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
398
399 last if $res =~ /[dD]/;
400
401 $pl->chargen_race_next;
402 Coro::Timer::sleep 0.2;
403 }
404
405 $pl->chargen_race_done;
406
407 while () {
408 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
409 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
410
411 if ($res =~ /^[fF]/) {
412 $pl->gender (1);
413 last;
414 } elsif ($res =~ /^[mM]/) {
415 $pl->gender (0);
416 last;
417 }
418 Coro::Timer::sleep 0.2;
419 }
420
421 $ob->reply (undef, "Welcome to Deliantra!");
422
423 delete $pl->{deny_save};
424
425 last; 402 last;
426 } 403 }
404
405 # lock again, too layz to make this nicer
406 local $cf::LOGIN_LOCK{$user} = 1;
407 chargen $ns, $user, $pass;
408 login_done $ns->pl;
427 }); 409 });
428}); 410});
429 411
412cf::register_command password => sub {
413 my ($pl, $arg) = @_;
414
415 unless ($pl->flag (cf::FLAG_WIZ)) {
416 $pl->message (
417 "The password can currently only changed by a DM.",
418 cf::NDI_UNIQUE | cf::NDI_REPLY);
419 return;
420 }
421
422 my (@args) = split /\s+/, $arg;
423 my ($player, $new_pw) = @args;
424
425 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
426 $pl->message (
427 "Usage: password <player> [<new password>]",
428 cf::NDI_UNIQUE | cf::NDI_REPLY);
429 return;
430 }
431
432 if ($new_pw eq '') {
433 $new_pw =
434 join '',
435 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
436 1..9;
437 }
438
439 cf::async {
440 my $plc = cf::player::find $player;
441 if ($plc) {
442 $plc->password (encode_password $new_pw);
443 $pl->message (
444 "Ok, changed password of '$player' to '$new_pw'!",
445 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
446 } else {
447 $pl->message (
448 "Fail! Couldn't set password for '$player', "
449 . "he doesn't seem to exist!",
450 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
451 }
452 };
453};
454
430cf::register_command quit => sub { 455cf::register_command quit => sub {
431 my ($ob, $arg) = @_; 456 my ($ob, $arg) = @_;
432 457
433 $ob->reply (undef, 458 $ob->send_msg (undef,
434 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 459 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
435 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 460 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
436 cf::NDI_UNIQUE | cf::NDI_RED); 461 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
437}; 462};
438 463
439cf::register_command quit_character => sub { 464cf::register_command quit_character => sub {
440 my ($ob, $arg) = @_; 465 my ($ob, $arg) = @_;
441 466
442 my $pl = $ob->contr; 467 my $pl = $ob->contr;
443 468
444 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 469 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
445 if ($_[0] !~ /^[yY]/) { 470 if ($_[0] !~ /^[yY]/) {
446 $ob->reply (undef, 471 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 "Ok, not not quitting then.",
448 cf::NDI_UNIQUE | cf::NDI_RED);
449 } else { 472 } else {
450 $ob->reply (undef, 473 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
451 "Ok, quitting, hope to see you again.", 474 cf::async {
452 cf::NDI_UNIQUE | cf::NDI_RED);
453 $pl->ns->flush;
454 cf::async { $pl->quit_character }; 475 $pl->quit_character;
476 };
455 } 477 }
456 }); 478 });
457}; 479};
458 480
459cf::object->attach ( 481cf::object->attach (
465 487
466 my $pl = $ob->contr; 488 my $pl = $ob->contr;
467 489
468 # update respawn position 490 # update respawn position
469 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 491 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
470 cf::async { $pl->save };
471 492
472 my $killer = cf::arch::get "killer_logout"; 493 cf::async {
473 $pl->killer ($killer); 494 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
474 $killer->destroy; 495 ext::highscore::check $ob;
475 $ob->check_score;
476 496
477 $ob->reply (undef, "In the future, you will wake up here when you die."); 497 $pl->save;
478 498
499 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
500
501 my $ns = $pl->ns
502 or return;
503
479 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 504 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
480 if ($_[0] !~ /^[yY]/) { 505 if ($_[0] !~ /^[yY]/) {
481 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 506 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
482 $pl->deactivate; 507 $pl->deactivate;
483 $pl->ns->destroy; 508 $pl->ns->destroy;
484 } else { 509 }
485 cf::async { $pl->save };
486 } 510 });
487 }); 511 };
488 }, 512 },
489); 513);
490 514
491cf::player->attach ( 515cf::player->attach (
492 on_login => sub { 516 on_login => sub {
507 unless safe_spot $pl; 531 unless safe_spot $pl;
508 } 532 }
509 }, 533 },
510); 534);
511 535
512#############################################################################
513
514our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
515our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
516
517our $SCHEDULER = cf::async_ext {
518 $Coro::current->{desc} = "player scheduler";
519
520 while () {
521 Coro::EV::timer_once $SCHEDULE_INTERVAL;
522
523 # this weird form of iteration over values is used because
524 # the hash changes underneath us frequently, and for
525 # keeps a direct reference to the value without (in 5.8 perls)
526 # keeping a reference, so this is prone to crashes or worse.
527 my @players = keys %cf::PLAYER;
528 for (@players) {
529 my $pl = $cf::PLAYER{$_}
530 or next;
531 $pl->valid or next;
532
533 eval {
534 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
535 $pl->save;
536
537 unless ($pl->active || $pl->ns) {
538 # check refcounts, this is tricky and needs to be adjusted to fit server internals
539 my $ob = $pl->ob;
540
541 my $pl_ref = $pl->refcnt_cnt;
542 my $ob_ref = $ob->refcnt_cnt;
543
544 ## pl_ref == $pl + ob->contr + %cf::PLAYER
545 ## ob_ref == $ob + pl->observe + simply being an object
546 if ($pl_ref == 3 && $ob_ref == 3) {
547 warn "player-scheduler destroy ", $ob->name;#d#
548
549 # remove from sight and get fresh "copies"
550 $pl = delete $cf::PLAYER{$ob->name};
551 $ob = $pl->ob;
552
553 $pl->destroy; # destroys $ob
554 } else {
555 my $a_ = $pl->refcnt;#d#
556 my $b_ = $ob->refcnt;#d#
557
558 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
559 }
560 }
561 }
562 };
563 warn $@ if $@;
564 cf::cede_to_tick;
565 };
566 }
567};
568
569$SCHEDULER->prio (1);
570

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