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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.73 by root, Mon Oct 1 00:55:50 2007 UTC vs.
Revision 1.84 by root, Wed Apr 30 06:40:28 2008 UTC

52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub safe_spot($) {
58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
61
62 my $m = $ob->map
63 or return;
64 my $x = $ob->x;
65 my $y = $ob->y;
66
67# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73}
74
57sub enter_map { 75sub enter_map {
58 my ($pl) = @_; 76 my ($pl) = @_;
59 77
60 my $ob = $pl->ob; 78 my $ob = $pl->ob;
61 79
64 ? @{delete $ob->{_link_pos}} 82 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 83 : ($pl->maplevel, $ob->x, $ob->y);
66 84
67 $ob->enter_link; 85 $ob->enter_link;
68 86
87 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 88 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 89
90 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 91 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 92 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 93 my $age = $cf::RUNTIME - $time;
74 94
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 95 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 96
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) { 97 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message ( 98 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, " 100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. " 101 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<Always apply a bed of reality to disconnect from the server.>", 102 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED 103 cf::NDI_RED
108 ); 104 );
105 # kill them.
106 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 my $killer = cf::arch::get "killer_login";
109 $pl->killer ($killer);
110 $killer->destroy;
111 } else {
112 ($map, $x, $y) = $pl->savebed;
113
114 $ob->message (
115 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
116 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
117 . "Better use a savebed next time, much worse things could have happened... "
118 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
119 cf::NDI_RED
120 );
121 }
122 } else {
123 $ob->message (
124 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
125 . "as lots of things could happen when you leave by other means, such as cave-ins, "
126 . "or monsters suddenly snapping your body. Better use a savebed next time. "
127 . "H<Always apply a bed of reality to disconnect from the server.>",
128 cf::NDI_RED
109 } 129 );
110 } 130 }
111 } 131 }
112 132
113 $ob->goto ($map, $x, $y); 133 $ob->goto ($map, $x, $y);
114} 134}
140*** or it has been disabled. Face caching is mandatory 160*** or it has been disabled. Face caching is mandatory
141*** so please enable it or use a newer client. 161*** so please enable it or use a newer client.
142*** 162***
143*** Look at your client preferences: 163*** Look at your client preferences:
144*** 164***
145*** CFPlus: all known versions automatically enable the facecache. 165*** deliantra: all known versions automatically enable the facecache.
146*** cfclient: use the -cache commandline option. 166*** cfclient: use the -cache commandline option.
147*** cfclient: map will not redraw automatically (bug). 167*** cfclient: map will not redraw automatically (bug).
148*** gcfclient: use -cache commandline option, or enable 168*** gcfclient: use -cache commandline option, or enable
149*** gcfclient: Client => Configure => Map & Image => Cache Images. 169*** gcfclient: Client => Configure => Map & Image => Cache Images.
150*** jcrossclient: your client is broken, use CFPlus or gcfclient. 170*** jcrossclient: your client is broken, use deliantra or gcfclient.
151*** 171***
152*** 172***
153EOF 173EOF
154 if ($ns->version =~ /jcrossclient/) { 174 if ($ns->version =~ /jcrossclient/) {
155 # let them, for now 175 # let them, for now
396 last; 416 last;
397 } 417 }
398 Coro::Timer::sleep 0.2; 418 Coro::Timer::sleep 0.2;
399 } 419 }
400 420
401 $ob->reply (undef, "Welcome to Crossfire!"); 421 $ob->reply (undef, "Welcome to Deliantra!");
402 422
403 delete $pl->{deny_save}; 423 delete $pl->{deny_save};
404 424
405 last; 425 last;
406 } 426 }
447 467
448 # update respawn position 468 # update respawn position
449 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 469 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
450 cf::async { $pl->save }; 470 cf::async { $pl->save };
451 471
472 my $killer = cf::arch::get "killer_logout";
452 $pl->killer ("left"); 473 $pl->killer ($killer);
474 $killer->destroy;
453 $ob->check_score; 475 $ob->check_score;
454 476
455 $ob->reply (undef, "In the future, you will wake up here when you die."); 477 $ob->reply (undef, "In the future, you will wake up here when you die.");
456 478
457 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 479 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
479 501
480 if ($cleanly) { 502 if ($cleanly) {
481 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 503 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
482 } else { 504 } else {
483 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 505 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
484 $pl->{unclean_save} = $cf::RUNTIME; 506 $pl->{unclean_save} = $cf::RUNTIME
507 unless safe_spot $pl;
485 } 508 }
486 }, 509 },
487); 510);
488 511
489############################################################################# 512#############################################################################
492our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds 515our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
493 516
494our $SCHEDULER = cf::async_ext { 517our $SCHEDULER = cf::async_ext {
495 $Coro::current->{desc} = "player scheduler"; 518 $Coro::current->{desc} = "player scheduler";
496 519
497 my $schedule_interval = Coro::Event->timer (after => 1, data => cf::WF_AUTOCANCEL);
498 while () { 520 while () {
499 $schedule_interval->interval ($SCHEDULE_INTERVAL); 521 Coro::EV::timer_once $SCHEDULE_INTERVAL;
500 $schedule_interval->next;
501 522
502 # this weird form of iteration over values is used because 523 # this weird form of iteration over values is used because
503 # the hash changes underneath us frequently, and for 524 # the hash changes underneath us frequently, and for
504 # keeps a direct reference to the value without (in 5.8 perls) 525 # keeps a direct reference to the value without (in 5.8 perls)
505 # keeping a reference, so this is prone to crashes or worse. 526 # keeping a reference, so this is prone to crashes or worse.
532 $pl->destroy; # destroys $ob 553 $pl->destroy; # destroys $ob
533 } else { 554 } else {
534 my $a_ = $pl->refcnt;#d# 555 my $a_ = $pl->refcnt;#d#
535 my $b_ = $ob->refcnt;#d# 556 my $b_ = $ob->refcnt;#d#
536 557
537 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# 558 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
538 } 559 }
539 } 560 }
540 } 561 }
541 }; 562 };
542 warn $@ if $@; 563 warn $@ if $@;
543 Coro::cede; 564 cf::cede_to_tick;
544 }; 565 };
545 } 566 }
546}; 567};
547 568
548$SCHEDULER->prio (1); 569$SCHEDULER->prio (1);

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