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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.9 by root, Thu Jan 4 16:19:31 2007 UTC vs.
Revision 1.86 by root, Mon May 5 22:38:47 2008 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
21 21
22 $current 22 $current
23} 23}
24 24
25sub can_cleanup { 25sub can_cleanup {
26 my ($playerfile, $mtime) = @_; 26 my ($pl, $mtime) = @_;
27 27
28 my $age = time - $mtime; 28 my $age = time - $mtime;
29 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 29 my $level = $pl->ob->level;
30 30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 34 || $age > 700 * 86400 # 2 years for everybody else
35} 35}
36 36
37sub check_playing { 37sub check_playing {
38 my ($ns, $user) = @_; 38 my ($ns, $user) = @_;
39 39
40 return unless cf::player::find $user; 40 return unless cf::player::find_active $user;
41 41
42 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 50 . "this will fix anything.",
51 cf::NDI_RED 51 cf::NDI_RED
52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub safe_spot($) {
58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
61
62 my $m = $ob->map
63 or return;
64 my $x = $ob->x;
65 my $y = $ob->y;
66
67# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73}
74
75sub enter_map {
76 my ($pl) = @_;
77
78 my $ob = $pl->ob;
79
80 my ($map, $x, $y)
81 = $ob->{_link_pos}
82 ? @{delete $ob->{_link_pos}}
83 : ($pl->maplevel, $ob->x, $ob->y);
84
85 $ob->enter_link;
86
87 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save};
89
90 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time;
94
95 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96
97 if ($age >= $MAX_DISCONNECT_TIME) {
98 $ob->message (
99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
101 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
102 . "H<You disconnected too long without having used a savebed.>",
103 cf::NDI_RED
104 );
105 # kill them.
106 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
109 } else {
110 ($map, $x, $y) = $pl->savebed;
111
112 $ob->message (
113 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
114 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
115 . "Better use a savebed next time, much worse things could have happened... "
116 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
117 cf::NDI_RED
118 );
119 }
120 } else {
121 $ob->message (
122 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
123 . "as lots of things could happen when you leave by other means, such as cave-ins, "
124 . "or monsters suddenly snapping your body. Better use a savebed next time. "
125 . "H<Always apply a bed of reality to disconnect from the server.>",
126 cf::NDI_RED
127 );
128 }
129 }
130
131 $ob->goto ($map, $x, $y);
132}
133
57# delete a player directory, be non-blocking AND synchronous... 134# delete a player directory, be non-blocking AND synchronous...
58# (thats hard, so we crap out and fork). 135# (thats hard, so we crap out and fork).
59sub nuke_playerdir { 136sub nuke_playerdir {
60 my ($user) = @_; 137 my ($user) = @_;
61 138
62 aio_stat "$PLAYERDIR/$user"; 139 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
63 system "cd \Q$PLAYERDIR\E "
64 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
65 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
66}
67 140
68sub addme { 141 cf::fork_call {
142 rename "$PLAYERDIR/$user", $temp;
143 system "rm", "-rf", $temp;
144 };
145}
146
147cf::client->attach (on_addme => sub {
69 my ($ns) = @_; 148 my ($ns) = @_;
70 149
71 $ns->destroy if $ns->pl; 150 if (!$ns->facecache)
151 {
152 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
72 153
154
155***
156*** WARNING:
157*** Your client does not support face/image caching,
158*** or it has been disabled. Face caching is mandatory
159*** so please enable it or use a newer client.
160***
161*** Look at your client preferences:
162***
163*** deliantra: all known versions automatically enable the facecache.
164*** cfclient: use the -cache commandline option.
165*** cfclient: map will not redraw automatically (bug).
166*** gcfclient: use -cache commandline option, or enable
167*** gcfclient: Client => Configure => Map & Image => Cache Images.
168*** jcrossclient: your client is broken, use deliantra or gcfclient.
169***
170***
171EOF
172 if ($ns->version =~ /jcrossclient/) {
173 # let them, for now
174 } else {
175 $ns->flush;
176 return $ns->destroy;
177 }
178
179 # $ns->facecache = true;
180 }
181
182 if ($ns->mapmode < cf::Map1aCmd) {
183 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
184
185
186***
187*** WARNING:
188*** Your client is too old. Please upgrade to a newer version.
189EOF
190
191 $ns->flush;
192 return $ns->destroy;
193 }
194
195 $ns->pl and return $ns->destroy;
196
73 $ns->coro (sub { 197 $ns->async (sub {
198 $Coro::current->{desc} = "addme init";
199
74 my ($user, $pass); 200 my ($user, $pass);
75 201
76 $ns->send_packet ("addme_success"); 202 $ns->send_packet ("addme_success");
77 203
78 for (;;) { 204 for (;;) {
91 $ns->send_drawinfo ( 217 $ns->send_drawinfo (
92 "That username is currently used in another login session. " 218 "That username is currently used in another login session. "
93 . "Chose another, or wait till the other session has ended.", 219 . "Chose another, or wait till the other session has ended.",
94 cf::NDI_RED 220 cf::NDI_RED
95 ); 221 );
96 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 222 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
97 last; 223 last;
98 } else { 224 } else {
99 $ns->send_drawinfo ( 225 $ns->send_drawinfo (
100 "Your username contains illegal characters " 226 "Your username contains illegal characters "
101 . "(only a-z, A-Z and 0-9 are allowed), " 227 . "(only a-z, A-Z and 0-9 are allowed), "
102 . "or is not between 3 and 18 characters in length.", 228 . "or is not between 3 and 18 characters in length.",
103 cf::NDI_RED 229 cf::NDI_RED
104 ); 230 );
105 } 231 }
232 Coro::Timer::sleep 0.4;
106 } 233 }
107 234
108 check_playing $ns, $user and next; 235 check_playing $ns, $user and next;
236
237 $Coro::current->{desc} = "addme($user) pass";
109 238
110 $ns->send_drawinfo ( 239 $ns->send_drawinfo (
111 "Welcome $user, please enter your password now. " 240 "Welcome $user, please enter your password now. "
112 . "New users should now choose a password. " 241 . "New users should now choose a password. "
113 . "Anything your client lets you enter is fine.", 242 . "Anything your client lets you enter is fine.",
121 $ns->send_drawinfo ( 250 $ns->send_drawinfo (
122 "Try to use at least three characters as your password please, " 251 "Try to use at least three characters as your password please, "
123 . "that cannot be too much to ask for :)", 252 . "that cannot be too much to ask for :)",
124 cf::NDI_RED 253 cf::NDI_RED
125 ); 254 );
255 Coro::Timer::sleep 0.4;
126 } 256 }
127
128 my $dir = "$PLAYERDIR/$user";
129 my $plfile = "$dir/$user.pl";
130 257
131 # lock this username for the remainder of this login session 258 # lock this username for the remainder of this login session
132 if ($cf::LOGIN_LOCK{$user}) { 259 if ($cf::LOGIN_LOCK{$user}) {
133 $ns->send_drawinfo ( 260 $ns->send_drawinfo (
134 "That username is currently used in another login session. " 261 "That username is currently used in another login session. "
139 } 266 }
140 local $cf::LOGIN_LOCK{$user} = 1; 267 local $cf::LOGIN_LOCK{$user} = 1;
141 268
142 check_playing $ns, $user and next; 269 check_playing $ns, $user and next;
143 270
271 $Coro::current->{desc} = "addme($user) check";
272
144 # try to read the user file and check the password 273 # try to read the user file and check the password
145 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 274 if (my $pl = cf::player::find $user) {
275 aio_stat $pl->path and next;
146 my $mtime = (stat $fh)[9]; 276 my $mtime = (stat _)[9];
147
148 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
149 $buf =~ /^password (\S+)$/m or next;
150 my $hash = $1; 277 my $hash = $pl->password;
151 278
152 if ($hash eq crypt $pass, $hash) { 279 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
153 nuke_str $pass; 280 nuke_str $pass;
154 # password matches, wonderful 281 # password matches, wonderful
155 my $pl = cf::player::load $plfile or next; 282 my $pl = cf::player::find $user or next;
156 $pl->enable_save (1);
157 $pl->connect ($ns); 283 $pl->connect ($ns);
284 enter_map $pl;
158 last; 285 last;
159 } elsif (can_cleanup $buf, $mtime) { 286 } elsif (can_cleanup $pl, $mtime) {
160 Coro::Timer::sleep 1; 287 Coro::Timer::sleep 1;
161 288
162 $ns->send_drawinfo ( 289 $ns->send_drawinfo (
163 "Player exists, but password does not match. If this is your account, " 290 "Player exists, but password does not match. If this is your account, "
164 . "please try again. If not, you can now decide to take over this account " 291 . "please try again. If not, you can now decide to take over this account "
169 #TODO: nuke_str 296 #TODO: nuke_str
170 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 297 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
171 or next; 298 or next;
172 299
173 # check if the file hasn't changed 300 # check if the file hasn't changed
174 aio_stat $plfile and next; 301 aio_stat cf::player::path $user and next;
175 $mtime == (stat _)[9] or next; 302 $mtime == (stat _)[9] or next;
176 303
177 nuke_playerdir $user; 304 $pl->quit_character;
178 305
179 # fall through to creation 306 # fall through to creation
180 } else { 307 } else {
181 nuke_str $pass; 308 nuke_str $pass;
182 309
187 . "(check for Numlock and other semi-obvious error sources).", 314 . "(check for Numlock and other semi-obvious error sources).",
188 cf::NDI_RED 315 cf::NDI_RED
189 ); 316 );
190 next; 317 next;
191 } 318 }
319 } else {
320 # unable to load the playerfile:
321 # check wether the player dir exists, which means the file is corrupted or
322 # something very similar.
323 if (!aio_stat cf::player::playerdir $user) {
324 $ns->send_drawinfo (
325 "Unable to retrieve this player. It might be a locked or broken account. "
326 . "If this is your account, ask a dungeon master for assistance. "
327 . "Otherwise choose a different login name.",
328 cf::NDI_RED
329 );
330 next;
331 }
192 } 332 }
193 333
194 # the rest of this function is character creation 334 # the rest of this function is character creation
335 $Coro::current->{desc} = "addme($user) chargen";
195 336
196 # just to make sure nothing is left over 337 # just to make sure nothing is left over
197 nuke_playerdir $user; 338 nuke_playerdir $user;
198 339
199 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 340 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
203 nuke_str $pass2; 344 nuke_str $pass2;
204 $ns->send_drawinfo ( 345 $ns->send_drawinfo (
205 "The passwords do not match, please try again.", 346 "The passwords do not match, please try again.",
206 cf::NDI_RED 347 cf::NDI_RED
207 ); 348 );
349 Coro::Timer::sleep 0.5;
208 next; 350 next;
209 } 351 }
210 352
211 nuke_str $pass2; 353 nuke_str $pass2;
212 354
213 my $pl = cf::player::create; 355 my $pl = cf::player::new $user;
214 $pl->ob->name ($user);
215 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 356 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
216 nuke_str $pass; 357 nuke_str $pass;
217 $pl->connect ($ns); 358 $pl->connect ($ns);
218
219 my $ob = $pl->ob; 359 my $ob = $pl->ob;
360
361 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
220 362
221 while () { 363 while () {
222 $ob->update_stats; 364 $ob->update_stats;
223 $pl->save_stats; 365 $pl->save_stats;
224 366
234 $ob->swap_stats ($res - 1, $swap - 1); 376 $ob->swap_stats ($res - 1, $swap - 1);
235 } 377 }
236 } else { 378 } else {
237 $ob->roll_stats; 379 $ob->roll_stats;
238 } 380 }
381
382 Coro::Timer::sleep 0.2;
239 } 383 }
240 384
241 $ob->set_animation (2); 385 $ob->set_animation (2);
242 $ob->add_statbonus; 386 $ob->add_statbonus;
243 387
244 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 388 while () {
245 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 389 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
390 my $msg = $ob->msg;
391 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
392 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
393
394 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
246 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 395 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
247 396
248 $ns->state (cf::ST_CHANGE_CLASS); 397 last if $res =~ /[dD]/;
249 $pl->enable_save (1);#d# too early 398
399 $pl->chargen_race_next;
400 Coro::Timer::sleep 0.2;
401 }
402
403 # create the playerdir, if necessary, as chargen_race_done did it before
404 # presumably because of unique maps
405 aio_mkdir playerdir $pl, 0770;
406 $pl->chargen_race_done;
407
408 while () {
409 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
410 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
411
412 if ($res =~ /^[fF]/) {
413 $pl->gender (1);
414 last;
415 } elsif ($res =~ /^[mM]/) {
416 $pl->gender (0);
417 last;
418 }
419 Coro::Timer::sleep 0.2;
420 }
421
422 $ob->reply (undef, "Welcome to Deliantra!");
423
424 delete $pl->{deny_save};
250 425
251 last; 426 last;
252 } 427 }
253 }); 428 });
254} 429});
430
431cf::register_command quit => sub {
432 my ($ob, $arg) = @_;
433
434 $ob->reply (undef,
435 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
436 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
437 cf::NDI_UNIQUE | cf::NDI_RED);
438};
439
440cf::register_command quit_character => sub {
441 my ($ob, $arg) = @_;
442
443 my $pl = $ob->contr;
444
445 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
446 if ($_[0] !~ /^[yY]/) {
447 $ob->reply (undef,
448 "Ok, not not quitting then.",
449 cf::NDI_UNIQUE | cf::NDI_RED);
450 } else {
451 $ob->reply (undef,
452 "Ok, quitting, hope to see you again.",
453 cf::NDI_UNIQUE | cf::NDI_RED);
454 $pl->ns->flush;
455 cf::async { $pl->quit_character };
456 }
457 });
458};
255 459
256cf::object->attach ( 460cf::object->attach (
257 type => cf::SAVEBED, 461 type => cf::SAVEBED,
258 on_apply => sub { 462 on_apply => sub {
259 my ($bed, $ob) = @_; 463 my ($bed, $ob) = @_;
260 464
261 return cf::override 0 unless $ob->type == cf::PLAYER; 465 return cf::override 0 unless $ob->type == cf::PLAYER;
262 466
467 my $pl = $ob->contr;
468
263 # update respawn position 469 # update respawn position
264 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 470 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
471 cf::async { $pl->save };
265 472
266 $ob->contr->killer ("left"); 473 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
267 $ob->check_score; 474 $ob->check_score;
268 475
269 $ob->reply (undef, "In the future, you will wake up here when you die."); 476 $ob->reply (undef, "In the future, you will wake up here when you die.");
270 $ob->contr->save (1);
271 477
272 $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 478 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
273 if ($_[0] !~ /^[yY]/) { 479 if ($_[0] !~ /^[yY]/) {
274 $ob->contr->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 480 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
481 $pl->deactivate;
275 $ob->contr->ns->destroy; 482 $pl->ns->destroy;
276 } else { 483 } else {
277 $ob->contr->enable_save (1); 484 cf::async { $pl->save };
278 } 485 }
279 }); 486 });
280 }, 487 },
281); 488);
282 489
293 500
294 if ($cleanly) { 501 if ($cleanly) {
295 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 502 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
296 } else { 503 } else {
297 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 504 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
505 $pl->{unclean_save} = $cf::RUNTIME
506 unless safe_spot $pl;
298 } 507 }
299 }, 508 },
300); 509);
301 510
302cf::client->attach ( 511#############################################################################
303 on_addme => \&addme,
304);
305 512
513our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
514our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
515
516our $SCHEDULER = cf::async_ext {
517 $Coro::current->{desc} = "player scheduler";
518
519 while () {
520 Coro::EV::timer_once $SCHEDULE_INTERVAL;
521
522 # this weird form of iteration over values is used because
523 # the hash changes underneath us frequently, and for
524 # keeps a direct reference to the value without (in 5.8 perls)
525 # keeping a reference, so this is prone to crashes or worse.
526 my @players = keys %cf::PLAYER;
527 for (@players) {
528 my $pl = $cf::PLAYER{$_}
529 or next;
530 $pl->valid or next;
531
532 eval {
533 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
534 $pl->save;
535
536 unless ($pl->active || $pl->ns) {
537 # check refcounts, this is tricky and needs to be adjusted to fit server internals
538 my $ob = $pl->ob;
539
540 my $pl_ref = $pl->refcnt_cnt;
541 my $ob_ref = $ob->refcnt_cnt;
542
543 ## pl_ref == $pl + ob->contr + %cf::PLAYER
544 ## ob_ref == $ob + pl->observe + simply being an object
545 if ($pl_ref == 3 && $ob_ref == 3) {
546 warn "player-scheduler destroy ", $ob->name;#d#
547
548 # remove from sight and get fresh "copies"
549 $pl = delete $cf::PLAYER{$ob->name};
550 $ob = $pl->ob;
551
552 $pl->destroy; # destroys $ob
553 } else {
554 my $a_ = $pl->refcnt;#d#
555 my $b_ = $ob->refcnt;#d#
556
557 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
558 }
559 }
560 }
561 };
562 warn $@ if $@;
563 cf::cede_to_tick;
564 };
565 }
566};
567
568$SCHEDULER->prio (1);
569

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