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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.90 by root, Tue Sep 16 16:03:02 2008 UTC vs.
Revision 1.135 by root, Wed Apr 25 04:58:46 2018 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11sub nuke_str { 12our %LOGIN_LOCK;
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 13
14# utility function to send messages to the client before
15# we have a player object to format them for. does not
16# escape anything.
17sub send_log ($$$) {
18 $_[0]->send_packet ("msg $_[2] log $_[1]");
13} 19}
14 20
15sub query { 21sub query {
16 my ($ns, $flags, $text) = @_; 22 my ($ns, $flags, $text) = @_;
17 23
18 my $current = $Coro::current; 24 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 25 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 26}
24 27
25sub can_cleanup { 28sub can_cleanup {
29 # highscore list is not cleared out, rethink
30 # also, admin accounts can be hacked this way, if unused for long.
31 return 0;
32
26 my ($pl, $mtime) = @_; 33 my ($pl, $mtime) = @_;
27 34
28 my $age = time - $mtime; 35 my $age = time - $mtime;
29 my $level = $pl->ob->level; 36 my $level = $pl->ob->level;
30 37
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 39 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 40 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 41 || $age > 700 * 86400 # 2 years for everybody else
35} 42}
36 43
37sub check_playing { 44# return a guard object for a lock on the given username, if available
45sub login_guard {
38 my ($ns, $user) = @_; 46 my ($user) = @_;
39 47
48 exists $LOGIN_LOCK{$user}
49 and return undef;
50
40 return unless cf::player::find_active $user; 51 cf::player::find_active $user
52 and return undef;
41 53
42 $ns->send_drawinfo ( 54 undef $LOGIN_LOCK{$user};
43 "That player is already logged in on this server. " 55 Guard::guard { delete $LOGIN_LOCK{$user} }
44 . "If you want to create a new player, choose another name. "
45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53
54 1
55} 56}
56 57
57sub safe_spot($) { 58sub safe_spot($) {
58 my ($pl) = @_; 59 my ($pl) = @_;
59 60
62 my $m = $ob->map 63 my $m = $ob->map
63 or return; 64 or return;
64 my $x = $ob->x; 65 my $x = $ob->x;
65 my $y = $ob->y; 66 my $y = $ob->y;
66 67
67# return 0;#d# 68 # never happens normally, but helps when shell users make mistakes
68# warn join ":", $m->at ($x, $y);#d# 69 $m->linkable
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; 70 or return 1;
70# return 0;
71 71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) 72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73} 73}
74 74
75sub enter_map { 75sub enter_map {
76 my ($pl) = @_; 76 my ($pl) = @_;
77 77
78 warn $pl->ob->name, ": enter map 1\n";#d#
79 my $ob = $pl->ob; 78 my $ob = $pl->ob;
80 79
81 my ($map, $x, $y) 80 my ($map, $x, $y)
82 = $ob->{_link_pos} 81 = $ob->{_link_pos}
83 ? @{delete $ob->{_link_pos}} 82 ? @{delete $ob->{_link_pos}}
84 : ($pl->maplevel, $ob->x, $ob->y); 83 : ($pl->maplevel, $ob->x, $ob->y);
85 84
86 warn $pl->ob->name, ": enter map 2\n";#d#
87 $ob->enter_link; 85 $ob->enter_link;
88 warn $pl->ob->name, ": enter map 3\n";#d#
89 86
90 my $m = cf::map::find $map; 87 my $m = cf::map::find $map;
91 my $time = delete $pl->{unclean_save}; 88 my $time = delete $pl->{unclean_save};
92 warn $pl->ob->name, ": enter map 4\n";#d#
93 89
94 if ($time && $m) { 90 if ($time && $m) {
95 if ($time < $m->{instantiate_time}) { 91 if ($time < $m->{instantiate_time}) {
96 # the map was reset in the meantime 92 # the map was reset in the meantime
97 my $age = $cf::RUNTIME - $time; 93 my $age = $cf::RUNTIME - $time;
98 94
99 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 95 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
100 96
101 if ($age >= $MAX_DISCONNECT_TIME) { 97 if ($age >= $MAX_DISCONNECT_TIME) {
102 $ob->message ( 98 $ob->message (
103 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " 101 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<You disconnected too long without having used a savebed.>", 102 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED 103 cf::NDI_RED | cf::NDI_REPLY
108 ); 104 );
109 # kill them. 105 # kill them.
110 # reminds me of the famous badness 10000 syndrome... 106 # reminds me of the famous badness 10000 syndrome...
111 $ob->stats->hp (-10000); #] if they survive this they deserved to live 107 $ob->stats->hp (-10000); #] if they survive this they deserved to live
112 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; 108 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
116 $ob->message ( 112 $ob->message (
117 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 113 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
118 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 114 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
119 . "Better use a savebed next time, much worse things could have happened... " 115 . "Better use a savebed next time, much worse things could have happened... "
120 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", 116 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
121 cf::NDI_RED 117 cf::NDI_RED | cf::NDI_REPLY
122 ); 118 );
123 } 119 }
124 } else { 120 } else {
125 $ob->message ( 121 $ob->message (
126 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 122 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
127 . "as lots of things could happen when you leave by other means, such as cave-ins, " 123 . "as lots of things could happen when you leave by other means, such as cave-ins, "
128 . "or monsters suddenly snapping your body. Better use a savebed next time. " 124 . "or monsters suddenly snapping your body. Better use a savebed next time. "
129 . "H<Always apply a bed of reality to disconnect from the server.>", 125 . "H<Always apply a bed of reality to disconnect from the server.>",
130 cf::NDI_RED 126 cf::NDI_RED | cf::NDI_REPLY
131 ); 127 );
132 } 128 }
133 } 129 }
134 130
135 warn $pl->ob->name, ": enter map 5\n";#d#
136 #$ob->goto ($map, $x, $y); 131 $ob->goto ($map, $x, $y);
137 $ob->goto ($map, $x, $y, sub { 132}
138 warn $pl->ob->name, ": enter map check\n";#d# 133
139 $_[0] 134sub encode_password($) {
140 }, sub { 135 unpack "H*", Deliantra::Util::hash_pw $_[0]
141 warn $pl->ob->name, ": enter map done\n";#d# 136}
137
138sub compare_password($$) {
139 my ($pass, $token) = @_;
140
141 if ($token =~ /!!(.*)/) {
142 return +(substr $pass, 0, 8) eq pack "H*", $1;
143 } elsif ($token =~ /!(.*)/) {
144 return $pass eq pack "H*", $1;
145 } else {
146 return $token eq encode_password $pass;
142 }); 147 }
143 warn $pl->ob->name, ": enter map 6\n";#d#
144
145} 148}
146 149
147# delete a player directory, be non-blocking AND synchronous... 150# delete a player directory
148# (thats hard, so we crap out and fork).
149sub nuke_playerdir { 151sub nuke_playerdir {
150 my ($user) = @_; 152 my ($user) = @_;
151 153
154 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
155
152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 156 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
153
154 cf::fork_call {
155 rename "$PLAYERDIR/$user", $temp; 157 aio_rename "$PLAYERDIR/$user", $temp;
156 system "rm", "-rf", $temp; 158 IO::AIO::aio_rmtree $temp;
159}
160
161sub login {
162 my ($pl) = @_;
163
164 # handle character creation, if neccessary
165 # the rest of this function is character creation
166
167 my $ns = $pl->ns;
168 my $ob = $pl->ob;
169
170 if ($pl->{chargen} eq "init") {
171 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
172
173 # create the playerdir, if necessary, as chargen_race_done did it before
174 # presumably because of unique maps
175 aio_mkdir playerdir $pl, 0770;
176 delete $pl->{deny_save}; # set by new
177 $pl->save;
178
179 $pl->{chargen} = "stats";
157 }; 180 }
181
182 if ($pl->{chargen} eq "stats") {
183 while () {
184 $ob->update_stats;
185 $pl->save_stats;
186
187 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
188 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
189
190 if ($res =~ /^[Nn]/) {
191 last;
192 } elsif ($res > 0 && $res <= 7) {
193 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
194
195 if ($swap > 0 && $swap <= 7) {
196 $ob->swap_stats ($res - 1, $swap - 1);
197 }
198 } else {
199 $ob->roll_stats;
200 }
201
202 Coro::Timer::sleep 0.05;
203 }
204
205 $ob->set_animation (2);
206 $ob->add_statbonus;
207
208 $pl->{chargen} = "race";
209 }
210
211 if ($pl->{chargen} eq "race") {
212 while () {
213 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
214 my $msg = $ob->msg;
215 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
216 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
217
218 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
219 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
220
221 last if $res =~ /[dD]/;
222
223 $pl->chargen_race_next;
224 Coro::Timer::sleep 0.05;
225 }
226
227 $pl->chargen_race_done;
228 $pl->{chargen} = "gender";
229 }
230
231 if ($pl->{chargen} eq "race") {
232 while () {
233 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
234 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
235
236 if ($res =~ /^[fF]/) {
237 $pl->gender (1);
238 last;
239 } elsif ($res =~ /^[mM]/) {
240 $pl->gender (0);
241 last;
242 }
243 Coro::Timer::sleep 0.05;
244 }
245 $pl->{chargen} = "done";
246 }
247
248 $ns->state (cf::ST_PLAYING);
249
250 if ($pl->{chargen} eq "done") {
251 # XXX: Workaround for delayed client ext protocol handshake
252 $pl->esrv_new_player;
253
254 $pl->{chargen} = "done";
255 }
256
257 $ns->update_command_faces;
258
259 $ob->reply (undef, "Welcome to Deliantra!");
260
261 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
262 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
263 }
264}
265
266sub chargen {
267 my ($ns, $user, $hash) = @_;
268
269 # just to make sure nothing is left over
270 # normally, nothing is there.
271 nuke_playerdir $user;
272
273 my $pl = cf::player::new $user;
274 $pl->password (unpack "H*", $hash);
275 $pl->connect ($ns);
276
277 $pl->{chargen} = "init";
278
279 login $pl;
158} 280}
159 281
160cf::client->attach (on_addme => sub { 282cf::client->attach (on_addme => sub {
161 my ($ns) = @_; 283 my ($ns) = @_;
162 284
163 if (!$ns->facecache)
164 {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168***
169*** WARNING:
170*** Your client does not support face/image caching,
171*** or it has been disabled. Face caching is mandatory
172*** so please enable it or use a newer client.
173***
174*** Look at your client preferences:
175***
176*** deliantra: all known versions automatically enable the facecache.
177*** cfclient: use the -cache commandline option.
178*** cfclient: map will not redraw automatically (bug).
179*** gcfclient: use -cache commandline option, or enable
180*** gcfclient: Client => Configure => Map & Image => Cache Images.
181*** jcrossclient: your client is broken, use deliantra or gcfclient.
182***
183***
184EOF
185 if ($ns->version =~ /jcrossclient/) {
186 # let them, for now
187 } else {
188 $ns->flush;
189 return $ns->destroy;
190 }
191
192 # $ns->facecache = true;
193 }
194
195 if ($ns->mapmode < cf::Map1aCmd) {
196 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
197
198
199***
200*** WARNING:
201*** Your client is too old. Please upgrade to a newer version.
202EOF
203
204 $ns->flush;
205 return $ns->destroy;
206 }
207
208 $ns->pl and return $ns->destroy; 285 $ns->{addme}++ and return $ns->destroy;
209 286
210 $ns->async (sub { 287 $ns->async (sub {
211 $Coro::current->{desc} = "addme init"; 288 $Coro::current->{desc} = "addme init";
212 289
213 my ($user, $pass); 290 my ($user, $pass);
214 291
215 $ns->send_packet ("addme_success"); 292 $ns->send_packet ("addme_success");
216 293
217 for (;;) { 294 for (;;) {
218 $ns->send_drawinfo ( 295 delete $ns->{login_guard};
296
297 send_log $ns,
219 "Please enter your username now. If you are a new user, " 298 "Please enter your username now. If you are a new user, "
220 . "make one up that describes your character best. " 299 . "make one up that describes your character best. "
221 . "Only letters and digits are allowed, though.", 300 . "Only letters and digits are allowed, though.",
222 cf::NDI_BLUE 301 cf::NDI_BLUE | cf::NDI_REPLY
223 ); 302 ;
224 303
225 # read username 304 # read username
226 while () { 305 while () {
227 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; 306 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
228 307
229 if ($cf::LOGIN_LOCK{$user}) { 308 if ($user =~ $VALID_LOGIN) {
230 $ns->send_drawinfo (
231 "That username is currently used in another login session. "
232 . "Chose another, or wait till the other session has ended.",
233 cf::NDI_RED
234 );
235 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
236 last; 309 last;
237 } else { 310 } else {
238 $ns->send_drawinfo ( 311 send_log $ns,
239 "Your username contains illegal characters " 312 "Your username contains illegal characters "
240 . "(only a-z, A-Z and 0-9 are allowed), " 313 . "(only a-z, A-Z and 0-9 are allowed), "
241 . "or is not between 3 and 18 characters in length.", 314 . "or is not between 3 and 20 characters in length.",
242 cf::NDI_RED 315 cf::NDI_RED | cf::NDI_REPLY
243 ); 316 ;
244 } 317 }
245 Coro::Timer::sleep 0.4; 318 Coro::Timer::sleep 0.4;
246 } 319 }
247 320
248 check_playing $ns, $user and next;
249
250 $Coro::current->{desc} = "addme($user) pass"; 321 $Coro::current->{desc} = "addme($user)";
251 322
252 $ns->send_drawinfo ( 323 send_log $ns,
253 "Welcome $user, please enter your password now. " 324 "Welcome $user, please enter your password now. "
254 . "New users should now choose a password. " 325 . "New users should now choose a password. "
255 . "Anything your client lets you enter is fine.", 326 . "Anything your client lets you enter is fine.",
256 cf::NDI_BLUE 327 cf::NDI_BLUE | cf::NDI_REPLY
257 ); 328 ;
258 329
259 # read password 330 # read password
260 while () { 331 while () {
261 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 332 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
262 last if $pass =~ /.../; 333 last if $pass =~ /.../;
263 $ns->send_drawinfo ( 334 send_log $ns,
264 "Try to use at least three characters as your password please, " 335 "Try to use at least three characters as your password please, "
265 . "that cannot be too much to ask for :)", 336 . "that cannot be too much to ask for :)",
266 cf::NDI_RED 337 cf::NDI_RED | cf::NDI_REPLY
267 ); 338 ;
268 Coro::Timer::sleep 0.4; 339 Coro::Timer::sleep 0.4;
269 } 340 }
270 341
271 # lock this username for the remainder of this login session 342 $ns->{login_guard} = login_guard $user
272 if ($cf::LOGIN_LOCK{$user}) { 343 or do {
273 $ns->send_drawinfo ( 344 send_log $ns,
274 "That username is currently used in another login session. " 345 "That user is already logged in (or is logging in)."
275 . "Chose another, or wait till the other session has ended.", 346 . "Chose another, or wait till the other session has ended.",
276 cf::NDI_RED 347 cf::NDI_RED | cf::NDI_REPLY
348 ;
349 next;
277 ); 350 };
278 next;
279 }
280 local $cf::LOGIN_LOCK{$user} = 1;
281
282 check_playing $ns, $user and next;
283
284 $Coro::current->{desc} = "addme($user) check";
285 351
286 # try to read the user file and check the password 352 # try to read the user file and check the password
287 if (my $pl = cf::player::find $user) { 353 if (my $pl = cf::player::find $user) {
288 aio_stat $pl->path and next; 354 aio_stat $pl->path and next;
289 my $mtime = (stat _)[9]; 355 my $mtime = (stat _)[9];
290 my $hash = $pl->password; 356 my $token = $pl->password;
291 357
292 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 358 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
293 nuke_str $pass; 359 # player exists and passwords match - we can proceed
360
294 # password matches, wonderful 361 # password matches, wonderful
295 my $pl = cf::player::find $user or next; 362 my $pl = cf::player::find $user or next;
296 $pl->connect ($ns); 363 $pl->connect ($ns);
297 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
298 enter_map $pl; 364 enter_map $pl;
365 login $pl;
299 last; 366 return;
300 } elsif (can_cleanup $pl, $mtime) { 367 } elsif (can_cleanup $pl, $mtime) {
301 Coro::Timer::sleep 1; 368 Coro::Timer::sleep 1;
302 369
303 $ns->send_drawinfo ( 370 send_log $ns,
304 "Player exists, but password does not match. If this is your account, " 371 "Player exists, but password does not match. If this is your account, "
305 . "please try again. If not, you can now decide to take over this account " 372 . "please try again. If not, you can now decide to take over this account "
306 . "because it has not been in-use for some time.", 373 . "because it has not been in-use for some time.",
307 cf::NDI_RED 374 cf::NDI_RED | cf::NDI_REPLY
308 ); 375 ;
309 376
310 #TODO: nuke_str
311 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 377 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
312 or next; 378 or next;
313 379
314 # check if the file hasn't changed 380 # check if the file hasn't changed
315 aio_stat cf::player::path $user and next; 381 aio_stat cf::player::path $user and next;
317 383
318 $pl->quit_character; 384 $pl->quit_character;
319 385
320 # fall through to creation 386 # fall through to creation
321 } else { 387 } else {
322 nuke_str $pass;
323
324 Coro::Timer::sleep 1; 388 Coro::Timer::sleep 1;
325 389
326 $ns->send_drawinfo ( 390 send_log $ns,
327 "Wrong username or password. Please try again " 391 "Wrong username or password. Please try again "
328 . "(check for Numlock and other semi-obvious error sources).", 392 . "(check for Numlock and other semi-obvious error sources).",
329 cf::NDI_RED 393 cf::NDI_RED | cf::NDI_REPLY
330 ); 394 ;
331 next; 395 next;
332 } 396 }
333 } else { 397 } else {
334 # unable to load the playerfile: 398 # unable to load the playerfile:
335 # check wether the player dir exists, which means the file is corrupted or 399 # check whether the player dir exists, which means the file is corrupted or
336 # something very similar. 400 # something very similar.
337 if (!aio_stat cf::player::playerdir $user) { 401 if (!aio_stat cf::player::playerdir $user) {
338 $ns->send_drawinfo ( 402 send_log $ns,
339 "Unable to retrieve this player. It might be a locked or broken account. " 403 "Unable to retrieve this player. It might be a locked or broken account. "
340 . "If this is your account, ask a dungeon master for assistance. " 404 . "If this is your account, ask a dungeon master for assistance. "
341 . "Otherwise choose a different login name.", 405 . "Otherwise choose a different login name.",
342 cf::NDI_RED 406 cf::NDI_RED | cf::NDI_REPLY
343 ); 407 ;
344 next; 408 next;
345 } 409 }
346 } 410 }
347 411
348 # the rest of this function is character creation
349 $Coro::current->{desc} = "addme($user) chargen";
350
351 # just to make sure nothing is left over
352 nuke_playerdir $user;
353
354 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 412 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
355 413
356 if ($pass2 ne $pass) { 414 if ($pass2 ne $pass) {
357 nuke_str $pass; 415 send_log $ns,
358 nuke_str $pass2;
359 $ns->send_drawinfo (
360 "The passwords do not match, please try again.", 416 "The passwords do not match, please try again.",
361 cf::NDI_RED 417 cf::NDI_RED | cf::NDI_REPLY
362 ); 418 ;
363 Coro::Timer::sleep 0.5; 419 Coro::Timer::sleep 0.5;
364 next; 420 next;
365 } 421 }
366 422
367 nuke_str $pass2;
368
369 my $pl = cf::player::new $user;
370 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
371 nuke_str $pass;
372 $pl->connect ($ns);
373 my $ob = $pl->ob;
374
375 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
376
377 while () {
378 $ob->update_stats;
379 $pl->save_stats;
380
381 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
382 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
383
384 if ($res =~ /^[Nn]/) {
385 last;
386 } elsif ($res > 0 && $res <= 7) {
387 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
388
389 if ($swap > 0 && $swap <= 7) {
390 $ob->swap_stats ($res - 1, $swap - 1);
391 }
392 } else {
393 $ob->roll_stats;
394 }
395
396 Coro::Timer::sleep 0.05;
397 }
398
399 $ob->set_animation (2);
400 $ob->add_statbonus;
401
402 while () {
403 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
404 my $msg = $ob->msg;
405 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
406 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
407
408 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
409 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
410
411 last if $res =~ /[dD]/;
412
413 $pl->chargen_race_next;
414 Coro::Timer::sleep 0.2;
415 }
416
417 # create the playerdir, if necessary, as chargen_race_done did it before
418 # presumably because of unique maps
419 aio_mkdir playerdir $pl, 0770;
420 $pl->chargen_race_done;
421
422 while () {
423 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
424 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
425
426 if ($res =~ /^[fF]/) {
427 $pl->gender (1);
428 last;
429 } elsif ($res =~ /^[mM]/) {
430 $pl->gender (0);
431 last;
432 }
433 Coro::Timer::sleep 0.2;
434 }
435
436 $ob->reply (undef, "Welcome to Deliantra!");
437
438 delete $pl->{deny_save};
439
440 last; 423 last;
441 } 424 }
425
426 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
442 }); 427 });
443}); 428});
444 429
430cf::client->attach (
431 on_version => sub {
432 my ($ns, $arg) = @_;
433
434 # perl probably uses lrand48, which is not secure at all
435 # maybe require linux and use /dev/urandom.
436 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
437 $ns->ext_msg (nonces => @{ $ns->{nonces} });
438 },
439);
440
441cf::register_async_exticmd create_login => sub {
442 my ($ns, $reply, $user, $pass) = @_;
443
444 $ns->{addme}++ and return $ns->destroy;
445
446 $ns->async (sub {
447 my $fail = sub {
448 $reply->(0, $_[0]);
449 $ns->flush; # does not ensure that the data reaches the client - TODO
450 # need to do this in another thread, as this one gets canceled
451 Coro::async_pool {
452 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
453 $ns->destroy if $ns->valid;
454 };
455 Coro::schedule; # do the destroy, should not return
456 };
457
458 $user =~ $VALID_LOGIN
459 or return $fail (
460 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
461 . "or is not between 3 and 20 characters in length."
462 );
463
464 $ns->{login_guard} = login_guard $user
465 or return $fail->("User name '$user' is in use - try another login name.");
466
467 cf::player::find $user
468 and return $fail->("User name '$user' is already registered - choose another login name.");
469
470 $reply->(1, "Account Created");
471
472 chargen $ns, $user, $pass;
473 });
474};
475
476cf::register_async_exticmd login => sub {
477 my ($ns, $reply, $user, $hash) = @_;
478
479 $ns->{addme}++ and return $ns->destroy;
480
481 $ns->async (sub {
482 $Coro::current->{desc} = "login($user)";
483
484 my $fail = sub {
485 $reply->(0, $_[0]);
486 $ns->flush; # does not ensure that the data reaches the client - TODO
487 # need to do this in another thread, as this one gets canceled
488 Coro::async_pool {
489 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
490 $ns->destroy if $ns->valid;
491 };
492 Coro::schedule; # do the destroy, should not return
493 };
494
495 $ns->{login_guard} = login_guard $user
496 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
497 . "user name, make sure you are not running two clients. When in doubt, reboot.");
498
499 # try to read the user file and check the password
500 my $pl = cf::player::find $user
501 or return $fail->("User '$user' does not exist - wrong spelling?");
502
503 aio_stat $pl->path
504 and return $ns->destroy;
505
506 my $mtime = (stat _)[9];
507 my $token = $pl->password;
508
509 $token = $token =~ /^!/
510 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
511 : pack "H*", $token;
512
513 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
514
515 $token eq $hash
516 or $cf::CFG{ext_login_nocheck}
517 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
518
519 # player exists and passwords match - we can proceed
520
521 $reply->(1, "Success");
522
523 $pl->connect ($ns);
524 enter_map $pl;
525 login $pl;
526 });
527};
528
529cf::register_command password => sub {
530 my ($pl, $arg) = @_;
531
532 unless ($pl->flag (cf::FLAG_WIZ)) {
533 $pl->message (
534 "The password can currently only changed by a DM.",
535 cf::NDI_UNIQUE | cf::NDI_REPLY);
536 return;
537 }
538
539 $pl->message (#d#
540 "Passwords cannot currently be changed.",#d#
541 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
542 return;#d#
543
544 my (@args) = split /\s+/, $arg;
545 my ($player, $new_pw) = @args;
546
547 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
548 $pl->message (
549 "Usage: password <player> [<new password>]",
550 cf::NDI_UNIQUE | cf::NDI_REPLY);
551 return;
552 }
553
554 if ($new_pw eq '') {
555 $new_pw =
556 join '',
557 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
558 1..9;
559 }
560
561 cf::async {
562 my $plc = cf::player::find $player;
563 if ($plc) {
564 $plc->password (encode_password $new_pw);
565 $pl->message (
566 "Ok, changed password of '$player' to '$new_pw'!",
567 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
568 } else {
569 $pl->message (
570 "Fail! Couldn't set password for '$player', "
571 . "he doesn't seem to exist!",
572 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
573 }
574 };
575};
576
445cf::register_command quit => sub { 577cf::register_command quit => sub {
446 my ($ob, $arg) = @_; 578 my ($ob, $arg) = @_;
447 579
448 $ob->reply (undef, 580 $ob->send_msg (undef,
449 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 581 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
450 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 582 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
451 cf::NDI_UNIQUE | cf::NDI_RED); 583 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452}; 584};
453 585
454cf::register_command quit_character => sub { 586cf::register_command quit_character => sub {
455 my ($ob, $arg) = @_; 587 my ($ob, $arg) = @_;
456 588
457 my $pl = $ob->contr; 589 my $pl = $ob->contr;
458 590
459 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 591 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
460 if ($_[0] !~ /^[yY]/) { 592 if ($_[0] !~ /^[yY]/) {
461 $ob->reply (undef, 593 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
462 "Ok, not not quitting then.",
463 cf::NDI_UNIQUE | cf::NDI_RED);
464 } else { 594 } else {
465 $ob->reply (undef, 595 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
466 "Ok, quitting, hope to see you again.", 596 cf::async {
467 cf::NDI_UNIQUE | cf::NDI_RED);
468 $pl->ns->flush;
469 cf::async { $pl->quit_character }; 597 $pl->quit_character;
598 };
470 } 599 }
471 }); 600 });
472}; 601};
473 602
474cf::object->attach ( 603cf::object->attach (
480 609
481 my $pl = $ob->contr; 610 my $pl = $ob->contr;
482 611
483 # update respawn position 612 # update respawn position
484 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 613 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
485 cf::async { $pl->save };
486 614
615 cf::async {
487 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 616 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
488 $ob->check_score; 617 ext::highscore::check $ob;
489 618
490 $ob->reply (undef, "In the future, you will wake up here when you die."); 619 $pl->save;
491 620
621 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
622
623 my $ns = $pl->ns
624 or return;
625
492 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 626 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
493 if ($_[0] !~ /^[yY]/) { 627 if ($_[0] !~ /^[yY]/) {
494 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 628 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
495 $pl->deactivate; 629 $pl->deactivate;
496 $pl->ns->destroy; 630 $pl->ns->destroy;
497 } else { 631 }
498 cf::async { $pl->save };
499 } 632 });
500 }); 633 };
501 }, 634 },
502); 635);
503 636
504cf::player->attach ( 637cf::player->attach (
505 on_login => sub { 638 on_login => sub {
520 unless safe_spot $pl; 653 unless safe_spot $pl;
521 } 654 }
522 }, 655 },
523); 656);
524 657
525#############################################################################
526
527our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
528our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
529
530our $SCHEDULER = cf::async_ext {
531 $Coro::current->{desc} = "player scheduler";
532
533 while () {
534 Coro::EV::timer_once $SCHEDULE_INTERVAL;
535
536 # this weird form of iteration over values is used because
537 # the hash changes underneath us frequently, and for
538 # keeps a direct reference to the value without (in 5.8 perls)
539 # keeping a reference, so this is prone to crashes or worse.
540 my @players = keys %cf::PLAYER;
541 for (@players) {
542 my $pl = $cf::PLAYER{$_}
543 or next;
544 $pl->valid or next;
545
546 eval {
547 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
548 $pl->save;
549
550 unless ($pl->active || $pl->ns) {
551 # check refcounts, this is tricky and needs to be adjusted to fit server internals
552 my $ob = $pl->ob;
553
554 my $pl_ref = $pl->refcnt_cnt;
555 my $ob_ref = $ob->refcnt_cnt;
556
557 ## pl_ref == $pl + ob->contr + %cf::PLAYER
558 ## ob_ref == $ob + pl->observe + simply being an object
559 if ($pl_ref == 3 && $ob_ref == 3) {
560 warn "player-scheduler destroy ", $ob->name;#d#
561
562 # remove from sight and get fresh "copies"
563 $pl = delete $cf::PLAYER{$ob->name};
564 $ob = $pl->ob;
565
566 $pl->destroy; # destroys $ob
567 } else {
568 my $a_ = $pl->refcnt;#d#
569 my $b_ = $ob->refcnt;#d#
570
571 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
572 }
573 }
574 }
575 };
576 warn $@ if $@;
577 cf::cede_to_tick;
578 };
579 }
580};
581
582$SCHEDULER->prio (1);
583

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