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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.84 by root, Wed Apr 30 06:40:28 2008 UTC vs.
Revision 1.96 by pippijn, Tue Dec 23 18:52:57 2008 UTC

13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
73} 70}
74 71
75sub enter_map { 72sub enter_map {
76 my ($pl) = @_; 73 my ($pl) = @_;
77 74
75 warn $pl->ob->name, ": enter map 1\n";#d#
78 my $ob = $pl->ob; 76 my $ob = $pl->ob;
79 77
80 my ($map, $x, $y) 78 my ($map, $x, $y)
81 = $ob->{_link_pos} 79 = $ob->{_link_pos}
82 ? @{delete $ob->{_link_pos}} 80 ? @{delete $ob->{_link_pos}}
83 : ($pl->maplevel, $ob->x, $ob->y); 81 : ($pl->maplevel, $ob->x, $ob->y);
84 82
83 warn $pl->ob->name, ": enter map 2\n";#d#
85 $ob->enter_link; 84 $ob->enter_link;
85 warn $pl->ob->name, ": enter map 3\n";#d#
86 86
87 my $m = cf::map::find $map; 87 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save}; 88 my $time = delete $pl->{unclean_save};
89 warn $pl->ob->name, ": enter map 4\n";#d#
89 90
90 if ($time && $m) { 91 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime 93 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
103 cf::NDI_RED 104 cf::NDI_RED
104 ); 105 );
105 # kill them. 106 # kill them.
106 # reminds me of the famous badness 10000 syndrome... 107 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live 108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 my $killer = cf::arch::get "killer_login"; 109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
109 $pl->killer ($killer);
110 $killer->destroy;
111 } else { 110 } else {
112 ($map, $x, $y) = $pl->savebed; 111 ($map, $x, $y) = $pl->savebed;
113 112
114 $ob->message ( 113 $ob->message (
115 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
128 cf::NDI_RED 127 cf::NDI_RED
129 ); 128 );
130 } 129 }
131 } 130 }
132 131
132 warn $pl->ob->name, ": enter map 5\n";#d#
133 $ob->goto ($map, $x, $y); 133 #$ob->goto ($map, $x, $y);
134 $ob->goto ($map, $x, $y, sub {
135 warn $pl->ob->name, ": enter map check\n";#d#
136 $_[0]
137 }, sub {
138 warn $pl->ob->name, ": enter map done\n";#d#
139 });
140 warn $pl->ob->name, ": enter map 6\n";#d#
141
134} 142}
135 143
136# delete a player directory, be non-blocking AND synchronous... 144# delete a player directory, be non-blocking AND synchronous...
137# (thats hard, so we crap out and fork). 145# (that's hard, so we crap out and fork).
138sub nuke_playerdir { 146sub nuke_playerdir {
139 my ($user) = @_; 147 my ($user) = @_;
140 148
141 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
142 150
211 cf::NDI_BLUE 219 cf::NDI_BLUE
212 ); 220 );
213 221
214 # read username 222 # read username
215 while () { 223 while () {
216 $user = query $ns, 0, "What is your name?\n:"; 224 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
217 225
218 if ($cf::LOGIN_LOCK{$user}) { 226 if ($cf::LOGIN_LOCK{$user}) {
219 $ns->send_drawinfo ( 227 $ns->send_drawinfo (
220 "That username is currently used in another login session. " 228 "That username is currently used in another login session. "
221 . "Chose another, or wait till the other session has ended.", 229 . "Chose another, or wait till the other session has ended.",
222 cf::NDI_RED 230 cf::NDI_RED
223 ); 231 );
224 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 232 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
225 last; 233 last;
226 } else { 234 } else {
227 $ns->send_drawinfo ( 235 $ns->send_drawinfo (
228 "Your username contains illegal characters " 236 "Your username contains illegal characters "
229 . "(only a-z, A-Z and 0-9 are allowed), " 237 . "(only a-z, A-Z and 0-9 are allowed), "
230 . "or is not between 3 and 18 characters in length.", 238 . "or is not between 3 and 20 characters in length.",
231 cf::NDI_RED 239 cf::NDI_RED
232 ); 240 );
233 } 241 }
234 Coro::Timer::sleep 0.4; 242 Coro::Timer::sleep 0.4;
235 } 243 }
281 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 289 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
282 nuke_str $pass; 290 nuke_str $pass;
283 # password matches, wonderful 291 # password matches, wonderful
284 my $pl = cf::player::find $user or next; 292 my $pl = cf::player::find $user or next;
285 $pl->connect ($ns); 293 $pl->connect ($ns);
294 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
286 enter_map $pl; 295 enter_map $pl;
287 last; 296 last;
288 } elsif (can_cleanup $pl, $mtime) { 297 } elsif (can_cleanup $pl, $mtime) {
289 Coro::Timer::sleep 1; 298 Coro::Timer::sleep 1;
290 299
379 } 388 }
380 } else { 389 } else {
381 $ob->roll_stats; 390 $ob->roll_stats;
382 } 391 }
383 392
384 Coro::Timer::sleep 0.2; 393 Coro::Timer::sleep 0.05;
385 } 394 }
386 395
387 $ob->set_animation (2); 396 $ob->set_animation (2);
388 $ob->add_statbonus; 397 $ob->add_statbonus;
389 398
400 409
401 $pl->chargen_race_next; 410 $pl->chargen_race_next;
402 Coro::Timer::sleep 0.2; 411 Coro::Timer::sleep 0.2;
403 } 412 }
404 413
414 # create the playerdir, if necessary, as chargen_race_done did it before
415 # presumably because of unique maps
416 aio_mkdir playerdir $pl, 0770;
405 $pl->chargen_race_done; 417 $pl->chargen_race_done;
406 418
407 while () { 419 while () {
408 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 420 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
409 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 421 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
418 Coro::Timer::sleep 0.2; 430 Coro::Timer::sleep 0.2;
419 } 431 }
420 432
421 $ob->reply (undef, "Welcome to Deliantra!"); 433 $ob->reply (undef, "Welcome to Deliantra!");
422 434
435 # XXX: Workaround for delayed client ext protocol handshake
436 $pl->esrv_new_player;
437
423 delete $pl->{deny_save}; 438 delete $pl->{deny_save};
424 439
425 last; 440 last;
426 } 441 }
427 }); 442 });
428}); 443});
429 444
430cf::register_command quit => sub { 445cf::register_command quit => sub {
431 my ($ob, $arg) = @_; 446 my ($ob, $arg) = @_;
432 447
433 $ob->reply (undef, 448 $ob->send_msg (undef,
434 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 449 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
435 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 450 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
436 cf::NDI_UNIQUE | cf::NDI_RED); 451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
437}; 452};
438 453
439cf::register_command quit_character => sub { 454cf::register_command quit_character => sub {
440 my ($ob, $arg) = @_; 455 my ($ob, $arg) = @_;
441 456
442 my $pl = $ob->contr; 457 my $pl = $ob->contr;
443 458
444 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 459 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
445 if ($_[0] !~ /^[yY]/) { 460 if ($_[0] !~ /^[yY]/) {
446 $ob->reply (undef, 461 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 "Ok, not not quitting then.",
448 cf::NDI_UNIQUE | cf::NDI_RED);
449 } else { 462 } else {
450 $ob->reply (undef, 463 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
451 "Ok, quitting, hope to see you again.",
452 cf::NDI_UNIQUE | cf::NDI_RED);
453 $pl->ns->flush; 464 $pl->ns->flush;
454 cf::async { $pl->quit_character }; 465 cf::async { $pl->quit_character };
455 } 466 }
456 }); 467 });
457}; 468};
467 478
468 # update respawn position 479 # update respawn position
469 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 480 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
470 cf::async { $pl->save }; 481 cf::async { $pl->save };
471 482
472 my $killer = cf::arch::get "killer_logout"; 483 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
473 $pl->killer ($killer);
474 $killer->destroy;
475 $ob->check_score; 484 $ob->check_score;
476 485
477 $ob->reply (undef, "In the future, you will wake up here when you die."); 486 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
478 487
479 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 488 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
480 if ($_[0] !~ /^[yY]/) { 489 if ($_[0] !~ /^[yY]/) {
481 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 490 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
482 $pl->deactivate; 491 $pl->deactivate;
507 unless safe_spot $pl; 516 unless safe_spot $pl;
508 } 517 }
509 }, 518 },
510); 519);
511 520
512#############################################################################
513 521
514our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
515our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
516
517our $SCHEDULER = cf::async_ext {
518 $Coro::current->{desc} = "player scheduler";
519
520 while () {
521 Coro::EV::timer_once $SCHEDULE_INTERVAL;
522
523 # this weird form of iteration over values is used because
524 # the hash changes underneath us frequently, and for
525 # keeps a direct reference to the value without (in 5.8 perls)
526 # keeping a reference, so this is prone to crashes or worse.
527 my @players = keys %cf::PLAYER;
528 for (@players) {
529 my $pl = $cf::PLAYER{$_}
530 or next;
531 $pl->valid or next;
532
533 eval {
534 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
535 $pl->save;
536
537 unless ($pl->active || $pl->ns) {
538 # check refcounts, this is tricky and needs to be adjusted to fit server internals
539 my $ob = $pl->ob;
540
541 my $pl_ref = $pl->refcnt_cnt;
542 my $ob_ref = $ob->refcnt_cnt;
543
544 ## pl_ref == $pl + ob->contr + %cf::PLAYER
545 ## ob_ref == $ob + pl->observe + simply being an object
546 if ($pl_ref == 3 && $ob_ref == 3) {
547 warn "player-scheduler destroy ", $ob->name;#d#
548
549 # remove from sight and get fresh "copies"
550 $pl = delete $cf::PLAYER{$ob->name};
551 $ob = $pl->ob;
552
553 $pl->destroy; # destroys $ob
554 } else {
555 my $a_ = $pl->refcnt;#d#
556 my $b_ = $ob->refcnt;#d#
557
558 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
559 }
560 }
561 }
562 };
563 warn $@ if $@;
564 cf::cede_to_tick;
565 };
566 }
567};
568
569$SCHEDULER->prio (1);
570

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