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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.23 by root, Tue Jan 9 15:36:18 2007 UTC vs.
Revision 1.90 by root, Tue Sep 16 16:03:02 2008 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
21 21
22 $current 22 $current
23} 23}
24 24
40 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
41 41
42 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 50 . "this will fix anything.",
51 cf::NDI_RED 51 cf::NDI_RED
52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub check_clean_save { 57sub safe_spot($) {
58 my ($pl) = @_; 58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
59 61
60 unless (delete $pl->{clean_save}) { 62 my $m = $ob->map
61 #d#TODO 63 or return;
64 my $x = $ob->x;
65 my $y = $ob->y;
66
67# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73}
74
75sub enter_map {
76 my ($pl) = @_;
77
78 warn $pl->ob->name, ": enter map 1\n";#d#
79 my $ob = $pl->ob;
80
81 my ($map, $x, $y)
82 = $ob->{_link_pos}
83 ? @{delete $ob->{_link_pos}}
84 : ($pl->maplevel, $ob->x, $ob->y);
85
86 warn $pl->ob->name, ": enter map 2\n";#d#
87 $ob->enter_link;
88 warn $pl->ob->name, ": enter map 3\n";#d#
89
90 my $m = cf::map::find $map;
91 my $time = delete $pl->{unclean_save};
92 warn $pl->ob->name, ": enter map 4\n";#d#
93
94 if ($time && $m) {
95 if ($time < $m->{instantiate_time}) {
96 # the map was reset in the meantime
97 my $age = $cf::RUNTIME - $time;
98
99 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
100
101 if ($age >= $MAX_DISCONNECT_TIME) {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED
108 );
109 # kill them.
110 # reminds me of the famous badness 10000 syndrome...
111 $ob->stats->hp (-10000); #] if they survive this they deserved to live
112 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
113 } else {
114 ($map, $x, $y) = $pl->savebed;
115
116 $ob->message (
117 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
118 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
119 . "Better use a savebed next time, much worse things could have happened... "
120 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
121 cf::NDI_RED
122 );
123 }
124 } else {
125 $ob->message (
126 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
127 . "as lots of things could happen when you leave by other means, such as cave-ins, "
128 . "or monsters suddenly snapping your body. Better use a savebed next time. "
129 . "H<Always apply a bed of reality to disconnect from the server.>",
130 cf::NDI_RED
131 );
132 }
62 } 133 }
134
135 warn $pl->ob->name, ": enter map 5\n";#d#
136 #$ob->goto ($map, $x, $y);
137 $ob->goto ($map, $x, $y, sub {
138 warn $pl->ob->name, ": enter map check\n";#d#
139 $_[0]
140 }, sub {
141 warn $pl->ob->name, ": enter map done\n";#d#
142 });
143 warn $pl->ob->name, ": enter map 6\n";#d#
144
63} 145}
64 146
65# delete a player directory, be non-blocking AND synchronous... 147# delete a player directory, be non-blocking AND synchronous...
66# (thats hard, so we crap out and fork). 148# (thats hard, so we crap out and fork).
67sub nuke_playerdir { 149sub nuke_playerdir {
68 my ($user) = @_; 150 my ($user) = @_;
69 151
70 aio_stat "$PLAYERDIR/$user"; 152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
71 system "cd \Q$PLAYERDIR\E "
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74}
75 153
76sub addme { 154 cf::fork_call {
155 rename "$PLAYERDIR/$user", $temp;
156 system "rm", "-rf", $temp;
157 };
158}
159
160cf::client->attach (on_addme => sub {
77 my ($ns) = @_; 161 my ($ns) = @_;
78 162
79 $ns->destroy if $ns->pl; 163 if (!$ns->facecache)
164 {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168***
169*** WARNING:
170*** Your client does not support face/image caching,
171*** or it has been disabled. Face caching is mandatory
172*** so please enable it or use a newer client.
173***
174*** Look at your client preferences:
175***
176*** deliantra: all known versions automatically enable the facecache.
177*** cfclient: use the -cache commandline option.
178*** cfclient: map will not redraw automatically (bug).
179*** gcfclient: use -cache commandline option, or enable
180*** gcfclient: Client => Configure => Map & Image => Cache Images.
181*** jcrossclient: your client is broken, use deliantra or gcfclient.
182***
183***
184EOF
185 if ($ns->version =~ /jcrossclient/) {
186 # let them, for now
187 } else {
188 $ns->flush;
189 return $ns->destroy;
190 }
191
192 # $ns->facecache = true;
193 }
194
195 if ($ns->mapmode < cf::Map1aCmd) {
196 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
197
198
199***
200*** WARNING:
201*** Your client is too old. Please upgrade to a newer version.
202EOF
203
204 $ns->flush;
205 return $ns->destroy;
206 }
207
208 $ns->pl and return $ns->destroy;
80 209
81 $ns->async (sub { 210 $ns->async (sub {
211 $Coro::current->{desc} = "addme init";
212
82 my ($user, $pass); 213 my ($user, $pass);
83 214
84 $ns->send_packet ("addme_success"); 215 $ns->send_packet ("addme_success");
85 216
86 for (;;) { 217 for (;;) {
91 cf::NDI_BLUE 222 cf::NDI_BLUE
92 ); 223 );
93 224
94 # read username 225 # read username
95 while () { 226 while () {
96 $user = query $ns, 0, "What is your name?\n:"; 227 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
97 228
98 if ($cf::LOGIN_LOCK{$user}) { 229 if ($cf::LOGIN_LOCK{$user}) {
99 $ns->send_drawinfo ( 230 $ns->send_drawinfo (
100 "That username is currently used in another login session. " 231 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.", 232 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED 233 cf::NDI_RED
103 ); 234 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 235 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
105 last; 236 last;
106 } else { 237 } else {
107 $ns->send_drawinfo ( 238 $ns->send_drawinfo (
108 "Your username contains illegal characters " 239 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 240 . "(only a-z, A-Z and 0-9 are allowed), "
110 . "or is not between 3 and 18 characters in length.", 241 . "or is not between 3 and 18 characters in length.",
111 cf::NDI_RED 242 cf::NDI_RED
112 ); 243 );
113 } 244 }
245 Coro::Timer::sleep 0.4;
114 } 246 }
115 247
116 check_playing $ns, $user and next; 248 check_playing $ns, $user and next;
249
250 $Coro::current->{desc} = "addme($user) pass";
117 251
118 $ns->send_drawinfo ( 252 $ns->send_drawinfo (
119 "Welcome $user, please enter your password now. " 253 "Welcome $user, please enter your password now. "
120 . "New users should now choose a password. " 254 . "New users should now choose a password. "
121 . "Anything your client lets you enter is fine.", 255 . "Anything your client lets you enter is fine.",
129 $ns->send_drawinfo ( 263 $ns->send_drawinfo (
130 "Try to use at least three characters as your password please, " 264 "Try to use at least three characters as your password please, "
131 . "that cannot be too much to ask for :)", 265 . "that cannot be too much to ask for :)",
132 cf::NDI_RED 266 cf::NDI_RED
133 ); 267 );
268 Coro::Timer::sleep 0.4;
134 } 269 }
135 270
136 # lock this username for the remainder of this login session 271 # lock this username for the remainder of this login session
137 if ($cf::LOGIN_LOCK{$user}) { 272 if ($cf::LOGIN_LOCK{$user}) {
138 $ns->send_drawinfo ( 273 $ns->send_drawinfo (
144 } 279 }
145 local $cf::LOGIN_LOCK{$user} = 1; 280 local $cf::LOGIN_LOCK{$user} = 1;
146 281
147 check_playing $ns, $user and next; 282 check_playing $ns, $user and next;
148 283
284 $Coro::current->{desc} = "addme($user) check";
285
149 # try to read the user file and check the password 286 # try to read the user file and check the password
150 if (my $pl = cf::player::find $user) { 287 if (my $pl = cf::player::find $user) {
151 aio_stat $pl->path and next; 288 aio_stat $pl->path and next;
152 my $mtime = (stat _)[9]; 289 my $mtime = (stat _)[9];
153 my $hash = $pl->password; 290 my $hash = $pl->password;
155 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 292 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
156 nuke_str $pass; 293 nuke_str $pass;
157 # password matches, wonderful 294 # password matches, wonderful
158 my $pl = cf::player::find $user or next; 295 my $pl = cf::player::find $user or next;
159 $pl->connect ($ns); 296 $pl->connect ($ns);
160 check_clean_save $pl; 297 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
161 $pl->{clean_save} = 1; 298 enter_map $pl;
162 last; 299 last;
163 } elsif (can_cleanup $pl, $mtime) { 300 } elsif (can_cleanup $pl, $mtime) {
164 Coro::Timer::sleep 1; 301 Coro::Timer::sleep 1;
165 302
166 $ns->send_drawinfo ( 303 $ns->send_drawinfo (
191 . "(check for Numlock and other semi-obvious error sources).", 328 . "(check for Numlock and other semi-obvious error sources).",
192 cf::NDI_RED 329 cf::NDI_RED
193 ); 330 );
194 next; 331 next;
195 } 332 }
333 } else {
334 # unable to load the playerfile:
335 # check wether the player dir exists, which means the file is corrupted or
336 # something very similar.
337 if (!aio_stat cf::player::playerdir $user) {
338 $ns->send_drawinfo (
339 "Unable to retrieve this player. It might be a locked or broken account. "
340 . "If this is your account, ask a dungeon master for assistance. "
341 . "Otherwise choose a different login name.",
342 cf::NDI_RED
343 );
344 next;
345 }
196 } 346 }
197 347
198 # the rest of this function is character creation 348 # the rest of this function is character creation
349 $Coro::current->{desc} = "addme($user) chargen";
199 350
200 # just to make sure nothing is left over 351 # just to make sure nothing is left over
201 nuke_playerdir $user; 352 nuke_playerdir $user;
202 353
203 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 354 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
207 nuke_str $pass2; 358 nuke_str $pass2;
208 $ns->send_drawinfo ( 359 $ns->send_drawinfo (
209 "The passwords do not match, please try again.", 360 "The passwords do not match, please try again.",
210 cf::NDI_RED 361 cf::NDI_RED
211 ); 362 );
363 Coro::Timer::sleep 0.5;
212 next; 364 next;
213 } 365 }
214 366
215 nuke_str $pass2; 367 nuke_str $pass2;
216 368
217 my $pl = cf::player::new $user; 369 my $pl = cf::player::new $user;
218 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 370 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
219 nuke_str $pass; 371 nuke_str $pass;
220 $pl->connect ($ns); 372 $pl->connect ($ns);
221
222 my $ob = $pl->ob; 373 my $ob = $pl->ob;
374
375 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
223 376
224 while () { 377 while () {
225 $ob->update_stats; 378 $ob->update_stats;
226 $pl->save_stats; 379 $pl->save_stats;
227 380
237 $ob->swap_stats ($res - 1, $swap - 1); 390 $ob->swap_stats ($res - 1, $swap - 1);
238 } 391 }
239 } else { 392 } else {
240 $ob->roll_stats; 393 $ob->roll_stats;
241 } 394 }
395
396 Coro::Timer::sleep 0.05;
242 } 397 }
243 398
244 $ob->set_animation (2); 399 $ob->set_animation (2);
245 $ob->add_statbonus; 400 $ob->add_statbonus;
246 401
247 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 402 while () {
248 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 403 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
404 my $msg = $ob->msg;
405 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
406 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
407
408 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
249 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 409 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
250 410
251 $ns->state (cf::ST_CHANGE_CLASS); 411 last if $res =~ /[dD]/;
412
413 $pl->chargen_race_next;
414 Coro::Timer::sleep 0.2;
415 }
416
417 # create the playerdir, if necessary, as chargen_race_done did it before
418 # presumably because of unique maps
419 aio_mkdir playerdir $pl, 0770;
420 $pl->chargen_race_done;
421
422 while () {
423 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
424 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
425
426 if ($res =~ /^[fF]/) {
427 $pl->gender (1);
428 last;
429 } elsif ($res =~ /^[mM]/) {
430 $pl->gender (0);
431 last;
432 }
433 Coro::Timer::sleep 0.2;
434 }
435
436 $ob->reply (undef, "Welcome to Deliantra!");
437
252 delete $pl->{deny_save};#d# too early 438 delete $pl->{deny_save};
253 439
254 last; 440 last;
255 } 441 }
256 }); 442 });
257} 443});
258 444
259cf::register_command quit => sub { 445cf::register_command quit => sub {
260 my ($ob, $arg) = @_; 446 my ($ob, $arg) = @_;
261 447
262 $ob->reply (undef, 448 $ob->reply (undef,
278 } else { 464 } else {
279 $ob->reply (undef, 465 $ob->reply (undef,
280 "Ok, quitting, hope to see you again.", 466 "Ok, quitting, hope to see you again.",
281 cf::NDI_UNIQUE | cf::NDI_RED); 467 cf::NDI_UNIQUE | cf::NDI_RED);
282 $pl->ns->flush; 468 $pl->ns->flush;
283 $pl->quit_character; 469 cf::async { $pl->quit_character };
284 } 470 }
285 }); 471 });
286}; 472};
287 473
288cf::object->attach ( 474cf::object->attach (
296 482
297 # update respawn position 483 # update respawn position
298 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 484 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
299 cf::async { $pl->save }; 485 cf::async { $pl->save };
300 486
301 $pl->killer ("left"); 487 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
302 $ob->check_score; 488 $ob->check_score;
303 489
304 $ob->reply (undef, "In the future, you will wake up here when you die."); 490 $ob->reply (undef, "In the future, you will wake up here when you die.");
305 491
306 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 492 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
328 514
329 if ($cleanly) { 515 if ($cleanly) {
330 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 516 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
331 } else { 517 } else {
332 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 518 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
333 delete $pl->{clean_save}; 519 $pl->{unclean_save} = $cf::RUNTIME
520 unless safe_spot $pl;
334 } 521 }
335 }, 522 },
336); 523);
337 524
338cf::client->attach (
339 on_addme => \&addme,
340);
341
342############################################################################# 525#############################################################################
343 526
344our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 527our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
345our $SAVE_TIMEOUT = 20; # save players every n seconds 528our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
346our $SAVE_INTERVAL = 0.5; # save at max. one player every $SAVE_INTERVAL
347 529
348our $SCHEDULER = cf::async_ext { 530our $SCHEDULER = cf::async_ext {
531 $Coro::current->{desc} = "player scheduler";
532
349 while () { 533 while () {
350 Coro::Timer::sleep $SCHEDULE_INTERVAL; 534 Coro::EV::timer_once $SCHEDULE_INTERVAL;
351 535
352 # this weird form of iteration over values is used because 536 # this weird form of iteration over values is used because
353 # the hash changes underneath us frequently, and for 537 # the hash changes underneath us frequently, and for
354 # keeps a direct reference to the value without (in 5.8 perls) 538 # keeps a direct reference to the value without (in 5.8 perls)
355 # keeping a reference, so this is prone to crashes or worse. 539 # keeping a reference, so this is prone to crashes or worse.
361 545
362 eval { 546 eval {
363 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 547 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
364 $pl->save; 548 $pl->save;
365 549
366 unless ($pl->active) { 550 unless ($pl->active || $pl->ns) {
367 # check refcounts, this is tricky and needs to be adjusted to fit server internals 551 # check refcounts, this is tricky and needs to be adjusted to fit server internals
368 my $ob = $pl->ob; 552 my $ob = $pl->ob;
369 Scalar::Util::weaken $pl; 553
370 Scalar::Util::weaken $ob;
371 my $a_ = $pl->refcnt;#d#
372 my $b_ = $ob->refcnt;#d#
373 my $pl_ref = $pl->refcnt_cnt; 554 my $pl_ref = $pl->refcnt_cnt;
374 my $ob_ref = $ob->refcnt_cnt; 555 my $ob_ref = $ob->refcnt_cnt;
375 556
376 ## pl_ref == one from object + one from cf::PLAYER 557 ## pl_ref == $pl + ob->contr + %cf::PLAYER
377 ## ob_ref == one from simply being an object 558 ## ob_ref == $ob + pl->observe + simply being an object
378 if ($pl_ref == 2 && $ob_ref == 1) { 559 if ($pl_ref == 3 && $ob_ref == 3) {
379 warn "player-scheduler destroy ", $ob->name;#d# 560 warn "player-scheduler destroy ", $ob->name;#d#
380 561
381 # remove from sight and get fresh "copies" 562 # remove from sight and get fresh "copies"
382 $pl = delete $cf::PLAYER{$ob->name}; 563 $pl = delete $cf::PLAYER{$ob->name};
383 $ob = $pl->ob; 564 $ob = $pl->ob;
384 565
385 $ob->destroy;
386 $pl->destroy; 566 $pl->destroy; # destroys $ob
387 } else { 567 } else {
568 my $a_ = $pl->refcnt;#d#
569 my $b_ = $ob->refcnt;#d#
570
388 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 571 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
389 } 572 }
390 } 573 }
391 Coro::Timer::sleep $SAVE_INTERVAL;
392 } 574 }
393 }; 575 };
394 warn $@ if $@; 576 warn $@ if $@;
395 Coro::cede; 577 cf::cede_to_tick;
396 }; 578 };
397 } 579 }
398}; 580};
399 581
400$SCHEDULER->prio (1); 582$SCHEDULER->prio (1);

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