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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.90 by root, Tue Sep 16 16:03:02 2008 UTC vs.
Revision 1.111 by root, Sun May 9 22:51:13 2010 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
73} 70}
74 71
75sub enter_map { 72sub enter_map {
76 my ($pl) = @_; 73 my ($pl) = @_;
77 74
78 warn $pl->ob->name, ": enter map 1\n";#d#
79 my $ob = $pl->ob; 75 my $ob = $pl->ob;
80 76
81 my ($map, $x, $y) 77 my ($map, $x, $y)
82 = $ob->{_link_pos} 78 = $ob->{_link_pos}
83 ? @{delete $ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
84 : ($pl->maplevel, $ob->x, $ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
85 81
86 warn $pl->ob->name, ": enter map 2\n";#d#
87 $ob->enter_link; 82 $ob->enter_link;
88 warn $pl->ob->name, ": enter map 3\n";#d#
89 83
90 my $m = cf::map::find $map; 84 my $m = cf::map::find $map;
91 my $time = delete $pl->{unclean_save}; 85 my $time = delete $pl->{unclean_save};
92 warn $pl->ob->name, ": enter map 4\n";#d#
93 86
94 if ($time && $m) { 87 if ($time && $m) {
95 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
96 # the map was reset in the meantime 89 # the map was reset in the meantime
97 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
98 91
99 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
100 93
101 if ($age >= $MAX_DISCONNECT_TIME) { 94 if ($age >= $MAX_DISCONNECT_TIME) {
102 $ob->message ( 95 $ob->message (
103 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
130 cf::NDI_RED 123 cf::NDI_RED
131 ); 124 );
132 } 125 }
133 } 126 }
134 127
135 warn $pl->ob->name, ": enter map 5\n";#d#
136 #$ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
137 $ob->goto ($map, $x, $y, sub { 129}
138 warn $pl->ob->name, ": enter map check\n";#d# 130
139 $_[0] 131sub encode_password($) {
140 }, sub { 132# crypt $_[0],
141 warn $pl->ob->name, ": enter map done\n";#d# 133# join '',
134# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
135 "!" . unpack "H*", $_[0]
136}
137
138sub compare_password($$) {
139 my ($pass, $token) = @_;
140
141 if ($token =~ /\!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq crypt $pass, $token;
142 }); 145 }
143 warn $pl->ob->name, ": enter map 6\n";#d#
144
145} 146}
146 147
147# delete a player directory, be non-blocking AND synchronous... 148# delete a player directory
148# (thats hard, so we crap out and fork).
149sub nuke_playerdir { 149sub nuke_playerdir {
150 my ($user) = @_; 150 my ($user) = @_;
151 151
152 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
153
152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 154 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
153
154 cf::fork_call {
155 rename "$PLAYERDIR/$user", $temp; 155 aio_rename "$PLAYERDIR/$user", $temp;
156 system "rm", "-rf", $temp; 156 IO::AIO::aio_rmtree $temp;
157 };
158} 157}
159 158
160cf::client->attach (on_addme => sub { 159cf::client->attach (on_addme => sub {
161 my ($ns) = @_; 160 my ($ns) = @_;
162
163 if (!$ns->facecache)
164 {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168***
169*** WARNING:
170*** Your client does not support face/image caching,
171*** or it has been disabled. Face caching is mandatory
172*** so please enable it or use a newer client.
173***
174*** Look at your client preferences:
175***
176*** deliantra: all known versions automatically enable the facecache.
177*** cfclient: use the -cache commandline option.
178*** cfclient: map will not redraw automatically (bug).
179*** gcfclient: use -cache commandline option, or enable
180*** gcfclient: Client => Configure => Map & Image => Cache Images.
181*** jcrossclient: your client is broken, use deliantra or gcfclient.
182***
183***
184EOF
185 if ($ns->version =~ /jcrossclient/) {
186 # let them, for now
187 } else {
188 $ns->flush;
189 return $ns->destroy;
190 }
191
192 # $ns->facecache = true;
193 }
194
195 if ($ns->mapmode < cf::Map1aCmd) {
196 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
197
198
199***
200*** WARNING:
201*** Your client is too old. Please upgrade to a newer version.
202EOF
203
204 $ns->flush;
205 return $ns->destroy;
206 }
207 161
208 $ns->pl and return $ns->destroy; 162 $ns->pl and return $ns->destroy;
209 163
210 $ns->async (sub { 164 $ns->async (sub {
211 $Coro::current->{desc} = "addme init"; 165 $Coro::current->{desc} = "addme init";
230 $ns->send_drawinfo ( 184 $ns->send_drawinfo (
231 "That username is currently used in another login session. " 185 "That username is currently used in another login session. "
232 . "Chose another, or wait till the other session has ended.", 186 . "Chose another, or wait till the other session has ended.",
233 cf::NDI_RED 187 cf::NDI_RED
234 ); 188 );
235 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 189 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
236 last; 190 last;
237 } else { 191 } else {
238 $ns->send_drawinfo ( 192 $ns->send_drawinfo (
239 "Your username contains illegal characters " 193 "Your username contains illegal characters "
240 . "(only a-z, A-Z and 0-9 are allowed), " 194 . "(only a-z, A-Z and 0-9 are allowed), "
241 . "or is not between 3 and 18 characters in length.", 195 . "or is not between 3 and 20 characters in length.",
242 cf::NDI_RED 196 cf::NDI_RED
243 ); 197 );
244 } 198 }
245 Coro::Timer::sleep 0.4; 199 Coro::Timer::sleep 0.4;
246 } 200 }
285 239
286 # try to read the user file and check the password 240 # try to read the user file and check the password
287 if (my $pl = cf::player::find $user) { 241 if (my $pl = cf::player::find $user) {
288 aio_stat $pl->path and next; 242 aio_stat $pl->path and next;
289 my $mtime = (stat _)[9]; 243 my $mtime = (stat _)[9];
290 my $hash = $pl->password; 244 my $token = $pl->password;
291 245
292 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 246 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
247 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
293 nuke_str $pass; 248 nuke_str $pass;
294 # password matches, wonderful 249 # password matches, wonderful
295 my $pl = cf::player::find $user or next; 250 my $pl = cf::player::find $user or next;
296 $pl->connect ($ns); 251 $pl->connect ($ns);
297 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
298 enter_map $pl; 252 enter_map $pl;
299 last; 253 last;
300 } elsif (can_cleanup $pl, $mtime) { 254 } elsif (can_cleanup $pl, $mtime) {
301 Coro::Timer::sleep 1; 255 Coro::Timer::sleep 1;
302 256
347 301
348 # the rest of this function is character creation 302 # the rest of this function is character creation
349 $Coro::current->{desc} = "addme($user) chargen"; 303 $Coro::current->{desc} = "addme($user) chargen";
350 304
351 # just to make sure nothing is left over 305 # just to make sure nothing is left over
306 # normally, nothing is there.
352 nuke_playerdir $user; 307 nuke_playerdir $user;
353 308
354 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 309 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
355 310
356 if ($pass2 ne $pass) { 311 if ($pass2 ne $pass) {
365 } 320 }
366 321
367 nuke_str $pass2; 322 nuke_str $pass2;
368 323
369 my $pl = cf::player::new $user; 324 my $pl = cf::player::new $user;
370 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 325 $pl->password (encode_password $pass);
371 nuke_str $pass; 326 nuke_str $pass;
372 $pl->connect ($ns); 327 $pl->connect ($ns);
373 my $ob = $pl->ob; 328 my $ob = $pl->ob;
374 329
375 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 330 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
409 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 364 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
410 365
411 last if $res =~ /[dD]/; 366 last if $res =~ /[dD]/;
412 367
413 $pl->chargen_race_next; 368 $pl->chargen_race_next;
414 Coro::Timer::sleep 0.2; 369 Coro::Timer::sleep 0.05;
415 } 370 }
416 371
417 # create the playerdir, if necessary, as chargen_race_done did it before 372 # create the playerdir, if necessary, as chargen_race_done did it before
418 # presumably because of unique maps 373 # presumably because of unique maps
419 aio_mkdir playerdir $pl, 0770; 374 aio_mkdir playerdir $pl, 0770;
428 last; 383 last;
429 } elsif ($res =~ /^[mM]/) { 384 } elsif ($res =~ /^[mM]/) {
430 $pl->gender (0); 385 $pl->gender (0);
431 last; 386 last;
432 } 387 }
433 Coro::Timer::sleep 0.2; 388 Coro::Timer::sleep 0.05;
434 } 389 }
435 390
436 $ob->reply (undef, "Welcome to Deliantra!"); 391 $ob->reply (undef, "Welcome to Deliantra!");
437 392
393 # XXX: Workaround for delayed client ext protocol handshake
394 $pl->esrv_new_player;
395
438 delete $pl->{deny_save}; 396 delete $pl->{deny_save};
439 397
440 last; 398 last;
399 }
400
401 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
402 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
441 } 403 }
442 }); 404 });
443}); 405});
444 406
407cf::register_command password => sub {
408 my ($pl, $arg) = @_;
409
410 my (@args) = split /\s+/, $arg;
411
412 my ($new_pw, $player);
413
414 if ($pl->flag (cf::FLAG_WIZ)) {
415 ($player, $new_pw) = @args;
416 } else {
417 $new_pw = $args[0];
418 }
419
420 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
421 $pl->message (
422 "Usage: password <player> [<new password>]",
423 cf::NDI_UNIQUE | cf::NDI_REPLY);
424 return;
425 } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') {
426 $pl->message (
427 "Usage: password <new password>",
428 cf::NDI_UNIQUE | cf::NDI_REPLY);
429 return;
430 }
431
432 if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) {
433 unless ($new_pw ne '') {
434 $new_pw =
435 join '',
436 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
437 1..9;
438 }
439
440 cf::async {
441 my $plc = cf::player::find $player;
442 if ($plc) {
443 $plc->password (encode_password $new_pw);
444 $pl->message (
445 "Ok, changed password of '$player' to '$new_pw'!",
446 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 } else {
448 $pl->message (
449 "Fail! Couldn't set password for '$player', "
450 . "he doesn't seem to exist!",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 }
453 };
454 } else {
455 my $change = delete $pl->{password_change};
456
457 if ($change && (time - $change->[0]) < 60) {
458 $pl->message (
459 "Ok, changed your password!",
460 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
461 $pl->contr->password (encode_password $new_pw);
462
463 } else {
464 $pl->message (
465 "Ok, please confirm your new password by sending "
466 . "the command again within one minute!",
467 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
468 $pl->{password_change} = [time, $new_pw];
469 }
470 }
471};
472
445cf::register_command quit => sub { 473cf::register_command quit => sub {
446 my ($ob, $arg) = @_; 474 my ($ob, $arg) = @_;
447 475
448 $ob->reply (undef, 476 $ob->send_msg (undef,
449 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 477 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
450 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 478 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
451 cf::NDI_UNIQUE | cf::NDI_RED); 479 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452}; 480};
453 481
454cf::register_command quit_character => sub { 482cf::register_command quit_character => sub {
455 my ($ob, $arg) = @_; 483 my ($ob, $arg) = @_;
456 484
457 my $pl = $ob->contr; 485 my $pl = $ob->contr;
458 486
459 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 487 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
460 if ($_[0] !~ /^[yY]/) { 488 if ($_[0] !~ /^[yY]/) {
461 $ob->reply (undef, 489 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
462 "Ok, not not quitting then.",
463 cf::NDI_UNIQUE | cf::NDI_RED);
464 } else { 490 } else {
465 $ob->reply (undef, 491 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
466 "Ok, quitting, hope to see you again.", 492 cf::async {
467 cf::NDI_UNIQUE | cf::NDI_RED);
468 $pl->ns->flush;
469 cf::async { $pl->quit_character }; 493 $pl->quit_character;
494 };
470 } 495 }
471 }); 496 });
472}; 497};
473 498
474cf::object->attach ( 499cf::object->attach (
480 505
481 my $pl = $ob->contr; 506 my $pl = $ob->contr;
482 507
483 # update respawn position 508 # update respawn position
484 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 509 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
485 cf::async { $pl->save };
486 510
511 cf::async {
487 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 512 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
488 $ob->check_score; 513 ext::highscore::check $ob;
489 514
490 $ob->reply (undef, "In the future, you will wake up here when you die."); 515 $pl->save;
491 516
517 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
518
492 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 519 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
493 if ($_[0] !~ /^[yY]/) { 520 if ($_[0] !~ /^[yY]/) {
494 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 521 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
495 $pl->deactivate; 522 $pl->deactivate;
496 $pl->ns->destroy; 523 $pl->ns->destroy;
497 } else { 524 }
498 cf::async { $pl->save };
499 } 525 });
500 }); 526 };
501 }, 527 },
502); 528);
503 529
504cf::player->attach ( 530cf::player->attach (
505 on_login => sub { 531 on_login => sub {
520 unless safe_spot $pl; 546 unless safe_spot $pl;
521 } 547 }
522 }, 548 },
523); 549);
524 550
525#############################################################################
526
527our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
528our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
529
530our $SCHEDULER = cf::async_ext {
531 $Coro::current->{desc} = "player scheduler";
532
533 while () {
534 Coro::EV::timer_once $SCHEDULE_INTERVAL;
535
536 # this weird form of iteration over values is used because
537 # the hash changes underneath us frequently, and for
538 # keeps a direct reference to the value without (in 5.8 perls)
539 # keeping a reference, so this is prone to crashes or worse.
540 my @players = keys %cf::PLAYER;
541 for (@players) {
542 my $pl = $cf::PLAYER{$_}
543 or next;
544 $pl->valid or next;
545
546 eval {
547 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
548 $pl->save;
549
550 unless ($pl->active || $pl->ns) {
551 # check refcounts, this is tricky and needs to be adjusted to fit server internals
552 my $ob = $pl->ob;
553
554 my $pl_ref = $pl->refcnt_cnt;
555 my $ob_ref = $ob->refcnt_cnt;
556
557 ## pl_ref == $pl + ob->contr + %cf::PLAYER
558 ## ob_ref == $ob + pl->observe + simply being an object
559 if ($pl_ref == 3 && $ob_ref == 3) {
560 warn "player-scheduler destroy ", $ob->name;#d#
561
562 # remove from sight and get fresh "copies"
563 $pl = delete $cf::PLAYER{$ob->name};
564 $ob = $pl->ob;
565
566 $pl->destroy; # destroys $ob
567 } else {
568 my $a_ = $pl->refcnt;#d#
569 my $b_ = $ob->refcnt;#d#
570
571 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
572 }
573 }
574 }
575 };
576 warn $@ if $@;
577 cf::cede_to_tick;
578 };
579 }
580};
581
582$SCHEDULER->prio (1);
583

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