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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.5 by root, Sat Dec 23 07:28:02 2006 UTC vs.
Revision 1.90 by root, Tue Sep 16 16:03:02 2008 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# testbed for coroutines in crossfire : 10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
11 14
12sub query { 15sub query {
13 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
14 17
15 my $current = $Coro::current; 18 my $current = $Coro::current;
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
17 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
18 21
19 $current 22 $current
20} 23}
21 24
22sub can_cleanup { 25sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 26 my ($pl, $mtime) = @_;
24 27
25 my $age = time - $mtime; 28 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 29 my $level = $pl->ob->level;
27 30
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 34 || $age > 700 * 86400 # 2 years for everybody else
32} 35}
33 36
34sub check_playing { 37sub check_playing {
35 my ($ns, $user) = @_; 38 my ($ns, $user) = @_;
36 39
37 return unless cf::player::find $user; 40 return unless cf::player::find_active $user;
38 41
39 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.", 50 . "this will fix anything.",
48 cf::NDI_RED 51 cf::NDI_RED
49 ); 52 );
50 53
51 1 54 1
52} 55}
53 56
57sub safe_spot($) {
58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
61
62 my $m = $ob->map
63 or return;
64 my $x = $ob->x;
65 my $y = $ob->y;
66
67# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73}
74
75sub enter_map {
76 my ($pl) = @_;
77
78 warn $pl->ob->name, ": enter map 1\n";#d#
79 my $ob = $pl->ob;
80
81 my ($map, $x, $y)
82 = $ob->{_link_pos}
83 ? @{delete $ob->{_link_pos}}
84 : ($pl->maplevel, $ob->x, $ob->y);
85
86 warn $pl->ob->name, ": enter map 2\n";#d#
87 $ob->enter_link;
88 warn $pl->ob->name, ": enter map 3\n";#d#
89
90 my $m = cf::map::find $map;
91 my $time = delete $pl->{unclean_save};
92 warn $pl->ob->name, ": enter map 4\n";#d#
93
94 if ($time && $m) {
95 if ($time < $m->{instantiate_time}) {
96 # the map was reset in the meantime
97 my $age = $cf::RUNTIME - $time;
98
99 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
100
101 if ($age >= $MAX_DISCONNECT_TIME) {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED
108 );
109 # kill them.
110 # reminds me of the famous badness 10000 syndrome...
111 $ob->stats->hp (-10000); #] if they survive this they deserved to live
112 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
113 } else {
114 ($map, $x, $y) = $pl->savebed;
115
116 $ob->message (
117 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
118 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
119 . "Better use a savebed next time, much worse things could have happened... "
120 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
121 cf::NDI_RED
122 );
123 }
124 } else {
125 $ob->message (
126 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
127 . "as lots of things could happen when you leave by other means, such as cave-ins, "
128 . "or monsters suddenly snapping your body. Better use a savebed next time. "
129 . "H<Always apply a bed of reality to disconnect from the server.>",
130 cf::NDI_RED
131 );
132 }
133 }
134
135 warn $pl->ob->name, ": enter map 5\n";#d#
136 #$ob->goto ($map, $x, $y);
137 $ob->goto ($map, $x, $y, sub {
138 warn $pl->ob->name, ": enter map check\n";#d#
139 $_[0]
140 }, sub {
141 warn $pl->ob->name, ": enter map done\n";#d#
142 });
143 warn $pl->ob->name, ": enter map 6\n";#d#
144
145}
146
54# delete a player directory, be non-blocking AND synchronous... 147# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 148# (thats hard, so we crap out and fork).
56sub nuke_playerdir { 149sub nuke_playerdir {
57 my ($user) = @_; 150 my ($user) = @_;
58 151
59 aio_stat "$PLAYERDIR/$user"; 152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
60 system "cd \Q$PLAYERDIR\E "
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63}
64 153
65sub on_addme { 154 cf::fork_call {
155 rename "$PLAYERDIR/$user", $temp;
156 system "rm", "-rf", $temp;
157 };
158}
159
160cf::client->attach (on_addme => sub {
66 my ($ns) = @_; 161 my ($ns) = @_;
67 162
68 $ns->destroy if $ns->pl; 163 if (!$ns->facecache)
164 {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
69 166
167
168***
169*** WARNING:
170*** Your client does not support face/image caching,
171*** or it has been disabled. Face caching is mandatory
172*** so please enable it or use a newer client.
173***
174*** Look at your client preferences:
175***
176*** deliantra: all known versions automatically enable the facecache.
177*** cfclient: use the -cache commandline option.
178*** cfclient: map will not redraw automatically (bug).
179*** gcfclient: use -cache commandline option, or enable
180*** gcfclient: Client => Configure => Map & Image => Cache Images.
181*** jcrossclient: your client is broken, use deliantra or gcfclient.
182***
183***
184EOF
185 if ($ns->version =~ /jcrossclient/) {
186 # let them, for now
187 } else {
188 $ns->flush;
189 return $ns->destroy;
190 }
191
192 # $ns->facecache = true;
193 }
194
195 if ($ns->mapmode < cf::Map1aCmd) {
196 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
197
198
199***
200*** WARNING:
201*** Your client is too old. Please upgrade to a newer version.
202EOF
203
204 $ns->flush;
205 return $ns->destroy;
206 }
207
208 $ns->pl and return $ns->destroy;
209
70 $ns->coro (sub { 210 $ns->async (sub {
211 $Coro::current->{desc} = "addme init";
212
71 my ($user, $pass); 213 my ($user, $pass);
72 214
73 $ns->send_packet ("addme_success"); 215 $ns->send_packet ("addme_success");
74 216
75 for (;;) { 217 for (;;) {
80 cf::NDI_BLUE 222 cf::NDI_BLUE
81 ); 223 );
82 224
83 # read username 225 # read username
84 while () { 226 while () {
85 $user = query $ns, 0, "What is your name?\n:"; 227 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
86 228
87 if ($cf::LOGIN_LOCK{$user}) { 229 if ($cf::LOGIN_LOCK{$user}) {
88 $ns->send_drawinfo ( 230 $ns->send_drawinfo (
89 "That username is currently used in another login session. " 231 "That username is currently used in another login session. "
90 . "Chose another, or wait till the other session has ended.", 232 . "Chose another, or wait till the other session has ended.",
91 cf::NDI_RED 233 cf::NDI_RED
92 ); 234 );
93 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 235 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
94 last; 236 last;
95 } else { 237 } else {
96 $ns->send_drawinfo ( 238 $ns->send_drawinfo (
97 "Your username contains illegal characters " 239 "Your username contains illegal characters "
98 . "(only a-z, A-Z and 0-9 are allowed), " 240 . "(only a-z, A-Z and 0-9 are allowed), "
99 . "or is not between 3 and 18 characters in length.", 241 . "or is not between 3 and 18 characters in length.",
100 cf::NDI_RED 242 cf::NDI_RED
101 ); 243 );
102 } 244 }
245 Coro::Timer::sleep 0.4;
103 } 246 }
104 247
105 check_playing $ns, $user and next; 248 check_playing $ns, $user and next;
249
250 $Coro::current->{desc} = "addme($user) pass";
106 251
107 $ns->send_drawinfo ( 252 $ns->send_drawinfo (
108 "Welcome $user, please enter your password now. " 253 "Welcome $user, please enter your password now. "
109 . "New users should now choose a password. " 254 . "New users should now choose a password. "
110 . "Anything your client lets you enter is fine.", 255 . "Anything your client lets you enter is fine.",
118 $ns->send_drawinfo ( 263 $ns->send_drawinfo (
119 "Try to use at least three characters as your password please, " 264 "Try to use at least three characters as your password please, "
120 . "that cannot be too much to ask for :)", 265 . "that cannot be too much to ask for :)",
121 cf::NDI_RED 266 cf::NDI_RED
122 ); 267 );
268 Coro::Timer::sleep 0.4;
123 } 269 }
124
125 my $dir = "$PLAYERDIR/$user";
126 my $plfile = "$dir/$user.pl";
127 270
128 # lock this username for the remainder of this login session 271 # lock this username for the remainder of this login session
129 if ($cf::LOGIN_LOCK{$user}) { 272 if ($cf::LOGIN_LOCK{$user}) {
130 $ns->send_drawinfo ( 273 $ns->send_drawinfo (
131 "That username is currently used in another login session. " 274 "That username is currently used in another login session. "
136 } 279 }
137 local $cf::LOGIN_LOCK{$user} = 1; 280 local $cf::LOGIN_LOCK{$user} = 1;
138 281
139 check_playing $ns, $user and next; 282 check_playing $ns, $user and next;
140 283
284 $Coro::current->{desc} = "addme($user) check";
285
141 # try to read the user file and check the password 286 # try to read the user file and check the password
142 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 287 if (my $pl = cf::player::find $user) {
288 aio_stat $pl->path and next;
143 my $mtime = (stat $fh)[9]; 289 my $mtime = (stat _)[9];
144
145 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
146 $buf =~ /^password (\S+)$/m or next;
147 my $hash = $1; 290 my $hash = $pl->password;
148 291
149 if ($hash eq crypt $pass, $hash) { 292 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
293 nuke_str $pass;
150 # password matches, wonderful 294 # password matches, wonderful
151 my $pl = cf::player::load $plfile or next; 295 my $pl = cf::player::find $user or next;
152 $pl->enable_save (1);
153 $pl->connect ($ns); 296 $pl->connect ($ns);
297 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
298 enter_map $pl;
154 last; 299 last;
155 } elsif (can_cleanup $buf, $mtime) { 300 } elsif (can_cleanup $pl, $mtime) {
156 Coro::Timer::sleep 1; 301 Coro::Timer::sleep 1;
157 302
158 $ns->send_drawinfo ( 303 $ns->send_drawinfo (
159 "Player exists, but password does not match. If this is your account, " 304 "Player exists, but password does not match. If this is your account, "
160 . "please try again. If not, you can now decide to take over this account " 305 . "please try again. If not, you can now decide to take over this account "
161 . "because it has not been in-use for some time.", 306 . "because it has not been in-use for some time.",
162 cf::NDI_RED 307 cf::NDI_RED
163 ); 308 );
164 309
310 #TODO: nuke_str
165 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 311 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
166 or next; 312 or next;
167 313
168 # check if the file hasn't changed 314 # check if the file hasn't changed
169 aio_stat $plfile and next; 315 aio_stat cf::player::path $user and next;
170 $mtime == (stat _)[9] or next; 316 $mtime == (stat _)[9] or next;
171 317
172 nuke_playerdir $user; 318 $pl->quit_character;
173 319
174 # fall through to creation 320 # fall through to creation
175 } else { 321 } else {
322 nuke_str $pass;
323
176 Coro::Timer::sleep 1; 324 Coro::Timer::sleep 1;
177 325
178 $ns->send_drawinfo ( 326 $ns->send_drawinfo (
179 "Wrong username or password. Please try again " 327 "Wrong username or password. Please try again "
180 . "(check for Numlock and other semi-obvious error sources).", 328 . "(check for Numlock and other semi-obvious error sources).",
181 cf::NDI_RED 329 cf::NDI_RED
182 ); 330 );
183 next; 331 next;
184 } 332 }
333 } else {
334 # unable to load the playerfile:
335 # check wether the player dir exists, which means the file is corrupted or
336 # something very similar.
337 if (!aio_stat cf::player::playerdir $user) {
338 $ns->send_drawinfo (
339 "Unable to retrieve this player. It might be a locked or broken account. "
340 . "If this is your account, ask a dungeon master for assistance. "
341 . "Otherwise choose a different login name.",
342 cf::NDI_RED
343 );
344 next;
345 }
185 } 346 }
186 347
187 # the rest of this function is character creation 348 # the rest of this function is character creation
349 $Coro::current->{desc} = "addme($user) chargen";
188 350
189 # just to make sure nothing is left over 351 # just to make sure nothing is left over
190 nuke_playerdir $user; 352 nuke_playerdir $user;
191 353
192 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 354 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
193 355
194 if ($pass2 ne $pass) { 356 if ($pass2 ne $pass) {
357 nuke_str $pass;
358 nuke_str $pass2;
195 $ns->send_drawinfo ( 359 $ns->send_drawinfo (
196 "The passwords do not match, please try again.", 360 "The passwords do not match, please try again.",
197 cf::NDI_RED 361 cf::NDI_RED
198 ); 362 );
363 Coro::Timer::sleep 0.5;
199 next; 364 next;
200 } 365 }
201 366
367 nuke_str $pass2;
368
202 my $pl = cf::player::create; 369 my $pl = cf::player::new $user;
203 $pl->ob->name ($user);
204 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 370 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
371 nuke_str $pass;
205 $pl->connect ($ns); 372 $pl->connect ($ns);
206
207 my $ob = $pl->ob; 373 my $ob = $pl->ob;
374
375 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
208 376
209 while () { 377 while () {
210 $ob->update_stats; 378 $ob->update_stats;
211 $pl->save_stats; 379 $pl->save_stats;
212 380
222 $ob->swap_stats ($res - 1, $swap - 1); 390 $ob->swap_stats ($res - 1, $swap - 1);
223 } 391 }
224 } else { 392 } else {
225 $ob->roll_stats; 393 $ob->roll_stats;
226 } 394 }
395
396 Coro::Timer::sleep 0.05;
227 } 397 }
228 398
229 $ob->set_animation (2); 399 $ob->set_animation (2);
230 $ob->add_statbonus; 400 $ob->add_statbonus;
231 401
232 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 402 while () {
233 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 403 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
404 my $msg = $ob->msg;
405 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
406 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
407
408 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
234 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 409 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
235 410
236 $ns->state (cf::ST_CHANGE_CLASS); 411 last if $res =~ /[dD]/;
237 $pl->enable_save (1);#d# too early 412
413 $pl->chargen_race_next;
414 Coro::Timer::sleep 0.2;
415 }
416
417 # create the playerdir, if necessary, as chargen_race_done did it before
418 # presumably because of unique maps
419 aio_mkdir playerdir $pl, 0770;
420 $pl->chargen_race_done;
421
422 while () {
423 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
424 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
425
426 if ($res =~ /^[fF]/) {
427 $pl->gender (1);
428 last;
429 } elsif ($res =~ /^[mM]/) {
430 $pl->gender (0);
431 last;
432 }
433 Coro::Timer::sleep 0.2;
434 }
435
436 $ob->reply (undef, "Welcome to Deliantra!");
437
438 delete $pl->{deny_save};
238 439
239 last; 440 last;
240 } 441 }
241 }); 442 });
242} 443});
444
445cf::register_command quit => sub {
446 my ($ob, $arg) = @_;
447
448 $ob->reply (undef,
449 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
450 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
451 cf::NDI_UNIQUE | cf::NDI_RED);
452};
453
454cf::register_command quit_character => sub {
455 my ($ob, $arg) = @_;
456
457 my $pl = $ob->contr;
458
459 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
460 if ($_[0] !~ /^[yY]/) {
461 $ob->reply (undef,
462 "Ok, not not quitting then.",
463 cf::NDI_UNIQUE | cf::NDI_RED);
464 } else {
465 $ob->reply (undef,
466 "Ok, quitting, hope to see you again.",
467 cf::NDI_UNIQUE | cf::NDI_RED);
468 $pl->ns->flush;
469 cf::async { $pl->quit_character };
470 }
471 });
472};
243 473
244cf::object->attach ( 474cf::object->attach (
245 type => cf::SAVEBED, 475 type => cf::SAVEBED,
246 on_apply => sub { 476 on_apply => sub {
247 my ($bed, $ob) = @_; 477 my ($bed, $ob) = @_;
248 478
249 return cf::override 0 unless $ob->type == cf::PLAYER; 479 return cf::override 0 unless $ob->type == cf::PLAYER;
250 480
481 my $pl = $ob->contr;
482
251 # update respawn position 483 # update respawn position
252 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 484 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
485 cf::async { $pl->save };
253 486
254 $ob->contr->killer ("left"); 487 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
255 $ob->check_score; 488 $ob->check_score;
256 489
257 $ob->reply (undef, "In the future, you will wake up here when you die."); 490 $ob->reply (undef, "In the future, you will wake up here when you die.");
258 $ob->contr->save;
259 491
260 $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 492 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
261 if ($_[0] !~ /^[yY]/) { 493 if ($_[0] !~ /^[yY]/) {
262 $ob->contr->save (1); 494 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
495 $pl->deactivate;
263 $ob->contr->ns->destroy; 496 $pl->ns->destroy;
497 } else {
498 cf::async { $pl->save };
264 } 499 }
265 }); 500 });
266 }, 501 },
267); 502);
268 503
269cf::client->attach (package => __PACKAGE__); 504cf::player->attach (
505 on_login => sub {
506 my ($pl) = @_;
507 my $name = $pl->ob->name;
270 508
509 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
510 },
511 on_logout => sub {
512 my ($pl, $cleanly) = @_;
513 my $name = $pl->ob->name;
514
515 if ($cleanly) {
516 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
517 } else {
518 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
519 $pl->{unclean_save} = $cf::RUNTIME
520 unless safe_spot $pl;
521 }
522 },
523);
524
525#############################################################################
526
527our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
528our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
529
530our $SCHEDULER = cf::async_ext {
531 $Coro::current->{desc} = "player scheduler";
532
533 while () {
534 Coro::EV::timer_once $SCHEDULE_INTERVAL;
535
536 # this weird form of iteration over values is used because
537 # the hash changes underneath us frequently, and for
538 # keeps a direct reference to the value without (in 5.8 perls)
539 # keeping a reference, so this is prone to crashes or worse.
540 my @players = keys %cf::PLAYER;
541 for (@players) {
542 my $pl = $cf::PLAYER{$_}
543 or next;
544 $pl->valid or next;
545
546 eval {
547 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
548 $pl->save;
549
550 unless ($pl->active || $pl->ns) {
551 # check refcounts, this is tricky and needs to be adjusted to fit server internals
552 my $ob = $pl->ob;
553
554 my $pl_ref = $pl->refcnt_cnt;
555 my $ob_ref = $ob->refcnt_cnt;
556
557 ## pl_ref == $pl + ob->contr + %cf::PLAYER
558 ## ob_ref == $ob + pl->observe + simply being an object
559 if ($pl_ref == 3 && $ob_ref == 3) {
560 warn "player-scheduler destroy ", $ob->name;#d#
561
562 # remove from sight and get fresh "copies"
563 $pl = delete $cf::PLAYER{$ob->name};
564 $ob = $pl->ob;
565
566 $pl->destroy; # destroys $ob
567 } else {
568 my $a_ = $pl->refcnt;#d#
569 my $b_ = $ob->refcnt;#d#
570
571 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
572 }
573 }
574 }
575 };
576 warn $@ if $@;
577 cf::cede_to_tick;
578 };
579 }
580};
581
582$SCHEDULER->prio (1);
583

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