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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.71 by root, Sun Sep 2 12:45:44 2007 UTC vs.
Revision 1.84 by root, Wed Apr 30 06:40:28 2008 UTC

52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub safe_spot($) {
58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
61
62 my $m = $ob->map
63 or return;
64 my $x = $ob->x;
65 my $y = $ob->y;
66
67# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73}
74
57sub enter_map { 75sub enter_map {
58 my ($pl) = @_; 76 my ($pl) = @_;
59 77
60 my $ob = $pl->ob; 78 my $ob = $pl->ob;
61 79
64 ? @{delete $ob->{_link_pos}} 82 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 83 : ($pl->maplevel, $ob->x, $ob->y);
66 84
67 $ob->enter_link; 85 $ob->enter_link;
68 86
87 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 88 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 89
90 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 91 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 92 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 93 my $age = $cf::RUNTIME - $time;
74 94
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 95 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 96
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) { 97 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message ( 98 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, " 100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. " 101 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<Always apply a bed of reality to disconnect from the server.>", 102 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED 103 cf::NDI_RED
108 ); 104 );
105 # kill them.
106 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 my $killer = cf::arch::get "killer_login";
109 $pl->killer ($killer);
110 $killer->destroy;
111 } else {
112 ($map, $x, $y) = $pl->savebed;
113
114 $ob->message (
115 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
116 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
117 . "Better use a savebed next time, much worse things could have happened... "
118 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
119 cf::NDI_RED
120 );
121 }
122 } else {
123 $ob->message (
124 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
125 . "as lots of things could happen when you leave by other means, such as cave-ins, "
126 . "or monsters suddenly snapping your body. Better use a savebed next time. "
127 . "H<Always apply a bed of reality to disconnect from the server.>",
128 cf::NDI_RED
109 } 129 );
110 } 130 }
111 } 131 }
112 132
113 $ob->goto ($map, $x, $y); 133 $ob->goto ($map, $x, $y);
114} 134}
140*** or it has been disabled. Face caching is mandatory 160*** or it has been disabled. Face caching is mandatory
141*** so please enable it or use a newer client. 161*** so please enable it or use a newer client.
142*** 162***
143*** Look at your client preferences: 163*** Look at your client preferences:
144*** 164***
145*** CFPlus: all known versions automatically enable the facecache. 165*** deliantra: all known versions automatically enable the facecache.
146*** cfclient: use the -cache commandline option. 166*** cfclient: use the -cache commandline option.
147*** cfclient: map will not redraw automatically (bug). 167*** cfclient: map will not redraw automatically (bug).
148*** gcfclient: use -cache commandline option, or enable 168*** gcfclient: use -cache commandline option, or enable
149*** gcfclient: Client => Configure => Map & Image => Cache Images. 169*** gcfclient: Client => Configure => Map & Image => Cache Images.
150*** jcrossclient: your client is broken, use CFPlus or gcfclient. 170*** jcrossclient: your client is broken, use deliantra or gcfclient.
151*** 171***
152*** 172***
153EOF 173EOF
154 if ($ns->version =~ /jcrossclient/) { 174 if ($ns->version =~ /jcrossclient/) {
155 # let them, for now 175 # let them, for now
175 } 195 }
176 196
177 $ns->pl and return $ns->destroy; 197 $ns->pl and return $ns->destroy;
178 198
179 $ns->async (sub { 199 $ns->async (sub {
200 $Coro::current->{desc} = "addme init";
201
180 my ($user, $pass); 202 my ($user, $pass);
181 203
182 $ns->send_packet ("addme_success"); 204 $ns->send_packet ("addme_success");
183 205
184 for (;;) { 206 for (;;) {
212 Coro::Timer::sleep 0.4; 234 Coro::Timer::sleep 0.4;
213 } 235 }
214 236
215 check_playing $ns, $user and next; 237 check_playing $ns, $user and next;
216 238
239 $Coro::current->{desc} = "addme($user) pass";
240
217 $ns->send_drawinfo ( 241 $ns->send_drawinfo (
218 "Welcome $user, please enter your password now. " 242 "Welcome $user, please enter your password now. "
219 . "New users should now choose a password. " 243 . "New users should now choose a password. "
220 . "Anything your client lets you enter is fine.", 244 . "Anything your client lets you enter is fine.",
221 cf::NDI_BLUE 245 cf::NDI_BLUE
243 next; 267 next;
244 } 268 }
245 local $cf::LOGIN_LOCK{$user} = 1; 269 local $cf::LOGIN_LOCK{$user} = 1;
246 270
247 check_playing $ns, $user and next; 271 check_playing $ns, $user and next;
272
273 $Coro::current->{desc} = "addme($user) check";
248 274
249 # try to read the user file and check the password 275 # try to read the user file and check the password
250 if (my $pl = cf::player::find $user) { 276 if (my $pl = cf::player::find $user) {
251 aio_stat $pl->path and next; 277 aio_stat $pl->path and next;
252 my $mtime = (stat _)[9]; 278 my $mtime = (stat _)[9];
306 next; 332 next;
307 } 333 }
308 } 334 }
309 335
310 # the rest of this function is character creation 336 # the rest of this function is character creation
337 $Coro::current->{desc} = "addme($user) chargen";
311 338
312 # just to make sure nothing is left over 339 # just to make sure nothing is left over
313 nuke_playerdir $user; 340 nuke_playerdir $user;
314 341
315 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 342 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
389 last; 416 last;
390 } 417 }
391 Coro::Timer::sleep 0.2; 418 Coro::Timer::sleep 0.2;
392 } 419 }
393 420
394 $ob->reply (undef, "Welcome to Crossfire!"); 421 $ob->reply (undef, "Welcome to Deliantra!");
395 422
396 delete $pl->{deny_save}; 423 delete $pl->{deny_save};
397 424
398 last; 425 last;
399 } 426 }
440 467
441 # update respawn position 468 # update respawn position
442 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 469 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
443 cf::async { $pl->save }; 470 cf::async { $pl->save };
444 471
472 my $killer = cf::arch::get "killer_logout";
445 $pl->killer ("left"); 473 $pl->killer ($killer);
474 $killer->destroy;
446 $ob->check_score; 475 $ob->check_score;
447 476
448 $ob->reply (undef, "In the future, you will wake up here when you die."); 477 $ob->reply (undef, "In the future, you will wake up here when you die.");
449 478
450 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 479 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
472 501
473 if ($cleanly) { 502 if ($cleanly) {
474 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 503 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
475 } else { 504 } else {
476 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 505 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
477 $pl->{unclean_save} = $cf::RUNTIME; 506 $pl->{unclean_save} = $cf::RUNTIME
507 unless safe_spot $pl;
478 } 508 }
479 }, 509 },
480); 510);
481 511
482############################################################################# 512#############################################################################
483 513
484our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs 514our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
485our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds 515our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
486 516
487our $SCHEDULER = cf::async_ext { 517our $SCHEDULER = cf::async_ext {
488 my $schedule_interval = Coro::Event->timer (after => 1); 518 $Coro::current->{desc} = "player scheduler";
519
489 while () { 520 while () {
490 $schedule_interval->interval ($SCHEDULE_INTERVAL); 521 Coro::EV::timer_once $SCHEDULE_INTERVAL;
491 $schedule_interval->next;
492 522
493 # this weird form of iteration over values is used because 523 # this weird form of iteration over values is used because
494 # the hash changes underneath us frequently, and for 524 # the hash changes underneath us frequently, and for
495 # keeps a direct reference to the value without (in 5.8 perls) 525 # keeps a direct reference to the value without (in 5.8 perls)
496 # keeping a reference, so this is prone to crashes or worse. 526 # keeping a reference, so this is prone to crashes or worse.
523 $pl->destroy; # destroys $ob 553 $pl->destroy; # destroys $ob
524 } else { 554 } else {
525 my $a_ = $pl->refcnt;#d# 555 my $a_ = $pl->refcnt;#d#
526 my $b_ = $ob->refcnt;#d# 556 my $b_ = $ob->refcnt;#d#
527 557
528 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# 558 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
529 } 559 }
530 } 560 }
531 } 561 }
532 }; 562 };
533 warn $@ if $@; 563 warn $@ if $@;
534 Coro::cede; 564 cf::cede_to_tick;
535 }; 565 };
536 } 566 }
537}; 567};
538 568
539$SCHEDULER->prio (1); 569$SCHEDULER->prio (1);

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