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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.8 by root, Wed Dec 27 15:04:38 2006 UTC vs.
Revision 1.84 by root, Wed Apr 30 06:40:28 2008 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# testbed for coroutines in crossfire : 10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
11 14
12sub query { 15sub query {
13 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
14 17
15 my $current = $Coro::current; 18 my $current = $Coro::current;
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
17 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
18 21
19 $current 22 $current
20} 23}
21 24
22sub can_cleanup { 25sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 26 my ($pl, $mtime) = @_;
24 27
25 my $age = time - $mtime; 28 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 29 my $level = $pl->ob->level;
27 30
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 34 || $age > 700 * 86400 # 2 years for everybody else
32} 35}
33 36
34sub check_playing { 37sub check_playing {
35 my ($ns, $user) = @_; 38 my ($ns, $user) = @_;
36 39
37 return unless cf::player::find $user; 40 return unless cf::player::find_active $user;
38 41
39 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.", 50 . "this will fix anything.",
48 cf::NDI_RED 51 cf::NDI_RED
49 ); 52 );
50 53
51 1 54 1
52} 55}
53 56
57sub safe_spot($) {
58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
61
62 my $m = $ob->map
63 or return;
64 my $x = $ob->x;
65 my $y = $ob->y;
66
67# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73}
74
75sub enter_map {
76 my ($pl) = @_;
77
78 my $ob = $pl->ob;
79
80 my ($map, $x, $y)
81 = $ob->{_link_pos}
82 ? @{delete $ob->{_link_pos}}
83 : ($pl->maplevel, $ob->x, $ob->y);
84
85 $ob->enter_link;
86
87 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save};
89
90 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time;
94
95 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96
97 if ($age >= $MAX_DISCONNECT_TIME) {
98 $ob->message (
99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
101 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
102 . "H<You disconnected too long without having used a savebed.>",
103 cf::NDI_RED
104 );
105 # kill them.
106 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 my $killer = cf::arch::get "killer_login";
109 $pl->killer ($killer);
110 $killer->destroy;
111 } else {
112 ($map, $x, $y) = $pl->savebed;
113
114 $ob->message (
115 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
116 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
117 . "Better use a savebed next time, much worse things could have happened... "
118 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
119 cf::NDI_RED
120 );
121 }
122 } else {
123 $ob->message (
124 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
125 . "as lots of things could happen when you leave by other means, such as cave-ins, "
126 . "or monsters suddenly snapping your body. Better use a savebed next time. "
127 . "H<Always apply a bed of reality to disconnect from the server.>",
128 cf::NDI_RED
129 );
130 }
131 }
132
133 $ob->goto ($map, $x, $y);
134}
135
54# delete a player directory, be non-blocking AND synchronous... 136# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 137# (thats hard, so we crap out and fork).
56sub nuke_playerdir { 138sub nuke_playerdir {
57 my ($user) = @_; 139 my ($user) = @_;
58 140
59 aio_stat "$PLAYERDIR/$user"; 141 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
60 system "cd \Q$PLAYERDIR\E "
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63}
64 142
65sub addme { 143 cf::fork_call {
144 rename "$PLAYERDIR/$user", $temp;
145 system "rm", "-rf", $temp;
146 };
147}
148
149cf::client->attach (on_addme => sub {
66 my ($ns) = @_; 150 my ($ns) = @_;
67 151
68 $ns->destroy if $ns->pl; 152 if (!$ns->facecache)
153 {
154 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
69 155
156
157***
158*** WARNING:
159*** Your client does not support face/image caching,
160*** or it has been disabled. Face caching is mandatory
161*** so please enable it or use a newer client.
162***
163*** Look at your client preferences:
164***
165*** deliantra: all known versions automatically enable the facecache.
166*** cfclient: use the -cache commandline option.
167*** cfclient: map will not redraw automatically (bug).
168*** gcfclient: use -cache commandline option, or enable
169*** gcfclient: Client => Configure => Map & Image => Cache Images.
170*** jcrossclient: your client is broken, use deliantra or gcfclient.
171***
172***
173EOF
174 if ($ns->version =~ /jcrossclient/) {
175 # let them, for now
176 } else {
177 $ns->flush;
178 return $ns->destroy;
179 }
180
181 # $ns->facecache = true;
182 }
183
184 if ($ns->mapmode < cf::Map1aCmd) {
185 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
186
187
188***
189*** WARNING:
190*** Your client is too old. Please upgrade to a newer version.
191EOF
192
193 $ns->flush;
194 return $ns->destroy;
195 }
196
197 $ns->pl and return $ns->destroy;
198
70 $ns->coro (sub { 199 $ns->async (sub {
200 $Coro::current->{desc} = "addme init";
201
71 my ($user, $pass); 202 my ($user, $pass);
72 203
73 $ns->send_packet ("addme_success"); 204 $ns->send_packet ("addme_success");
74 205
75 for (;;) { 206 for (;;) {
88 $ns->send_drawinfo ( 219 $ns->send_drawinfo (
89 "That username is currently used in another login session. " 220 "That username is currently used in another login session. "
90 . "Chose another, or wait till the other session has ended.", 221 . "Chose another, or wait till the other session has ended.",
91 cf::NDI_RED 222 cf::NDI_RED
92 ); 223 );
93 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 224 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
94 last; 225 last;
95 } else { 226 } else {
96 $ns->send_drawinfo ( 227 $ns->send_drawinfo (
97 "Your username contains illegal characters " 228 "Your username contains illegal characters "
98 . "(only a-z, A-Z and 0-9 are allowed), " 229 . "(only a-z, A-Z and 0-9 are allowed), "
99 . "or is not between 3 and 18 characters in length.", 230 . "or is not between 3 and 18 characters in length.",
100 cf::NDI_RED 231 cf::NDI_RED
101 ); 232 );
102 } 233 }
234 Coro::Timer::sleep 0.4;
103 } 235 }
104 236
105 check_playing $ns, $user and next; 237 check_playing $ns, $user and next;
238
239 $Coro::current->{desc} = "addme($user) pass";
106 240
107 $ns->send_drawinfo ( 241 $ns->send_drawinfo (
108 "Welcome $user, please enter your password now. " 242 "Welcome $user, please enter your password now. "
109 . "New users should now choose a password. " 243 . "New users should now choose a password. "
110 . "Anything your client lets you enter is fine.", 244 . "Anything your client lets you enter is fine.",
118 $ns->send_drawinfo ( 252 $ns->send_drawinfo (
119 "Try to use at least three characters as your password please, " 253 "Try to use at least three characters as your password please, "
120 . "that cannot be too much to ask for :)", 254 . "that cannot be too much to ask for :)",
121 cf::NDI_RED 255 cf::NDI_RED
122 ); 256 );
257 Coro::Timer::sleep 0.4;
123 } 258 }
124
125 my $dir = "$PLAYERDIR/$user";
126 my $plfile = "$dir/$user.pl";
127 259
128 # lock this username for the remainder of this login session 260 # lock this username for the remainder of this login session
129 if ($cf::LOGIN_LOCK{$user}) { 261 if ($cf::LOGIN_LOCK{$user}) {
130 $ns->send_drawinfo ( 262 $ns->send_drawinfo (
131 "That username is currently used in another login session. " 263 "That username is currently used in another login session. "
136 } 268 }
137 local $cf::LOGIN_LOCK{$user} = 1; 269 local $cf::LOGIN_LOCK{$user} = 1;
138 270
139 check_playing $ns, $user and next; 271 check_playing $ns, $user and next;
140 272
273 $Coro::current->{desc} = "addme($user) check";
274
141 # try to read the user file and check the password 275 # try to read the user file and check the password
142 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 276 if (my $pl = cf::player::find $user) {
277 aio_stat $pl->path and next;
143 my $mtime = (stat $fh)[9]; 278 my $mtime = (stat _)[9];
144
145 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
146 $buf =~ /^password (\S+)$/m or next;
147 my $hash = $1; 279 my $hash = $pl->password;
148 280
149 if ($hash eq crypt $pass, $hash) { 281 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
282 nuke_str $pass;
150 # password matches, wonderful 283 # password matches, wonderful
151 my $pl = cf::player::load $plfile or next; 284 my $pl = cf::player::find $user or next;
152 $pl->enable_save (1);
153 $pl->connect ($ns); 285 $pl->connect ($ns);
286 enter_map $pl;
154 last; 287 last;
155 } elsif (can_cleanup $buf, $mtime) { 288 } elsif (can_cleanup $pl, $mtime) {
156 Coro::Timer::sleep 1; 289 Coro::Timer::sleep 1;
157 290
158 $ns->send_drawinfo ( 291 $ns->send_drawinfo (
159 "Player exists, but password does not match. If this is your account, " 292 "Player exists, but password does not match. If this is your account, "
160 . "please try again. If not, you can now decide to take over this account " 293 . "please try again. If not, you can now decide to take over this account "
161 . "because it has not been in-use for some time.", 294 . "because it has not been in-use for some time.",
162 cf::NDI_RED 295 cf::NDI_RED
163 ); 296 );
164 297
298 #TODO: nuke_str
165 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 299 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
166 or next; 300 or next;
167 301
168 # check if the file hasn't changed 302 # check if the file hasn't changed
169 aio_stat $plfile and next; 303 aio_stat cf::player::path $user and next;
170 $mtime == (stat _)[9] or next; 304 $mtime == (stat _)[9] or next;
171 305
172 nuke_playerdir $user; 306 $pl->quit_character;
173 307
174 # fall through to creation 308 # fall through to creation
175 } else { 309 } else {
310 nuke_str $pass;
311
176 Coro::Timer::sleep 1; 312 Coro::Timer::sleep 1;
177 313
178 $ns->send_drawinfo ( 314 $ns->send_drawinfo (
179 "Wrong username or password. Please try again " 315 "Wrong username or password. Please try again "
180 . "(check for Numlock and other semi-obvious error sources).", 316 . "(check for Numlock and other semi-obvious error sources).",
181 cf::NDI_RED 317 cf::NDI_RED
182 ); 318 );
183 next; 319 next;
184 } 320 }
321 } else {
322 # unable to load the playerfile:
323 # check wether the player dir exists, which means the file is corrupted or
324 # something very similar.
325 if (!aio_stat cf::player::playerdir $user) {
326 $ns->send_drawinfo (
327 "Unable to retrieve this player. It might be a locked or broken account. "
328 . "If this is your account, ask a dungeon master for assistance. "
329 . "Otherwise choose a different login name.",
330 cf::NDI_RED
331 );
332 next;
333 }
185 } 334 }
186 335
187 # the rest of this function is character creation 336 # the rest of this function is character creation
337 $Coro::current->{desc} = "addme($user) chargen";
188 338
189 # just to make sure nothing is left over 339 # just to make sure nothing is left over
190 nuke_playerdir $user; 340 nuke_playerdir $user;
191 341
192 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 342 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
193 343
194 if ($pass2 ne $pass) { 344 if ($pass2 ne $pass) {
345 nuke_str $pass;
346 nuke_str $pass2;
195 $ns->send_drawinfo ( 347 $ns->send_drawinfo (
196 "The passwords do not match, please try again.", 348 "The passwords do not match, please try again.",
197 cf::NDI_RED 349 cf::NDI_RED
198 ); 350 );
351 Coro::Timer::sleep 0.5;
199 next; 352 next;
200 } 353 }
201 354
355 nuke_str $pass2;
356
202 my $pl = cf::player::create; 357 my $pl = cf::player::new $user;
203 $pl->ob->name ($user);
204 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 358 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
359 nuke_str $pass;
205 $pl->connect ($ns); 360 $pl->connect ($ns);
206
207 my $ob = $pl->ob; 361 my $ob = $pl->ob;
362
363 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
208 364
209 while () { 365 while () {
210 $ob->update_stats; 366 $ob->update_stats;
211 $pl->save_stats; 367 $pl->save_stats;
212 368
222 $ob->swap_stats ($res - 1, $swap - 1); 378 $ob->swap_stats ($res - 1, $swap - 1);
223 } 379 }
224 } else { 380 } else {
225 $ob->roll_stats; 381 $ob->roll_stats;
226 } 382 }
383
384 Coro::Timer::sleep 0.2;
227 } 385 }
228 386
229 $ob->set_animation (2); 387 $ob->set_animation (2);
230 $ob->add_statbonus; 388 $ob->add_statbonus;
231 389
232 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 390 while () {
233 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 391 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
392 my $msg = $ob->msg;
393 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
394 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
395
396 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
234 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 397 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
235 398
236 $ns->state (cf::ST_CHANGE_CLASS); 399 last if $res =~ /[dD]/;
237 $pl->enable_save (1);#d# too early 400
401 $pl->chargen_race_next;
402 Coro::Timer::sleep 0.2;
403 }
404
405 $pl->chargen_race_done;
406
407 while () {
408 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
409 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
410
411 if ($res =~ /^[fF]/) {
412 $pl->gender (1);
413 last;
414 } elsif ($res =~ /^[mM]/) {
415 $pl->gender (0);
416 last;
417 }
418 Coro::Timer::sleep 0.2;
419 }
420
421 $ob->reply (undef, "Welcome to Deliantra!");
422
423 delete $pl->{deny_save};
238 424
239 last; 425 last;
240 } 426 }
241 }); 427 });
242} 428});
429
430cf::register_command quit => sub {
431 my ($ob, $arg) = @_;
432
433 $ob->reply (undef,
434 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
435 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
436 cf::NDI_UNIQUE | cf::NDI_RED);
437};
438
439cf::register_command quit_character => sub {
440 my ($ob, $arg) = @_;
441
442 my $pl = $ob->contr;
443
444 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
445 if ($_[0] !~ /^[yY]/) {
446 $ob->reply (undef,
447 "Ok, not not quitting then.",
448 cf::NDI_UNIQUE | cf::NDI_RED);
449 } else {
450 $ob->reply (undef,
451 "Ok, quitting, hope to see you again.",
452 cf::NDI_UNIQUE | cf::NDI_RED);
453 $pl->ns->flush;
454 cf::async { $pl->quit_character };
455 }
456 });
457};
243 458
244cf::object->attach ( 459cf::object->attach (
245 type => cf::SAVEBED, 460 type => cf::SAVEBED,
246 on_apply => sub { 461 on_apply => sub {
247 my ($bed, $ob) = @_; 462 my ($bed, $ob) = @_;
248 463
249 return cf::override 0 unless $ob->type == cf::PLAYER; 464 return cf::override 0 unless $ob->type == cf::PLAYER;
250 465
466 my $pl = $ob->contr;
467
251 # update respawn position 468 # update respawn position
252 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 469 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
470 cf::async { $pl->save };
253 471
254 $ob->contr->killer ("left"); 472 my $killer = cf::arch::get "killer_logout";
473 $pl->killer ($killer);
474 $killer->destroy;
255 $ob->check_score; 475 $ob->check_score;
256 476
257 $ob->reply (undef, "In the future, you will wake up here when you die."); 477 $ob->reply (undef, "In the future, you will wake up here when you die.");
258 $ob->contr->save (1);
259 478
260 $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 479 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
261 if ($_[0] !~ /^[yY]/) { 480 if ($_[0] !~ /^[yY]/) {
262 $ob->contr->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 481 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
482 $pl->deactivate;
263 $ob->contr->ns->destroy; 483 $pl->ns->destroy;
264 } else { 484 } else {
265 $ob->contr->enable_save (1); 485 cf::async { $pl->save };
266 } 486 }
267 }); 487 });
268 }, 488 },
269); 489);
270 490
281 501
282 if ($cleanly) { 502 if ($cleanly) {
283 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 503 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
284 } else { 504 } else {
285 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 505 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
506 $pl->{unclean_save} = $cf::RUNTIME
507 unless safe_spot $pl;
286 } 508 }
287 }, 509 },
288); 510);
289 511
290cf::client->attach ( 512#############################################################################
291 on_addme => \&addme,
292);
293 513
514our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
515our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
516
517our $SCHEDULER = cf::async_ext {
518 $Coro::current->{desc} = "player scheduler";
519
520 while () {
521 Coro::EV::timer_once $SCHEDULE_INTERVAL;
522
523 # this weird form of iteration over values is used because
524 # the hash changes underneath us frequently, and for
525 # keeps a direct reference to the value without (in 5.8 perls)
526 # keeping a reference, so this is prone to crashes or worse.
527 my @players = keys %cf::PLAYER;
528 for (@players) {
529 my $pl = $cf::PLAYER{$_}
530 or next;
531 $pl->valid or next;
532
533 eval {
534 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
535 $pl->save;
536
537 unless ($pl->active || $pl->ns) {
538 # check refcounts, this is tricky and needs to be adjusted to fit server internals
539 my $ob = $pl->ob;
540
541 my $pl_ref = $pl->refcnt_cnt;
542 my $ob_ref = $ob->refcnt_cnt;
543
544 ## pl_ref == $pl + ob->contr + %cf::PLAYER
545 ## ob_ref == $ob + pl->observe + simply being an object
546 if ($pl_ref == 3 && $ob_ref == 3) {
547 warn "player-scheduler destroy ", $ob->name;#d#
548
549 # remove from sight and get fresh "copies"
550 $pl = delete $cf::PLAYER{$ob->name};
551 $ob = $pl->ob;
552
553 $pl->destroy; # destroys $ob
554 } else {
555 my $a_ = $pl->refcnt;#d#
556 my $b_ = $ob->refcnt;#d#
557
558 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
559 }
560 }
561 }
562 };
563 warn $@ if $@;
564 cf::cede_to_tick;
565 };
566 }
567};
568
569$SCHEDULER->prio (1);
570

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