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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.90 by root, Tue Sep 16 16:03:02 2008 UTC vs.
Revision 1.98 by root, Sun Jun 28 16:46:50 2009 UTC

13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
143 warn $pl->ob->name, ": enter map 6\n";#d# 140 warn $pl->ob->name, ": enter map 6\n";#d#
144 141
145} 142}
146 143
147# delete a player directory, be non-blocking AND synchronous... 144# delete a player directory, be non-blocking AND synchronous...
148# (thats hard, so we crap out and fork). 145# (that's hard, so we crap out and fork).
149sub nuke_playerdir { 146sub nuke_playerdir {
150 my ($user) = @_; 147 my ($user) = @_;
151 148
152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
153 150
157 }; 154 };
158} 155}
159 156
160cf::client->attach (on_addme => sub { 157cf::client->attach (on_addme => sub {
161 my ($ns) = @_; 158 my ($ns) = @_;
162
163 if (!$ns->facecache)
164 {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168***
169*** WARNING:
170*** Your client does not support face/image caching,
171*** or it has been disabled. Face caching is mandatory
172*** so please enable it or use a newer client.
173***
174*** Look at your client preferences:
175***
176*** deliantra: all known versions automatically enable the facecache.
177*** cfclient: use the -cache commandline option.
178*** cfclient: map will not redraw automatically (bug).
179*** gcfclient: use -cache commandline option, or enable
180*** gcfclient: Client => Configure => Map & Image => Cache Images.
181*** jcrossclient: your client is broken, use deliantra or gcfclient.
182***
183***
184EOF
185 if ($ns->version =~ /jcrossclient/) {
186 # let them, for now
187 } else {
188 $ns->flush;
189 return $ns->destroy;
190 }
191
192 # $ns->facecache = true;
193 }
194
195 if ($ns->mapmode < cf::Map1aCmd) {
196 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
197
198
199***
200*** WARNING:
201*** Your client is too old. Please upgrade to a newer version.
202EOF
203
204 $ns->flush;
205 return $ns->destroy;
206 }
207 159
208 $ns->pl and return $ns->destroy; 160 $ns->pl and return $ns->destroy;
209 161
210 $ns->async (sub { 162 $ns->async (sub {
211 $Coro::current->{desc} = "addme init"; 163 $Coro::current->{desc} = "addme init";
230 $ns->send_drawinfo ( 182 $ns->send_drawinfo (
231 "That username is currently used in another login session. " 183 "That username is currently used in another login session. "
232 . "Chose another, or wait till the other session has ended.", 184 . "Chose another, or wait till the other session has ended.",
233 cf::NDI_RED 185 cf::NDI_RED
234 ); 186 );
235 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 187 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
236 last; 188 last;
237 } else { 189 } else {
238 $ns->send_drawinfo ( 190 $ns->send_drawinfo (
239 "Your username contains illegal characters " 191 "Your username contains illegal characters "
240 . "(only a-z, A-Z and 0-9 are allowed), " 192 . "(only a-z, A-Z and 0-9 are allowed), "
241 . "or is not between 3 and 18 characters in length.", 193 . "or is not between 3 and 20 characters in length.",
242 cf::NDI_RED 194 cf::NDI_RED
243 ); 195 );
244 } 196 }
245 Coro::Timer::sleep 0.4; 197 Coro::Timer::sleep 0.4;
246 } 198 }
293 nuke_str $pass; 245 nuke_str $pass;
294 # password matches, wonderful 246 # password matches, wonderful
295 my $pl = cf::player::find $user or next; 247 my $pl = cf::player::find $user or next;
296 $pl->connect ($ns); 248 $pl->connect ($ns);
297 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp 249 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
250 #d# Coro::Timer::sleep 60;#d# log out here to trigger DEBUG bug
298 enter_map $pl; 251 enter_map $pl;
299 last; 252 last;
300 } elsif (can_cleanup $pl, $mtime) { 253 } elsif (can_cleanup $pl, $mtime) {
301 Coro::Timer::sleep 1; 254 Coro::Timer::sleep 1;
302 255
433 Coro::Timer::sleep 0.2; 386 Coro::Timer::sleep 0.2;
434 } 387 }
435 388
436 $ob->reply (undef, "Welcome to Deliantra!"); 389 $ob->reply (undef, "Welcome to Deliantra!");
437 390
391 # XXX: Workaround for delayed client ext protocol handshake
392 $pl->esrv_new_player;
393
438 delete $pl->{deny_save}; 394 delete $pl->{deny_save};
439 395
440 last; 396 last;
441 } 397 }
442 }); 398 });
443}); 399});
444 400
445cf::register_command quit => sub { 401cf::register_command quit => sub {
446 my ($ob, $arg) = @_; 402 my ($ob, $arg) = @_;
447 403
448 $ob->reply (undef, 404 $ob->send_msg (undef,
449 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 405 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
450 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 406 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
451 cf::NDI_UNIQUE | cf::NDI_RED); 407 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452}; 408};
453 409
454cf::register_command quit_character => sub { 410cf::register_command quit_character => sub {
455 my ($ob, $arg) = @_; 411 my ($ob, $arg) = @_;
456 412
457 my $pl = $ob->contr; 413 my $pl = $ob->contr;
458 414
459 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 415 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
460 if ($_[0] !~ /^[yY]/) { 416 if ($_[0] !~ /^[yY]/) {
461 $ob->reply (undef, 417 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
462 "Ok, not not quitting then.",
463 cf::NDI_UNIQUE | cf::NDI_RED);
464 } else { 418 } else {
465 $ob->reply (undef, 419 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
466 "Ok, quitting, hope to see you again.",
467 cf::NDI_UNIQUE | cf::NDI_RED);
468 $pl->ns->flush; 420 $pl->ns->flush;
469 cf::async { $pl->quit_character }; 421 cf::async { $pl->quit_character };
470 } 422 }
471 }); 423 });
472}; 424};
485 cf::async { $pl->save }; 437 cf::async { $pl->save };
486 438
487 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 439 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
488 $ob->check_score; 440 $ob->check_score;
489 441
490 $ob->reply (undef, "In the future, you will wake up here when you die."); 442 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
491 443
492 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 444 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
493 if ($_[0] !~ /^[yY]/) { 445 if ($_[0] !~ /^[yY]/) {
494 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 446 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
495 $pl->deactivate; 447 $pl->deactivate;
520 unless safe_spot $pl; 472 unless safe_spot $pl;
521 } 473 }
522 }, 474 },
523); 475);
524 476
525#############################################################################
526 477
527our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
528our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
529
530our $SCHEDULER = cf::async_ext {
531 $Coro::current->{desc} = "player scheduler";
532
533 while () {
534 Coro::EV::timer_once $SCHEDULE_INTERVAL;
535
536 # this weird form of iteration over values is used because
537 # the hash changes underneath us frequently, and for
538 # keeps a direct reference to the value without (in 5.8 perls)
539 # keeping a reference, so this is prone to crashes or worse.
540 my @players = keys %cf::PLAYER;
541 for (@players) {
542 my $pl = $cf::PLAYER{$_}
543 or next;
544 $pl->valid or next;
545
546 eval {
547 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
548 $pl->save;
549
550 unless ($pl->active || $pl->ns) {
551 # check refcounts, this is tricky and needs to be adjusted to fit server internals
552 my $ob = $pl->ob;
553
554 my $pl_ref = $pl->refcnt_cnt;
555 my $ob_ref = $ob->refcnt_cnt;
556
557 ## pl_ref == $pl + ob->contr + %cf::PLAYER
558 ## ob_ref == $ob + pl->observe + simply being an object
559 if ($pl_ref == 3 && $ob_ref == 3) {
560 warn "player-scheduler destroy ", $ob->name;#d#
561
562 # remove from sight and get fresh "copies"
563 $pl = delete $cf::PLAYER{$ob->name};
564 $ob = $pl->ob;
565
566 $pl->destroy; # destroys $ob
567 } else {
568 my $a_ = $pl->refcnt;#d#
569 my $b_ = $ob->refcnt;#d#
570
571 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
572 }
573 }
574 }
575 };
576 warn $@ if $@;
577 cf::cede_to_tick;
578 };
579 }
580};
581
582$SCHEDULER->prio (1);
583

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