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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.84 by root, Wed Apr 30 06:40:28 2008 UTC vs.
Revision 1.121 by root, Thu Nov 15 07:08:08 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 9CONF MAX_DISCONNECT_TIME = 3600;
9
10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
14 10
15sub query { 11sub query {
16 my ($ns, $flags, $text) = @_; 12 my ($ns, $flags, $text) = @_;
17 13
18 my $current = $Coro::current; 14 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 15 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 16}
24 17
25sub can_cleanup { 18sub can_cleanup {
26 my ($pl, $mtime) = @_; 19 my ($pl, $mtime) = @_;
27 20
62 my $m = $ob->map 55 my $m = $ob->map
63 or return; 56 or return;
64 my $x = $ob->x; 57 my $x = $ob->x;
65 my $y = $ob->y; 58 my $y = $ob->y;
66 59
67# return 0;#d# 60 # never happens normally, but helps when shell users make mistakes
68# warn join ":", $m->at ($x, $y);#d# 61 $m->linkable
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; 62 or return 1;
70# return 0;
71 63
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) 64 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73} 65}
74 66
75sub enter_map { 67sub enter_map {
90 if ($time && $m) { 82 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) { 83 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime 84 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time; 85 my $age = $cf::RUNTIME - $time;
94 86
95 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 87 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96 88
97 if ($age >= $MAX_DISCONNECT_TIME) { 89 if ($age >= $MAX_DISCONNECT_TIME) {
98 $ob->message ( 90 $ob->message (
99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 91 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 92 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
103 cf::NDI_RED 95 cf::NDI_RED
104 ); 96 );
105 # kill them. 97 # kill them.
106 # reminds me of the famous badness 10000 syndrome... 98 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live 99 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 my $killer = cf::arch::get "killer_login"; 100 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
109 $pl->killer ($killer);
110 $killer->destroy;
111 } else { 101 } else {
112 ($map, $x, $y) = $pl->savebed; 102 ($map, $x, $y) = $pl->savebed;
113 103
114 $ob->message ( 104 $ob->message (
115 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 105 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
131 } 121 }
132 122
133 $ob->goto ($map, $x, $y); 123 $ob->goto ($map, $x, $y);
134} 124}
135 125
136# delete a player directory, be non-blocking AND synchronous... 126sub encode_password($) {
137# (thats hard, so we crap out and fork). 127 "!" . unpack "H*", $_[0]
128}
129
130sub compare_password($$) {
131 my ($pass, $token) = @_;
132
133 if ($token =~ /!!(.*)/) {
134 return +(substr $pass, 0, 8) eq pack "H*", $1;
135 } elsif ($token =~ /!(.*)/) {
136 return $pass eq pack "H*", $1;
137 } else {
138 return $token eq crypt $pass, $token;
139 }
140}
141
142# delete a player directory
138sub nuke_playerdir { 143sub nuke_playerdir {
139 my ($user) = @_; 144 my ($user) = @_;
140 145
146 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
147
141 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 148 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
142
143 cf::fork_call {
144 rename "$PLAYERDIR/$user", $temp; 149 aio_rename "$PLAYERDIR/$user", $temp;
145 system "rm", "-rf", $temp; 150 IO::AIO::aio_rmtree $temp;
151}
152
153sub login_done {
154 my ($pl) = @_;
155
156 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
157 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
146 }; 158 }
159}
160
161sub chargen {
162 my ($ns, $user, $pass) = @_;
163
164 # the rest of this function is character creation
165 $Coro::current->{desc} = "addme($user) chargen";
166
167 # just to make sure nothing is left over
168 # normally, nothing is there.
169 nuke_playerdir $user;
170
171 my $pl = cf::player::new $user;
172 $pl->password (encode_password $pass);
173 $pl->connect ($ns);
174 my $ob = $pl->ob;
175
176 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
177
178 while () {
179 $ob->update_stats;
180 $pl->save_stats;
181
182 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
183 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
184
185 if ($res =~ /^[Nn]/) {
186 last;
187 } elsif ($res > 0 && $res <= 7) {
188 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
189
190 if ($swap > 0 && $swap <= 7) {
191 $ob->swap_stats ($res - 1, $swap - 1);
192 }
193 } else {
194 $ob->roll_stats;
195 }
196
197 Coro::Timer::sleep 0.05;
198 }
199
200 $ob->set_animation (2);
201 $ob->add_statbonus;
202
203 while () {
204 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
205 my $msg = $ob->msg;
206 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
207 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
208
209 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
210 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
211
212 last if $res =~ /[dD]/;
213
214 $pl->chargen_race_next;
215 Coro::Timer::sleep 0.05;
216 }
217
218 # create the playerdir, if necessary, as chargen_race_done did it before
219 # presumably because of unique maps
220 aio_mkdir playerdir $pl, 0770;
221 $pl->chargen_race_done;
222
223 while () {
224 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
225 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
226
227 if ($res =~ /^[fF]/) {
228 $pl->gender (1);
229 last;
230 } elsif ($res =~ /^[mM]/) {
231 $pl->gender (0);
232 last;
233 }
234 Coro::Timer::sleep 0.05;
235 }
236
237 $ob->reply (undef, "Welcome to Deliantra!");
238
239 # XXX: Workaround for delayed client ext protocol handshake
240 $pl->esrv_new_player;
241
242 delete $pl->{deny_save};
147} 243}
148 244
149cf::client->attach (on_addme => sub { 245cf::client->attach (on_addme => sub {
150 my ($ns) = @_; 246 my ($ns) = @_;
151
152 if (!$ns->facecache)
153 {
154 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
155
156
157***
158*** WARNING:
159*** Your client does not support face/image caching,
160*** or it has been disabled. Face caching is mandatory
161*** so please enable it or use a newer client.
162***
163*** Look at your client preferences:
164***
165*** deliantra: all known versions automatically enable the facecache.
166*** cfclient: use the -cache commandline option.
167*** cfclient: map will not redraw automatically (bug).
168*** gcfclient: use -cache commandline option, or enable
169*** gcfclient: Client => Configure => Map & Image => Cache Images.
170*** jcrossclient: your client is broken, use deliantra or gcfclient.
171***
172***
173EOF
174 if ($ns->version =~ /jcrossclient/) {
175 # let them, for now
176 } else {
177 $ns->flush;
178 return $ns->destroy;
179 }
180
181 # $ns->facecache = true;
182 }
183
184 if ($ns->mapmode < cf::Map1aCmd) {
185 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
186
187
188***
189*** WARNING:
190*** Your client is too old. Please upgrade to a newer version.
191EOF
192
193 $ns->flush;
194 return $ns->destroy;
195 }
196 247
197 $ns->pl and return $ns->destroy; 248 $ns->pl and return $ns->destroy;
198 249
199 $ns->async (sub { 250 $ns->async (sub {
200 $Coro::current->{desc} = "addme init"; 251 $Coro::current->{desc} = "addme init";
211 cf::NDI_BLUE 262 cf::NDI_BLUE
212 ); 263 );
213 264
214 # read username 265 # read username
215 while () { 266 while () {
216 $user = query $ns, 0, "What is your name?\n:"; 267 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
217 268
218 if ($cf::LOGIN_LOCK{$user}) { 269 if ($cf::LOGIN_LOCK{$user}) {
219 $ns->send_drawinfo ( 270 $ns->send_drawinfo (
220 "That username is currently used in another login session. " 271 "That username is currently used in another login session. "
221 . "Chose another, or wait till the other session has ended.", 272 . "Chose another, or wait till the other session has ended.",
222 cf::NDI_RED 273 cf::NDI_RED
223 ); 274 );
224 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 275 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
225 last; 276 last;
226 } else { 277 } else {
227 $ns->send_drawinfo ( 278 $ns->send_drawinfo (
228 "Your username contains illegal characters " 279 "Your username contains illegal characters "
229 . "(only a-z, A-Z and 0-9 are allowed), " 280 . "(only a-z, A-Z and 0-9 are allowed), "
230 . "or is not between 3 and 18 characters in length.", 281 . "or is not between 3 and 20 characters in length.",
231 cf::NDI_RED 282 cf::NDI_RED
232 ); 283 );
233 } 284 }
234 Coro::Timer::sleep 0.4; 285 Coro::Timer::sleep 0.4;
235 } 286 }
274 325
275 # try to read the user file and check the password 326 # try to read the user file and check the password
276 if (my $pl = cf::player::find $user) { 327 if (my $pl = cf::player::find $user) {
277 aio_stat $pl->path and next; 328 aio_stat $pl->path and next;
278 my $mtime = (stat _)[9]; 329 my $mtime = (stat _)[9];
279 my $hash = $pl->password; 330 my $token = $pl->password;
280 331
281 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 332 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
282 nuke_str $pass; 333 # player exists and passwords match - we can proceed
334
283 # password matches, wonderful 335 # password matches, wonderful
284 my $pl = cf::player::find $user or next; 336 my $pl = cf::player::find $user or next;
285 $pl->connect ($ns); 337 $pl->connect ($ns);
286 enter_map $pl; 338 enter_map $pl;
339 login_done $pl;
287 last; 340 return;
288 } elsif (can_cleanup $pl, $mtime) { 341 } elsif (can_cleanup $pl, $mtime) {
289 Coro::Timer::sleep 1; 342 Coro::Timer::sleep 1;
290 343
291 $ns->send_drawinfo ( 344 $ns->send_drawinfo (
292 "Player exists, but password does not match. If this is your account, " 345 "Player exists, but password does not match. If this is your account, "
293 . "please try again. If not, you can now decide to take over this account " 346 . "please try again. If not, you can now decide to take over this account "
294 . "because it has not been in-use for some time.", 347 . "because it has not been in-use for some time.",
295 cf::NDI_RED 348 cf::NDI_RED
296 ); 349 );
297 350
298 #TODO: nuke_str
299 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 351 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
300 or next; 352 or next;
301 353
302 # check if the file hasn't changed 354 # check if the file hasn't changed
303 aio_stat cf::player::path $user and next; 355 aio_stat cf::player::path $user and next;
305 357
306 $pl->quit_character; 358 $pl->quit_character;
307 359
308 # fall through to creation 360 # fall through to creation
309 } else { 361 } else {
310 nuke_str $pass;
311
312 Coro::Timer::sleep 1; 362 Coro::Timer::sleep 1;
313 363
314 $ns->send_drawinfo ( 364 $ns->send_drawinfo (
315 "Wrong username or password. Please try again " 365 "Wrong username or password. Please try again "
316 . "(check for Numlock and other semi-obvious error sources).", 366 . "(check for Numlock and other semi-obvious error sources).",
318 ); 368 );
319 next; 369 next;
320 } 370 }
321 } else { 371 } else {
322 # unable to load the playerfile: 372 # unable to load the playerfile:
323 # check wether the player dir exists, which means the file is corrupted or 373 # check whether the player dir exists, which means the file is corrupted or
324 # something very similar. 374 # something very similar.
325 if (!aio_stat cf::player::playerdir $user) { 375 if (!aio_stat cf::player::playerdir $user) {
326 $ns->send_drawinfo ( 376 $ns->send_drawinfo (
327 "Unable to retrieve this player. It might be a locked or broken account. " 377 "Unable to retrieve this player. It might be a locked or broken account. "
328 . "If this is your account, ask a dungeon master for assistance. " 378 . "If this is your account, ask a dungeon master for assistance. "
331 ); 381 );
332 next; 382 next;
333 } 383 }
334 } 384 }
335 385
336 # the rest of this function is character creation
337 $Coro::current->{desc} = "addme($user) chargen";
338
339 # just to make sure nothing is left over
340 nuke_playerdir $user;
341
342 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 386 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
343 387
344 if ($pass2 ne $pass) { 388 if ($pass2 ne $pass) {
345 nuke_str $pass;
346 nuke_str $pass2;
347 $ns->send_drawinfo ( 389 $ns->send_drawinfo (
348 "The passwords do not match, please try again.", 390 "The passwords do not match, please try again.",
349 cf::NDI_RED 391 cf::NDI_RED
350 ); 392 );
351 Coro::Timer::sleep 0.5; 393 Coro::Timer::sleep 0.5;
352 next; 394 next;
353 } 395 }
354 396
355 nuke_str $pass2;
356
357 my $pl = cf::player::new $user;
358 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
359 nuke_str $pass;
360 $pl->connect ($ns);
361 my $ob = $pl->ob;
362
363 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
364
365 while () {
366 $ob->update_stats;
367 $pl->save_stats;
368
369 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
370 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
371
372 if ($res =~ /^[Nn]/) {
373 last;
374 } elsif ($res > 0 && $res <= 7) {
375 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
376
377 if ($swap > 0 && $swap <= 7) {
378 $ob->swap_stats ($res - 1, $swap - 1);
379 }
380 } else {
381 $ob->roll_stats;
382 }
383
384 Coro::Timer::sleep 0.2;
385 }
386
387 $ob->set_animation (2);
388 $ob->add_statbonus;
389
390 while () {
391 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
392 my $msg = $ob->msg;
393 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
394 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
395
396 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
397 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
398
399 last if $res =~ /[dD]/;
400
401 $pl->chargen_race_next;
402 Coro::Timer::sleep 0.2;
403 }
404
405 $pl->chargen_race_done;
406
407 while () {
408 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
409 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
410
411 if ($res =~ /^[fF]/) {
412 $pl->gender (1);
413 last;
414 } elsif ($res =~ /^[mM]/) {
415 $pl->gender (0);
416 last;
417 }
418 Coro::Timer::sleep 0.2;
419 }
420
421 $ob->reply (undef, "Welcome to Deliantra!");
422
423 delete $pl->{deny_save};
424
425 last; 397 last;
426 } 398 }
399
400 # lock again, too layz to make this nicer
401 local $cf::LOGIN_LOCK{$user} = 1;
402
403 chargen $ns, $user, $pass;
404 login_done $ns->pl;
427 }); 405 });
428}); 406});
429 407
408cf::client->attach (
409 on_version => sub {
410 my ($ns, $arg) = @_;
411
412 $ns->ext_msg (nonces => map { join "", map { chr rand 256 } 0..63 } 1..2);
413
414 fatal ($ns,"oops");#d#
415 },
416);
417
418#cf::register_async_exticmd create_login => sub {
419# my ($ns, $reply, $user, $pass) = @_;
420#
421# $ns->pl and return $ns->destroy;
422#};
423
424cf::register_async_exticmd login => sub {
425 my ($ns, $reply, $user, $hash) = @_;
426
427 $ns->pl and return $ns->destroy;
428};
429
430cf::register_command password => sub {
431 my ($pl, $arg) = @_;
432
433 unless ($pl->flag (cf::FLAG_WIZ)) {
434 $pl->message (
435 "The password can currently only changed by a DM.",
436 cf::NDI_UNIQUE | cf::NDI_REPLY);
437 return;
438 }
439
440 my (@args) = split /\s+/, $arg;
441 my ($player, $new_pw) = @args;
442
443 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
444 $pl->message (
445 "Usage: password <player> [<new password>]",
446 cf::NDI_UNIQUE | cf::NDI_REPLY);
447 return;
448 }
449
450 if ($new_pw eq '') {
451 $new_pw =
452 join '',
453 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
454 1..9;
455 }
456
457 cf::async {
458 my $plc = cf::player::find $player;
459 if ($plc) {
460 $plc->password (encode_password $new_pw);
461 $pl->message (
462 "Ok, changed password of '$player' to '$new_pw'!",
463 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
464 } else {
465 $pl->message (
466 "Fail! Couldn't set password for '$player', "
467 . "he doesn't seem to exist!",
468 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
469 }
470 };
471};
472
430cf::register_command quit => sub { 473cf::register_command quit => sub {
431 my ($ob, $arg) = @_; 474 my ($ob, $arg) = @_;
432 475
433 $ob->reply (undef, 476 $ob->send_msg (undef,
434 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 477 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
435 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 478 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
436 cf::NDI_UNIQUE | cf::NDI_RED); 479 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
437}; 480};
438 481
439cf::register_command quit_character => sub { 482cf::register_command quit_character => sub {
440 my ($ob, $arg) = @_; 483 my ($ob, $arg) = @_;
441 484
442 my $pl = $ob->contr; 485 my $pl = $ob->contr;
443 486
444 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 487 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
445 if ($_[0] !~ /^[yY]/) { 488 if ($_[0] !~ /^[yY]/) {
446 $ob->reply (undef, 489 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 "Ok, not not quitting then.",
448 cf::NDI_UNIQUE | cf::NDI_RED);
449 } else { 490 } else {
450 $ob->reply (undef, 491 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
451 "Ok, quitting, hope to see you again.", 492 cf::async {
452 cf::NDI_UNIQUE | cf::NDI_RED);
453 $pl->ns->flush;
454 cf::async { $pl->quit_character }; 493 $pl->quit_character;
494 };
455 } 495 }
456 }); 496 });
457}; 497};
458 498
459cf::object->attach ( 499cf::object->attach (
465 505
466 my $pl = $ob->contr; 506 my $pl = $ob->contr;
467 507
468 # update respawn position 508 # update respawn position
469 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 509 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
470 cf::async { $pl->save };
471 510
472 my $killer = cf::arch::get "killer_logout"; 511 cf::async {
473 $pl->killer ($killer); 512 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
474 $killer->destroy; 513 ext::highscore::check $ob;
475 $ob->check_score;
476 514
477 $ob->reply (undef, "In the future, you will wake up here when you die."); 515 $pl->save;
478 516
517 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
518
519 my $ns = $pl->ns
520 or return;
521
479 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 522 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
480 if ($_[0] !~ /^[yY]/) { 523 if ($_[0] !~ /^[yY]/) {
481 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 524 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
482 $pl->deactivate; 525 $pl->deactivate;
483 $pl->ns->destroy; 526 $pl->ns->destroy;
484 } else { 527 }
485 cf::async { $pl->save };
486 } 528 });
487 }); 529 };
488 }, 530 },
489); 531);
490 532
491cf::player->attach ( 533cf::player->attach (
492 on_login => sub { 534 on_login => sub {
507 unless safe_spot $pl; 549 unless safe_spot $pl;
508 } 550 }
509 }, 551 },
510); 552);
511 553
512#############################################################################
513
514our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
515our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
516
517our $SCHEDULER = cf::async_ext {
518 $Coro::current->{desc} = "player scheduler";
519
520 while () {
521 Coro::EV::timer_once $SCHEDULE_INTERVAL;
522
523 # this weird form of iteration over values is used because
524 # the hash changes underneath us frequently, and for
525 # keeps a direct reference to the value without (in 5.8 perls)
526 # keeping a reference, so this is prone to crashes or worse.
527 my @players = keys %cf::PLAYER;
528 for (@players) {
529 my $pl = $cf::PLAYER{$_}
530 or next;
531 $pl->valid or next;
532
533 eval {
534 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
535 $pl->save;
536
537 unless ($pl->active || $pl->ns) {
538 # check refcounts, this is tricky and needs to be adjusted to fit server internals
539 my $ob = $pl->ob;
540
541 my $pl_ref = $pl->refcnt_cnt;
542 my $ob_ref = $ob->refcnt_cnt;
543
544 ## pl_ref == $pl + ob->contr + %cf::PLAYER
545 ## ob_ref == $ob + pl->observe + simply being an object
546 if ($pl_ref == 3 && $ob_ref == 3) {
547 warn "player-scheduler destroy ", $ob->name;#d#
548
549 # remove from sight and get fresh "copies"
550 $pl = delete $cf::PLAYER{$ob->name};
551 $ob = $pl->ob;
552
553 $pl->destroy; # destroys $ob
554 } else {
555 my $a_ = $pl->refcnt;#d#
556 my $b_ = $ob->refcnt;#d#
557
558 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
559 }
560 }
561 }
562 };
563 warn $@ if $@;
564 cf::cede_to_tick;
565 };
566 }
567};
568
569$SCHEDULER->prio (1);
570

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