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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.85 by root, Mon May 5 16:02:20 2008 UTC vs.
Revision 1.105 by root, Wed Apr 28 11:28:21 2010 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
103 cf::NDI_RED 100 cf::NDI_RED
104 ); 101 );
105 # kill them. 102 # kill them.
106 # reminds me of the famous badness 10000 syndrome... 103 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live 104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 my $killer = cf::arch::get "killer_login"; 105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
109 $pl->killer ($killer);
110 $killer->destroy;
111 } else { 106 } else {
112 ($map, $x, $y) = $pl->savebed; 107 ($map, $x, $y) = $pl->savebed;
113 108
114 $ob->message ( 109 $ob->message (
115 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
132 127
133 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
134} 129}
135 130
136# delete a player directory, be non-blocking AND synchronous... 131# delete a player directory, be non-blocking AND synchronous...
137# (thats hard, so we crap out and fork). 132# (that's hard, so we crap out and fork).
138sub nuke_playerdir { 133sub nuke_playerdir {
139 my ($user) = @_; 134 my ($user) = @_;
140 135
141 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 136 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
142 137
146 }; 141 };
147} 142}
148 143
149cf::client->attach (on_addme => sub { 144cf::client->attach (on_addme => sub {
150 my ($ns) = @_; 145 my ($ns) = @_;
151
152 if (!$ns->facecache)
153 {
154 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
155
156
157***
158*** WARNING:
159*** Your client does not support face/image caching,
160*** or it has been disabled. Face caching is mandatory
161*** so please enable it or use a newer client.
162***
163*** Look at your client preferences:
164***
165*** deliantra: all known versions automatically enable the facecache.
166*** cfclient: use the -cache commandline option.
167*** cfclient: map will not redraw automatically (bug).
168*** gcfclient: use -cache commandline option, or enable
169*** gcfclient: Client => Configure => Map & Image => Cache Images.
170*** jcrossclient: your client is broken, use deliantra or gcfclient.
171***
172***
173EOF
174 if ($ns->version =~ /jcrossclient/) {
175 # let them, for now
176 } else {
177 $ns->flush;
178 return $ns->destroy;
179 }
180
181 # $ns->facecache = true;
182 }
183
184 if ($ns->mapmode < cf::Map1aCmd) {
185 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
186
187
188***
189*** WARNING:
190*** Your client is too old. Please upgrade to a newer version.
191EOF
192
193 $ns->flush;
194 return $ns->destroy;
195 }
196 146
197 $ns->pl and return $ns->destroy; 147 $ns->pl and return $ns->destroy;
198 148
199 $ns->async (sub { 149 $ns->async (sub {
200 $Coro::current->{desc} = "addme init"; 150 $Coro::current->{desc} = "addme init";
211 cf::NDI_BLUE 161 cf::NDI_BLUE
212 ); 162 );
213 163
214 # read username 164 # read username
215 while () { 165 while () {
216 $user = query $ns, 0, "What is your name?\n:"; 166 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
217 167
218 if ($cf::LOGIN_LOCK{$user}) { 168 if ($cf::LOGIN_LOCK{$user}) {
219 $ns->send_drawinfo ( 169 $ns->send_drawinfo (
220 "That username is currently used in another login session. " 170 "That username is currently used in another login session. "
221 . "Chose another, or wait till the other session has ended.", 171 . "Chose another, or wait till the other session has ended.",
222 cf::NDI_RED 172 cf::NDI_RED
223 ); 173 );
224 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 174 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
225 last; 175 last;
226 } else { 176 } else {
227 $ns->send_drawinfo ( 177 $ns->send_drawinfo (
228 "Your username contains illegal characters " 178 "Your username contains illegal characters "
229 . "(only a-z, A-Z and 0-9 are allowed), " 179 . "(only a-z, A-Z and 0-9 are allowed), "
230 . "or is not between 3 and 18 characters in length.", 180 . "or is not between 3 and 20 characters in length.",
231 cf::NDI_RED 181 cf::NDI_RED
232 ); 182 );
233 } 183 }
234 Coro::Timer::sleep 0.4; 184 Coro::Timer::sleep 0.4;
235 } 185 }
353 } 303 }
354 304
355 nuke_str $pass2; 305 nuke_str $pass2;
356 306
357 my $pl = cf::player::new $user; 307 my $pl = cf::player::new $user;
358 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 308 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]);
359 nuke_str $pass; 309 nuke_str $pass;
360 $pl->connect ($ns); 310 $pl->connect ($ns);
361 my $ob = $pl->ob; 311 my $ob = $pl->ob;
362 312
363 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 313 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
379 } 329 }
380 } else { 330 } else {
381 $ob->roll_stats; 331 $ob->roll_stats;
382 } 332 }
383 333
384 Coro::Timer::sleep 0.2; 334 Coro::Timer::sleep 0.05;
385 } 335 }
386 336
387 $ob->set_animation (2); 337 $ob->set_animation (2);
388 $ob->add_statbonus; 338 $ob->add_statbonus;
389 339
397 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 347 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
398 348
399 last if $res =~ /[dD]/; 349 last if $res =~ /[dD]/;
400 350
401 $pl->chargen_race_next; 351 $pl->chargen_race_next;
402 Coro::Timer::sleep 0.2; 352 Coro::Timer::sleep 0.05;
403 } 353 }
404 354
405 # create the playerdir, if necessary, as chargen_race_done did it before 355 # create the playerdir, if necessary, as chargen_race_done did it before
406 # presumably because of unique maps 356 # presumably because of unique maps
407 aio_mkdir playerdir $pl, 0770; 357 aio_mkdir playerdir $pl, 0770;
416 last; 366 last;
417 } elsif ($res =~ /^[mM]/) { 367 } elsif ($res =~ /^[mM]/) {
418 $pl->gender (0); 368 $pl->gender (0);
419 last; 369 last;
420 } 370 }
421 Coro::Timer::sleep 0.2; 371 Coro::Timer::sleep 0.05;
422 } 372 }
423 373
424 $ob->reply (undef, "Welcome to Deliantra!"); 374 $ob->reply (undef, "Welcome to Deliantra!");
425 375
376 # XXX: Workaround for delayed client ext protocol handshake
377 $pl->esrv_new_player;
378
426 delete $pl->{deny_save}; 379 delete $pl->{deny_save};
427 380
428 last; 381 last;
382 }
383
384 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
385 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
429 } 386 }
430 }); 387 });
431}); 388});
432 389
433cf::register_command quit => sub { 390cf::register_command quit => sub {
434 my ($ob, $arg) = @_; 391 my ($ob, $arg) = @_;
435 392
436 $ob->reply (undef, 393 $ob->send_msg (undef,
437 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 394 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
438 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 395 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
439 cf::NDI_UNIQUE | cf::NDI_RED); 396 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
440}; 397};
441 398
442cf::register_command quit_character => sub { 399cf::register_command quit_character => sub {
443 my ($ob, $arg) = @_; 400 my ($ob, $arg) = @_;
444 401
445 my $pl = $ob->contr; 402 my $pl = $ob->contr;
446 403
447 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 404 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
448 if ($_[0] !~ /^[yY]/) { 405 if ($_[0] !~ /^[yY]/) {
449 $ob->reply (undef, 406 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
450 "Ok, not not quitting then.",
451 cf::NDI_UNIQUE | cf::NDI_RED);
452 } else { 407 } else {
453 $ob->reply (undef, 408 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
454 "Ok, quitting, hope to see you again.",
455 cf::NDI_UNIQUE | cf::NDI_RED);
456 $pl->ns->flush; 409 $pl->ns->flush;
410 cf::async {
411 ext::highscore::check $pl->ob;
457 cf::async { $pl->quit_character }; 412 $pl->quit_character;
413 };
458 } 414 }
459 }); 415 });
460}; 416};
461 417
462cf::object->attach ( 418cf::object->attach (
470 426
471 # update respawn position 427 # update respawn position
472 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 428 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
473 cf::async { $pl->save }; 429 cf::async { $pl->save };
474 430
475 my $killer = cf::arch::get "killer_logout"; 431 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
476 $pl->killer ($killer); 432 ext::highscore::check $ob;
477 $killer->destroy;
478 $ob->check_score;
479 433
480 $ob->reply (undef, "In the future, you will wake up here when you die."); 434 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
481 435
482 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 436 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
483 if ($_[0] !~ /^[yY]/) { 437 if ($_[0] !~ /^[yY]/) {
484 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 438 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
485 $pl->deactivate; 439 $pl->deactivate;
510 unless safe_spot $pl; 464 unless safe_spot $pl;
511 } 465 }
512 }, 466 },
513); 467);
514 468
515#############################################################################
516 469
517our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
518our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
519
520our $SCHEDULER = cf::async_ext {
521 $Coro::current->{desc} = "player scheduler";
522
523 while () {
524 Coro::EV::timer_once $SCHEDULE_INTERVAL;
525
526 # this weird form of iteration over values is used because
527 # the hash changes underneath us frequently, and for
528 # keeps a direct reference to the value without (in 5.8 perls)
529 # keeping a reference, so this is prone to crashes or worse.
530 my @players = keys %cf::PLAYER;
531 for (@players) {
532 my $pl = $cf::PLAYER{$_}
533 or next;
534 $pl->valid or next;
535
536 eval {
537 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
538 $pl->save;
539
540 unless ($pl->active || $pl->ns) {
541 # check refcounts, this is tricky and needs to be adjusted to fit server internals
542 my $ob = $pl->ob;
543
544 my $pl_ref = $pl->refcnt_cnt;
545 my $ob_ref = $ob->refcnt_cnt;
546
547 ## pl_ref == $pl + ob->contr + %cf::PLAYER
548 ## ob_ref == $ob + pl->observe + simply being an object
549 if ($pl_ref == 3 && $ob_ref == 3) {
550 warn "player-scheduler destroy ", $ob->name;#d#
551
552 # remove from sight and get fresh "copies"
553 $pl = delete $cf::PLAYER{$ob->name};
554 $ob = $pl->ob;
555
556 $pl->destroy; # destroys $ob
557 } else {
558 my $a_ = $pl->refcnt;#d#
559 my $b_ = $ob->refcnt;#d#
560
561 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
562 }
563 }
564 }
565 };
566 warn $@ if $@;
567 cf::cede_to_tick;
568 };
569 }
570};
571
572$SCHEDULER->prio (1);
573

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