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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.28 by root, Tue Jan 23 03:45:44 2007 UTC vs.
Revision 1.91 by root, Sat Sep 20 00:09:26 2008 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
21 21
22 $current 22 $current
23} 23}
24 24
40 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
41 41
42 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 50 . "this will fix anything.",
51 cf::NDI_RED 51 cf::NDI_RED
52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub check_clean_save { 57sub safe_spot($) {
58 my ($pl) = @_; 58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
59 61
62 my $m = $ob->map
63 or return;
64 my $x = $ob->x;
65 my $y = $ob->y;
66
67# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73}
74
75sub enter_map {
76 my ($pl) = @_;
77
78 warn $pl->ob->name, ": enter map 1\n";#d#
79 my $ob = $pl->ob;
80
81 my ($map, $x, $y)
82 = $ob->{_link_pos}
83 ? @{delete $ob->{_link_pos}}
84 : ($pl->maplevel, $ob->x, $ob->y);
85
86 warn $pl->ob->name, ": enter map 2\n";#d#
87 $ob->enter_link;
88 warn $pl->ob->name, ": enter map 3\n";#d#
89
90 my $m = cf::map::find $map;
60 if (my $time = delete $pl->{unclean_save}) { 91 my $time = delete $pl->{unclean_save};
61 $pl->ns->send_drawinfo ( 92 warn $pl->ob->name, ": enter map 4\n";#d#
93
94 if ($time && $m) {
95 if ($time < $m->{instantiate_time}) {
96 # the map was reset in the meantime
97 my $age = $cf::RUNTIME - $time;
98
99 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
100
101 if ($age >= $MAX_DISCONNECT_TIME) {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED
108 );
109 # kill them.
110 # reminds me of the famous badness 10000 syndrome...
111 $ob->stats->hp (-10000); #] if they survive this they deserved to live
112 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
113 } else {
114 ($map, $x, $y) = $pl->savebed;
115
116 $ob->message (
117 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
118 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
119 . "Better use a savebed next time, much worse things could have happened... "
120 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
121 cf::NDI_RED
122 );
123 }
124 } else {
125 $ob->message (
62 "You didn't use a savebed to leave this realm. This is very dangerous, " 126 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
63 . "as lots of things could happen when you leave by other means, such as cave-ins, " 127 . "as lots of things could happen when you leave by other means, such as cave-ins, "
64 . "or monsters suddenly snapping your body. Better use a savebed next time.", 128 . "or monsters suddenly snapping your body. Better use a savebed next time. "
129 . "H<Always apply a bed of reality to disconnect from the server.>",
65 cf::NDI_RED 130 cf::NDI_RED
66 ); 131 );
67 #d#TODO 132 }
68 } 133 }
134
135 warn $pl->ob->name, ": enter map 5\n";#d#
136 #$ob->goto ($map, $x, $y);
137 $ob->goto ($map, $x, $y, sub {
138 warn $pl->ob->name, ": enter map check\n";#d#
139 $_[0]
140 }, sub {
141 warn $pl->ob->name, ": enter map done\n";#d#
142 });
143 warn $pl->ob->name, ": enter map 6\n";#d#
144
69} 145}
70 146
71# delete a player directory, be non-blocking AND synchronous... 147# delete a player directory, be non-blocking AND synchronous...
72# (thats hard, so we crap out and fork). 148# (thats hard, so we crap out and fork).
73sub nuke_playerdir { 149sub nuke_playerdir {
74 my ($user) = @_; 150 my ($user) = @_;
75 151
76 aio_stat "$PLAYERDIR/$user"; 152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
77 system "cd \Q$PLAYERDIR\E "
78 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
79 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
80}
81 153
82sub addme { 154 cf::fork_call {
155 rename "$PLAYERDIR/$user", $temp;
156 system "rm", "-rf", $temp;
157 };
158}
159
160cf::client->attach (on_addme => sub {
83 my ($ns) = @_; 161 my ($ns) = @_;
84 162
85 $ns->destroy if $ns->pl; 163 if (!$ns->facecache)
164 {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168***
169*** WARNING:
170*** Your client does not support face/image caching,
171*** or it has been disabled. Face caching is mandatory
172*** so please enable it or use a newer client.
173***
174*** Look at your client preferences:
175***
176*** deliantra: all known versions automatically enable the facecache.
177*** cfclient: use the -cache commandline option.
178*** cfclient: map will not redraw automatically (bug).
179*** gcfclient: use -cache commandline option, or enable
180*** gcfclient: Client => Configure => Map & Image => Cache Images.
181*** jcrossclient: your client is broken, use deliantra or gcfclient.
182***
183***
184EOF
185 if ($ns->version =~ /jcrossclient/) {
186 # let them, for now
187 } else {
188 $ns->flush;
189 return $ns->destroy;
190 }
191
192 # $ns->facecache = true;
193 }
194
195 if ($ns->mapmode < cf::Map1aCmd) {
196 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
197
198
199***
200*** WARNING:
201*** Your client is too old. Please upgrade to a newer version.
202EOF
203
204 $ns->flush;
205 return $ns->destroy;
206 }
207
208 $ns->pl and return $ns->destroy;
86 209
87 $ns->async (sub { 210 $ns->async (sub {
211 $Coro::current->{desc} = "addme init";
212
88 my ($user, $pass); 213 my ($user, $pass);
89 214
90 $ns->send_packet ("addme_success"); 215 $ns->send_packet ("addme_success");
91 216
92 for (;;) { 217 for (;;) {
97 cf::NDI_BLUE 222 cf::NDI_BLUE
98 ); 223 );
99 224
100 # read username 225 # read username
101 while () { 226 while () {
102 $user = query $ns, 0, "What is your name?\n:"; 227 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
103 228
104 if ($cf::LOGIN_LOCK{$user}) { 229 if ($cf::LOGIN_LOCK{$user}) {
105 $ns->send_drawinfo ( 230 $ns->send_drawinfo (
106 "That username is currently used in another login session. " 231 "That username is currently used in another login session. "
107 . "Chose another, or wait till the other session has ended.", 232 . "Chose another, or wait till the other session has ended.",
108 cf::NDI_RED 233 cf::NDI_RED
109 ); 234 );
110 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 235 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
111 last; 236 last;
112 } else { 237 } else {
113 $ns->send_drawinfo ( 238 $ns->send_drawinfo (
114 "Your username contains illegal characters " 239 "Your username contains illegal characters "
115 . "(only a-z, A-Z and 0-9 are allowed), " 240 . "(only a-z, A-Z and 0-9 are allowed), "
116 . "or is not between 3 and 18 characters in length.", 241 . "or is not between 3 and 18 characters in length.",
117 cf::NDI_RED 242 cf::NDI_RED
118 ); 243 );
119 } 244 }
245 Coro::Timer::sleep 0.4;
120 } 246 }
121 247
122 check_playing $ns, $user and next; 248 check_playing $ns, $user and next;
249
250 $Coro::current->{desc} = "addme($user) pass";
123 251
124 $ns->send_drawinfo ( 252 $ns->send_drawinfo (
125 "Welcome $user, please enter your password now. " 253 "Welcome $user, please enter your password now. "
126 . "New users should now choose a password. " 254 . "New users should now choose a password. "
127 . "Anything your client lets you enter is fine.", 255 . "Anything your client lets you enter is fine.",
135 $ns->send_drawinfo ( 263 $ns->send_drawinfo (
136 "Try to use at least three characters as your password please, " 264 "Try to use at least three characters as your password please, "
137 . "that cannot be too much to ask for :)", 265 . "that cannot be too much to ask for :)",
138 cf::NDI_RED 266 cf::NDI_RED
139 ); 267 );
268 Coro::Timer::sleep 0.4;
140 } 269 }
141 270
142 # lock this username for the remainder of this login session 271 # lock this username for the remainder of this login session
143 if ($cf::LOGIN_LOCK{$user}) { 272 if ($cf::LOGIN_LOCK{$user}) {
144 $ns->send_drawinfo ( 273 $ns->send_drawinfo (
150 } 279 }
151 local $cf::LOGIN_LOCK{$user} = 1; 280 local $cf::LOGIN_LOCK{$user} = 1;
152 281
153 check_playing $ns, $user and next; 282 check_playing $ns, $user and next;
154 283
284 $Coro::current->{desc} = "addme($user) check";
285
155 # try to read the user file and check the password 286 # try to read the user file and check the password
156 if (my $pl = cf::player::find $user) { 287 if (my $pl = cf::player::find $user) {
157 aio_stat $pl->path and next; 288 aio_stat $pl->path and next;
158 my $mtime = (stat _)[9]; 289 my $mtime = (stat _)[9];
159 my $hash = $pl->password; 290 my $hash = $pl->password;
161 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 292 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
162 nuke_str $pass; 293 nuke_str $pass;
163 # password matches, wonderful 294 # password matches, wonderful
164 my $pl = cf::player::find $user or next; 295 my $pl = cf::player::find $user or next;
165 $pl->connect ($ns); 296 $pl->connect ($ns);
166 check_clean_save $pl; 297 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
298 enter_map $pl;
167 last; 299 last;
168 } elsif (can_cleanup $pl, $mtime) { 300 } elsif (can_cleanup $pl, $mtime) {
169 Coro::Timer::sleep 1; 301 Coro::Timer::sleep 1;
170 302
171 $ns->send_drawinfo ( 303 $ns->send_drawinfo (
196 . "(check for Numlock and other semi-obvious error sources).", 328 . "(check for Numlock and other semi-obvious error sources).",
197 cf::NDI_RED 329 cf::NDI_RED
198 ); 330 );
199 next; 331 next;
200 } 332 }
333 } else {
334 # unable to load the playerfile:
335 # check wether the player dir exists, which means the file is corrupted or
336 # something very similar.
337 if (!aio_stat cf::player::playerdir $user) {
338 $ns->send_drawinfo (
339 "Unable to retrieve this player. It might be a locked or broken account. "
340 . "If this is your account, ask a dungeon master for assistance. "
341 . "Otherwise choose a different login name.",
342 cf::NDI_RED
343 );
344 next;
345 }
201 } 346 }
202 347
203 # the rest of this function is character creation 348 # the rest of this function is character creation
349 $Coro::current->{desc} = "addme($user) chargen";
204 350
205 # just to make sure nothing is left over 351 # just to make sure nothing is left over
206 nuke_playerdir $user; 352 nuke_playerdir $user;
207 353
208 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 354 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
212 nuke_str $pass2; 358 nuke_str $pass2;
213 $ns->send_drawinfo ( 359 $ns->send_drawinfo (
214 "The passwords do not match, please try again.", 360 "The passwords do not match, please try again.",
215 cf::NDI_RED 361 cf::NDI_RED
216 ); 362 );
363 Coro::Timer::sleep 0.5;
217 next; 364 next;
218 } 365 }
219 366
220 nuke_str $pass2; 367 nuke_str $pass2;
221 368
222 my $pl = cf::player::new $user; 369 my $pl = cf::player::new $user;
223 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 370 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
224 nuke_str $pass; 371 nuke_str $pass;
225 $pl->connect ($ns); 372 $pl->connect ($ns);
226
227 my $ob = $pl->ob; 373 my $ob = $pl->ob;
374
375 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
228 376
229 while () { 377 while () {
230 $ob->update_stats; 378 $ob->update_stats;
231 $pl->save_stats; 379 $pl->save_stats;
232 380
242 $ob->swap_stats ($res - 1, $swap - 1); 390 $ob->swap_stats ($res - 1, $swap - 1);
243 } 391 }
244 } else { 392 } else {
245 $ob->roll_stats; 393 $ob->roll_stats;
246 } 394 }
395
396 Coro::Timer::sleep 0.05;
247 } 397 }
248 398
249 $ob->set_animation (2); 399 $ob->set_animation (2);
250 $ob->add_statbonus; 400 $ob->add_statbonus;
251 401
252 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 402 while () {
253 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 403 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
404 my $msg = $ob->msg;
405 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
406 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
407
408 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
254 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 409 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
255 410
256 $ns->state (cf::ST_CHANGE_CLASS); 411 last if $res =~ /[dD]/;
412
413 $pl->chargen_race_next;
414 Coro::Timer::sleep 0.2;
415 }
416
417 # create the playerdir, if necessary, as chargen_race_done did it before
418 # presumably because of unique maps
419 aio_mkdir playerdir $pl, 0770;
420 $pl->chargen_race_done;
421
422 while () {
423 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
424 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
425
426 if ($res =~ /^[fF]/) {
427 $pl->gender (1);
428 last;
429 } elsif ($res =~ /^[mM]/) {
430 $pl->gender (0);
431 last;
432 }
433 Coro::Timer::sleep 0.2;
434 }
435
436 $ob->reply (undef, "Welcome to Deliantra!");
437
257 delete $pl->{deny_save};#d# too early 438 delete $pl->{deny_save};
258 439
259 last; 440 last;
260 } 441 }
261 }); 442 });
262} 443});
263 444
264cf::register_command quit => sub { 445cf::register_command quit => sub {
265 my ($ob, $arg) = @_; 446 my ($ob, $arg) = @_;
266 447
267 $ob->reply (undef, 448 $ob->reply (undef,
283 } else { 464 } else {
284 $ob->reply (undef, 465 $ob->reply (undef,
285 "Ok, quitting, hope to see you again.", 466 "Ok, quitting, hope to see you again.",
286 cf::NDI_UNIQUE | cf::NDI_RED); 467 cf::NDI_UNIQUE | cf::NDI_RED);
287 $pl->ns->flush; 468 $pl->ns->flush;
288 $pl->quit_character; 469 cf::async { $pl->quit_character };
289 } 470 }
290 }); 471 });
291}; 472};
292 473
293cf::object->attach ( 474cf::object->attach (
301 482
302 # update respawn position 483 # update respawn position
303 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 484 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
304 cf::async { $pl->save }; 485 cf::async { $pl->save };
305 486
306 $pl->killer ("left"); 487 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
307 $ob->check_score; 488 $ob->check_score;
308 489
309 $ob->reply (undef, "In the future, you will wake up here when you die."); 490 $ob->reply (undef, "In the future, you will wake up here when you die.");
310 491
311 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 492 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
333 514
334 if ($cleanly) { 515 if ($cleanly) {
335 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 516 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
336 } else { 517 } else {
337 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 518 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
338 $pl->{unclean_save} = $cf::RUNTIME; 519 $pl->{unclean_save} = $cf::RUNTIME
520 unless safe_spot $pl;
339 } 521 }
340 }, 522 },
341); 523);
342 524
343cf::client->attach (
344 on_addme => \&addme,
345);
346 525
347#############################################################################
348
349our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
350our $SAVE_TIMEOUT = 20; # save players every n seconds
351
352our $SCHEDULER = cf::async_ext {
353 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
354 while () {
355 $schedule_interval->next;
356
357 # this weird form of iteration over values is used because
358 # the hash changes underneath us frequently, and for
359 # keeps a direct reference to the value without (in 5.8 perls)
360 # keeping a reference, so this is prone to crashes or worse.
361 my @players = keys %cf::PLAYER;
362 for (@players) {
363 my $pl = $cf::PLAYER{$_}
364 or next;
365 $pl->valid or next;
366
367 eval {
368 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
369 $cf::WAIT_FOR_TICK_ONE->wait;
370 $pl->save;
371
372 unless ($pl->active) {
373 # check refcounts, this is tricky and needs to be adjusted to fit server internals
374 my $ob = $pl->ob;
375 Scalar::Util::weaken $pl;
376 Scalar::Util::weaken $ob;
377 my $a_ = $pl->refcnt;#d#
378 my $b_ = $ob->refcnt;#d#
379 my $pl_ref = $pl->refcnt_cnt;
380 my $ob_ref = $ob->refcnt_cnt;
381
382 ## pl_ref == one from object + one from cf::PLAYER
383 ## ob_ref == one from simply being an object
384 #TODO: the above should be correct, understand the 1/0, respectively
385 if ($pl_ref == 1 && $ob_ref == 0) {
386 warn "player-scheduler destroy ", $ob->name;#d#
387
388 # remove from sight and get fresh "copies"
389 $pl = delete $cf::PLAYER{$ob->name};
390 $ob = $pl->ob;
391
392 $ob->destroy;
393 $pl->destroy;
394 } else {
395 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
396 }
397 }
398 }
399 };
400 warn $@ if $@;
401 Coro::cede;
402 };
403 }
404};
405
406$SCHEDULER->prio (1);
407

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