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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.23 by root, Tue Jan 9 15:36:18 2007 UTC vs.
Revision 1.84 by root, Wed Apr 30 06:40:28 2008 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
21 21
22 $current 22 $current
23} 23}
24 24
40 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
41 41
42 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 50 . "this will fix anything.",
51 cf::NDI_RED 51 cf::NDI_RED
52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub check_clean_save { 57sub safe_spot($) {
58 my ($pl) = @_; 58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
59 61
60 unless (delete $pl->{clean_save}) { 62 my $m = $ob->map
61 #d#TODO 63 or return;
64 my $x = $ob->x;
65 my $y = $ob->y;
66
67# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73}
74
75sub enter_map {
76 my ($pl) = @_;
77
78 my $ob = $pl->ob;
79
80 my ($map, $x, $y)
81 = $ob->{_link_pos}
82 ? @{delete $ob->{_link_pos}}
83 : ($pl->maplevel, $ob->x, $ob->y);
84
85 $ob->enter_link;
86
87 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save};
89
90 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time;
94
95 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96
97 if ($age >= $MAX_DISCONNECT_TIME) {
98 $ob->message (
99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
101 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
102 . "H<You disconnected too long without having used a savebed.>",
103 cf::NDI_RED
104 );
105 # kill them.
106 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 my $killer = cf::arch::get "killer_login";
109 $pl->killer ($killer);
110 $killer->destroy;
111 } else {
112 ($map, $x, $y) = $pl->savebed;
113
114 $ob->message (
115 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
116 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
117 . "Better use a savebed next time, much worse things could have happened... "
118 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
119 cf::NDI_RED
120 );
121 }
122 } else {
123 $ob->message (
124 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
125 . "as lots of things could happen when you leave by other means, such as cave-ins, "
126 . "or monsters suddenly snapping your body. Better use a savebed next time. "
127 . "H<Always apply a bed of reality to disconnect from the server.>",
128 cf::NDI_RED
129 );
130 }
62 } 131 }
132
133 $ob->goto ($map, $x, $y);
63} 134}
64 135
65# delete a player directory, be non-blocking AND synchronous... 136# delete a player directory, be non-blocking AND synchronous...
66# (thats hard, so we crap out and fork). 137# (thats hard, so we crap out and fork).
67sub nuke_playerdir { 138sub nuke_playerdir {
68 my ($user) = @_; 139 my ($user) = @_;
69 140
70 aio_stat "$PLAYERDIR/$user"; 141 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
71 system "cd \Q$PLAYERDIR\E "
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74}
75 142
76sub addme { 143 cf::fork_call {
144 rename "$PLAYERDIR/$user", $temp;
145 system "rm", "-rf", $temp;
146 };
147}
148
149cf::client->attach (on_addme => sub {
77 my ($ns) = @_; 150 my ($ns) = @_;
78 151
79 $ns->destroy if $ns->pl; 152 if (!$ns->facecache)
153 {
154 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
155
156
157***
158*** WARNING:
159*** Your client does not support face/image caching,
160*** or it has been disabled. Face caching is mandatory
161*** so please enable it or use a newer client.
162***
163*** Look at your client preferences:
164***
165*** deliantra: all known versions automatically enable the facecache.
166*** cfclient: use the -cache commandline option.
167*** cfclient: map will not redraw automatically (bug).
168*** gcfclient: use -cache commandline option, or enable
169*** gcfclient: Client => Configure => Map & Image => Cache Images.
170*** jcrossclient: your client is broken, use deliantra or gcfclient.
171***
172***
173EOF
174 if ($ns->version =~ /jcrossclient/) {
175 # let them, for now
176 } else {
177 $ns->flush;
178 return $ns->destroy;
179 }
180
181 # $ns->facecache = true;
182 }
183
184 if ($ns->mapmode < cf::Map1aCmd) {
185 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
186
187
188***
189*** WARNING:
190*** Your client is too old. Please upgrade to a newer version.
191EOF
192
193 $ns->flush;
194 return $ns->destroy;
195 }
196
197 $ns->pl and return $ns->destroy;
80 198
81 $ns->async (sub { 199 $ns->async (sub {
200 $Coro::current->{desc} = "addme init";
201
82 my ($user, $pass); 202 my ($user, $pass);
83 203
84 $ns->send_packet ("addme_success"); 204 $ns->send_packet ("addme_success");
85 205
86 for (;;) { 206 for (;;) {
99 $ns->send_drawinfo ( 219 $ns->send_drawinfo (
100 "That username is currently used in another login session. " 220 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.", 221 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED 222 cf::NDI_RED
103 ); 223 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 224 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
105 last; 225 last;
106 } else { 226 } else {
107 $ns->send_drawinfo ( 227 $ns->send_drawinfo (
108 "Your username contains illegal characters " 228 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 229 . "(only a-z, A-Z and 0-9 are allowed), "
110 . "or is not between 3 and 18 characters in length.", 230 . "or is not between 3 and 18 characters in length.",
111 cf::NDI_RED 231 cf::NDI_RED
112 ); 232 );
113 } 233 }
234 Coro::Timer::sleep 0.4;
114 } 235 }
115 236
116 check_playing $ns, $user and next; 237 check_playing $ns, $user and next;
238
239 $Coro::current->{desc} = "addme($user) pass";
117 240
118 $ns->send_drawinfo ( 241 $ns->send_drawinfo (
119 "Welcome $user, please enter your password now. " 242 "Welcome $user, please enter your password now. "
120 . "New users should now choose a password. " 243 . "New users should now choose a password. "
121 . "Anything your client lets you enter is fine.", 244 . "Anything your client lets you enter is fine.",
129 $ns->send_drawinfo ( 252 $ns->send_drawinfo (
130 "Try to use at least three characters as your password please, " 253 "Try to use at least three characters as your password please, "
131 . "that cannot be too much to ask for :)", 254 . "that cannot be too much to ask for :)",
132 cf::NDI_RED 255 cf::NDI_RED
133 ); 256 );
257 Coro::Timer::sleep 0.4;
134 } 258 }
135 259
136 # lock this username for the remainder of this login session 260 # lock this username for the remainder of this login session
137 if ($cf::LOGIN_LOCK{$user}) { 261 if ($cf::LOGIN_LOCK{$user}) {
138 $ns->send_drawinfo ( 262 $ns->send_drawinfo (
144 } 268 }
145 local $cf::LOGIN_LOCK{$user} = 1; 269 local $cf::LOGIN_LOCK{$user} = 1;
146 270
147 check_playing $ns, $user and next; 271 check_playing $ns, $user and next;
148 272
273 $Coro::current->{desc} = "addme($user) check";
274
149 # try to read the user file and check the password 275 # try to read the user file and check the password
150 if (my $pl = cf::player::find $user) { 276 if (my $pl = cf::player::find $user) {
151 aio_stat $pl->path and next; 277 aio_stat $pl->path and next;
152 my $mtime = (stat _)[9]; 278 my $mtime = (stat _)[9];
153 my $hash = $pl->password; 279 my $hash = $pl->password;
155 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 281 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
156 nuke_str $pass; 282 nuke_str $pass;
157 # password matches, wonderful 283 # password matches, wonderful
158 my $pl = cf::player::find $user or next; 284 my $pl = cf::player::find $user or next;
159 $pl->connect ($ns); 285 $pl->connect ($ns);
160 check_clean_save $pl; 286 enter_map $pl;
161 $pl->{clean_save} = 1;
162 last; 287 last;
163 } elsif (can_cleanup $pl, $mtime) { 288 } elsif (can_cleanup $pl, $mtime) {
164 Coro::Timer::sleep 1; 289 Coro::Timer::sleep 1;
165 290
166 $ns->send_drawinfo ( 291 $ns->send_drawinfo (
191 . "(check for Numlock and other semi-obvious error sources).", 316 . "(check for Numlock and other semi-obvious error sources).",
192 cf::NDI_RED 317 cf::NDI_RED
193 ); 318 );
194 next; 319 next;
195 } 320 }
321 } else {
322 # unable to load the playerfile:
323 # check wether the player dir exists, which means the file is corrupted or
324 # something very similar.
325 if (!aio_stat cf::player::playerdir $user) {
326 $ns->send_drawinfo (
327 "Unable to retrieve this player. It might be a locked or broken account. "
328 . "If this is your account, ask a dungeon master for assistance. "
329 . "Otherwise choose a different login name.",
330 cf::NDI_RED
331 );
332 next;
333 }
196 } 334 }
197 335
198 # the rest of this function is character creation 336 # the rest of this function is character creation
337 $Coro::current->{desc} = "addme($user) chargen";
199 338
200 # just to make sure nothing is left over 339 # just to make sure nothing is left over
201 nuke_playerdir $user; 340 nuke_playerdir $user;
202 341
203 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 342 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
207 nuke_str $pass2; 346 nuke_str $pass2;
208 $ns->send_drawinfo ( 347 $ns->send_drawinfo (
209 "The passwords do not match, please try again.", 348 "The passwords do not match, please try again.",
210 cf::NDI_RED 349 cf::NDI_RED
211 ); 350 );
351 Coro::Timer::sleep 0.5;
212 next; 352 next;
213 } 353 }
214 354
215 nuke_str $pass2; 355 nuke_str $pass2;
216 356
217 my $pl = cf::player::new $user; 357 my $pl = cf::player::new $user;
218 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 358 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
219 nuke_str $pass; 359 nuke_str $pass;
220 $pl->connect ($ns); 360 $pl->connect ($ns);
221
222 my $ob = $pl->ob; 361 my $ob = $pl->ob;
362
363 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
223 364
224 while () { 365 while () {
225 $ob->update_stats; 366 $ob->update_stats;
226 $pl->save_stats; 367 $pl->save_stats;
227 368
237 $ob->swap_stats ($res - 1, $swap - 1); 378 $ob->swap_stats ($res - 1, $swap - 1);
238 } 379 }
239 } else { 380 } else {
240 $ob->roll_stats; 381 $ob->roll_stats;
241 } 382 }
383
384 Coro::Timer::sleep 0.2;
242 } 385 }
243 386
244 $ob->set_animation (2); 387 $ob->set_animation (2);
245 $ob->add_statbonus; 388 $ob->add_statbonus;
246 389
247 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 390 while () {
248 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 391 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
392 my $msg = $ob->msg;
393 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
394 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
395
396 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
249 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 397 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
250 398
251 $ns->state (cf::ST_CHANGE_CLASS); 399 last if $res =~ /[dD]/;
400
401 $pl->chargen_race_next;
402 Coro::Timer::sleep 0.2;
403 }
404
405 $pl->chargen_race_done;
406
407 while () {
408 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
409 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
410
411 if ($res =~ /^[fF]/) {
412 $pl->gender (1);
413 last;
414 } elsif ($res =~ /^[mM]/) {
415 $pl->gender (0);
416 last;
417 }
418 Coro::Timer::sleep 0.2;
419 }
420
421 $ob->reply (undef, "Welcome to Deliantra!");
422
252 delete $pl->{deny_save};#d# too early 423 delete $pl->{deny_save};
253 424
254 last; 425 last;
255 } 426 }
256 }); 427 });
257} 428});
258 429
259cf::register_command quit => sub { 430cf::register_command quit => sub {
260 my ($ob, $arg) = @_; 431 my ($ob, $arg) = @_;
261 432
262 $ob->reply (undef, 433 $ob->reply (undef,
278 } else { 449 } else {
279 $ob->reply (undef, 450 $ob->reply (undef,
280 "Ok, quitting, hope to see you again.", 451 "Ok, quitting, hope to see you again.",
281 cf::NDI_UNIQUE | cf::NDI_RED); 452 cf::NDI_UNIQUE | cf::NDI_RED);
282 $pl->ns->flush; 453 $pl->ns->flush;
283 $pl->quit_character; 454 cf::async { $pl->quit_character };
284 } 455 }
285 }); 456 });
286}; 457};
287 458
288cf::object->attach ( 459cf::object->attach (
296 467
297 # update respawn position 468 # update respawn position
298 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 469 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
299 cf::async { $pl->save }; 470 cf::async { $pl->save };
300 471
472 my $killer = cf::arch::get "killer_logout";
301 $pl->killer ("left"); 473 $pl->killer ($killer);
474 $killer->destroy;
302 $ob->check_score; 475 $ob->check_score;
303 476
304 $ob->reply (undef, "In the future, you will wake up here when you die."); 477 $ob->reply (undef, "In the future, you will wake up here when you die.");
305 478
306 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 479 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
328 501
329 if ($cleanly) { 502 if ($cleanly) {
330 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 503 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
331 } else { 504 } else {
332 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 505 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
333 delete $pl->{clean_save}; 506 $pl->{unclean_save} = $cf::RUNTIME
507 unless safe_spot $pl;
334 } 508 }
335 }, 509 },
336); 510);
337 511
338cf::client->attach (
339 on_addme => \&addme,
340);
341
342############################################################################# 512#############################################################################
343 513
344our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 514our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
345our $SAVE_TIMEOUT = 20; # save players every n seconds 515our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
346our $SAVE_INTERVAL = 0.5; # save at max. one player every $SAVE_INTERVAL
347 516
348our $SCHEDULER = cf::async_ext { 517our $SCHEDULER = cf::async_ext {
518 $Coro::current->{desc} = "player scheduler";
519
349 while () { 520 while () {
350 Coro::Timer::sleep $SCHEDULE_INTERVAL; 521 Coro::EV::timer_once $SCHEDULE_INTERVAL;
351 522
352 # this weird form of iteration over values is used because 523 # this weird form of iteration over values is used because
353 # the hash changes underneath us frequently, and for 524 # the hash changes underneath us frequently, and for
354 # keeps a direct reference to the value without (in 5.8 perls) 525 # keeps a direct reference to the value without (in 5.8 perls)
355 # keeping a reference, so this is prone to crashes or worse. 526 # keeping a reference, so this is prone to crashes or worse.
361 532
362 eval { 533 eval {
363 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 534 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
364 $pl->save; 535 $pl->save;
365 536
366 unless ($pl->active) { 537 unless ($pl->active || $pl->ns) {
367 # check refcounts, this is tricky and needs to be adjusted to fit server internals 538 # check refcounts, this is tricky and needs to be adjusted to fit server internals
368 my $ob = $pl->ob; 539 my $ob = $pl->ob;
369 Scalar::Util::weaken $pl; 540
370 Scalar::Util::weaken $ob;
371 my $a_ = $pl->refcnt;#d#
372 my $b_ = $ob->refcnt;#d#
373 my $pl_ref = $pl->refcnt_cnt; 541 my $pl_ref = $pl->refcnt_cnt;
374 my $ob_ref = $ob->refcnt_cnt; 542 my $ob_ref = $ob->refcnt_cnt;
375 543
376 ## pl_ref == one from object + one from cf::PLAYER 544 ## pl_ref == $pl + ob->contr + %cf::PLAYER
377 ## ob_ref == one from simply being an object 545 ## ob_ref == $ob + pl->observe + simply being an object
378 if ($pl_ref == 2 && $ob_ref == 1) { 546 if ($pl_ref == 3 && $ob_ref == 3) {
379 warn "player-scheduler destroy ", $ob->name;#d# 547 warn "player-scheduler destroy ", $ob->name;#d#
380 548
381 # remove from sight and get fresh "copies" 549 # remove from sight and get fresh "copies"
382 $pl = delete $cf::PLAYER{$ob->name}; 550 $pl = delete $cf::PLAYER{$ob->name};
383 $ob = $pl->ob; 551 $ob = $pl->ob;
384 552
385 $ob->destroy;
386 $pl->destroy; 553 $pl->destroy; # destroys $ob
387 } else { 554 } else {
555 my $a_ = $pl->refcnt;#d#
556 my $b_ = $ob->refcnt;#d#
557
388 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 558 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
389 } 559 }
390 } 560 }
391 Coro::Timer::sleep $SAVE_INTERVAL;
392 } 561 }
393 }; 562 };
394 warn $@ if $@; 563 warn $@ if $@;
395 Coro::cede; 564 cf::cede_to_tick;
396 }; 565 };
397 } 566 }
398}; 567};
399 568
400$SCHEDULER->prio (1); 569$SCHEDULER->prio (1);

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